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Anketh
Crew

PostPosted: Wed Oct 08, 2008 6:15 pm


Charecter Creation

-Level 15

-32 point buy for stats

-Standard 15th-level charecter wealth

-Races: Any from available sourcebooks, along with any templates that do not intrinsically violate tournament rules (ex. no incorporeal charecters, such as ghosts)

-Classes: Any from available sourcebooks, with any presige class (if any). However, multiclassing penalties DO APPLY (see next bullet).

-Experience Points: All charecter start with a number of experience points necessary to put them at exactly 15th level (105,000 if my math is right). Players' decisions during charecter creation may change this total. Multiclassing penalties must be calculated normally if they exist (thus dropping your level). Additionally, at a players discretion, they may use as many experience points as they wish for crafting their own magical gear, but they cannot drop below 14th level to achieve this (14,000 exp for charecter without multiclassing, less for those that do). Due to balance issues, buying off level adjustment will NOT be allowed.

-Equipment: All charecters have a cap of 1/4 their total gold to be used on a single item (you cannot spend more than 1/4 your money on a single item, although you can buy multiple items underneath this amount). All charecters are allowed to purchase one intelligent magical item, subject to DM (me) approval, that follows the specific guidelines laid out in the DMG 3.5.

Soucebooks: The Core set, the Complete series, the Race series, Players Handbook II, the Draconomicon, and Dragon Magic; flaws and traits are also allowed.

Tournament Rules
Due to the relatively high level of this tournament, certain rules must be laid down to ensure that these contests remain fair, and do not allow for loophole victories.

-All battles will take place at the River Crossing map.

-All battles will be to the death; no quarter is allowed. Charecters will be brought back to life (or unlife, in the case of undead) with no penalty for secondary battles.

-All battles take place in an enclosed environment and is illumitated in bright light.

-If a player does not respond to their opponent's post within a week's time, that player will be disqualified (unless I am notified ahead of time that the player will be unable to post for that time due to the complications of Real Life, which always takes precidence).

-Expendable items (such as potions and scrolls) are renewed at the start of each battle. However, these items cost 5x their given price. The exeption to this is that wand and staves cost their original, given price, but only have 10 charges per battle.

-Once a batle has begun, a charecter cannot leave the arena. Because of this, no charecter will be allowed to plane shift, go etheral, enter the audience, or otherwise leave the arena grounds on penalty of immediate disqualification. Although teleportation spells technically allow travel via the astral plane, teleportation spells and abilities are legal. Forcing a charecter to leave the arena against their will will not result in a disqualification, and is prohibited (for example, by combining a bag of holding with a portable hole. Knowlingly using of these tactics against an opponent will result in disqualification).

-Flying is legal horizontally, but you cannot fly upwards.

-Burrowing is illegal.

-A charecter starts a battle with no buffs on them, unless granted inherantly through race, class, equipment, or a permanancied spell.

-The following spells and anything that duplicates these spells abilities are prohibited exept where noted:

1) Polymorph (Wild Shape allowed; new polymorph subschool spells allowed)

2) Alter Self (Wild Shape allowed)

3) Wish

4) Limited Wish

5) Miracle

6) Greater Invisibility

7) Save or Die spells including, but not limited to, Circle of Death, Finger of Death, Implosion, and Phantasmal Killer.

cool Vorpal Weapons

9) Greater Metamorphosis

10) Metamorphosis

11) Polymorph any object

12) Ray of Stupidity

13) Reality vision

14) Shapechange

15) Wraithstrike

-Additionally, the following items are also prohibited:

1) Legacy Items

2) Relics

3) Set items

4) Futuristic, renesance, oriental, etc weapons. Only core-base weapons please.

Finally people, please, no Pun-puns need apply.

I understand that this is a lot of rules, but I feel that to run a tournament of this caliber, it is necessary. Applications for charecter sheets are now open. Please post in the assigned forum. Registration for charecters will close in three weeks time on the 30th of october, 9:00pm Eastern Time. The Tournament will beging on the 1st of November. Please let me know if I am missing anything. I will update this post regularily as needed.  
PostPosted: Thu Oct 09, 2008 6:22 pm


Flaws and traits?

If a permanencied spell is dispelled, will it be back for the next battle?

www.crystalkeep.com fair game?

If undead are destroyed, will THEY be brought back for the next fights?

Are you allowing Frenzied berserkers? If someone makes one, they're gauranteed to win. Frenzied berserkers are immune to defeat while frenzying. Literally.

DragonicSeige


Anketh
Crew

PostPosted: Thu Oct 09, 2008 8:24 pm


DragonicSeige
Flaws and traits?

If a permanencied spell is dispelled, will it be back for the next battle?

www.crystalkeep.com fair game?

If undead are destroyed, will THEY be brought back for the next fights?

Are you allowing Frenzied berserkers? If someone makes one, they're gauranteed to win. Frenzied berserkers are immune to defeat while frenzying. Literally.


1) Flaws and traits will be allowed, but will retain normal limits (two flaws max).

2) Good question. The spell will be back, but upon reflection, I am going to extend the typical x5 cost for a "consumable" item to permanancied spells. This still keeps them in range for most players.

3) As crystal keep does not list the full statistics of most it's information, I will not be allowing things from that source (however, this can be a valueable resource for players to draw from the books allowed).

4) Undead will be brought back for the next fight without penalty as all other charecters are

5) Frenzied Berserkers will be allowed, because it is possible to shut them down. For example, although every battle is a fight to the death, a Dominate Person/Hold Person/Sleep/etc spell will do wonders for stopping a frenzied berserker in its tracks, allowing you to wait the frenzy out.

I will also be adding that all battles will take place in an enclosed enviroment that is illumined in bright light.
PostPosted: Sat Oct 11, 2008 8:28 am


you never listed source books, is Phb, DMG, and CA(complete adventurer) allowed?

Demonknight
Crew


Anketh
Crew

PostPosted: Sat Oct 11, 2008 1:43 pm


Huh. It must have gotten deleted from my original post in the editing. The following sourcebooks are allowed:

The Core set, the Complete series, the Race series, Players Handbook II, the Draconomicon, and Dragon Magic; flaws and traits are also allowed.
PostPosted: Sun Oct 12, 2008 1:58 am


ok and for just encase this is a problem remember flaws gives you extra feats, but the feat you get from them must be ones you can take at lvl 1.

Demonknight
Crew


Demonknight
Crew

PostPosted: Mon Oct 13, 2008 6:22 am


oh another question, how are we doing HP
PostPosted: Tue Oct 14, 2008 7:35 pm


Ahh, a valid question DemonKnight, and also one which I wanted to address.

Hit points will be calculated according to RPGA standards for "average" health per hit die (see the following):

1d4=3
1d6=4
1d8=5
1d10=6
1d12=8

Anketh
Crew


DragonicSeige

PostPosted: Wed Oct 15, 2008 3:25 am


When'll this thing start?

I'm itchin to beat something to death.
PostPosted: Wed Oct 15, 2008 8:56 am


Anketh
Registration for charecters will close in three weeks time on the 30th of october, 9:00pm Eastern Time. The Tournament will begin on the 1st of November. Please let me know if I am missing anything. I will update this post regularily as needed.

Anketh
Crew


Blade Cast
Vice Captain

Dangerous Bloodsucker

4,650 Points
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PostPosted: Thu Oct 16, 2008 2:02 am


Whatcha gonna do if nobody submits a character?
PostPosted: Sat Oct 18, 2008 1:15 pm


Will you allow any of the other class variants from the unearthed arcana?

Jolly Game Master


Anketh
Crew

PostPosted: Sat Oct 18, 2008 4:27 pm


Quote:
Whatcha gonna do if nobody submits a character?


I already have two charecter sheets PMed to me. If nobody had, I would simply either put this tourney away for a rainy day or make a another tournament with different parameters.

Quote:
Will you allow any of the other class variants from unearthed arcana


I will not, sorry. There are many class variants in that book, and especially if I start allowing things from there, then I'll have to deal with Bloodline issues, spell point varient issues, etc. Sorry.
PostPosted: Sat Oct 18, 2008 4:37 pm


Quote:
Will you allow any of the other class variants from unearthed arcana


I will not, sorry. There are many class variants in that book, and especially if I start allowing things from there, then I'll have to deal with Bloodline issues, spell point varient issues, etc. Sorry.

Darn there goes my ranger master of many forms idea...

Jolly Game Master


Yurro

Friendly Guildsman

7,600 Points
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PostPosted: Sat Oct 18, 2008 11:58 pm


Sorry if this sounds like a noob question but... I've never played with the point buy system for stats. Is the 32 for all six, with a base of 0-10 or am I missing something? Again sorry for the noob question. *bow*
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