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Solid Toya

PostPosted: Tue Oct 14, 2008 1:52 pm


Had no idea where to put this but here, The online game play is going to be very similiar to cod4 with a few execptions: vehcile perks, supposedly seven types of grenades, gas masks, and now everytime you go presitge you get a new customization slot, red dot is replace with black dot sight with a different name i dont know how to spell.

Source: PTOM, IGN, and ten'o clock interview on the GTV ON Demand
PostPosted: Wed Oct 15, 2008 12:51 am


I read IGN's article on the multiplayer, and they say you get rewarded for going prestige, but didn't make mention of what it is. So I take it Playstation Magazine does?

Also, IGN pointed out something super ******** important: 7 kills lets you summon up a raid of dogs to eat the other team.

The dim light that was the name of Treyarch just got a little brighter.

Oh, and something that made me smile, one of the video's had the Marines win. The marine's voice over, the one shouting everything, is Keifer Sutherlan, you know, Jack Bauer. Yeah, when they won Keifer yelled, "Outstanding Marines! ******** link for that...

It'll be at the end of the video.

Revear
Vice Captain


Ivory Lie
Crew

PostPosted: Wed Oct 15, 2008 11:26 am


To be honest. I had my doubts at first. But having watched a few videos i must say i'm looking forward to getting it as soon as possible. The Online is something used to with new weapons and perks. And if everything Toya said is true. Well it's shaping up to be a great game. But the new question for me is:
What is the new campaign going to feature?
PostPosted: Wed Oct 15, 2008 1:30 pm


Yea i have some of the grenade types you have frag stun smoke and tear gas poison gas i haven't figured out the other yet still doing research

Solid Toya


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Vice Captain

PostPosted: Wed Oct 15, 2008 2:26 pm


In one of the IGN videos, they had a Molotov Cocktail grenade.
PostPosted: Wed Oct 15, 2008 5:11 pm


Whats that?

Solid Toya


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Vice Captain

PostPosted: Wed Oct 15, 2008 5:32 pm


A Molotov Cocktail is a glass bottle, since glass breaks easily, filled with flammable liquid and a rag coming out of it. You light the rag and throw, it breaks into a pool of flames.
PostPosted: Wed Oct 15, 2008 6:13 pm


I'm going to whore that grenade

Solid Toya


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Vice Captain

PostPosted: Wed Oct 15, 2008 7:09 pm


It depends on how many you can have and how good you'll be with it.

If it hits the ground, the flames go as far as the flammable liquid will. If it's a direct hit on a person, they could be majorly screwed. There was talks of a Fireproof perk, so that might not even matter at all for some people.
PostPosted: Wed Oct 15, 2008 7:41 pm


Don't forget it is kind of like Bad Company: you can destroy the terrain. Also, if you have enough ammo you can shot a hole through a wall and walk through it. This is going to be fun.

The Genocide Man


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Vice Captain

PostPosted: Wed Oct 15, 2008 7:43 pm


The G-Man69
Don't forget it is kind of like Bad Company: you can destroy the terrain. Also, if you have enough ammo you can shot a hole through a wall and walk through it. This is going to be fun.


Eh. I hope the gameplay isn't like Bad Company. I don't like that game.

So far it looks like it'll be better than Treyarch normally puts out. Hopefully the finished project truly delivers.
PostPosted: Wed Oct 15, 2008 7:44 pm


Revear
The G-Man69
Don't forget it is kind of like Bad Company: you can destroy the terrain. Also, if you have enough ammo you can shot a hole through a wall and walk through it. This is going to be fun.


Eh. I hope the gameplay isn't like Bad Company. I don't like that game.

So far it looks like it'll be better than Treyarch normally puts out. Hopefully the finished project truly delivers.

Yeah, Bad Company wasn't that great. I'm just hoping that you ca actually destroy an entire building instead of the walls. Also, bodies and debris float in water. I can't wait!

The Genocide Man


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Vice Captain

PostPosted: Wed Oct 15, 2008 7:48 pm


The G-Man69
Revear
The G-Man69
Don't forget it is kind of like Bad Company: you can destroy the terrain. Also, if you have enough ammo you can shot a hole through a wall and walk through it. This is going to be fun.


Eh. I hope the gameplay isn't like Bad Company. I don't like that game.

So far it looks like it'll be better than Treyarch normally puts out. Hopefully the finished project truly delivers.

Yeah, Bad Company wasn't that great. I'm just hoping that you ca actually destroy an entire building instead of the walls. Also, bodies and debris float in water. I can't wait!


So you mean a kind of destructive element similar to that seen in the Mercenaries games? Where you can literally rocket a building and make it crumble?
PostPosted: Wed Oct 15, 2008 7:50 pm


Revear
The G-Man69
Revear
The G-Man69
Don't forget it is kind of like Bad Company: you can destroy the terrain. Also, if you have enough ammo you can shot a hole through a wall and walk through it. This is going to be fun.


Eh. I hope the gameplay isn't like Bad Company. I don't like that game.

So far it looks like it'll be better than Treyarch normally puts out. Hopefully the finished project truly delivers.

Yeah, Bad Company wasn't that great. I'm just hoping that you ca actually destroy an entire building instead of the walls. Also, bodies and debris float in water. I can't wait!


So you mean a kind of destructive element similar to that seen in the Mercenaries games? Where you can literally rocket a building and make it crumble?

Exactly, along with trees, telephone poles, everything is fair play to being destroyed. Though if I remember right you can make fire spread with the flame thrower, but I don't remember for sure.

The Genocide Man


Revear
Vice Captain

PostPosted: Wed Oct 15, 2008 7:54 pm


It can be a lot of fun, and implementation will be key, but I think it might be kind of cheapish in the online multiplayer.

You could start a match in a building and have a team full of guys with rocket launchers that just blast the crap out of your building and make it collapse onto you.

If they do make it happen, how they make it work would be super important to the overall experience, but single player is free game.

For anyone who hasn't read it yet, here's the IGN article on the Multiplayer experience:

Quote:
October 8, 2008 - When everyone heard that Treyarch would be returning to helm development on the next installment in the heralded Call of Duty series, the gaming world held their breath in trepidation. That's not to say that Call of Duty 3 (the last game in the series to be developed at Treyarch) was a bad game, it just wasn't up to the vaunted standards of Infinity Ward's Call of Duty 4: Modern Warfare.

I recently got to spend some time with the four-player co-op campaign as well as the competitive multiplayer beta that is set to hit the Internet sometime before the game launches. Being a huge fan of Call of Duty 4, it was going to take something special to impress me. Luckily Treyarch had something on deck that would do exactly that.

The biggest problem with Call of Duty 3 was that it was too much like other games in the series. It was World War II, featured no real difference in core gameplay and was set in Europe. We had seen all of that before. World at War puts us in the Pacific Theater, a piece of World War II that has gone nearly untouched in the videogame world and gives us brand spankin' new four-player cooperative gameplay that follows the entire campaign mode. As if that wasn't enough, there's also a structure built around the competitive multiplayer that is reminiscent of COD4 while still changing it in a few important ways to keep things fresh.

The four-player co-op match that I hopped into started up without a hitch and presented my squad and I with a tree-shrouded river bed that we needed to progress along. An interesting touch to World at War's co-op gameplay is that it isn't just the four human-controlled soldiers venturing onto the field of battle, but instead you're with an entire squad of men. That's an important fact that ups the intensity when you get into some of the more serious standoffs, something that I was about to encounter.

Before long, the river gave way to a huge, dirt-ridden battlefield with enemy tanks and troops that needed to be taken out. Vehicles pay an important role in the multiplayer in COD: World at War as you'll now be able to hop into them while playing competitively. Sadly I had to play the part of demolition man while in co-op mode. Before long my men and I made our way to a multi-tiered structure with gun placements and soldiers firing down on us. It was a standoff that had to be waded through, not rushed as I learned through several deaths of my own.

When you go down in World at War's co-op play, you're alive for a certain amount of time until you bleed out. It's in that window that your friendly soldiers can revive you, but doing so usually means putting themselves in harm's way.

It was on my third or fourth life that I realized I just needed to hang back with my crew and pick off soldiers one by one. I'd just leave it to the AI-controlled soldiers to run out and get killed. And so they did. Not in a dumb way, but in a way that made it obvious that their intention was to push our frontline forward and push the enemy back. Sadly, that didn't exactly work. It's that feeling of watching your comrades run to their death while three actual people are screaming into your ear about how they're being pinned down by mortar and tank shells, that really sells the co-op play in World at War.


Oh, and did I forget to mention that a latter part of the mission had us sticking the end of the new M2 Flamethrower into a bunker and flaming the Japanese soldiers inside? Yeah, it was cool. Or was it hot?

Not to be outdone, the competitive multiplayer has also made a few additions to the tried-and-true formula that worked so well in COD4. You can still level up your character and unlock new perks and you can still earn prestige several times over (though this time you get a reward for doing so), but there are a few important differences. First of all, perks now include the ability to sprint while crawling, climb trees faster, play dead, and swim faster among others.

Not only that, but in-game rewards have changed a bit as well. Now, instead of getting a UAV for three kills in a row, an airstrike for five and a gunship for seven, you'll get a recon plane for three, an artillery barrage for five, and a pack of wild, rabid dogs for seven. Yes, you read that right, you'll actually be able to unleash a pack of dogs that go around looking for enemy soldiers to devour. You'll also no longer have the opportunity to stab those suckers in the neck when they pounce on you, making your tracking ability important when trying to gun them down on the fly.

The other two rewards performed exactly as you remember despite their different names. Oh, and having both Keifer Sutherland and Gary Oldman in your ear at all times yelling out things like, "Release the dogs!" and "Our Recon Plane'll find 'em!" is truly awesome. It's like a scene from 24 and Air Force One all wrapped in one!

Tanks are a big change to the multiplayer that should provide some help to those put off by the twitch-oriented nature of the COD gameplay. Two players can hop into the massive machine, one at the gunner and one in the main driver's seat. Interestingly enough, the man sitting on top at the gunner seat can actually take cover if things get too hot.

Yes, the multiplayer gameplay of Call of Duty: World at War was a pleasant surprise. While it certainly felt similar to Modern Warfare, it did what appears to be enough to keep it near the top of the pack. The co-op is fast and even more intense than the single-player campaign promises to be and the competitive multiplayer packs a similar punch as I remember, but this time with the excitement of vehicles thrown in. World War II might be a familiar battleground for some gamers, but Call of Duty: World at War looks like it could show it off in a whole new light.

Call of Duty: World at War is set to release on Xbox 360, PS3, and PC on November 11.
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The Official Call of Duty 4: Modern Warfare Guild

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