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Posted: Tue Sep 16, 2008 4:32 am
Each new character starts out with 500 coins plus 20 more coins for every 2 appraise skill the character begins with. If 5 or higher on first level character automatically starts out with 750 coins.
Money system is used to buy weapons, armor, ammo, scrolls, books, ingredients, instruments, potions, etc. A merchant can be selling an odd assortment of items that could come in handy. Coin is also spent to buy area in the city for yourself selling items or a place in the city to live at or land outside the city to do as you wish with it. Money can also be used in other manners..such as hiring thugs or mercenaries, persuading high class officials,
((NOTE: This coin is not gaia gold and does not cost you any gaia gold to obtain. Jobs, loot, etc grants you coin.))
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Posted: Sun Sep 21, 2008 12:09 am
Appraise
Characters trying to buy something from a merchant either NPC or a character created by a member will have to take these effects into mind.
A buyer with 10 more appraise skill than the merchant can buy the item that is 1000 coins for 700 coins.
15 more lowers that 1000 down to 600.
20 more lowers it to half price, being 500.
Characters currently owning the item and trying to sell it to either another merchant or playing as the mechant will have to take these effects into mind.
A seller selling an item to someone and the selling has 5 more appraise skill points than the buyer can charge 1200 instead of 1000 which would be the exact price for a item it buyer and seller didnt have any different appraise skill or none at all for both of them.
10 more raises its price to 1300.
15 raises it to 1400.
20 more races it to an added bounus of twice its original price.
((NOTE: Seller, though unrecommended, may choose to ignore the added appraise skill he has agaisnt the seller and sell it at a set price determined by the two of the people. Same for buyer who has more than the seller, but why would you?))
((NOTE: Certain items might not be able to be changed in pricing.))
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