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Posted: Fri Sep 12, 2008 10:23 am
ok so here are the character sheets. I'll post pics latter but for now heres what I have for the players to use.
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Posted: Tue Sep 30, 2008 8:26 am
Bakura player Suiichi Youko
Male half-elf Rogue height 5'8" weight 125
Stats value modifier stregnth 12 +1 constitution 15 +2 dexterity 16 +3 intelligence 11 +0 Wisdom 10 +0 Charisma 16 +3 Armor class 15 Fortitude 10 Reflex Defense 17 will defense 13 speed 6 initiative +3
Hit points 27 healing surge hp healed 6 second wind used_____ Blooded 13 healing surges/day 8 (one per encounter)
Attacks accuracy/vs damage range Dagger +5vsAC(+7 thrown) 1d4+1(+3thrown) 5-10 squares hand crossbow +5vsAC 1d6+3 10-20 squares
Feats:
Weapon percipiency: Dagger Race and class features
First Strike. At the start of an encounter, you have combat advantage against creatures that have not yet acted Artful dodger. Gain +3AC against opportunity attacks. Sneak attack. Once per round when you have combat advantage you can deal +2d6 damage after you hit Acrobatics +8 with an attack: deiced after the damage roll.
Skills passive perception 15 Passive insight 12 Athletics +1 Bluff +8 Diplomacy +5 Insight +2 Perception +5 Street wise +8 Thievery 18
Languages: common, Elvin
Low-light vision
Exploits (Martial Powers)
At will powers
Piercing strike
A needle-sharp point slips past armor and into tender flesh. At will, Martial, weapon Standard attack melee weapon Requirement: you must be wielding a light blade. Target: one creature Attack +4vs Reflex (+5 vs. reflex when using a dagger) Damage 1d8 +3 (1d4 +3 with dagger)
Sly flourish
A distracting flourish causes the enemy to forget the blade at his throat. At-will Martial, weapon Standard action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: +4 vs. AC (+5 vs. AC with dagger or hand crossbow) Damage: 1d8 + 6 (1d4 + 6 damage with dagger, 1d6 +6 with hand crossbow.)
Encounter powers
Eyebite
You glare at you enemy, and your eyes briefly gleam with brilliant colors. You foe reels under you mental assault, and you vanish from his sight. Encounter arcane, charm, Implement, psychic Standard action ranged 10 Target: one creature Damage: 1d6 + 3 Psychic damage and you are invisible to the target until the start of your next turn.
Daily power
Easy target
You deal a staggering blow to your enemy, setting it up for future attacks. Daily Martial, weapon Standard action melee or ranged weapon Requirement: you must be wielding a crossbow, a light blade, or a sling. Target: one creature Attack: +4vs Ac (+5 vs. AC with dagger or hand crossbow) Damage 2d8 + 3 (2d4+3 with dagger, 2d6 + 3 with hand crossbow) and the target is slowed and grants combat advantage to you (save ends both) Miss half damage and the target grants combat advantage to you until the end of your next turn.
Equipment Leather armor Hand crossbow Dagger Quiver filled with bolts Backpack Bed roll Flint and steel Belt pouch 2 sunrods 10 days worth of rations 50ft6 of hemp rope Water skin Boots of Elvenkind (+10 to move silently check)
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