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The Sonicverse Zone: a Sonic the Hedgehog guild

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Tags: sonic, sega, mobius, hedgehog 

Reply The Sonicverse Zone: a Sonic the Hedgehog guild
Mission-based Sonic 3&Knuckles

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]Gwen[

PostPosted: Thu Jan 06, 2005 3:12 am


Have you ever noticed how the individual zones of Sonic 3&Knuckles would seem to have their own objectives attached to them, instead of just going from one level to the next in the style of the two previous games?

Heck, I'd say Sonic 3&Knuckles is more mission-based than Sonic Heroes, which even has mission text at the start of each stage.

It could go something like this:

Angel Island Zone
Act 1: Chase the Emerald thief
Act 2: Escape the jungle inferno

Hydrocity Zone
Act 1&2: Find a way out of the sunken ruins

Marble Garden Zone
Act 1: Navigate the ancient city
Act 2: Stop Eggman from destroying the ruins

Carnival Night Zone
Act 1: Find Eggman's secret factory
Act 2: Track Knuckles in the amusement park

Ice Cap Zone
Act 1&2: Traverse the icy mountains

Launch Base Zone
Act 1: Get to the Death Egg
Act 2: Stop the launching of the Death Egg

Mushroom Hill Zone
Act 1: Chase Knuckles into the mushroom forest
Act 2: Find what's causing the forest to rot

Flying Battery Zone
Act 1&2: Destroy Eggman's airship

Sandopolis Zone
Act 1: Find the Ancient Pyramid
Act 2: Get through the haunted tomb

Lava Reef Zone
Act 1&2: Find the crashed Death Egg
Act 2+: Survive the volcanic eruption

Hidden Palace Zone
Act 1: Defeat Knuckles

Sky Sanctuary Zone
Act 1: Catch up to the Death Egg

Death Egg Zone
Act 1: Destroy the generator
Act 2: Find Eggman
Act 2+: Free the Master Emerald

Doomsday Zone
Act 1: Take back the Master Emerald


Disagrements? Suggestions? Posts?
PostPosted: Sun Jan 09, 2005 9:31 am


I'm not sure I'd say that the game had a mission-based style, but it certainly seemed to be putting together more of a consistent narrative as far as I was concerned, rather than just have you playing through random landscapes.

The little animations at the end of each act showing how you wound up landing in the next one were just a very, very nice touch when compared to the previous titles.

Nuala
Captain


Black___Dragon

PostPosted: Sun Jan 09, 2005 10:28 pm


Sort of. If you look at it that way, it does seem like it, but a linear game needs something like that. That's probably why STH3&K was one of the best evr STH Games.
PostPosted: Tue Jan 11, 2005 2:50 am


It's a shame that Knuckles' story doesn't flow in the same way that Sonic & Tails' does. I find it a really awesome touch that they edited the backgrounds to emphasise that Knuckles game is after Sonic & Tails have left (ie. the island is flying again, check Angel Island's background with Knux for what I mean, also Launch Base and Lava Reef no longer have The Death Egg in them).

It seems the only story in Knuckles' mission is Metal Sonic at The Sky Sancturary. Even The Flying Battery returning makes little to no sense.

Beautifulassistant

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Akreid

PostPosted: Fri May 13, 2005 8:03 am


It actually fits in well biggrin
PostPosted: Fri May 13, 2005 8:24 am


Akreid
It actually fits in well biggrin


It's a shame that the 3D titles don't seem to be able to convey the same idea of continuity, even though they supposedly have more empasis on plot and character.

Nuala
Captain

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The Sonicverse Zone: a Sonic the Hedgehog guild

 
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