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Naruto: Path of the Shinobi

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A Literate Naruto Roleplaying guild. Each character has a chance to bring direct change into the story as it revolves around each one. 

Tags: Naruto,, Roleplay,, Literacy,, Path of the Shinobi,, POTS, 

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Rules

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Tsumuro
Captain

PostPosted: Sun Sep 28, 2008 4:25 pm


The Rules


Basically the rules on the homepage weren't even touching the tip of the iceberg. They were the basic rules of joining and to know what to expect. Here's a list on some ground rules for everyone to read over before getting yourself in trouble.

Cheating Rules
~ Unforunately, there has been a good amount of cheaters over the two years this site has been opened. So we came to clarify what can be considered cheating
~ Using Old Trainings [Ex: Member A makes a post on June 1st, and then copies and pastes that training on June 9th. Old Trainings cannot be used in the Form of Flashbacks, Dreams, or anything of that sort. You can have flashbacks that have the same thing going on, but it needs to be worded differently]]
~Using Naruto Fanfics [Ex: Member B finds an interesting Naruto Fan-fic, and copies and pastes it up as his training]
~Using any Fan-fic [Ex: Member C finds/writes an interesting Rurouni Kenshin/Yu Yu Hakusho/Bleach Fanfic, and copies and pastes it as his training]
~Using another member's work as their own [Ex: Member F finds a training from Member G and uses it as his training]
~Excessive Powergaming is also considered cheating. If you do a large number of things outside of your capabilities or alot of things that just seem like they could never happen you could be accounted for cheating. Especially if this powergaming resulting in the death of a character
~Excessive Moding is also considered cheating, for the same reasons excessive powergaming is considered
~Excessively using OOC information IC can also be considered cheating. It is really annoying to fight an opponent that always seems to know everything before they even encountered a particular something without a reasonable explanation.
[Ex: Fighting up against Kaguya, and you are from the Fire Country.. yet knowing all about the Kaguya Clan powers. Or instantly assuming its a bloodline trait]

~ Offenses
1st Offense: Your character will be cut in half. Half stats, jutsu, level, everything
2nd Offense: You will be forced to start over, w/o an ABL, Clan, or Bijuu
3rd Offense: Banned

(These offenses are in case we are forced to enforce them. If things get to the point of out of control, those will be put in. Until then we will give warnings to individuals and handle each issue at a time.)

• Job Rules
~ Some jobs have various sub-rules that apply to them

~ Assassin
1) The person requesting the assassination must have a true IPC reasoning for wanting those characters dead.
2) For casual NPC's it only takes 500 words in order to seek them out
3) For IPC's [Important Player Characters] the amount of words to seek them out depends upon their level. By taking their level x100 you can acquire how many words is necessary to find that IPC.
4) For RPC's [Real Plaer Characters] the amount of words required to seek them out depends upon their EXP. By taking their total EXP/25 you acquire the amount of words it takes to find that individual
5) For every Pet and Henchmen they have with them, you must do an extra 500 words


~ Thief
1) State exactly what you are stealing
2) When stealing from a person, you must make some reference towards whom you are stealing from. Meaning you must either directly state it within the post, or have a link hidden in your post saying whom you are stealing from. [No codes and or random bunches of letters with a hidden message inside of it]
3) The person being stolen from has 48 hours to reply, and this is exactly 48 hours. The person stealing then has to post either exactly at 48 hours or shortly after 48 hours to claim their prize. If the 48 hours is up, and the person being stolen from still catches the thief they can keep their belongings.

• Jutsu Rules
~ Some jutsu have become quiet controversial so in order to make things easier rules have been implemented

~ Kawarimi Rules
1) Kawarimi no Jutsu is specifically used as a Defensive Jutsu only. As it is classified as a defensive shunshin
- With the rule stated above, it simply means you cannot throw a kunai and then switch with it in order to gain an advantage in battle.
2) You cannot switch with things that are attached to an opponent. Such as an item they are wearing
3) Kawarimi cannot be used in the following way: Attacking an opponent and quickly starting the handseals for the technique. So that when the opponent counters, there is no way they could have ever hurt you. You can perform a feint in a similar manner however it cannot actually do damage
4) Kawarimi follows all defensive shunshin parameters and Shunshin Rules

~ Shunshin Rules
1) When using a Shunshin in a thread that is a non-batle Shunshin you are out of that thread for a full 24 hours
2) When using a shunshin in a battle which is a non-battle shunshin you forfeit that battle
3) Shunshin is a short distance traveling tool, it is not something that can transport you country to country
4) Follow the parameters for each type of Shunshin  
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