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Posted: Mon Sep 08, 2008 7:52 am
Please pardon the mess, but I thought this needed a good clenaing up to make everything more clear. It'll be completed soon. ~DT~
Contents: 1) FAQs & character sheet 2)Normal Npcs 3)Instructor Npcs 4)Evil Npcs 5) Newbies 6) Lv 2 ~ Adventurers 7)Lv3 ~ Heroes cool Lv4 ~Renounds 9) lv5 ~ Masters 10) lv6 ~ Legendaries 11) Historical figures 12) Gods & Goddesses
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Welcome to the Character sheets
Please fill out one of these for each character you create. Remember: Each Player should have at least one Newbie character to start off with. If you wish to make a higher ranking character then please PM the admin (dragontamer363) or one of the mods for approval. Each ranking gives more Stats points (as well as whatever points you earn in guild battling) so make sure to relfect that in your sheets. The more stats points you have, the better your character fights! biggrin
F.A.Q ~ {please read}
"So what are the ranks?"
Current ranks:
Quote: 1) Newb [you start here] ~ deafault stats = 18 2) Adventurer [rankup when you train in a class eg madge] ~ (see class info for stat rankup. usually +5/+6 and special abilities) 3) Hero ~ [+5] 4) Renound ~ [+8] 5) Master ~ [+10] 6) Legendary ~ [+15]
The better your rank, as you can see, the better your character.
"How Many default stats do we get?"
Your character starts off with 18 stats (1 for each section, and then 10 for you to choose where they go). Stats are a visual representation of your characetr's strengths and weaknesses. in certain areas they will be translated into dice rolls (although the dice rolls are usually more affected by weapons etc).
What does 'shielding' mean?
Just like in the Dungeons and Dragons boardgames, each species has an innate amount of 'shiled' - or rather, defense that never changes [regardless of stats]. Your human standard is 2 [although some races have higher]. These come into use when you are playing Dice-roll fights.
eg a monster hits your character with an attack - the dice rolls a 6. Your Shielding is 2. So, the Monster's attack only causes you 4 damage (rather than 6 damage). Each type of monster has it's own shielding. So say you're facing a really tough monster with a shielding of 3... You roll a 4. The monster's shielding is 3, so you only do 1 damage to it. [as opposed to 4 damage]. If teh dice roll is less than the shielding, the attack has no effect. Some spells can get rid of shielding for a temporary amount of time...
What is 'attack bonus?' Attack bonus works like shielding. Some classes or races may have an attack bonus in certain types of fights. For example see the warrior class. If you have trained as a warrior, you gain an attack bonus of +1 on melee (hand-to-hand-combat) attacks. Yet again, these are for use in Dice roll battles.
eg You are using a meleee weapon like a sword. You attack a monster - rolling a 5. The monster has a shield of 2. So without an attack bonus, you would have caused 3 damage. But you have an attack bonus! (lucky you!) So, you deal 4 damage - huzzah! Even if you rolled a 0 you coudl still add your +1 attac bonus to that score.
However, if you attack bonus only applies to melee attacks, you CANNOT add the bonus when using long range attacks. etc
"What is 'HP'?" Again to do with Dice roll battles - this is how much life you have. When your health reaches 0 you will faint. Then unless you are healed quickly by a teammember, you will be transported back to The Dominion Cathedral. A good stock of potions is advisable.
"What are 'Racial Skills'?" Each race/species is unique in Emania, and has unique abilities and weaknesses. Sometimes these translate into things you'll find useful in dice-roll battles (eg the moonmaw's shield of 4 to magical attacks), and otehr time sthey are just useful abilities like being able to see in the dark or hear well. To find out your race/species' Racial Skills go to the Race Sheets and look at your species listed there.
"What's the difference between a 'Dice roll battle' and a normal battle?"
Dice roll battles are the system you rp with when you are in guild-sponsored rping events (eg monster bashing, quests etc). these events only happen at limited times and places. It works much like a roleplaying board game. The dice are used to calculate damage/attack and the likelyhood of something like a chest yeilding good results or a trap causing damage. --> after a 'dice roll' style battle/quest is complted you are awarded with stats points and/or rankups. so it's well worth paryicipating in them smile
Normal battles are whatever battles happen when you are roleplaying normally. For the majority of the time you'll rp with your character, you won't use a dice roll system. They are only for competitions.
"So what is the point of stats?"
The points of stats is to be able to gve you a visual reprsentation of the development of your character - how strong they are etc, for when you roleplay normally with each other. plus it's a bit fo fun, as the point is to participate in the Guild-sponsored events in order to earn stats and cool weapons. At a point in the future, the amount of your characters stats will also lead to influence your shieldinga dn attack bonuses, as well as other nifty additions. For the timebeing, they're just another layer to the relaism and interest of your rolpalying characters ^_~
"What are NPCS?" NPCs stand for 'Non Playable Characters' - in other words, characters that you do not try to upgrade through gameplay, and who are not permitted to take a hugely active role in any battles. These are the background characters of Emania and the world beyond - often important figures your normal rping character can go to, which influence the plot and gameplay. They will usually be Roleplayed by Mods, unless a player is permitted to have a NPC of their own.
SO: onto the character sheets....
Quote: Name: Race: (eg human, elf, drow, hlafling) Age: Rank: (list your training etc here. Standard beginning characters are ‘newbie’ - the more you train and the more quests you complete/monsters you defeat, the higher your rank) Alliance: (good, neutral, chaotic, evil etc) Class: (eg rouge, paladin, cleric, warrior, madge - form training yu received) only applies to adventurer rank and up!Appearance: Personality:Biography:Racial Skills (check your race on the character sheet) Statistics: Strength: (physical power - this is how well you can use brute force: a skill those interested in melee combat often like to build) Defence: (how well you can fend off physical blows. Those with high defence also often benefit in melee combat) Health/Endurance: (how much damage you take in combat and how long you can last.) Speed: (how fast your character is - you can do more attacks at once and run about at once. Rouges usually value swiftness) Evasion: (how well you can dodge attacks -those with high evasion get hit rarely. However you are not impossible to hit. Accuracy: (how likely you are to hit someone in combat. Those with high accuracy can hit someone with high evasion much easier in combat. But you don’t always hit someone afterall!) Magical defence: (how well you defend against magic) Magical Power: (how powerful the magic is you use and how quickly you run out of power) Shielding: ** {2} (default) Attack Bonus (?): HP ***** {5} if your health reaches 0 you are forced to return to the Town hall area and rest. (If you get weak, it’s often a good idea to get friendly with your local cleric or healer-haha) Weapons: (ONE to begin with) Defensive Items: (none to begin with) Rucksack: (various items you find/carry around with you. At first limit of 4 non-artifact items) Starting Items: *potion (restores 3hp - single use) *potion (restores 3hp - single use) *potion (restores 3hp - single use)
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Please post and then I'll place the sheets in their appropriate groups ^_~
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Posted: Mon Sep 08, 2008 8:01 am
Normal NPCs
These people can be found around Emania and beyond. You can happily talk to them, and they usually have some good words of advice or help to give...
Ash Coast, Emania
Quote: Name: Samson Greymoor Race: Human Age: 45 Occupation: Landlord Personality: Often gruff and no-nonsense, Samson will rarely stand for trouble in his pub. If a fight isn't over in a matter of minutes, he tends to get involved. However if teh fight si over quickly [regardless of whetehr someone was killed as a result] he doesn't seem to mind. he seems to have a soft spot for the old geezers that collect around the fireplace, and for those who are polite to him he is often helpful and genuinely a 'decent sort'. He doesn't tend to talk much, preferring various grunts and hand gestures over words. He look out for his barmaids fiercely and will not tolerate people harassing them. Bio: Samson inherited the pub off his father, who inherited it off his motehr in turn who inherited it off her father. His family is well known in Ash Coast and well respected. He took over from his father when the man died some 20 years ago. He took Chimera in as a barmaid when she was 15 and is very close to her. Find him/her at.. 'The Legless Horseman' Tavern
Quote: Name: 'Chimera' Race: Aparently human, although some believe that she had Siren Blood in her Age: 27 Occupation: Head barmaid. Personality: Chimera's a soemwhat senusous teasing and rough sort, who will stand for no abuse or cheek form the patrons, especially males ones. Charming one minute, violent the next, one can never really be sure who she will react to a situation - leading her to gain the nickname 'chimera'. However she has a heart of gold, and will go out od her way to look after and assist the people she likes. Bio: Chimera's past is shrouded and she seems to refuse to talk about it. She entered the pub one rainy night when she was 15 - dirty and soemwhat battered and looking for a job. Samson offered her one, and she quickly learnt the ropes, gaining the respect of the regular patrons. Higly flirticious, Chimera is teh one to go to if you're looking for a 'good time' - however she will not stand any accusations of her being a whore. The last man who accused her of that ended up with his his hands pinned to the table with some carving-knives. She's also well liked for her singing, which she does one or twice a week at the older patron's request. Find him/her at.. 'The Legless Horseman' Tavern
Desert Town, Emania
Quote: Name: Taho Bisson Race: Human Age: 21 Rank: master/ champion Alliance: Good Class: fighter Appearance: Personality:She is a care free lady and tends to make fun of people who anoy her or new people she dosent know Bio: She has never lost a fight in her life. Nor has she used a weapon ever. They say if she ever lost she would go berserk. She is the curent Fighters Champion of Emaina Racial Skills: Has a unsual fast speed and strong punches Can find her at:Fighter's training grounds/desert town/ Sometimes Ash town Statistics: Strength: ********** 10 Defence: ************* 13 Health/Endurance: ********** 10 Speed: ************ 12 Evasion: ************ 12 Accuracy: ********* 9 Magical defence: ******* 7 Magical Power: **** 4 Shielding: ********* 9 Attack Bonus: Rapid puches: You dont want to be on the reciveing end of these puches they can easily do 10 damage Dobble strikes: This is her normal attacks she throws 2 puches that will knock the air out of you Wind punch: She dosent have to make contact with her hand. It still hurts Rapid kicks: Pretty much the same as her punches. Ground fisure: This attack makes the ground crack up. And trust me its not laughing HP: ****************** 18 Weapons: Lighting fist gauntlets: Gives you a shocking punch Defensive Items: Gauntlets Rucksack: Potions and herbs and Boost shots. Starting Items: Mega Potion: Restores all yours and allies HP Mega Potion: Restores all yours and allies HP Mega Potion: Restores all yours and allies HP Mega Potion: Restores all yours and allies HP Mega Potion: Restores all yours and allies HP
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Posted: Mon Sep 08, 2008 8:11 am
Instructor NPCs
Seek out these people and they will very likely share their expertise and train your character in the Madge, Cleric, Warrior or Rouge skills....
Differnt Levels and possible classes
Level 1 Instructors
Quote: ~QuickView~Name: Lucifer Miller Profession: Madge Location: Galgorra Forest, Ash Coast
Name: Mother Superior Profession: Cleric Location: Dominion Cathedral, Ash Coast (town centre), Ash Coast
Name: Deandric Profession: Warrior Location: Sandlot, Ash Coast (town centre), Ash Coast
Name: Rouke Profession: rouge Location: Market Square, Merchant Quarter, Ash Coast
Quote: Find her at the mysterious house in the middle of Galgorra forestName: Lucifer Miller Race: Human (rumoured that there’s wood elf blood in her though) Age: 30 Rank: Master - Madge instructor Alliance: Good Class: Honoured Madge Appearance: A slightly boyish looking woman of 5’6’’ with long green hair, dark crimson eyes and -most notably- smallish bat wings. She dresses primarily in red with black trim. Personality: Lucifer’s a bit of a daredevil, prone to being proud and a little bossy, but good hearted and willing to do anything to help someone out and help the good cause. She adores magic and hard experience has taught her humility and patience and respect when dealing with it. She had made many mistakes in her life but learnt from them and has grown into a powerful and dignified woman because of them. She is well known throughout Emania for her previous adventures. She’s gone into a little recluse in the Galgorra forest to get away from it and because of the lord’s dislike of madges. She specialises in fire magic. Biography: Lucifer’s life of adventure started when, during her own madge training in her village, she rashly decided to go ahead to the cavern when it was threatened by a fire demon alone. As a result she was almost killed and part of the demon possessed her- giving her the bat wings as a reminder, which she has never been able to get rid of. As a sort of penance and to prove herself, she went out on adventures, met a group and grew in power and fame as she and her group saved people repeatedly, eventually defeating a powerful necromancer. Now, about a decade on from her first demonic battle she has taken recluse in the mysterious house in the centre of Galgorra forest to relax and quietly study and live. However if you can find her, she’s eager to take on students and teach them what she’s learnt. Racial Skills Her demonic possession, albeit dormant, lends her some increased fire powers, especially when hurt or emotional. These can get pretty explosive. Statistics: Strength: ******** Defence: **** Health/Endurance: ******** Speed:***** Evasion: *** Accuracy: ***** Magical defence: ******** Magical Power: *********** Shielding: ****[4] Attack Bonus (?): aside from usual madge powers (of which Lucifer is significently good), the demonic possesion lends her a substantial boost when injured or in high emotions. *Fire Bonus ~ All fire moves get 3 points damage added to them. *Wrath of The Underworld ~ a powerful fire attack brought on when Lucifer reaches the hieght of her negative emotions - usually when experiencing great grief, dispair or fear. Her wings grow and she creates a huge firey vortex which destroys everything in it's path, with teh exception of thsoe she genuinely cares for. However this can be a problem as those allies who she does not care for/ feel love for can be killed just as easily as enemies. The vortex styas in place for upto an hour. However after the move, Lucifer's life force and hp is cut to 4(maximum) and she experiences injury. *Talon's pledge ~ When experiencing great fear Lucifer's wings grow and she can fly. As a reuslt her evasion is upped two points (5) and she gains and attack bonus of 1 when using long range attacks HP **************[14] Weapons: Her magical staff channels her magic
Quote: Find her at Dominion CathedralName: ‘Mother Superior’ - Joan Evangelista Race: Human Age: 71 Rank: Master - Cleric instructor Alliance: Good Class: High Cleric/Priestess Appearance: An old and dignified woman dressed in a long off-white robe with silver celtic designs trimming it. She has a somewhat gaunt, but warm face with a kind smile and dark green eyes. She’s surprisingly tall for a woman, but nowadays the weight of age causes her to stoop a little. Personality: Patient, kind and faithful she prefers reading and contemplation to massive adventure, but is nevertheless a strong personality. She is a great believer in firm discipline where it is needed and keeps a close eye on the nuns and monks in dominion cathedral. She cares very deeply for how well the Hospital is run, and devotes most foe hr time there. Though she classes herself as ‘retired’ form her old days of adventure, she is willing to take new adventurers under her wing for instruction, providing that they are willing to work in the hospital for a small amount of time as payment. She is the sort of woman who you can go to with almost any problem and who will ease your tense thoughts and help you in any way she can. She values confidentiality, and she adores her faith - albeit quietly. Biography: Mother superior is closely guarded about her past and rarely speaks of any of her history before her entrance into Dominion Cathedral. It si rumoured that once, long ago, she was part of a team of great adventurers. Racial Skills n/a Statistics: Strength: (physical power - this is how well you can use brute force: a skill those interested in melee combat often like to build) Defence: ***** [5] Health/Endurance: ***********[11] Speed:* [1] Evasion: ******** [8] Accuracy: ********* [9] Magical defence: ***** [5] Magical Power: **********[10] Shielding: *** {3} Attack Bonus (?):[Usual healing powers etc, plus] * Complete Heal ~ Mother Superior takes her own life force and uses it to heal the injured player completely. However she is severely weakened as a result. *Group heal ~ Heals entire group two hp points *'Turn' Undead ~ The ability to interfere with the possesion * Revive ~ Ability to bring a dead person back to life, however this slashes her own life force cirtically, causing her serious injury. [shield down to 0, hp lowered to 3] HP **************[14] Weapons: A staff she uses as a walking stick.
Quote: Find him at the SandlotName: Deandric Beneth Race: Human Age: 47 Rank: Renound Alliance: Good Class: Warrior Appearance:  Personality: strict. He only will take on apprentices who he feels have talant. Biography: He grew up in a small village in the mountains. Due to the close proximity to the entrance of the underdark, every able boy was trained to fend off the darker creatue at an early age. He was found to be much more skilled than the rest. His time came when there was a fairly large battle, and he slew one of the larger cave trolls. He was only 13. After that, they sent him to a man who taught him the art of weilding any weapon. Racial Skills Highly adaptive; can use any object as a weapon. Statistics: Strength: ****** 6 Defence: ****** 6 Health/Endurance: ****** 6 Speed: ***** 5 Evasion: ***** 5 Accuracy: *** 3 Magical defence: **** 4 Magical Power: ** 2 Shielding: ***** 5 Attack Bonus: Slice and Dice- a melee combat feature that temporarily increses speed and accuracy by 2. This also allows the user to triple damage done. HP ************ 12 Weapons: Short sword, used mainly for training purposes, a few hidden daggers, and an average sized broad sword, used for combat. Defensive Items: --- Rucksack: Warrior's ring, signifies his rank; ---, ---, --- Starting Items: *potion (restores 3hp - single use) *potion (restores 3hp - single use) *potion (restores 3hp - single use)
Quote: Name: Rouke rein Race: Dal Richs Age: 400 Rank: master class: Theif Occupation: Merchant caravan Personality: He is a kind Dal Richs that is always looking to make money He is also willing to take people to Desert town. He will some times give out a mission or two Bio: He is one of many brothers that run the merchant caravans all around the world. Not much is known about his past. Find him/her at.. The merchant quaters Statistics: Strength: ***** 5 Defence: ******* 7 Health/Endurance: ******** 8 Speed: ********* 10 Evasion: ********* 10 Accuracy: ***** 6 Magical defence: ***** 5 Magical Power: ***** 5 Shielding: ****** 6 Weapon: Theifs secret. its a short sword (****** + 6 speed and evasioncan only be used once per 5 turns) Attack Bonus: Lightning fast swings and dobble strike. Extreamly hard to hit. (***** +5 attack) HP ************** 14
Level 2 Instructors
Quote: ~QuickView~ Name: Dara Lockewalker Profession: Bowman (Rouge) Location: The Valley
Name: Profession: Necromancer (Madge) Location:
Name: Profession: Elementalist (Madge) Location:
Name: Profession: Psychic (Madge) Location:
Name: Erthe'anon (Cleric) Profession: Priest/Priestess Location: Mountain pass - near underdark- her village
Name: Gregory Profession: Weapons Master (warrior) Location: Dwestein
Name: Profession: Assasin (Rouge/Warrior) Location:
Name: Profession:Hunter (Rouge/Warrior) Location:
Quote: Name: Dara Lockewalker Race: Human Age: 26 Rank: master Alliance: Good Class: bowmaster (rouge) Appearance: generally scruffy looking. He has long wavy brown hair, a goatee-style beard and green eyes. He keeps himself fit, but the dirtiness of the clothes he usually wears takes away form much of any appeal he has looks-wise. He usually wears a sash of material tied around his head to keep his hair out of his eyes. He takes his bow and arrows everywhere, and has a habit fo collecting random artifacts he finds on his travels. He wears baggy English peasent clothes most of the time. Personality: Dara’s a lively, good humoured, jokey guy who generally acts the clown when in a group. He’s genrlaly well liked and has a sensible head on his shoulders. He finds himself helping everyone out and often going out of his way to do so: Dara’s problem is that he can’t see suffering without trying to help, nor can he see a cruel or evil person without finding good in them, or trying to bring that good out of them. As a general result of his personality Dara is almost continually in poverty, but has many friends. Sometimes though, when he’s by himself, he’s plagued by a loneliness, because he feels like while he’s got many friends, none of them are very very close. Not special. He also isn’t very self-confident when he’s by himself. And a result he tends to sleep around, looking for a ‘special’ someone, but never managing to keep them. When a few relationships failed he switched to flippant night stands to fill the hole in his heart instead. However when he finds someone to love he’s open and caring ad likes to have fun (often he enjoys continually teasing them too.) When it comes to actual paid work, Dara’s naturally a slacker. But when it comes to working hard in order to help someone he’s very hardworking. Likes: Peacocks - he's never eaten one, but is determiend one day to do so (XD). Archery - especially when he hits the target right. Tea - all kinds. Rain, snow, children, children's games, horses, collecting items from his ravels, the sea, boats, sex, guns & new technology, Music (he's good with his guitar), poetry (esp epic spoken poems), foriegn/exotic art Dislikes: The military (and eveyrthing to do with it), battle, enclosed spaces, blood, people taller than him, reading, foriegn/exotic (languge and wrting - he can't get a hang of it), people insulting him because he's foreign, ninjas, witches, monks/nuns ~ religious types. Bio: *brought up by a welathy merchant family, taught archery *forced into war and desserted his first battle - running instead to a life as a travelling vagrant. *Helped many people in need, even when he was scared. This combined with his incredible skills at archery, gained him a very wide reputation as a Bowmaster. *he's happy to teach anyone all he knows. *(also Craban's ex-long term -boyfriend) Dara was brought up by a family of wealthy merchants who always aspired to a higher station in life. As a result they got pretty obsessed with the idea of sending Dara and his 3 brothers into the army. Dara, while the most technically talented (showing considerable skill in archery), was also the most reluctant and as a result ended up running away from home when he deserted in his first battle. Since he was most likely be hung If the local sheriff found him, he moved far away from home. However he does occasionally return, mainly to speak to his elder sister and to leave her with messages for the family. He ended up living as a general vagabond, helping people out when he noticed they were having trouble. He was residing in a town when one day Craban wandered into his life. Generally speaking the Drow was irritable and untrusting and Dara generally annoyed him. However after some steady teasing and conversation the two struck up a friendship, which eventually blossomed into something more. Dara vowed to make Craban his ‘project’ - seeing the good in him, and has been responsible for most of Craban distinctly non-Drowish characteristics. However he has always had trouble getting Craban to trust him and other people, and as a result after about a year of living together Craban left - frightened of the commitment. Dara has never seen him again, but is still in love with him. And he’s sure Craban feels the same, even though he never said it. He’s also one of the few people who know that Craban’s real name is Chathrosin, and -more importantly- is allowed to call him that. He calls him ‘Chath’. Which annoys Craban greatly. Craban learnt to stop complaining when Dara - to annoy him- switched from calling him ‘Chath’ to ‘Charles’, and then ‘Charlie’. Dara learnt to stop calling Craban ‘Charlie’ when he found his hand pinned to the table by a knife. Thus a valuable lesson was learnt as to how far one can push Craban, and what happens when you cross the line (haha). Craban also learnt to tolerate Dara calling him ‘Chath’ and now quite likes the nickname. Future: Dara wishes to find Craban again on day. And to eat a peacock. He’s never eaten peacock before (lol) Racial Skills: none. Although Dara seems to posses an impressively sharp sense of eyesight and 'intuition' instinct. Can find her at: coming soon. probably somewhere in the valleyStatistics: Strength: ******(6) Defence: ******(6) Health/Endurance: *******(7) Speed: ***************(15) Evasion: ********** (10) Accuracy: ************************** (26) Magical defence: ****(4) Magical Power: ***(3) Shielding: ****(4) Attack Bonus: Accuracy bonus: all effects that might impair accuracy or attack hits cannot take effect. Rapid fire: dara is able to fire a flurry of arrows almost instantaneously. - able to re-roll all dice of any weapon until the 'STAR' is shown. once star, you must stop and total up the damage. Blind shot: even if temporarily blinded, the target still finds it's mark. Sharp shooting: Roll star dice, if STAR - shielding fo monster doens't take effect. Guitar song: if attacked by sirens, dara can use his guitar to ry to combat it. if STAR he's sucessful. Guitar Wake up: Dara uses the music of his guitar to wake up fellow players. if STAR, it's successful. HP: **********(10) Weapons: *English Longbow *Hunting dagger *his guitar (if he has it with him and he's desperate) Defensive Items: Rucksack: Starting Items: Mega Potion: Restores all yours and allies HP Mega Potion: Restores all yours and allies HP
Quote: Quote:  Name: ~ Erthe’anon (‘winter flower’) of the Zesquiri House Race: Drow Age: 113 years Rank: Master Alliance: Chaotic Good Class: Madge & Cleric mix ~ Summoner & Priestess of Elistraee Appearance: She is 4’11’’ (only just under average height for Drow females) but of a graceful and alluring build. She has the normal blue-grey drow skin that is quite smooth and delicate and has long elbow-length white hair that is straight for most of it, but wavy for the last three inches or so. She has full lips that she always wears silver or white lipstick on. Her eyes are a bright purple and often dusted with white or silver eye shadow or mascara, and she usually has white painted nails. Having been born into a very wealthy family (‘House’) in the Underdark, as well as having made her own fortune, she wears expensive clothes. These are always white or silver when she is on the surface, usually adorned with silver embroidery representing moons, swords, or other veneration symbols of Elistraee. When in the Underdark, she dresses in deep purples or reds often with spider or web designs, in keeping with her role as a worshipper of Lolth. Usually these are wide-sleeved, fishtailed and tight-fitting. Personality: Erthe’anon is a confident, headstrong and ambitious woman who deeply venerates Elistraee and all she stands for. Eilistraee seeks to redeem the fallen dark elves and lead them back to the great forests of the surface world that their ancestors forsook many millennia ago, and so Erthe’anon encourages and takes under her wing any Drow she finds who wish to return to the surface who have potential for good. She also does what she can for the Moonmaw, but her responsibility for her own large group of the creatures takes up much of her time. She also acts as a benevolent guide for anyone who makes the mistake of going too close to the entrance to the Underdark - she offers them shelter before they get into trouble. She loves the Underdark and the surface, but dislikes the cruelty and Lolth-worship of the Underdark. However she is a socialite at heart, and enjoys the machinations of both Subterranean and Surface society and business, and holds her own very well in the Underdark’s society. She is particularly friendly to newcomers and makes friends (and enemies) easily. She has great business sense and -befitting a Drow noble lady- can still be extremely ruthless to those who challenge her business or position in society, or other enemies. However unlike most Drow, she can forgive her enemies. She is bisexual, but generally prefers women, and can occasionally be a little condescending to men (she still believes that women have a greater natural capacity for intelligence and are more capable -multitasking etc). She freely uses her sexuality to get what she wants, especially when in the Underdark. However she is still learning equality. She is a very gifted madge with limited dark clerical training, but specialises in summoning spirits, animals and lesser deamons. She has a fondness for humans and tries to help them out however she can. Her favourite animals are spiders and horses. Biography: She was born into the highly wealthy and respectable House of Zesquiri (her great-grandmother was Etherauv Zesquiri -part of the team of creators who eventually created and bred the Moonmaw). Her mother is the youngest child of the heirs of the house, and after a lifetime of trying to kill off her sisters to gain the full inheritance she eventually gave up (after only managing to bump off 1 of the 3) and contended herself with her position as a high priestess of Lolth. Erthe’anon is an only child and was doted upon by her mother. She grew up in the grand mansion in the Underdark with her mother and her mother’s 3 male consorts (one of which is her father) and still visits there for long periods. She has a great capacity to love (especially after following the way of Elistraee) and loves her mother and all three of her father figures deeply. Like most noble Drow ladies she was pushed into learning clerical magic as a priestess for Lolth. However after learning enough magic to be respectable she withdrew for other lines of work, having disliked the cut-throat nature of the priesthood, and disliked Lolth as a goddess because of her cruelty and how she dictated to and used her followers. She made her own personal fortune through building up a merchant trade dealing in surface goods. She enjoyed her time on the surface and soon found herself addicted to it. After a year or so, on a full moon, she came across a gathering of Drow who had moved to the surface and worshipped the Drow moon goddess Elistraee. She dedicated herself to finding out about this benevolent goddess, and soon baptised herself as a follower. Within a few months she became a high priestess and furthered her knowledge on magic while also increasing her own moral character. She used her already decent knowledge on magic and lesser deamons to master summoning. She is a very successful businesswoman, and only visits the Underdark for a few months a year. Due to her family’s link with the origin of the Moonmaw, they have always had plenty of slaves. When she struck out on her own her mother gave her half the slave quantity she owned. After following Elistraee she realised the evil of slavery and so - while she kept her Moonmaw- she paid them a wage and installed them on the surface. However many still work for her, seeking out trade and transporting it back to the underdark. Assets: Racial Skills: Quote: *Attack Bonus of +1 when using long range attacks * Status spells (as in paralysis,posison) have limited affect. Roll the Star dice in addition to whatever dice needed. If star, it has no effect. *Sleep spells do not work. *Can see in the dark *can sense vibrations etc *good hearing Quote: Name: Gregory Race: Human Age: 41 Rank: Master Alliance: good Class: weapons master Appearance:  Personality: Gregory is a pretty laid back kinda guy, but when he is instructing you, he's not one to mess around with. He's pretty serious about his job, you see. Gregory has plenty of patience to go around, and will take his time on anything if he can. He usually does this so as to teach his students patience, which they usually fail at. Despite all this, he is still somewhat a mystery. He talks seldomly, and when he does, 90% of the time it's instructing and teaching. he is careful about what he says and his shows little emotion in his face. Biography: Gregory was raised mostly by himself. His parents died whe he was but 4 years old, and lived his uncle. When he was older, his uncle started teaching him how to use certain weapons. Because his uncle was a soldier, he recieved proper instruction, but soon surpassed him, discovering that this was his talent. At an early age, he left to see the elves, and later, the dwarves, to see what he could learn from them. Indeed, he learned more than he bargained, and son became wha he is today: one of the greatest weapons masters to exist in Emania. Racial Skills: adaptive Statistics: Strength: ******** 7 Defence: ******* 7 Health/Endurance: ********** 10 Speed: ****** 6 Evasion: ***** 5 Accuracy: ******* 7 Magical defence: ** 2 Magical Power: *** 3 Shielding: ****** 6 Attack Bonus (?): Double Damage- Rarely, damage done to the opponent is doubled if dice roll is 3 or less. This happens one out of every 15 times, minimum Slice and Dice- a melee combat feature that temporarily increses speed and accuracy by 2. This also allows the user to triple damage done. +3 damage to all normal melee attacks (excluding special attacks) HP **************** 16 Level 3 InstructorsQuote: ~QuickView~ Name:J hom Profession: Paladin (Warrior/Cleric) Location: Desert Town
Name: Profession: Darak Paladin (Warrior/Cleric) Location:
Name: Profession: Shaman (Cleric) Location:
Name: Profession: Beast Tamer (Madge/Warrior/Rouge) Location:
Name: Erthe'anon Profession: Summoner (Madge) Location: mountain pass/underdark - her village
Name: Profession: Shield Master (Warrior/Rouge) Location:
Name: Profession: Blade Master (Warrior/Rouge) Location:
Name: Profession: Dancer (Warrior/Rouge) Location:
Name: Profession: Sharp Shooter (Rouge) Location:
Name: Profession: Ninja (Rouge) Location:
Quote: Can find him at: Citadel/Tower of Paladis Name: Jhom Enri Race: Human Age: 20 Rank: Lengendary Alliance: Good Class: Paladin Appearance: Personality:Jhom is modertly strick Usealy when you fool around when He is trying to teach you somthing. Other then that he is fun and calm. Bio:Jhom trained under a blade master and sheild master and under ‘Mother Superior’ - Joan Evangelista To become a great Cleric only after He left Ash town did He come to be a paladin. In the defence of Desert town Jhom Wnt into the moutains to slay the Dragon known as Derouk. After that battle He became a legened Racial Skills: Can use many defence and offence abilities Statistics: Strength: ************* 13 Defence: **************** 16 Health/Endurance: ******************* 20 Speed: ***********11 Evasion: ************ 12 Accuracy: ********** 10 Magical defence: ******************* 20 Magical Power: ******************** 20 Shielding: ********** 10 Attack Bonus: Sliceing wind:This is when Jhom spins once but like a hurricane The wind keeps spining cutting down any enemy but not harming allies . Healing wind This wind sweps Through the feild healing allies from near death to modertly wounded. And many more abilities HP: ********************* 21 Weapons: Paladis Sword of light. Spear of the wind Defensive Items: Daimond sheild Rucksack: Holy arua Crystal Starting Items: Mega Elixar: Restores all HP and MP Mega Elixar: Restores all HP and MP Mega Elixar: Restores all HP and MP Mega Elixar: Restores all HP and MP Quote:  Name: ~ Erthe’anon (‘winter flower’) of the Zesquiri House Race: Drow Age: 113 years Rank: Master Alliance: Chaotic Good Class: Madge & Cleric mix ~ Summoner & Priestess of Elistraee Appearance: She is 4’11’’ (only just under average height for Drow females) but of a graceful and alluring build. She has the normal blue-grey drow skin that is quite smooth and delicate and has long elbow-length white hair that is straight for most of it, but wavy for the last three inches or so. She has full lips that she always wears silver or white lipstick on. Her eyes are a bright purple and often dusted with white or silver eye shadow or mascara, and she usually has white painted nails. Having been born into a very wealthy family (‘House’) in the Underdark, as well as having made her own fortune, she wears expensive clothes. These are always white or silver when she is on the surface, usually adorned with silver embroidery representing moons, swords, or other veneration symbols of Elistraee. When in the Underdark, she dresses in deep purples or reds often with spider or web designs, in keeping with her role as a worshipper of Lolth. Usually these are wide-sleeved, fishtailed and tight-fitting. Personality: [Lumiere?] is a confident, headstrong and ambitious woman who deeply venerates Elistraee and all she stands for. Eilistraee seeks to redeem the fallen dark elves and lead them back to the great forests of the surface world that their ancestors forsook many millennia ago, and so [Lumiere?] encourages and takes under her wing any Drow she finds who wish to return to the surface who have potential for good. She also does what she can for the Moonmaw, but her responsibility for her own large group of the creatures takes up much of her time. She also acts as a benevolent guide for anyone who makes the mistake of going too close to the entrance to the Underdark - she offers them shelter before they get into trouble. She loves the Underdark and the surface, but dislikes the cruelty and Lolth-worship of the Underdark. However she is a socialite at heart, and enjoys the machinations of both Subterranean and Surface society and business, and holds her own very well in the Underdark’s society. She is particularly friendly to newcomers and makes friends (and enemies) easily. She has great business sense and -befitting a Drow noble lady- can still be extremely ruthless to those who challenge her business or position in society, or other enemies. However unlike most Drow, she can forgive her enemies. She is bisexual, but generally prefers women, and can occasionally be a little condescending to men (she still believes that women have a greater natural capacity for intelligence and are more capable -multitasking etc). She freely uses her sexuality to get what she wants, especially when in the Underdark. However she is still learning equality. She is a very gifted madge with limited dark clerical training, but specialises in summoning spirits, animals and lesser deamons. She has a fondness for humans and tries to help them out however she can. Her favourite animals are spiders and horses. Biography: She was born into the highly wealthy and respectable House of Zesquiri (her great-grandmother was Etherauv Zesquiri -part of the team of creators who eventually created and bred the Moonmaw). Her mother is the youngest child of the heirs of the house, and after a lifetime of trying to kill off her sisters to gain the full inheritance she eventually gave up (after only managing to bump off 1 of the 3) and contended herself with her position as a high priestess of Lolth. [Lumiere?] is an only child and was doted upon by her mother. She grew up in the grand mansion in the Underdark with her mother and her mother’s 3 male consorts (one of which is her father) and still visits there for long periods. She has a great capacity to love (especially after following the way of Elistraee) and loves her mother and all three of her father figures deeply. Like most noble Drow ladies she was pushed into learning clerical magic as a priestess for Lolth. However after learning enough magic to be respectable she withdrew for other lines of work, having disliked the cut-throat nature of the priesthood, and disliked Lolth as a goddess because of her cruelty and how she dictated to and used her followers. She made her own personal fortune through building up a merchant trade dealing in surface goods. She enjoyed her time on the surface and soon found herself addicted to it. After a year or so, on a full moon, she came across a gathering of Drow who had moved to the surface and worshipped the Drow moon goddess Elistraee. She dedicated herself to finding out about this benevolent goddess, and soon baptised herself as a follower. Within a few months she became a high priestess and furthered her knowledge on magic while also increasing her own moral character. She used her already decent knowledge on magic and lesser deamons to master summoning. She is a very successful businesswoman, and only visits the Underdark for a few months a year. Due to her family’s link with the origin of the Moonmaw, they have always had plenty of slaves. When she struck out on her own her mother gave her half the slave quantity she owned. After following Elistraee she realised the evil of slavery and so - while she kept her Moonmaw- she paid them a wage and installed them on the surface. However many still work for her, seeking out trade and transporting it back to the underdark. Assets: Racial Skills: Quote: *Attack Bonus of +1 when using long range attacks * Status spells (as in paralysis,posison) have limited affect. Roll the Star dice in addition to whatever dice needed. If star, it has no effect. *Sleep spells do not work. *Can see in the dark *can sense vibrations etc *good hearing Level 4 InstructorsQuote: ~QuickView~Name: Profession: Dracomancer (Madge) Location:
Name: Profession: Tanker (Rouge, Warrior) Location:
Name: Profession: Samurai (Rouge, Warrior) Location:
Name: Profession: Location: Level 5 Instructors
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Posted: Mon Sep 08, 2008 8:16 am
Enemy NPCs
After all, not everyone's a good guy. These people are currently or in the near future going to feature in quests..or they're just jerks you have to put up with (lol).
Galgorra Forest
Quote: Name: Solaris Race: Neko Breed: 1/2 Wolf, 1/2 Panther ((Strange, eh?)) Age: 42 Occupation: Leader of the "Wolf Clan", elite pack of Wolves dedicated to total dominece over Emania...and possibly beyond Bio: Solaris became the youngest ever pack leader at 38, and slowly became the Alpha in many surrounding packs, until he had about 85% of all Wolf packs under his control. When that happened, he formed the "Wolf Clan". Now, 4 years later, he has set his plan into motion, allowing his sub-clans to roam free in Emania and wreak havoc! Location: Currently Unknown....
Quote: Name: Olath Ssin Dalharen d'oubwael Race: Drow Age: 88 Rank: Mistress Alliance: Evil Class: Beast Tamer / Whip master Personality: Noble, conceited, Bad loser, power-hungry Biography: Olath Ssin is the middle child of her mother and she really adores her, she is raised with her father and she soon realized that men were nothing more then toys or servants. She has a stepbrother that is older then her and she never liked him so she always made his life miserable. When she became older she studied magic and she entered in the military. She got sooner banned from the military and she wanted her revenge on them. She tries to get the military leader to fall in love with her mother. After a long time, her mother gets a new husband and for some reason her father dies. She soon realizes that her new stepfather had a son and she felt like he was on her way. She gets a plan to get rid of him and then she orders a person to kill her stepfather and she takes the throne. She hires people to get ride of the people on her way. But she wanted to get rid of her last relative. Her cousin Sangre was still in her way and she knew that she was going to get rid of him and blames him for murderer of her aunt. Racial Skills *Attack Bonus of +1 when using long range attacks * Status spells (as in paralysis,posison) have limited affect. Roll the Star dice in addition to whatever dice needed. If star, it has no effect. *Sleep spells do not work. *Can see in the dark *can sense vibrations etc *good hearing Statistics: Strength: ***** Defence: *** Health/Endurance: ****** Speed: **** Evasion: *** Accuracy: ** Magical defence: *** Magical Power: ** Shielding: ** {2} Attack Bonus (1): HP ************** {14} Weapons: None Defensive Items: None Rucksack: Private stuff 
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Posted: Mon Sep 08, 2008 8:31 am
Newbies Starting/training characters. Each new rper should have at least 1 newb.
moon_maiden
0Moon_Maiden0 Name: Ablach the Exiled (Pronounced "AV lakh" meaning Apple-tree) Race: Centaur Age: 23 Rank: "Newbie" Alliance: Good Class: N/A Appearance: His torso is like tanned while his lower half is covered with a lovely brown coat. His "mane" and tail are black and he has dark brown eyes. Over his right eye is a scar which he received in a challege match against the alpha of his clan. He wears a brown tunic and bracers, a armlet with a fiery looking gem, a tattered reddish cloak, and carries a spear. Personality: Prefers to keep to himself. He tends to act like a tough guy, but really has a heart of gold. He enjoys wood carving in his free time which he currently has a lot of. Biography: Ablach was exiled from his clan after losing the challenge against the clan leader, Piaras. He was exiled and has cut all ties with his clan. He now freely roams Enamia and will try to find his place in the world. He has yet to reveal to why he challenge as to why he challenged the clan leader. Racial Skills: +2 melee, +1 ranged, -2 defense against magic attacks Heighten senses-Sight, Smell, Touch, and Hearing Increased Speed, Endurance, and Physical Strength Statistics: Strength: 3 Defence: 2 Health/Endurance: 3 Speed: 4 Evasion: 2 Accuracy: 2 Magical defence: 1 Magical Power: 1 Shielding: ** {2} (default) Attack Bonus (?): +2 melee, +1 ranged HP ***** {5} Weapons: Spear Defensive Items: (none currently) Rucksack: (none currently) Starting Items: *potion (restores 3hp - single use) *potion (restores 3hp - single use) *potion (restores 3hp - single use)
Death Shikaku
Quote: Name: Tai Hyugamaru Race: Half human, half Xen. Age: Appears to be 16, actually around 2,500. Rank: Newbie (Starter) Alliance: Neutral. (When he's angry, he'll want to kill anybody-even family members-that come across his journey.) Class: None, yet. Hopefully Tai will become a paladin/mage. Appearance: Tai has white hair that sticks straight up into the sky. He has blue eyes, and wears a mask that covers his mouth and nose. The mask is white, and blends in with his robe-type outfit. The robe is white with black flames at the bottom. He has white gloves, with the tips of the fingers (on the gloves) cut off. He wears black wooden sandals with white-black striped socks. He has a katana on his side, and soon hopes to get a staff. Personality: Tai is a nice man, just don't get him angry. Tai is normally weak, up until he gets angry. Then, he unleashes all of his powers and attacks anything in the way. Biography: Tai was born in Zealot, and raised by the poorest family there. His mother died at the age of three, so he lived with his father and older brother. His father, Kai, was a part of an army of Zealot, called the 'Zealonian Army'. Once Tai became twelve, his father died in the war of Zealot and Xentolot. Tai grew old, but his brother cast a spell on him that he'd look young until he died. Tai then moved to Xentopia and became a Xenopian. Once there, they enchanted him with the power of Xen. Xen are half elf, half mages. But Tai was born a paladin. So Tai was part paladin, part mage, part human, and part elf. Xen could live to be 10,000 years of age, but then once they become and amount of time over that, they die of heart attack. Once Tai turned 140, his brother, Kight, died. Tai, who was now 140, lived with it and became a better warrior. Sicne he never really aged because of his brothers' spell, he could live a warrior forever. More will be learned if you watch him or communicate with him. Racial Skills (Xen): Xen can heal, but poorly until they grow a certain level. (Heal about one health, only once a battle. Every level Tai increases, he can heal nearly two health more than before.) Xen can make barriers with magic, that get stronger by the experience. (Defense increases by one for each level Tai increases. At the last level, he gains one more point of defense than all before.) Xen can make fire balls, that grow stronger with more experience. (This helps see in dark, and is a basic attack. The first leveled fireball can barely help see in dark, but the stronger the fire, the better he can see in dark.) Bad thing Xen have: Xen are blind in darkness, so they cannot see without the fireball. Also, Xen cannot eat meat, so they must scavenger for a certain food only grown in Xentopia. Very few of these grow outside of the country, but Tai keeps seeds with him to grow food. This process takes one day. Statistics: Strength: ** [2] Defence: *** [3] Health/Endurance: ***[3] Speed: ** [2] Evasion: *** [3] Accuracy: **** [4] Magical defence: *** [3] Magical Power: ***** [5] Shielding: ** [2] Attack Bonus (?): +2 If Tai uses a coin called 'Flame Charm' The coin then discards after use. This coin is pretty easy to find, can be found after killing a fifth monster. +3 if Tai uses a coin called 'Flare' The coin then discards after use. This coin can be found after killing a tenth monster. +5 if Tai uses a coin called 'Lava Burst' The coin then discards after use. This coin is found after killing a fifteenth monster. +7 if Tai uses a coin called 'Intense Heat' The coin then discards after use. This coin is found after killing a thirtieth monster. The coins are found after the 5th, 10th, 15th, and 30th monsters being killed. This then starts over. Kill a 35th monster and get the first coin on the list, 45th monster is the second coin, etc. I will keep track of killed monsters. HP ***** {5} if your health reaches 0 you are forced to return to the Town hall area and rest. (If you get weak, it’s often a good idea to get friendly with your local cleric or healer-haha) Weapons: Lava Wand (This item is a staff, that is red with black lines down the side. A large ruby lays atop of the staff, and that's where the energy is stored. This staff is strictly for fire spells and one healing spell.) Defensive Items: None, yet. Rucksack: Xenite Seeds. Xenite Seeds. Xenite Seeds. Xenite Seeds. (He carries four bags of seeds when he comes. These seeds are special plants which only Tai can eat, and they take one day to grow. Each pack of seeds contains only two plants. Tai keeps one of the two plants, for healing purposes, and takes the two seeds out of the other plant to make more plants. Each plant contains two seeds. Each plant heals four health. Tai will find a secret place to plant the seeds, and will keep a special poison around it in which only Xen and Xen plants can breath in. Anyone who tries to steal them, will lose one health every hour until they die.) Starting Items: *potion (restores 3hp - single use) *potion (restores 3hp - single use) *potion (restores 3hp - single use)
b10n1cl3k1n6
Quote: Name: Vence Elserain Race: Human Age: 16 Rank: Newbie Alliance: Good Class: Warrior Appearance: About 5' 8", short dark brown hair, blue-gray eyes, looks slightly older than he really is, has a strong appearance, and a strong will to match it. usually you will see him wearing all black or dark clothing, dark red armore covering most of it. Personality: Living on the streets or outside as a nomad has hardened him to ignore pain for the most part and to not trust many people. His calm appearance has fooled both robber and warrior alike, when they get on the bad side of him. For those that are friends, they will all say it is undeniable that he is a very loyal companion, and doesn't give up easily, especially when it comes to the safety of others. Biography: His parents were killed in a rampage by an evil Shadow elementalist and blademaster when he was only 8. He resumed to living in the house of their family's closest friends, the Beneths. They quickly realized his potential, and placed him in an advanced school. He graduated when he was 12, and was sent to testing for any talents. His potential was off the scale, and they quickly took action in training him. The Beneths were amazed, wondering how he had aquired such capabilities. At this time he was 14, and had fallen in love with Shavel's daughter, Alysia Beneth. With her mother recently killed by a cruel gang, she was deep in grief. Shavel, Alysia's father, did not have time to help her, unfortunately. Naturally, Vence did his best to comfort her, and one night in his spare time, he hunted down the gang and placed them all in the hospital under critical condition, for punishment of their recent and past crimes; they had a VERY bad record. Weeks later they were placed in jail, and Vence was proclaimed the hero. Vence went into hiding, not liking the attention, and rarely left the Beneth's house. Alysia came to understand his feelings for her, and she stayed close to him after that for a while, until, at age 15, Vence had to leave... Racial Skills: High adabtibility Statistics: Strength: *** 3 Defence: ** 2 Health/Endurance: *** 3 Speed: ** 2 Evasion: ** 2 Accuracy: *** 3 Magical defence: ** 2 Magical Power: * 1 Shielding: ** 2 Attack Bonus: Double Damage- Rarely, damage done to the opponent is doubled if dice roll is 3 or less. This happens one out of every 15 times, minimum HP***** 5 Weapons:  Ancestral blade, inherited after his father's death at the hands of an evil shadow elementalist and blademaster. It seems to have some strange power, but Vence does not yet know what it is. Defensive Items: ----- Rucksack: paper/pencil for letters, old photograph,-----,----- Starting Items: *potion (restores 3hp - single use) *potion (restores 3hp - single use) *potion (restores 3hp - single use)
Yllirion
Quote:  Name: Lucas Race: Human Age: 16 Rank: Newbie Alliance: Neutral Class: Newbie Appearance: Personality: He is very cold and he don't like to be with others. He is a lonewolf. But a good fighter, he speak a little but support in battles Biography:Lucas and his twin brother are raised in a Dervish monastary and their parents live in a small town of Anglaron. Lucas is ashamed by his brother, he have always wanted to be a Dervish in the monastary but his eyes was also impressed that he have basic ice magic that he sometimes use on his brother. They leaved their home and the monastary to train themself and to travel the world and he want to become a strong dervish and the first Frozen one. Racial Skills none Statistics: Strength:***** Defence: *** Health/Endurance: **** Speed: *** Evasion: * Accuracy: Magical defence: * Magical Power:* Shielding: ** {2} (default) Attack Bonus (?): HP ***** {5} if your health reaches 0 you are forced to return to the Town hall area and rest. (If you get weak, it’s often a good idea to get friendly with your local cleric or healer-haha) Weapons: MizumyoDefensive Items: (none to begin with) Rucksack: (various items you find/carry around with you. At first limit of 4 non-artifact items) Starting Items: *potion (restores 3hp - single use) *potion (restores 3hp - single use) *potion (restores 3hp - single use)
Quote: Name: Aron Race: Human Age: 16 Rank: Newbie Alliance: Neutral Class:newbie Appearance:look up at the right side Personality: Friendly and very sensitive. He is very romantic and daydreamer. He is not good at battle but he can fight. Biography:Aron and his twin brother are raised in a Dervish monastary and their parents live in a small town of Anglaron. Aron is homosexual and he have been looked at a sin and being ashamed by his brother. He controll basic fire and he want to become a dervish to prove to the other dervish thet he can be one and he also want to impresse his brother. They leaved their home and the monastary to train themself and to travel the world and he want to become a strong dervish and the first Burning one. Racial Skills none Statistics: Strength:** Defence: *** Health/Endurance: *** Speed: ** Evasion: ** Accuracy: ** Magical defence: ** Magical Power:** Shielding: ** {2} (default) Attack Bonus (?): HP ***** {5} if your health reaches 0 you are forced to return to the Town hall area and rest. (If you get weak, it’s often a good idea to get friendly with your local cleric or healer-haha) Weapons: Kenna SeranyxDefensive Items: (none to begin with) Rucksack: (various items you find/carry around with you. At first limit of 4 non-artifact items) Starting Items: *potion (restores 3hp - single use) *potion (restores 3hp - single use) *potion (restores 3hp - single use)
Aqira
Quote:  Name: Akira Kasumi Nagase Tsenaigi Race: Human Age: 18 Rank: Newbie Alliance: Neutral Class: None Appearance: Personality: Happy, Friendly, Clumsy, animal lover, Stubborn. Biography: Akira Kasumi Nagase Tsenaigi is the third daughter of the Tsenaigi family and they are seven daughters and they look the same and dress the same. She joined the Mirawa hunters and she did not become a hunter in fact she followed some acrobats and they helped her to become one and she managed it and she loved it but the problem was that she had to travel to Emania for a mission by one of the acrobat. She had been on Emania for 1 year and then she travel along with her only best friend the mink Vrin. Statistics: Strength: Defence*** Health/Endurance: ****** Speed: *** Evasion: *** Accuracy:*** Magical defence: Magical Power: Shielding: ** {2} (default) Attack Bonus (?): HP ***** {5} if your health reaches 0 you are forced to return to the Town hall area and rest. (If you get weak, it’s often a good idea to get friendly with your local cleric or healer-ha-ha) Weapons:Wooden Stick Defensive Items: None Rucksack: Bag of gold Starting Items: *potion (restores 3hp - single use) *potion (restores 3hp - single use) *potion (restores 3hp - single use)
Izno
Quote: Name: Sangre Magria Noctern Race biggrin row Age: 69 Rank:Newbie Alliance:Evil Appearance:  Personality:Cocky, Evil, Lone wolf, Bossy, Bad temper,Rebel Biography: Sangre comes from a very strikt family his mother was very strong at magic and his father was always like a servant for his mother. He raised up very different because his mother never had another child so she tried to make his son to become more like her and the result became that heturned very strong and evil but he is not strong like the females. Becuase his mother did not want to breake any rules.Sangre wanted to see the surface and of surprice his mother let him go up to the surface but it was becuase she wanted him dead. She told him to look after a mage so he xould train some magic. Racial Skills: *Attack Bonus of +1 when using long range attacks * Status spells (as in paralysis,posison) have limited affect. Roll the Star dice in addition to whatever dice needed. If star, it has no effect. *Sleep speels do not work. *Can see in the dark *can sense vibrations etc Statistics: Strength: ** Defence:* Health/Endurance:* Speed:** Evasion:** Accuracy:** Magical defence:**** Magical Power: **** Shielding: ** {2} (default) Attack Bonus (?): HP ***** {5} if your health reaches 0 you are forced to return to the Town hall area and rest. (If you get weak, it’s often a good idea to get friendly with your local cleric or healer-haha) Weapons: Book Defensive Items: (none to begin with) Rucksack: (various items you find/carry around with you. At first limit of 4 non-artifact items) Starting Items: *potion (restores 3hp - single use) *potion (restores 3hp - single use) *potion (restores 3hp - single use)
Wizard Kitty
Quote: Name: Phoenix ((So named for inexplicable draw to fire as child)) Race: Gemini Age: 17 Rank: Newbie Alliance: Neutral ((But known to be drawn toward Chaotic/Evil at times)) Class: Currently, none. Appearance:  ((Please note, Phoenix's eyes are actually emerald-green feckled with stormy-grey)) Personality: Phoenix, due to her Elven nature, tends to be kind, gentle, and even generous to her friends. She's pretty brash-and-bold, very adventurous and free-spirited, and she's got a tongue as sharp as her wit. She's extremely playful, and known to taunt enemies while in battle, and often enough to provoke them. Strangley, she doesn't adhere to the seclusion that most of her race keeps--she enjoys talking with anything that cares to. ((Probably a result of her free-spirit....)) Biography: Phoenix lived in peace with the rest of her Gemini tribe ((which served the nobles)) until a Human guest came to visit. Since his visit, Phoenix has become restless and unable to focus her Green Magic. She set-out to meet with more Humans on a journey of self-discovery; is she more Elven or Human? The latter seems more and more likely as time goes by.... Racial Skills: The Gemini get a bost when with a bow ***+3 attack, ***+3 acrucy potions restore more health 20mo;re life restored Fast **+ speed and evasion Statistics: Strength: * (1) Defence: **** (4) Health/Endurance: * (1) Speed: **** (4) Evasion: **** (4) Accuracy: ***** (5) Magical defence: * (1) Magical Power: *** (3) Shielding: ** (2) Attack Bonus (?): *** (3) HP ***** (5/?) Weapons: Wooden Bow ((srry, didnt realize long bow was lvl2 til just now!)) Defensive Items: Currently, none. Rucksack: *potion (restores 3hp - single use) *potion (restores 3hp - single use) *potion (restores 3hp - single use)
Quote: Name: Sasami (Ami for short) Race: Neki Breed: Wolf Age: 17 Rank: Newbie Alliance: Neutral Class: None Appearance: Personality: Ami is happy-go-lucky, with a very hard time of being serious. She's loyal, of course!, and energetic to the point of being ADHD. She's good when it comes to predatorial stuff, though, and has survival/street smarts. Biography: Ami is one of the first Neki to make contact with the rest of Emania. She took the name Sasami because she saw it written down on a piece of paper. (Actually, she saw "Sesame", but Sasami works! sweatdrop ) Ami's decided that she wants to find her old pal, Phoenix, and perhaps train as a mage or rogue or warrior. She'll miss her old forest home and pack, but she knows this is for the good of Emania...and herself! Racial Skills: + *** (3) strength, keen smell, good eye sight, - ** (2) shielding Statistics: Strength: **** (4) Defence: * (1) Health/Endurance: **** (4) Speed: **** (4) Evasion: *** (3) Accuracy: *** (3) Magical Defense: * (1) Magical Power: * (1) Shielding: None (see Racial Skills) Attack Bonus: None HP: ***** (5) Weapons: Short Sword Defensive Items: None Rucksack:*potion (restores 3hp - single use) *potion (restores 3hp - single use) *potion (restores 3hp - single use) 200 Ickli
Wizard Vamp
Quote: b]Name: Bones Race: Neko Breed: Wolf Age: 17 Rank: Newbie Alliance: Neutral Class: None Appearance: Personality: Calm, careless, would rather shirk off than man-up and do his job--he just doesn't like hard work. But when (and if!) he's really needed, he won't hesitate for a second! Biography: Bones is Ami's twin brother, but you'd never know it. He set off for Ash Coast slightly behind her and made his slow, rambling pace the easy stride of the day. He, like Ami, is among the first of the Neki to mingle with the "out-of-forest-folk", and his true aspiration is to train to become a rogue. Racial Skills: + *** (3) strength, keen smell, good eye sight, - ** (2) shielding Statics:Strength: ***** (5) Defence: ***** (5) Health/Endurance: **** (4) Speed: *** (3) Evasion: * (1) Accuracy: * (1) Magical defence: * (1) Magical Power: * (1) Shielding: None ((See Racial Skills)) Attack Bonus: None HP: ***** Weapons: Long Knife Defensive Items: None Rucksack: *potion (restores 3hp - single use) *potion (restores 3hp - single use) *potion (restores 3hp - single use) 200 Ickli
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Posted: Mon Sep 08, 2008 8:33 am
Level 2 - Adventurers Rankup here once you've trained as a class-type
Dragontamer363
Quote:  Name: Felix Zilva [Felix i’d Zilvasota’gyu Nurranad’dyt]Race: Moonmaw Age: 36 [young adult - human equivalent of late teens/v early 20s] Rank: 'Adventurer' - WarriorAlliance: Chaotic Good Class: training to be a warrior Appearance: [see Moonmaw race sheet] - Felix has longish bright red hair-spikes and eyebrow-spikes. His eyes, like all Moonmaw have black pupils and black ‘whites’ of the eyes - his irises are an amber-yellow. He’s somewhat slender and athletic in build. His skin is a slightly orange-tinted creamy colour (whitening towards his stomach) and he has rusty-red wavy stripes all over his body, most distinctively he had a single stripe on each side of his jaw on his face. He also has black nails. His face is quite young and fresh, and his muzzle is somewhat rounded, which some other Moonmaw have said is ‘cute’ - a little like a child. Like many Moonmaw, he walks on his toes. He wears high heeled shoes to accompany this. He wears a sleeves, fairly snug fitting dark/dirty red top, black short-like trousers that end just above his knees. He wears straps on his upper legs which each hold daggers and various packs. The packs are a dark brown with a silver-thread embroidered celtic-style design of a dragon on each pack. He carried around a red bo-staff and always wears it’s ‘sheath’ on a rope over his back. He also usually has a flexible/floppy leather backpack over his shoulders. Personality: Felix is generally trying to get along in life. Living on the surface as a free creature is hard - especially when everyone regards you and species as little but beasts and/or slaves. Due to this, Felix has grown to resent most humans and other species, and especially resents rich people. He despises Drow, as they were the species that enslaved him and his family. He is fiercely independent, and rarely lets himself accept help from anyone. Somewhat of a daydreamer, he always envisions a better future, and is willing to work hard to achieve it. Currently, he believes that by helping others and becoming a renound hero he will somehow better his race’s situation - plus this appeals to his childhood dreams and games of being a great and famous hero. When you break through the shield he puts up, he is a gentle and generally sweet guy who values friendship and family very very highly. Artistic and creative his dreaming is often translated into little songs and pieces of music he makes up. He adores rainstorms. It seems that his Moonmaw eyesight sees something unique and special that happens in them, but he keeps it a quiet and fond secret. Usually you can find him standing with his face turned up into the heavy rain and smiling. Biography: Felix was born into a slave family. His parents were slaves to a Drow priestess who owned large shares in a building company responsible for creating new tunnelways. Felix had the usual Moommaw slave upbringing at first - his parents distant and unattached to him until they were sure he would not be sold. However, during his childhood his parents were killed when a tunnel they were digging collapsed on them. He was left ad raised by his grandparents and the other slaves in their group. When he was a young teen, his grandparents took him aside and said that over te years they had been gradually raising money, and now had enough to pay one of the more benevolent Drow to give him safe passage to the surface- thus essentially granting him freedom. Though Felix refused at first - not wanting to leave them and insisting they go instead, they eventually convinced him to go, saying that they always dreamed of managing to free one of their children. Despite the large risk, Felix decided to go along with it. The escape attempt was successful and Felix was taken to the surface and left to make his life as his own as a free man. Now some years later Felix has seen a lot of the worst parts of human nature in relation to racism towards him. He has been travelling for some time, and gathered up some small amounts of money and items. Now he has had enough and has decided to make something of his life - and headed to Ash Coast - drawn by the rumours of their fighting competitions. He dreams of making a name for himself as a great hero. Racial Skills: Quote: Racial Skills: Shield of 4 against magical attacks. Shield of 1 against physical attacks. *Infra-red/heat vision& magical traces in darkness [ ie able to see in dark to a limited extent] *Ability to see magical traces and heat in day - otherwise colour blind. *Great strength [lifting/manual work] - but this more defensive/practical than offensive *high magical resistance [Shield = 4 for magic attacks. 1 for melee attacks (as opposed to the standard of -2 for all) ] *ability to stick/climb walls and ceilings *When faced with great danger, a moonmaw can do damage to itslef in order to use the poison in it's blood. It cuts it's own hp by 2 or 3 points and thrusts the blood into the creature's mouth or bloodstream. as a result, for teh rest of the monster's lifespan, it must roll the star dice. If star, the poison does 2 damage. BUT: *no sense of smell BUT: *no sense of smell Statistics: Strength: **** (4) Defence: *** [3] Health/Endurance: * *** (4) Speed: ** [2] Evasion: ** [2] Accuracy: ** (2) Magical defence: ***** [5] Magical Power: ** [2] Shielding: Magic attacks: (4) Melee/long range (1) Attack Bonus (?): Warrior upgrade = +1 when using melee attacks HP ***** {5} [if your health reaches 0 you are forced to return to the Town hall area and rest.] Weapons: Bowstaff - charmed so that can grow at Felix’s will. - x1 orange+x1 red Faithful Axe of Dwarvenkind Level: 2 Weapon: Faithful Axe of Dwarvenkind Type: melee Description: A trusted weapon of teh dwarves, expertly crafted and famed for it's accuracy. Dice to be rolled: x2 yellow+x1 red + CAN RE-ROLL 1 DICE Other: can re roll one dice Abilities: *Cutting Edge - a skill that raises chance of hitting and raises chance of increased damage. Costs 20 Mp and lasts 3 turns - roll a 10-sided dice each turn: if you get a 1 or 2, you are gaurenteed an attack bonus. If level 2- damage = 1hp extra, if lv 3 damage = 2hp, lv4=5hp etc etc (regardless of sheild class of monster) *Flat Edge - increases chance of dodging . Costs 10 Mp and lasts 3 turns. roll a 10 sided dice each turn. if 1 or 2, you can dodge the attack
Defensive Items: Ring of immunity protects form all lv1 based magic - but only used every other go. Rucksack: Starting Items: *potion (restores 3hp - single use) *potion (restores 3hp - single use) *potion (restores 3hp - single use)
Quote:  Name: ‘Craban’ [Chathrosin Orbb’ssin]Race: Drow [Craban is ½ surface elf, ½ Drow] Age: 84 years [equivalent of early - mid 20s] Rank: Newbie Alliance: Chaotic neutral - chaotic good Class: 'Aventurer' - Rouge Appearance: Due to his surface-elf blood, Craban is taller than most Drow at 5’4’’. He has dark blue-grey skin (like most drow) and shortish(just below the ears) fluffy, thick white hair. He has amber-yellow eyes and is of a fairly graceful athletic build (like most elves) with pointed ears. He’s got white teeth and a pink tounge (lol) Liek most Drow Craban’s a little vain about how he looks. He has a black tribal-like wide tattoo that is low on his waist and usually covered by his trousers. He usually wears a sleeveless loose and simple top with a low neck, leather, low laced-up trousers, boots and a practical green hooded cloak attached together by a brooch. His predominant feature is his expressive, often over the top body language, which is uncommon in drows. Personality: he tends to be more chatty and over-animated with new people. Alone he has a habit of talking to himself and is still quirky, but more subdued, often a little broody. In a way he ‘acts’ when around people – this stems from the natural Drow habit of not trusting people. He is reluctant to give anyone anything of true substance about his real feelings or history, so has a habit of dodging the truth and being overly extroverted to fool people. This means he can come across as goofy or odd, but he has a tendancy to switch from this to serious/'going to kill you' in a second. Generally people have to watch their step with him. One moment he can be acting casual and god humoured, the next he’d slit your throat without a second thought= if you offend him. His moral character is a dubious one. He seems not to view murder as something bad if he’s the one committing it for a reasopn, and he views grievous bodily harm as not wrong in any way. However it must be noted that he’s far more likely to seriously and painfully injure someone than actually kill them - as he doesn’t view himself as a murderer. He also has a habit of taking ‘justice’ into his own hands. He’s a little bit vain and can come across as reckless in a fight. He lives each day as it is. However he's resourceful, quite a skilled and quick fighter (going for throwing knives and hand-to-hand punches etc) he's quite intelligent, and when he does make friends with someone it's often for life and is a natural romantic. he's a homosexual guy, but doesn’t really show it. But he really rarely trusts women due to being brought up in a Matriarchal society where men are practically slaves. he's quietly religious in his own way too, but this is private. Biography: His mother was disinterested in him, and he was only really saved by the custom of the third child being sacrificed off by one of his elder brothers dying (He has two brothers much older than him). His brothers were both adults and he very young in comparison, so they were off with their ‘wives’ and he never really socialised with them. He remained with his mother and helped her, but due to males being subservient never had a particularly good time. His mother didn’t pay much attention to him most of the time and cared for him in a begrudging way that could grow quite harsh regularly. He had been an unwanted pregnancy due to her fling with an elf, so she was ashamed of him and kept it a secret. For a time he was being pursued by a young priestess for ‘marriage’ (although marriage doesn’t exist in lolth Drow societies- instead he’d be a ‘consort) and the rivalry between her and another young woman meant that for a few months he was caught in their cruel game. Eventually one woman ‘won’ and took him and he was forced to live with her for a good few months – this involved forcibly having sex with him a few times. Eventually he killed her and left. Generally his life in the underground land of the drows was a traumatic one where he never felt appreciated or fitted in - so he escaped to the surface world, travelling around. During this time he met a human man called Dara and they had a relationship for a year or so, but due to his trust issues and worrying about skrewing things up (and just general cold feet), Craban left. He’s been wandering and ended up in Ash Coast after a rumor of a great Rouge offering training. Racial Skills: Quote: *Attack Bonus of +1 when using long range attacks * Status spells (as in paralysis,posison) have limited affect. Roll the Star dice in addition to whatever dice needed. If star, it has no effect. *Sleep spells do not work. *Can see in the dark *can sense vibrations etc *good hearing Statistics : Strength: **[2] Defence: ** (2) Health/Endurance: **** [4] Speed: ****** (6) Evasion: ***** (5) Accuracy: * [1] Magical defence: **[2] Magical Power: ** (2) Shielding: 2 Attack Bonus (?): +1 when using long range attacks HP ***** {5} [if your health reaches 0 you are forced to return to the Town hall area and rest.] Abilities: ability to disable traps. each time 3 traps are sucessfully disabled = +2 hp recovered *Able to have 3 more slots in knapsack * poison darts Ability-- (only able to use twice before discarding) - weapon ignores armor class and takes 1hp per go until cure or death. *Rush ability -- roll star dice. If star, player appears as if form nowhere and rushes opponent, thus stunning them. opponent misses next go. Max use of 3 times per fight.
Weapons: A collection of throwing daggers. ~ x1 orange +x1 red'velvel d'l'xsa'us' -Drow Dagger ~ x1 orange +x1 red. In DARKNESS -roll star dice. If star +1 attack Paralysing Shortbow of the Ancients (lv2 version) Level: 2 Weapon: Shortbow of the Ancients Type: long range Description: made of the oldest yew in the ancient elven forest Dice to be rolled: x2 yellow+ x1 red --> roll STAR dice. if star, monster paralysed and misses next turn Other: Defensive Items: (none to begin with) Rucksack: Starting Items: *potion (restores 3hp - single use) *potion (restores 3hp - single use) *potion (restores 3hp - single use) *silver shards & broken silver sword [empty slot] [empty slot]
Andy _1134
Quote:  Other pics: Renten in hero outfitName: Renten Armay Race: human Age: 16 Rank: adventurer Alliance: good Class: warrior/Lv2, rouge/Lv2 Appearance: Renten has dark blue eyes. He has light brown spiky hair. He wears a head band that has a pair of goggles over it. He wears 2 guards on his right arm. He wear long cargo shorts with some pouches tied to his right leg.He also carries a bag with his things in it Personality: He is usealy very casual with his aditude and is kind to people who are kind to him. Biography: Renten comes from a desert like village He lost most his family all but his little brother and his older sister Racial Skills sad I dont relly know what to put So I need to know more about this) Statistics:[ Default 1=10 ] Strength: *****5 Defence:***3 Health/Endurance:****4 Speed: ******6 Evasion: ****4 Accuracy: ***3 Magical defence: *****5 Magical Power: ***3 Shielding: ** {2} (default)+ ***3 fropm shield Attack Bonus: +2 (sometimes comes from luck coin) + **2 from weapon HP ****** {6} Weapons: Sakura: this is a scimitar like weapon pretty strong Defensive Items: Steel shield Rucksack: lucky coin, map, Tradeing pass, Starting Items: *potion (restores 3hp - single use) *potion (restores 3hp - single use) *potion (restores 3hp - single use) *Mega potion
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Posted: Mon Sep 08, 2008 8:44 am
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Posted: Mon Sep 08, 2008 8:46 am
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Posted: Mon Sep 08, 2008 8:48 am
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Posted: Mon Sep 08, 2008 8:53 am
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Posted: Mon Sep 08, 2008 8:56 am
Historical Figures Sometimes, one's name outlasts them. Here are some of the dearly (or not so dearly) departed, who's influence still remains.
Gods & Goddesses Emania and the world around it is one brimming with Gods, Goddesses and legends...
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Posted: Mon Sep 08, 2008 8:57 am
There we go! blaugh Nice and clean. I'll be re-entering the content as we go. Feel free to post now smile Once I've completed the re-entering process i'll delete the old Character form. Oh and a new character who can ast as both the Priestess and Summoner NPC if you'd like: {She also acts as a benevolent prescence for anyone who wishes to travel into the underdark.} Quote:  Name: ~ Erthe’anon (‘winter flower’) of the Zesquiri House Race: Drow Age: 113 years Rank: Master Alliance: Chaotic Good Class: Madge & Cleric mix ~ Summoner & Priestess of Elistraee Appearance: She is 4’11’’ (only just under average height for Drow females) but of a graceful and alluring build. She has the normal blue-grey drow skin that is quite smooth and delicate and has long elbow-length white hair that is straight for most of it, but wavy for the last three inches or so. She has full lips that she always wears silver or white lipstick on. Her eyes are a bright purple and often dusted with white or silver eye shadow or mascara, and she usually has white painted nails. Having been born into a very wealthy family (‘House’) in the Underdark, as well as having made her own fortune, she wears expensive clothes. These are always white or silver when she is on the surface, usually adorned with silver embroidery representing moons, swords, or other veneration symbols of Elistraee. When in the Underdark, she dresses in deep purples or reds often with spider or web designs, in keeping with her role as a worshipper of Lolth. Usually these are wide-sleeved, fishtailed and tight-fitting. Personality: [Lumiere?] is a confident, headstrong and ambitious woman who deeply venerates Elistraee and all she stands for. Eilistraee seeks to redeem the fallen dark elves and lead them back to the great forests of the surface world that their ancestors forsook many millennia ago, and so [Lumiere?] encourages and takes under her wing any Drow she finds who wish to return to the surface who have potential for good. She also does what she can for the Moonmaw, but her responsibility for her own large group of the creatures takes up much of her time. She also acts as a benevolent guide for anyone who makes the mistake of going too close to the entrance to the Underdark - she offers them shelter before they get into trouble. She loves the Underdark and the surface, but dislikes the cruelty and Lolth-worship of the Underdark. However she is a socialite at heart, and enjoys the machinations of both Subterranean and Surface society and business, and holds her own very well in the Underdark’s society. She is particularly friendly to newcomers and makes friends (and enemies) easily. She has great business sense and -befitting a Drow noble lady- can still be extremely ruthless to those who challenge her business or position in society, or other enemies. However unlike most Drow, she can forgive her enemies. She is bisexual, but generally prefers women, and can occasionally be a little condescending to men (she still believes that women have a greater natural capacity for intelligence and are more capable -multitasking etc). She freely uses her sexuality to get what she wants, especially when in the Underdark. However she is still learning equality. She is a very gifted madge with limited dark clerical training, but specialises in summoning spirits, animals and lesser deamons. She has a fondness for humans and tries to help them out however she can. Her favourite animals are spiders and horses. Biography: She was born into the highly wealthy and respectable House of Zesquiri (her great-grandmother was Etherauv Zesquiri -part of the team of creators who eventually created and bred the Moonmaw). Her mother is the youngest child of the heirs of the house, and after a lifetime of trying to kill off her sisters to gain the full inheritance she eventually gave up (after only managing to bump off 1 of the 3) and contended herself with her position as a high priestess of Lolth. [Lumiere?] is an only child and was doted upon by her mother. She grew up in the grand mansion in the Underdark with her mother and her mother’s 3 male consorts (one of which is her father) and still visits there for long periods. She has a great capacity to love (especially after following the way of Elistraee) and loves her mother and all three of her father figures deeply. Like most noble Drow ladies she was pushed into learning clerical magic as a priestess for Lolth. However after learning enough magic to be respectable she withdrew for other lines of work, having disliked the cut-throat nature of the priesthood, and disliked Lolth as a goddess because of her cruelty and how she dictated to and used her followers. She made her own personal fortune through building up a merchant trade dealing in surface goods. She enjoyed her time on the surface and soon found herself addicted to it. After a year or so, on a full moon, she came across a gathering of Drow who had moved to the surface and worshipped the Drow moon goddess Elistraee. She dedicated herself to finding out about this benevolent goddess, and soon baptised herself as a follower. Within a few months she became a high priestess and furthered her knowledge on magic while also increasing her own moral character. She used her already decent knowledge on magic and lesser deamons to master summoning. She is a very successful businesswoman, and only visits the Underdark for a few months a year. Due to her family’s link with the origin of the Moonmaw, they have always had plenty of slaves. When she struck out on her own her mother gave her half the slave quantity she owned. After following Elistraee she realised the evil of slavery and so - while she kept her Moonmaw- she paid them a wage and installed them on the surface. However many still work for her, seeking out trade and transporting it back to the underdark. Assets: Racial Skills: Quote: *Attack Bonus of +1 when using long range attacks * Status spells (as in paralysis,posison) have limited affect. Roll the Star dice in addition to whatever dice needed. If star, it has no effect. *Sleep spells do not work. *Can see in the dark *can sense vibrations etc *good hearing
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Posted: Tue Oct 14, 2008 3:01 pm
I was wasting time (typing up lecture notes requires procrastination! :p) so i did a character sheet for Sebastian Quote: Name: (Sir) Sebastian Miller Race: Human Age: 28 Rank: Master Alliance: Good Class: Warrior ~ swordsman Appearance: A guy who looks and acts below his age. He has the eyes and smile of a young boy. He is a handsome young man with shortish brown hair and honest blue eyes. He dresses simply - since he has been working as a knight for the king who resides in teh Emanian Valley, he wears the offical tunic. He always carries his simple double-handed broadsword. Personality: Sebastian has been liekened to a 15-year-old in the way he acts. Bubbly, open and of simple intelligence, he make sup for this with honesty, compassion and bravery. He's always willing to help someone - no matter what tehir background- and will risk his nec for a stranger iwthout so much of a second thought. As a reuslt he makes long-lasting friends easily, and always sparks off a laugh. he is married to Lucifer and they have Lyna together. He loves his wife and daughter more than anything in the world. While traditionally quite simple (though few would call him stupid), his knowledge of nature and his instinctual knwoledge are second to none, making him an excellent fighter and tracker - it seems he is almost incapable of getting lost, no matter where he is. he is a very impressive fighter - so much so that for his efforts to save people he was finally rewarded by being knighted. However he keeps this low key, and repays this debt by serving the king who knighted him, and slaying monsters in the king's kingdom. Biography: Sebastian was raised by his grandfather in the deep Northwood Forest. His grandfather was charged with with protection of some important magic scrolls. However, when sebastian was eight their house was attacked by theieves who amde off with most of the scrolls. Sebastian's grandfather was killed, but he managed to retain some of the scrolls. Alone, Sebastian raised himself. When he was 14 he headed out into the world to explore, and found himself in many adventures. When he was 16 he had been captured by marauding Orcs, when Lucifer - similarily exploring and fighting monsters- found and saved him. The two joined forces in their adventures and came across thier third future companion - a daemon ex-pirate named Diablo. As they grew older, they retired form a life of adventure - Diablo to retrun to the sea aroudn Dragon's teeth. Lucifer and sebastian - having fallen in love- settled down in ash Coast and had Lyna. When Adel began his purge of madges out of the town they retreated to the Galgorra forest. And after a couple of years, sebastian returned to work for his king, returning to visit his family whenever he could.
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Posted: Wed Jan 07, 2009 2:30 pm
new character biggrin *i couldn't resist ;p*  Name: Lieiya Nakumo [ Lieiya id’ Nakumo’gyu Zesquiri’dyt] Nickname: The other moonmaw tend to call her ‘Lee’/ ‘Li’ Race: Moonmaw [free - former slave] Age: 43 (ie youngish adult - mid 20’s) Rank: lv1 - adventurer Alliance: Good Class: Cleric in training Appearance: (see pic) Lieiya is a naturally beautiful moonmaw woman with bright blue skin and darker blue stripes and hairspines. Her stripes are quite wavy and curly in design, and her hairspikes are long and curl a little like a scythe blade. She has long black nails and green eyes. Currently she is pregnant, and so her belly’s a bit swollen. She has the mark of Ertheannon’s family branded on her shoulder, and the breeding stock mark branded on her chest. Generally, when she was enslaved, she was a hard worker, generally obedient and shrewd and intelligent enough not to get caught when she wasn’t behaving, so she had very few scars from floggings. Most of her scars are mental, and well hidden. She’ s of average Moonmaw height and -like others of her race- walks on her toes with surprising grace. Her ears are frequently pierced with golden studs and loops - the richest possessions she owns, and given to her by Ertheannon in reward for particularly good work and loyalty once she was freed. She usually wears simple dresses in blue, green or white. Personality: Extremely kind and tender, but also very gutsy and confident, Lieiya is an independent woman who is at her best when organising the little moonmaw community and making herself useful to other people. She’s compassionate and will always sacrifice her own comfort and time for another person in need- no matter who they are. As a result, she’s well liked in the community and well respected, and so in Ertheannon’s hamlet she often works with Ertheannon herself. She’s extremely sharp and intelligent, quick to joke and quick to voice her exact opinion. She knows how to access a situation and so while she’s independent and hates being ordered about, she knows when to do as she is told in order to serve her greater interests - it is this skill that got her through her time in slavery in the Underdark. She is an optimist at heart and very religious, and has recently been trained in some of the basics of being a cleric by Ertheannon. She keeps herself busy, as reflection alone often leads to sadness when she recalls memories. She is very maternal, and now she’s free she can’t wait until the birth of her baby. Biography: Lieiya was born into slavery under Ertheannon’s family, and worked as a slave well into her adulthood. As a young teenager her looks and physical health soon marked her out as good breeding stock and she was branded as such. The breeding programme meant that she was repeatedly raped and gave birth to 6 children, 4 of which of which were miscarried or died later on. The other two were quickly sold. She was newly pregnant with her 7th child when Ertheannon was granted half her mother’s slave troupe to help her with her surface business. Lieya was one of those chosen to go to the surface with her. To her surprise. Once she went to the surface and had worked for Ertheannon for a couple of weeks, the drow lady granted them their freedom. In gratitude and out of desire not to be separated from their families (and fear of the outside world) many moonmaw decided to stay and continue to worth for Ertheannon, but this time completely free and being given a wage. Lieiya also decided to stay - not wanting to risk a travel in the mountains and into the unknown while she was pregnant. She continue dto work, took her wage, and actually enjoyed it. Her competence, intelligence and high standing in the community menat that she grew to work closely with ertheannon, and the two became good friends. Ertheannon, at her request, began to teach her the way of the cleric. Racial Skills Quote: Racial Skills: Shield of 4 against magical attacks. Shield of 1 against physical attacks. *Infra-red/heat vision& magical traces in darkness [ ie able to see in dark to a limited extent] *Ability to see magical traces and heat in day - otherwise colour blind. *Great strength [lifting/manual work] - but this more defensive/practical than offensive *high magical resistance [Shield = -4 for magic attacks. -1 for melee attacks (as oppose dot the standard of -2 for all) ] *ability to stick/climb walls and ceilings *When faced with great danger, a moonmaw can do damage to itslef in order to use the poison in it's blood. It cuts it's own hp by 2 or 3 points and thrusts the blood into the creature's mouth or bloodstream. as a result, for teh rest of the monster's lifespan, it must roll the star dice. If star, the poison does 2 damage. BUT: *no sense of smell Statistics: Strength: ***** Health/Endurance:*** Speed:* Evasion: * Accuracy:* Magical defence: *** Magical Power: *** Shielding: ** {2} (default) Attack Bonus (?): HP ***** {5} if your health reaches 0 you are forced to return to the Town hall area and rest. (If you get weak, it’s often a good idea to get friendly with your local cleric or healer-haha) Weapons: Lieiya uses all of her magic through her hands, but carries a shortsword for protection. Defensive Items: (none to begin with) Rucksack: (various items you find/carry around with you. At first limit of 4 non-artifact items) Starting Items: *potion (restores 3hp - single use) *potion (restores 3hp - single use) *potion (restores 3hp - single use)
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