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Reply Basement: storage room (old theads)
character sheets

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~Sasuke Kaiba~
Captain

PostPosted: Fri Sep 12, 2008 10:23 am


ok so here are the character sheets. I'll post pics latter but for now heres what I have for the players to use.
PostPosted: Tue Sep 30, 2008 8:26 am


Bakura
player Suiichi Youko

Male half-elf Rogue height 5'8" weight 125

Stats value modifier
stregnth 12 +1
constitution 15 +2
dexterity 16 +3
intelligence 11 +0
Wisdom 10 +0
Charisma 16 +3
Armor class 15
Fortitude 10
Reflex Defense 17
will defense 13
speed 6
initiative +3




Hit points 27 healing surge hp healed 6 second wind used_____
Blooded 13 healing surges/day 8 (one per encounter)


Attacks accuracy/vs damage range
Dagger +5vsAC(+7 thrown) 1d4+1(+3thrown) 5-10 squares
hand crossbow +5vsAC 1d6+3 10-20 squares


Feats:

Weapon percipiency:
Dagger
Race and class features

First Strike. At the start of an encounter, you have combat advantage against creatures that have not yet acted
Artful dodger. Gain +3AC against opportunity attacks.
Sneak attack. Once per round when you have combat advantage you can deal +2d6 damage after you hit Acrobatics +8 with an attack: deiced after the damage roll.

Skills
passive perception 15
Passive insight 12
Athletics +1
Bluff +8
Diplomacy +5
Insight +2
Perception +5
Street wise +8
Thievery 18


Languages: common, Elvin

Low-light vision

Exploits (Martial Powers)

At will powers


Piercing strike

A needle-sharp point slips past armor and into tender flesh.
At will, Martial, weapon
Standard attack melee weapon
Requirement: you must be wielding a light blade.
Target: one creature
Attack +4vs Reflex (+5 vs. reflex when using a dagger)
Damage 1d8 +3 (1d4 +3 with dagger)

Sly flourish

A distracting flourish causes the enemy to forget the blade at his throat.
At-will Martial, weapon
Standard action Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: +4 vs. AC (+5 vs. AC with dagger or hand crossbow)
Damage: 1d8 + 6 (1d4 + 6 damage with dagger, 1d6 +6 with hand crossbow.)

Encounter powers

Eyebite

You glare at you enemy, and your eyes briefly gleam with brilliant colors. You foe reels under you mental assault, and you vanish from his sight.
Encounter arcane, charm, Implement, psychic
Standard action ranged 10
Target: one creature
Damage: 1d6 + 3 Psychic damage and you are invisible to the target until the start of your next turn.

Daily power

Easy target

You deal a staggering blow to your enemy, setting it up for future attacks.
Daily Martial, weapon
Standard action melee or ranged weapon
Requirement: you must be wielding a crossbow, a light blade, or a sling.
Target: one creature
Attack: +4vs Ac (+5 vs. AC with dagger or hand crossbow)
Damage 2d8 + 3 (2d4+3 with dagger, 2d6 + 3 with hand crossbow) and the target is slowed and grants combat advantage to you (save ends both)
Miss half damage and the target grants combat advantage to you until the end of your next turn.



Equipment
Leather armor
Hand crossbow
Dagger
Quiver filled with bolts
Backpack
Bed roll
Flint and steel
Belt pouch
2 sunrods
10 days worth of rations
50ft6 of hemp rope
Water skin
Boots of Elvenkind (+10 to move silently check)

~Sasuke Kaiba~
Captain

Reply
Basement: storage room (old theads)

 
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