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Posted: Tue Oct 21, 2008 12:18 pm
OK.. No code AND I MEAN no Code will be posted in the duration of this tread.. just a few issues I've run into.. -it's actually funny biggrin -
OK. here's how I want you to see things in your minds. -trust me it seems oversimplistic, but it will more than help.
--------------------------- the universe --------------------------
in the begining there was nothing, because there was no place to put things.
^that's rule number one.
each place can have one and only one thing in it. -if there's a car in this place, and you put an apple.. the car dissapears and only the apple is left..
^that would be rule number two.
places exist when you say they do.
^yeah.. it's funny..but true. oh.. that's rule number 3.
you can combine what's in two places and put them in a new place.. or replace what's in one or two of the places: like the apple and the car smile
^this will do for now. actually forever.
------------------------------------------------------------------------------------
So.. you can do only a few things with these places.. you can show their contents, you can have someone replace what's in them, and you can alter what's already inside. That's it. ------------------------------------------------------------------------------------
OK.. -again.. so basically to show someone something on a screen, all I have to do is get places, line them up in a grid, and put different little things in them, so when I back away, I can see a picture.. -sort of like those things where you get a picture of a face by having tons of tiny pictures of other things..
to put something in a place, all someone can do is press a button.. what's written on the button is what goes in the box. -yes, it's just that simple. No one but you can create a new place. all others can do is put things in there.. think of the things as food or money.. otherwise it's depressing.
Oh.. and you can mend two things together so they are seen as one.. so if you mend an apple with a car.. and make a carpple.. nothing gets removed.. ->actually a YU-Gi-Oh effect happens... you sacrifice a car and an apple to call the mighty TASTY CARPLLE... with an attack point of TASTY and defence point of ... you get the point.
You can also split things appart.. but only one of them will stay smile .. regardless of what you do.. only one remains in a spot. but don't worry.. you can always make more places.. so space is never an issue..
lonelyness is.. heh.heh..
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Posted: Tue Oct 21, 2008 9:06 pm
so your using the old picture slide show, seen as each image exist in a card in yu gi oh and in many other scientific reviews and they use a projector. That is totally possible
You as a tech guy can a holograph of non-solid origin by projected without a white scream on a black room? because it would make dueling difficult in the dark, we could also can get around this if the duelist had a light around where he play and then slid the card into a read that projected the images again others could not be around sense so dark
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Posted: Tue Oct 21, 2008 9:50 pm
well.. actually it's programming I'm talking about.. I wish others here coded, cause I've got a few puzzles -well problems I could use some help on.. The compiler for one.. will say no! over and over sometimes even when everything's written and spelled and moved to just the right spot.. -makes you wanna clean it's clock.. anyways, I can hardly keep my eyes open.. and if there are any coders out here willing to gaze upon my failed attempt at array cycling.. *squits at screen* Here.. have at it.. #include using namespace std; int main(){ struct table{ int data_table[8] int slot; } int available, avail_space; table player, computer, data; player.table_data[8]=player.table_data[player.slot] computer.table_data[8]=computer.table_data[computer.slot] data.table_data[8]=computer.table_data[data.slot] /*three tables set up.. somehow cycling through their loops..*/ void gate(){ /*player*/ if (((player.table_data[player.slot])==0)&&((data.table_data[table.slot]==0))){ player.slot=table.slot=1; } void pc_value(){ /*how many available?*/ for(int available; available < 8; available++){ if (data.table_data[data.slot]==0){ avail_space+1;} } void pc_value2(){ while(avail_space_run if((data.table_data[data_slot])==0){ avail_space=computer.data_table[computer_slot] avail_space_run++; } void pc_value3(){ /*randomly pick from 1 to avail_space*/ }
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Posted: Wed Oct 22, 2008 1:22 pm
I wish you much much luck darlin cause I am hopelessly confused, guess that's what I get for being a hippy child wink
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Posted: Thu Oct 23, 2008 3:20 pm
Well, thanks.. It's a little late to finish it, but for my sake, I'll finish it.
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Posted: Sat Oct 25, 2008 10:48 am
I'm not good at coding why don't you try for Nate to get a gaia avatar he could sure help
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Posted: Sat Oct 25, 2008 11:54 am
Well, you seem to be very good at following technical rules from what I've seen of your yugioh gaming.. programming might just be your cup of tea.
Check this site out and see if it's your thing:
www.cprogramming.com
-read the uh.. intro part which explains the idea behind it.. there's no math whatsoever in there.
and I was helping Nate with the code.. If I had more time, it would have been working, but the trick to getting random numbers from a computer isn't easy, and say... using that trick like:
ok computer. you have 4 places you can pick.. and the parts aren't right next to each other.. like they're.. slot 1,5,6,9.. pick one from those..
First I would have to name them.. 1, 2, 3, 4.. and each would have to refer to the empty slot.. and each turn it would be less choices and each choice would have to refer to an empty slot..
======= "here"taken_taken _taken_here_here taken_taken_here
Ok.. for me that was easy.. but I forgot a few things that would have made it much easier to do this. Resizing the "available spots" is basically dangerous cause if you do it wrong, you could cripple the computer... and also the program wouldn't even compile.. *the machine wouldn't translate it*
I was so ticked!!
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Posted: Mon Oct 27, 2008 5:00 am
scream Foul! I Cry Foul! Foul I say!
You said no code Shadow! You've tricked me! Lied to me! We Duel at Dawn! ('s place...see what I did there? xp )
Okay I'm following your first post, a universe (or a gird of universes) that only allows for one object to exist in each universe...how does that translate to coding? Sorry I'm so slow on this.
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Malevolent Conversationalist
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Posted: Mon Oct 27, 2008 4:56 pm
Sorry Kira:
go to this site: www.cprogramming.com
it explains everything as if you knew nothing about it.. and the up side is that it's not even 300 pages total I think and you'll be well introduced to programming and will be a coder by the time you work your way through the short tutorials biggrin -ps there's no math in there smile
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Posted: Thu Nov 27, 2008 7:46 am
Wow.. I'm going to try and revive this smile
-ok.. I'm going to try learning another language and record my progress here.. *what I do, not how it works*
as for what's happened before.. I'll leave it there for now since something may come from it.. I hope..
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Posted: Mon Apr 19, 2010 1:39 pm
-might as well put this one to use.
type="text/javascript"> function createCookie(name,value,days) { if (days){var date = new Date() date.setTime(date.getTime()+(days*24*60*60*1000)) var expires = "; expires="+date.toGMTString()} else var expires = "";[removed] = name+"="+value+expires+"; path=/";} function readCookie(name){var nameEQ = name + "=";var ca = [removed].split(';') for(var i=0;i < ca.length;i++){var c = ca[i]while (c.charAt(0)==' ') c = c.substring(1,c.length) if (c.indexOf(nameEQ) == 0) return c.substring(nameEQ.length,c.length)} return null;}function eraseCookie(name){createCookie(name,"",-1)} function scrl(){var b;b=readCookie("up")var c;c=readCookie("sd") window.scrollTo(c,b)} function setset(){var browserName=navigator.appName; if (browserName=="Netscape"){var x=window.pageYOffset;var y=window.pageXOffset;createCookie("sd",y,1) createCookie("up",x,1)}if (browserName=="Microsoft Internet Explorer") {var c=document.body.scrollLeft;var d=document.body.scrollTop;createCookie("sd",c,1) createCookie("up",d,1)}}
-whoever reads something on the page with that code won't have to scroll and find their place when they reload the page. -It's annoying having to scroll back down to find your spot in a huge wall of words just cause you had to take a detour and stare at some cars on an ebay search.. or if you are in an interactive site that has to refresh for you to see changes. -one minor thing though.. internet explorer might ignore this code's effect cause for some reason it won't give the position of the scrollbar that the code needs to actually remember were you left off. -every other browser lets this work.. just that internet explorer wants to be a spacial pain in the... I'll stop here.
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