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Masters of the Cards [Tips, Strategies, and Recommendations] Goto Page: 1 2 [>] [»|]

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Dawn Arrow
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PostPosted: Tue Oct 07, 2008 9:05 pm


Like to fight your battles through more portable means? Well, whip out the virtual table and show us how it's done!

Yu-Gi-Oh, Magic the Gathering, and many other card games have been created so you can harness their magnificent cardboard energy. Why not share the interest with other players?
PostPosted: Fri Oct 10, 2008 10:39 am


I'm open for any matches

Renton Noah
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PostPosted: Fri Oct 10, 2008 11:01 am


How about some tips? Strategies? Tricks? etc?

I play Yu-gi-Oh and that's about it, and the most important tip for that game? Check Yu-Gi-Oh Wiki regularly and check the forbbiden card list. It would suck to go to a match with a bunch of illegal cards.
PostPosted: Sat Oct 11, 2008 8:16 am


::Shrugs:: maybe i'll post my decklists from M:tG if anyone is interested. i can explain most of it too.

artea_lightwind

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Dawn Arrow
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PostPosted: Sat Oct 11, 2008 11:12 am


artea_lightwind
::Shrugs:: maybe i'll post my decklists from M:tG if anyone is interested. i can explain most of it too.
I know the basics of Magic, but not being able to pick the monster I attack killed the game for me.
PostPosted: Sat Oct 11, 2008 4:33 pm


Dawn Arrow
artea_lightwind
::Shrugs:: maybe i'll post my decklists from M:tG if anyone is interested. i can explain most of it too.
I know the basics of Magic, but not being able to pick the monster I attack killed the game for me.
Well, thats one of the differences that makes the game more realistic. In Yugioh you're a chump wizard who summons monsters that uses monsters to fight other monsters. In Magic you're a powerful planeswalker that instead of summoning just a few monsters, focuses on summoning an army to stop the other planeswalker. Your army charges forward, but instead of choosing their opponent, your enemy can choose to hold his troops back and let your guys attack him, while saving his monsters for the counter attack. Yugioh would be alot more interesting if you could do that. Would make Tribute monsters more playable as well if you had the option to keep your monster out of combat without the use of another card.

Overall, it;'s better flavorwise. Makes you feel like you're more powerful. Instead of 5 creatures, get a million. So instead of a chump hedgewizard, you're a mighty ruler of armies, user of artifacts, caster of world killing spells, all within your own mind.

....They really should make a tv show about magic!

artea_lightwind

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PostPosted: Mon Oct 13, 2008 4:24 am


I can get past the monster thing, but the tapping and untapping the elements always irked me! It's just so annoying!
scream
PostPosted: Mon Oct 13, 2008 5:05 am


KiraFaithful
I can get past the monster thing, but the tapping and untapping the elements always irked me! It's just so annoying!
scream
well, how else are you going to pay for spells? tapping into magical energy! Makes it more realistic and means players can't do the "OMGZ I SUMMONZ MY MOST POWERFUL MONSTER FIRST TURN OMGWTFBBQ" like Yugioh. It all ties in to the fantasy scene. if you want to summon your most powerful monster first turn, either find a way to get alot of mana early(Dark ritual maybe?), or have a monster thats one mana but is still your strongest creature.

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PostPosted: Wed Oct 22, 2008 11:57 pm


Reality Check, Artea my friend...neither Magic nor Yugioh are realistic their both card games games about summoning magical (fictional) creatures and beating the crap out of your opponent with said creatures!

I highly doubt I'd play such a game if it was...realistic. There probably wouldn't be any monsters to begin with xp
PostPosted: Sun Nov 02, 2008 11:47 am


not going to even enter this because it gets too complicated xp

Renton Noah
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Renton Noah
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PostPosted: Sun Nov 02, 2008 11:49 am


However I do think you can make an Elemental Deck in yugioh I being thinking more of it and how to place it together and near there
PostPosted: Wed Dec 10, 2008 9:41 pm


meh, i play both games interchangably. im not really up to date on the yu-gi-oh rules and new cards, but i got most of it down. however i started on magic and thats my main game. i think that yu-gi-oh is a fun game in its element, its good for beginners due to its ease of play, yet offers WAYYYY complex cards for experts alike so no one really gets bored. magic is more of a strategy game though. while yu-gi-oh does require strategy, magic strains your brain for it. you have to keep track of all your mana, make sure you can counter, or atleast equal your opponents moves in one form or another, AND make sure u run the field on ur side, and in some cases on ur opponents side aswell. many cards have set abilities that can be found on MANY cards, and even given to cards, such as haste, which is the ability to negate summoning sickness ( explain later). unlike yu-gi-oh though, magic has been out alot longer, starting in 1993, therefore gathering a larger audience AND having alot more time to perfect the rules and come up with newer abilities. mostly adults play the game though, merely because of the extreme complexity of all the rules and such. but believe it or not, the 2 games play very similar. both have the same turn structure, both have a "stack" or a way abilities and spells layer up, and both have similar deck builds and styles. either way, wizards of the coast gets its paycheck lol.

AnTaGaNiSt


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PostPosted: Thu Dec 11, 2008 8:09 am


Well, as someone who used to play magic a lot, I can't say it's too much more complicated then Yu-gi-Oh it just never felt quite as balanced to me, which is what drove me back to Yu-gi-Oh.

That, and the tapping and untapping of lands drives me up the wall! scream

I need to work up a good magic deck and try it again...
PostPosted: Wed Apr 01, 2009 6:47 am


Played MTG for a while, only ever played white though.

AFK Heart

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