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Posted: Wed Sep 17, 2008 9:34 pm
Everything You Can Possess
At the foot-hills of the mountains, several teams of miners excavate a large cave rich in mineral deposits. However, they got more than they bargined for when they discovered three secret stone entrance to an aging necropolis of some ancient race. After some adventuring, they encountered multitudes of undead and legions of strange clockwork automations. Both factions seemed to be fighting not only eachother, but a large confederation of goblins intent on making the large underground city a new united goblin den. And while a good third of them miners were slaughtered, the survivors brought serveral rare artifacts out of the subterenean citadel.
The Baron of Miyr has stopped the mining in that region due to the 'safety hazards' ancient underground complexes pose. He also announced that any adventurer or researcher can and will be allowed to go in, but under no circumstances, will the township be held responisble for any loss of life from the warring monsters. However, this hasn't stopped the flow of relic hunters, artifact collectors, and thrill seekers to try their luck ((Which is probably why the local Adventurer's Tavern has lost a good half of their customers)).
The entrance to the necropolis is situated in a slightly forested north-easternly passage through the mountains. Directly infront of the cave are masses of tents containing researchers and merchants setting up shop. One fellow, however, stands out of the crowds. He is a small looking wood-elf with a tall curled hairdo which gave him extra height. This elf ran back and forth, handing adventurers entering the three passages scrolls...
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Posted: Wed Sep 17, 2008 9:55 pm
Dear Adventurers,
You've come here to take ancient treasures from this ancient citadel right? Well, it seems like there is nothing they can possess which we cannot take away, no? Well, down to the point: As you venture into the underground city. Please be on the look-out for four rather large books, and an ornamental silver spoon.
These rather thick texts are unmarked save for a small pentagram on the middle of each cover. The only difference between the four would be the color of the wrapings. A blue, red, and green wrapping will fetch you a modest reward. One of Black leather will fetch double.
The spoon is of no special abillity or looks save for the carved picture of a pheonix on the handle.
If you were to find these relics, especially the spoon, we might have ourselves a great partnership, my dear treasure-hunting friends.
[[The next part of the parchent has a picture of the book symbols, and a sketch of the spoon. Some ink stains hides the name of the elf]]
Sincerely, *******
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Posted: Wed Sep 17, 2008 10:03 pm
Ookay... Anybody who wishes to participate in some just-for-fun dungeon running, you have all the time in the world to jump in with your characters.
Post your stats the same as any normal quest, except you can't bring your consumables ((You may gain some temporary ones)) and all charge items are considered fully charged if you bring them. Mist item breaks and one-use tokens won't be taken out of your inventory, but cannot be used in this little event after it is broken/used.
Once posted, you may either go into it alone, form teams, or whatever you like.
Okay, there are 4 regions to this sprawling necropolis. Each of the regions have their own monster pattern, ONE of the books, and each has a small chance of finding the spoon. There is NO LOCATION for the books; they are found in order everywhere. However, only one book can be found per region.
The Crypt is to the east; darkness and skeletal remains populate this area filled with trap walls and false intent.
The Slums is to the west; heavily overgrown with moss, fungus, and filled with rotting structures which create an overgrown forest appearance.
The Palace grounds is to the north; Ruined, but much of its beauty has lasted the ages. Beware of hidden corridors and lethal traps to turn would-be theives.
And finally: The Ruined City. The center of the entire complex and contested over by goblin, undead, clock-works, and adventurers.
Each district has a 1 in 20 chance of finding their respective book per search. After each five consecutive searches, your chances to find a book will double. However, the more searches you take, the harder it will be to defeat the monsters. Please note that you MUST kill the monsters before you can take the book. Your chances will triple if you find the book but could not defeat the monsters
After all the books are found, each location has a 1 in 20 chance of finding the spoon.
If a search is unsucessful, but you still defeated the monsters, you will have a good chance to find a small item which will give you a score. These items each have a little chip price which is gives you points. These poitns are totaled up at the end of this event just to see hwo you did. The books and spoons each have a price aswell; although these are signifigantly higher. They are catagorized as thus:
Petty: [P] 50 chips. More common things which still fetch a neat price.
Average: [A] 100 chips. Unmarked weapons, jewlery, more expensive but nothing magical or rare.
Relic: [R] 200 chips. Rare things such as ceremonial armor, master-crafted gears, old unpowered magical books, and other exotic stuff.
Red, Green, Blue Books are worth 500 each Black cover book is worth 1000 The spoon is worth 2000
if you are defeated, you must wait until the rest of the party is defeated. If they win their five consectutive fight, you can be revived and continue the search. However, if your party is defeated, half of the total loot values will be lost; books and the spoon will not disapear.
To avoid losing your belongings, you can opt to go outside and store/sell your loot. This will not only protect the deposited points from being lost once defeated, but will automatically revive lost partymembers and heal all HP/status ailments. This will reset your AP/MP but not your party-pool if you are in a group. returning to the surface will end the consectutive streak.
Switching districts will NOT end the consectutive streak.
d100 roll results 1-30-----Petty treasure find 31-61----Average treasure find 62-92----Relic treasure find 93-97----Book Find 98-100---?
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Posted: Thu Sep 18, 2008 7:57 pm
<~<-Teams and Treasures->~>
~Arch-Mage Lazarus~ 4 total search(s). Top search streak: 2 Treasure: 700 Chips. Average Chips/Search- 175 [P]x0 [A]x0+(1)=1 [R]x2+(1)=3
~Bellamin Solan~ 2 total search(s). Top search streak: 1 Treasure: 250. Average Chips/Search- 125 [P]x1 [A]x0 [R]x1
~Karythelia de'Varlen ~ 1 total search(s). Top search streak:1 Treasure: 200 Chips. Average Chips/Search- 200 [P]x0 [A]x0 [R]x1
~Vincent Valentine~ 1 total search(s). Top search streak:1 Treasure: 200 Chips. Average Chips/Search- 200 [P]x0 [A]x0 [R]x1
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Posted: Thu Sep 18, 2008 8:03 pm
X=+~-Beastiary-~+=X ((Things which cannot be found in the monster list)) Crippled Zombie [6] Attack: 1 Defense: 2 Combat: 1 (1d3) Life: 2 (10) Magic: 0 Equip: 0 Abilities: N/a Actions: Defensive Hold, Smash
+~ A zombie maimed and crippled by either previous adventurers... Or something worse.
Rover Rodent [6] A- 3 D- C- 1d6 [2] M- L- 1 E- Abillities- N/a Actions- Smash Spells- N/a
+~ A small rodent-based cog automation. Not too dangerous, but usually live in groups.
Old Watch-Cog [12] A- 5 D- 1 C- 1 (1d3) M- 0 L- 25 [5] E- 0 Abillities: N/a Actions: Smash Spells: N/a
+~ Once used in place of guard dogs, they now patrol their ancient homes in vain. This one seems to have seen better days.
Shade [18]
Attack: 3 Defense: 2 Combat: 0 Life: 4 [20] Magic: 0 Equip: 0 Abillities: Status Undead [4], Resistance [Magic]x2 [2], Magic to Attack Leech [3] Actions: Smash
+~ Although their blunt swords do less damage than their magically inclined companions, they seem to be harder to kill. They seem to consume your soul, but this can be reverted with a blast of magic or swing of a blade.
Battered Abomination [32] A- 0 D- 8 M- 0 L- [50] 10 E- 0 Abillities: Shed [2], SA: [3], Resist Magic [6], Stun Defense [3] Actions: Spellblock, Shield Bash, Special Block
+~ Once an epitome amaglam of necromancy and paranoid defense, this walking spare-parts pile is now half of a half of what it used to be. It attacks both adventurers and zombies in a desperate search for more parts.
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random mistakes rolled 1 100-sided dice:
22
Total: 22 (1-100)
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Posted: Fri Sep 19, 2008 5:41 pm
((Hmmm... If this means DMing myself to keep this guild alive so be it -.- SOOO LONLEY~))
Character name: Bellamin Solan [34] 9/9 Servant of Eroth, Ancient One, Wind Child, Water Child Attack: 7 Defense: 0 Combat Dice: 1d6 (2) Magic: 7 Life: 20 (4) Equip: 8/8 Abilities: Fast Caster (4), resistance (attack) x2, Fightermage Summoner (3) [A Spirit whisp with stats=9, 3 attack, 1 defense, 0 combat, 10 life (2 points), abillities: heal (3)] Items: b*****d sword, Conjurer's amulet, Blood Dagger, Apprentice Amulet, SHEATHED*Sword of Mist* Spells: Singe, Energy Burst, Wings of Achilles, Stun Bolt, Greater Mana Shield, Anti-Magic Wisps, Flame Strike, Heal Actions: Smash, Taunt, Retaliate, Mana Block, Stunning Blow, Pounce, Draw
~+~
Bellamin stood out in the throng. After having snatched a scroll from the busy elf, he sat next ontop of a large rock as the occasional adventurer exited or entered the cave. Waiting for company, he'd go in if nobody else came it. "Sure there's treasure and all sorts of ancient magical imbued stuff down there, but come on? I don't think I could make it on my own." The wisp fluttered around him, and apparently by the look on Bellamin's face, it agreed. In a pop noise, the wisp puffed out of the visible sectrum and reapeared beside its comrade and slammed into his wizard hat. Bellamin chased the wisp and his hat into the gloomy dark abyss. After chasing the wisp through ruined corridors and around the occasional corpse, the wisp at last stopped in a ruined remainder of a building covered in moss and fungus. Hovering around the doorway with the hat somehow it it's grip. "Give me my hat!" The spellsword leaped forward to grab his hat and ended up crashing into the building. Suddenly, a pair or red magical eyes focused onto Bellamin. "Good job, pixie."
Searching The Slums.
((Here's an example))
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random mistakes rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Fri Sep 19, 2008 5:52 pm
Out of the darkness, a small metal little rodent like creature appears. With a hiss, it lunges towards Bellamin; its gears spinning full RPM.
Rover Rodent [6] A- 3 D- C- 1d6 [2] M- L- 1 E- Abillities- N/a Actions- Smash Spells- N/a
~+~
Rodent will attack, and use an action if applicable
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Posted: Fri Sep 19, 2008 8:53 pm
...Insert RP...
Attack RR Pounce RR Dice for Defense
~+~ Bellamin: 20/20
Rodent: 0/6 *Shamashed*
~+~
The rodent rushed by your strike, scattering itself into the far reaches of your room. You notice a piece in particuliar that doesn't look so rusted and decrepit... Well, compared to the other parts.
[P] Partially Rusted Clock-springs
Suddenly, the room is full of glowing red eyes. Each intent on avenging its comrade. ~+~
In his rush to get back to the surface, and find that coward of a wisp, he drops the clock-spring and makes a break for it. If it wasn't for an unlucky group of adventurers, Bellamin would've been swamped by dozens of rat-robots. Unfortunatly, the adventurers fates are unknown.
Panting, he grabbed his hat from the rock and swatted at a green glowing ball and continued his waiting.[/color]
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Posted: Tue Sep 23, 2008 7:54 pm
Username: Atrus_Legnacra Name: Arch-Magus Lazarus (29) The Fallen, Servant of Ra, Ancient One [c8/8], Water Child Attack: 0 Defense: 2 Combat Dice: 0 Magic: 10 Equip: 4 Life: 15 (3) 20 (4) Abilities: Skilled Caster, Fast Caster, Speedy Magic
~Items~ Potion Belt: In Hand: Hand of the Crypt (c3/3), Rib of the Crypt (5/5), Force Field (c3/3), Staff of Mist, Mana Sword Token Pouch: Goblin Patroller Token Sheath: Holy Symbol (C 3/3), Heart of the Crypt (c0/3) Backpack: Otter Charm
Storage: (not with me) Charge Coin x 40, Healing Potion, Imp Toast x2, Shop Ticket x2, Divine Ramuna, AP Magical Retonement, Shop Ticket x2
Spells: Lesser Heal, Energy Burst, Heal, Refuge, Stunbolt, Flame Burst, Incinerate, Overblast, Summon Anti-Magic Wisps, Twin Blast Actions: Draw, Power Up Special Locations: SOM School for girls, Mecha Heavy Industries Money: 450 CP 1 Spent on Life Stat
Lazarus nears the area, the elf rushing back and forth. He manages to snag a scroll from him, and scans it. He begins to wonder the significance of the tomes and spoon. Well, no other way to check other than to enter the area. He sees the mention of crypt, and feels drawn to that area.
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Atrus_Legnacra rolled 1 100-sided dice:
53
Total: 53 (1-100)
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Posted: Tue Sep 23, 2008 8:35 pm
((oops forgot to roll)
Lazarus walks through the large stone door that the scroll desiginated as the enterence for the Crypt. The large dusty enterence way leads into a moderately sized room; stone benches line the far walls, and a huge grantie table sits in the middle of the room. Lazarus begins to start cleaning the dust off of the surfaces, searching for anything of value.
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random mistakes generated a random number between
1 and 3 ...
1!
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Posted: Tue Sep 23, 2008 8:58 pm
Crippled Zombie [6] Attack: 1 Defense: 2 Combat: 1 (1d3) Life: 2 (10) Magic: 0 Equip: 0 Abilities: N/a Actions: Defensive Hold, Smash
As you dust off the ancient stone furniture, you hear an odd gurgling noise. You turn your head towards the shadowy region which connected the entrance area to the rest of the Crypts. A figure crawled into the torchlight and let out a small growl. It resembled a zombie, save for the fact that it was missing two legs, an ear, and half its abdomin; this was some burnt survivor of a previous mage's fire-spells as the cauterized wounds didn't leave a track of blood. A gold ring glinted in its rotton hands. A small trinket such as that could fetch a modest price, but from the poor predicament of this poor thing; it wasn't magical.
The thing let out an ear-piercing howl before slowly crawling towards you with its hands. Judging by the pitiful state that it was in, the zombie wouldn't pose much of a threat, but that last call will undoubtedly call more composed zombies.
~+~
Crippled Zombie will attack, use dice for attack, and use an action if applicable.
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Faetana rolled 1 100-sided dice:
22
Total: 22 (1-100)
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Posted: Wed Sep 24, 2008 11:16 pm
[[Let's make it a trio! mrgreen ]]
Character Name: Karythelia de'Varlen (24) Attack: 0 Defence: 0 Combat Dice: 0 Magic: 6 Life: 4 (20) Equip: 1 Abilities: Skilled Caster (4), Resistance (Attack) x4, SA: Harbinger's Serenade (5) Items: Dagger, Shop Ticket x2 Spells: Energy Burst, Fireball, Heal, Lesser Mana Shield, Stunbolt Actions: Draw, Pounce, Power Up, Stunning Blow, Taunt Money: 300 chips 3 CP
An avid bard such as Karythelia couldn't pass up such a find! Taking in the scenery on her way into the threshold of the ruins, her excitement appeared in her apprehensive grin. She made her way to the crypt, the Palace would have to wait. There was something in there that drew her in, which probably was the picture perfect overgrown and dark feel it had, so very cliched.
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Heirophant_of_the_Broken Crew
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Posted: Thu Sep 25, 2008 2:46 am
((WARNING!!! PLAGERIZING OF REALLY FREAKIN' COOL ANIME INBOUND!!!))
"In the name of God, Impure souls of the living dead shall be banished into eternal damnation. Amen..." Vincent unsheathed his sword in a single, fluid motion as the last of the cantation passed his lips. He then took his first step, into the tainted crypt beyond.
Character name: Vincent Valentine [36] Servant of Ra, Ancient One, Water Child Attack: 10 Defense: 0 Combat Dice: None Magic: 0 Life: 50 [10] Equip: 12 Abilities: Fury Items: Chain Sword, Elite Mantle, Elixer of Action x2, Potion of Strength x2, Rage Amulet, Small Red Dragon Token [Die c 1/1], Sword of Mist Spells: Fighter's Counter-spell, Magic Wings, Wings of Achilles Actions: Draw, Power Up, Pounce, Smash, Spell Breaker, Stunning Blow, Taunt Special Locations: SOM School for Girls Money: 405 chips
Organization: The Elites
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random mistakes rolled 2 100-sided dice:
78, 63
Total: 141 (2-200)
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Posted: Thu Sep 25, 2008 3:23 pm
((You do realize you CAN work in groups... But splitting the treasure is something you have to figure out.))
((Okay, if your both going in alone... 1st [A Relic] is for kary, second [Relic] is for Vincent))
As you venture down one of the innummerable ancient hallways, you find yourself in an intrestingly decorated room. by the stacks of aging armor and various battle-crests, you deduce that this was for some legion of soldiers protecting this place. Something seems to compels you across the room until you can see what appeared to be a high-ranking offical's sargophagus. The lid is slightly ajar, and you spie a glimpse of silver underneath... However, it seems you have competition, as there is a figure on the other side of the coffin. Your half-elven eyes could've saw him anywhere else, but all you see the shape of a human figure; the darkness here seems almost unatural...
~+~
After you explore one of the innummerable ancient hallways, you find yourself in an oddly decorated room. by the stacks of aging weapons and various pieces of rusting armor, you deduce that this was the resting place for the warriors who guarded this place in its prime. Something compels you across the dust covered floor until you can see what appeared to be a coffin for somebody important lying in the middle of the floor. The coffin is broken on this side, and you see a hint of obsidian inside... However, it seems you have competition, as there is a figure on the other side of the coffin. The shadows are too thick for you to see across...
~~~
Suddenly, a large grating sound could be heard. Most likley the sound of a pressure-activated trap. An alcove crumble apart and two skeletal soldiers peer out at you two from the darkness. Although their bones creaked with age, they could see their two prey very clearly. Each one lifted a rusted silver lonsword and cracked black shields and rushed to their prey. Skeleton [12] Attack: 5 Defense: 2 Combat: 3 (1d cool Life: 2 (10) Magic: 0 Equip: 0 Abilities: Actions: Smash Skele1 will attack Kary; Dice for attack Skele2 will attack Vincent; Dice for attack ((If you wish to work together, I will designate you as 'Blue Team'. As many people can be in a team as needed, but I won't always give a prize per person; nor shall it always be so even. Two relics. Hurmf.))
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Heirophant_of_the_Broken rolled 3 4-sided dice:
4, 1, 1
Total: 6 (3-12)
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Heirophant_of_the_Broken Crew
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Posted: Fri Sep 26, 2008 10:12 pm
"Well...this sucks." Vincent mumbles to himself as he draws his sword. He charges in, striking at one of the skeletons with animal tenacity as he summons Demetry to do the same.
Vincent Attack: Skeleton 1 (10 damage) Attack: Skeleton 1 (10 damage) Attack: Skeleton 1 (10 damage) Hp: 50/50 Ap: 0 Mp: 1
Demetry Attack: Skeleton (5 damage) Action: Smash (5 damage) Dice: Offense Hp: 25/25 Ap: 1 Mp: 1
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