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Posted: Wed Sep 24, 2008 12:02 pm
What is a human? Races titled as humans look just like the real you and me minus some small differences like certain hair colors or traits given to them from another world. They wont have wings, extra arms or legs, or two heads. But some might have gifted powers or certain personality differences from other human races.Racial traits: Things that a generally found common for that race.
Racial bonuses: These are the general ups or downs that come with the race.
Skills + & -: Some races have skills lowered or heightened.
Spells: Some races automatically come with spells that are easy to them, able to cast them normally once a day and doesnt have to have a class that would grant them the spell.
Directory A-E Found on first page F-K Found on Second page M-V Found on Third Page
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Posted: Wed Sep 24, 2008 12:17 pm
Aanan Aanans arent a certain race of humans living somewhere but are born from other humans on a rare chance. No one knows that they are Aanan unless they have study them in books at some academy or another Aanan that already learned that they are one.
Racial traits Description: Identical to humans except their pupils are a misty white. Personalities: Aanans are rarely different from regular humans in personality. Religion: Aanan tend to be welcomed by religions for their musical talent. They have no specific preference. Language: Common
Racial bonuses 1. Aanans are always blind. 2. By being blind, it enhances there hearing, making them be able to move around without help due to a blindsense and blindsight powers. 3. Aanans make the perfect bard and ignores Bard alignment restrictions. They have increase hearing and add a bonus to perform.
Skill + & - +8 listen +4 Perform
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Posted: Wed Sep 24, 2008 12:33 pm
Amazons (Aiton Amazons) These group of females like to run wild and free but will die to protect their village and sisters.
Racial Traits Description: They are very tall and have strong arms and legs. They wear alot of tattoos or war paint along with scars from constant battles agaisnt monsters, but there is a beautiful woman. Hair and eyes can be from green, brown, tan, gold, and pale blue. Clothing follows a uncivilized pattern. Relation: They distrust men but trade with humans sometimes and also takes mates on those trading days. They prefer trading and dealing with a race friendly with them called Deeka. Personalities: Quick to act and distrusting of outside races. Religion: They generally worship Eura, a goddess of the seasons, farming, celebration, birth, fertility, and rain. Languages: Common and Sylvan
Racial bonuses 1. The amazons can choose to follow a warrior path or priestess. Making them either strong or wiser. They arent ideal arcane casters. 2. They are all females and cant shapeshift into a male creature. 3. They have low-light vision.
Skill + & - +2 Survival + 2 Hide while in a forest - 2 when facing a male on skills.
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Posted: Wed Sep 24, 2008 12:54 pm
Allurin Highly attractable, Allurins are humans with succubus and incubi blood running in them. They are natural charmers but can lean towards being rather evil.
Racial Traits Description: They look like the perfect humans, the bodies of god and goddesses. Many have unusual features like deeply violet eyes or an almost pink natural hair color, or naturally red nails. They often wear revealing clothing. Personalities: Most want alot of attention while others follow their dark heritage and try to hide their faces, even scar it to keep others away. Religion: Most Allurin feel uncomfortable around any kind of organized religion and prefer to keep their spiritual beliefs to themselves and avoid organized religion as far as possible. Because they are either hated or evil cults want them. Languages: Common
Racial bonuses 1. They have darkvision 2. Slight Electricity resistance 3. They can be any alignment but suffer damage from magic that damages evil. 4. Slight poison resistance 5. Delicious Kiss (Su): An Allurin may use this ability when kissing a victim, or during any other act of passion. If the target is not willing to be kissed, the alumaril must start a grapple, which provokes an attack of opportunity. The victim is dazed for 1 round, and the alumaril is treated as though she has just consumed a good meal. The victim feels as though the experience was highly pleasurable, but is not under any supernatural compulsion to allow another kiss.
Skill + & - +2 Cha
Spells They can cast the spell Charm person once a day.
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Posted: Wed Sep 24, 2008 7:23 pm
Anarch Anarch are at best described as chaotic type. Though not naturally evil, rather wild and random. They totally dislike rules and are a parent's nightmare.
Racial traits Description: They appear human but sometimes have a unusual hair color. Personalities: Naturally, by now you would have realized that Anarchs are chaos, if anyone wanted to describe what chaos meant, they would refer to Anarchs. They are rebels from the rest of the humans and prefers and normally do anything they can to make themselves different, hair style, clothing, tattoos, etc. They have a strong desire to meet others similar to them and share adventures and all around wildness. Religion: Anarchs are limited to deities that promote change, battle, destruction, art, love, chance, and chaos (obviously). Languages: Common
Racial bonuses 1. Alignment must always be chaotic 2. Anarchs cannot become any class that is arcane.
Skill + & - -2 strength +4 wisdom
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Posted: Sat Feb 28, 2009 8:19 pm
Aroghin Aroghins, the group of self loving outsiders, have matters of their own to deal with than those of the common folk.
Racial Traits Description: Aroghins are a reserved race of grayish skinned humans who take orders well and rarely give up tasks assigned to them. They change there mood easily over the smallest of things and think lesser of other races. Religion: Any god that they wish. Languages: Their own, though they do pick up the common language in their studies. ((The common considering Stir Jades))
Racial bonuses 1. Automatically gain the Endurance Feat. 2. Wounded Soul: Aroghins get a negative level subtraction when brought back to life from a revive. 3. Cursed Bloodline: All Aroghins can transform into the powerful Granling and that transformation is forever. 4. Aroghins Heal slower than normal healing speeds of other races. 5. Aroghins are immune to the negative effects of an enemy's Rage or other similar class bonuses that causes ill effect to other races save if that effect is stated otherwise.
Skill + & - +2 Strength +2 on Intimidate
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Posted: Sun Mar 01, 2009 3:35 pm
Bondo The lawful good working human...
Racial Traits Description: The Bondos are 90% likely to be of an alignment that's lawful though it isnt required. All Bondos have pure white eyes and hair but besides that they look almost like a typical human being. Religion: Bondo typically worship Bahamut, Boccob, Nerull, and St. Cuthbert. But they can pick any other gods to worship. Languages: Bonda ,Common, Celestial are the most common.
Racial Bonuses 1. Always affected as if by the foresight spell. 2. 50% of the time he has a effect like the augury spell when making a choice.
Skill + & - +2 Wisdom and Charisma -2 Strength and Dexterity. -2 racial penalty on Listen and Spot checks.
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Posted: Sun Mar 01, 2009 4:10 pm
Cacnaer From a place that criminals were sent to, Cacnaers emerged, innocent or not they survived the war and now exist in society.
Racial Traits Description: Cacnaer tend to be good people, they are strong willed, and have winning personalities. Cacnaer look like most humans, except that they have dark hair, almost reddish skin, and are very muscular. There eyes are normally a bright shocking color. Religion: They usually worship good deities, especially heironeous, being the crusader. Languages: Infernal and common
Racial Bonuses 1. Exotic Weapon Proficiency: Garrote. ((Chain, rope, wire, etc)) 2. Weapon Focus either dart or dagger automatically. 3. Mark of Carceri: All prisoners of the great jail of carceri are branded with a distinguishable mark. Most evil outsiders will ruthlessly attack or capture these people, to return them to their prison. ((Stir Jades doesnt count))
Skill + & - +2 Strength and Charisma -2 Wisdom and Dexterity +1 on attack and damage rolls vs. (evil). +2 dodge bonus vs. (evil) +2 will saves vs. compulsion +2 on Sleight of hand checks to conceal a weapon +2 on escape artist
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Posted: Mon Mar 02, 2009 1:22 pm
Cardomor The calm, cool and collected.
Racial Traits Description: Their contentedness has lead to this race being very humble, for they know they can't stop the inevitable and are ok with it. They know death better than anyone, and live side by side with it. The cardomor stands anywhere from 5 to 6 1/2 feet tall, with women tending to be a tad smaller than the men. They are gaunt, extremely pale, and almost stark white. They are extremely skinny and look as if their skin was stretched over there bones. They have pitch black hair, eyes, teeth, and tongues. There nails are also black, but have a unique quality to them: they're made of pure obsidian. Personalities: The cardomor are very apathetic towards the other races and are quite patience. Religion: Cardomor don't really have a religion. If they are worshiping anything, it tends to be death itself. Languages: Cardomor speak common and a rare language called Whisper, the language of ghosts and the wind.
Racial Bonuses 1. Breath of Death: Once per day, a cardomor can breath into the mouth of a corpse and bring it back to life as an undead. 2. Nails of Obsidian: A cardomor's nails are made of obsidian, with each nail being worth 25 gold. A cardomor can rip off his nails to use as the material component for his Breath of Death ability. Each time a cardomor rips his nail out, he takes 1 point of damage, if he is ever missing more than 5 of his nails he gets a dex subtraction. 3. A cardomor gains Corpse Crafter as a bonus feat at 1st level. ((Similar to craft Homunculus of the Alchemist class))
Skill + & - +2 Wisdom −2 Constitution
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Posted: Mon Mar 02, 2009 1:48 pm
Chronoku The chronoku are cruel pranksters who highly enjoy using their ability to affect a being's physical age.
Racial Traits Description: A chronoku resembles a very frail human with blue sand covering every part of their body except their face, which looks like it has been mummified. Chronoku have piercing green pupils with no irises. Personalities: The chronoku are decidedly one of the most vile creatures known, many speculate that even chaotic evil isn't a dark enough alignment. Religion: Unknown Languages: Tempus, common.
Racial Bonuses 1. Alignment must away be Chaotic Evil. 2. Age warp: Once a week, a chronoku can change the age of a player character to either old age or young age (halves all physical scores and reduces size category by one). A chronoku must stay still for 10 minutes after using this ability. The affected return to normal age with either Wish or a Miracle spell or the death of the chronoku. 3. Plane shift: This ability works like the spell, except that it can only work if the chronoku is near a time related device, it's destination also has the same requirement. This ability can be used at will.
Skill + & - −6 Strength +8 Constitution +4 Intelligence +2 Wisdom
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Posted: Mon Mar 02, 2009 2:09 pm
Dragoon The half dragon half human
Racial Traits Description: Dragoons stand about 6'0"and have large wings sprouting from their back. Their eyes are usually a deep blue or green. They usually weigh around 150 lbs and have a blueish tint to their skin. Personalities: Usually self centered and greedy, though good Dragoons can be quite the opposite. Religion: Dragoons often worship gods of tyranny and destruction. Good Dragoons often worship deities of good or nuetral alignments. Languages: Common and Draconic
Racial Bonuses 1. Breath Weapon: A dragoon has a breath weapon of either: fire, cold, acid or electricity. Uses per day depends on the character's level.
Skill + & - +2 Strength -2 Wisdom +2 Natural Armor
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Posted: Mon Mar 02, 2009 2:17 pm
Eternal Secluded from all normal interaction they still have a strong sense of family working hard and fun loving.
Racial Traits Description: They stand about six and a half feet tall weigh around 210 lbs. With gray, black, or light blue eyes but their hair can range anywhere from green to black to white and anywhere in between. Personalities: Fairly a lawful outlook on things though can be others. Religion: They worship the human god Urbanus. Languages: Common and Ancient
Racial Bonuses 1. Never illiterate. The Eternal can read and write all of their understood languages no matter what the class.
Skill + & - +2 dexterity and charisma -2 constitution and wisdom
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Posted: Mon Mar 02, 2009 2:27 pm
Evoil Hatred to the max..
Racial Traits Description: They stand between 5'0" and 6'8", weighing 140 to 210 lbs. They have tan skin, red, blue, green, white, and black multi-colored hair, and sharp, ever changing eyes. Personalities: Impulsive, raging and short tempered. They hate all the commonly good races but enjoy company with the races known to be just as evil as they are. Religion: They worship Tiamat. Languages: Common, Draconic, and Terran.
Racial Bonuses 1. Darkvision 2. Paonil Fury(Ex): Because of their hatred for paonils, elves, dwarves, and the good dragons, evoils get a +1 morale bonus on attack rolls and damage against these foes. 3. Dragon Sense(Ex): They automatically know if there is a dragon in a 1 mile radius of them.
Skill + & - +2 to Strength and Dexterity −2 to Wisdom, Intelligence, and Charisma
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