
These stats were included to give you some idea of your Spirit's abilities. They are only available of spirits who have been moved to Wind Type: Breeze or farther, and who are in Air Spirit or Permanent Spirit stages. The stats will be rolled by myself only, in this thread, and upgraded each time you reach another Wind Type.
Each Stat begins with a single roll of a 20-sided dice. That number dictates what your stats begin as. From there, each time you move into a new wind type, you recieve a roll from a 6-sided dice for each stat. In this manner, the highest stat you can possibly achieve, to date, is 92. In the future, there will be ways to bring that up to an even 100.
Stats
Strength: This reflects how strong your Chime Spirit is physically, and how much abuse his or her body can withstand before dispersing into wind.
Agility: This will reflect how nimble your Chime Spirit is.
Intelligence: This stat reflects your Chime Spirit's knowledge base only.
Wisdom: This reflects how well your Chime Spirit uses the knowledge he or she possesses. Think of it as common sense.
Charisma: This is not outward beauty so much as how forceful and magnetic your Chime Spirit is.
Speed: Quick of mind, quick of tongue, and quick of body - this represents your Chime Spirit's speed and recovery skill.
Magic: Your Chime Spirit is obviously capable at harnessing magic. This shows how much strength and skill he or she can place behind the spells.
Stage Minimums and Maximums
Zephyr: This stage has no stats.
Breeze: 1/20
Gust: 2/26
Flurry: 3/32
Dust Devil: 4/38
Gale: 5/44
Blast: 6/50
Sandstorm: 7/56
Squall: 8/62
Windstorm: 9/68
Tempest: 10/74
Tornado: 11/80
Hurricane: 12/86
Blizzard: 13/92
Number Meanings
1-2: Unusable. The Spirit is so pathetic at this stat that they are incapable of doing anything.
3-20: Nearly Useless. The Spirit can use the stat, but they face the likelihood at failing no matter what.
21-30: Pathetic. The Spirit has proven capable of learning the skill, though they are still very bad at it.
31-40: Very Poor. There are occasional glimpses of competency, though the Spirit must still learn a great deal.
41-50: Below Average. The Chime Spirit fails more than average, but not much more. He or she is capable of succeeding on a moderately regular basis.
51-60: Average. The Spirit is on par with everyone else, better than some and worse than others. There is nothing remarkable about this skill.
61-70: Above Average. The Chime Spirit succeeds more often than he or she fails, and is showing some promise in the skill.
71-80: Very Good. Though the Chime Spirit still fails occasionally, these instances are few and far between. He or she is far better than his or her peers.
81-90: Excellent. The Chime Spirit is now considered something of a master at this skill, and others learn by his or her example.
91-99: Almost Perfect. The Chime Spirit's skill in this area is nearly legendary, and his or her reputation will preceed him or her every time.
100: Perfect. The Chime Spirit will succeed every time, and can only fail via stalemate. This is currently an impossibility.
Please use these stats with common sense, and be aware that the number meanings is an overall view, not a stage-specific view. If problems arise with these stats, I will be adjusting them accordingly. Likewise, if I feel that your roleplaying should build or lower the stat, I will adjust it a point or two.