SPELLS OFFERED
Enzo can teach a decent range of magic thus far. He is limited mostly by his own knowledge due to needing to suppress his natural abilities from being in the priesthood (they did not approve of 'non-holy' magic and considered it unnatural). Enzo spends a lot of times trying to acquire new knowledge and books when possible and often times, much like his students, he will evolve in power as he learns and teach them what he knows. He is pretty freehanded with his sharing of power and knowledge and won't turn down any student their request if they want something specific unless it is the power to that could likely destroy them in the process or the power is planned to be used for petty vengeance. Sadly, Enzo is pretty gullible and it is pretty easy to lie to him most of the time for he seeks to see only the best in others.
BeginnersChildren will essentially be asked what element they feel closest to. Once the 'element' is told he will ask them to repeat a 'key phrase' which is like signing a verbal contract with the spirits binding the child to that element. This doesn't mean your spawn couldn't learn a secondary element later on but their first element is considered their main element forever more and their secondary is weaker and limited in spells and the number of times they can be used.
Elemental Magics
Fire
__Flame Cantrip: -Desc soon.-
__Flame Control: -Desc soon.-
Water
__Water Tornado: -Desc soon.-
__Torrent Push: -Desc soon.-
Wind
__Small Gale: -Desc soon.-
__Fresh Air: -Desc soon.-
Earth
__Earth Punch: -Desc soon.-
__Minor Earth Raise: -Desc soon.-
Support Magics
Light Healing
___Heals light or superficial wounds inflicted on others but does not work on self.
Weak Shield
___Form a protective shield made of energy around one target. Lasts for three hits.
Weak Antidote
___Cures: Nausea, Dizziness, Light fever and et cetera from weak poisons.