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Posted: Sat Sep 06, 2008 6:03 pm
Platforms: PS3, 360, and PC
Proof of development for the game was found when, on September 21, 2006, a leaked RAR file contained concept art, although no comment was made by Ubisoft. Also, on January 23, 2008, some screenshots from the game when it was in conception were leaked onto the internet, and again Ubisoft made no comments.
On April 1, 2008, Ubisoft registered the domain princeofpersiaprodigy.com, providing further evidence that the game was in progress.
In May 2008, Ubisoft confirmed the game a work-in-progress. They stated that they expect to release the game towards the fourth quarter of 2008, and gave many details about the plot and gameplay in this game. In one such interview, they stated that the general staples of the gameplay are to remain intact, including platforming, combat, and puzzle solving. Ubisoft has stated that an equal balance of the three elements will be featured in the game, and that the Prince has more acrobatic abilities then ever. He is able to "defy gravity" in many different ways. The game is also to focus more on one-on-one combat, similar to the original Prince of Persia trilogy, rather than fighting almost dozens of enemies at a time, like in the Sands of Time trilogy. Ubisoft stated that the reason for changing the combat was that it would give players the illusion that each enemy was a unique challenge in itself, instead of "just another enemy".
The game is to use a heavily modified version of the Scimitar Engine, which was also used in Assassin's Creed. Developers chose to use a modified version of this engine because it would allow them to enhance the game by making more land, and less linearity. Developers also chose to implement an illustrative graphical style, similar to cel-shaded graphics, but with more detail drawn in; they call it "illustrative".
storyline The game begins with the new Prince, a wanderer and an adventurer, returning home with a treasure he earned on his last adventure. His plans to spend this wealth on women and liquor are, however, thwarted by a sudden fierce sandstorm. When it subsides, the Prince finds himself in a garden of mythical beauty, dominated by a massive Tree of Life at its center. The Prince soon meets a girl named Elika and teams up with her. Together, they venture to the center of the grand oasis, only to witness the destruction of the Tree and the freeing of Ahriman, an ancient god of darkness who starts corrupting the lands with evil. With the aid of Elika and her newfound powers, the Prince takes up arms against Ahriman's corruption, in an attempt to drive it back and cleanse the world.
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Posted: Thu Sep 11, 2008 2:45 pm
I personaly enjoyed the first sands of time series, so I expect a good game to derive from this...
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Posted: Sat Sep 13, 2008 1:25 am
i also enjoyed the sands of time series. ALOT i missed em so much i bought god of war becuse some one told me they were similar game play. but i also heard that when u fall off a cliff that girl will rescue you. which takes out a big part of the challenge of the game. neutral unsure of what the game will hold. sure it will be good but not sure it will be a challenge like the sands of time series.
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Posted: Sat Sep 13, 2008 12:23 pm
I'm sure that it means there will be a cut scene or something when you fall to make it logical why you're alive... or maybe not, but I also like the deign of it all the art form of the people...
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Posted: Sun Sep 14, 2008 3:51 pm
suppose but its just that was half the challenge of the first time.
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Posted: Mon Sep 15, 2008 2:31 pm
I agree, but we will find out when released I suppose...
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Posted: Mon Sep 15, 2008 11:46 pm
i was super phyed. but when i read "she catches you if you fall" now im kinda skeptical on what the challenge in the game will be if your fighting one on one and u cant fall... i dunno crying
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Posted: Tue Sep 16, 2008 9:00 pm
If it has a good story, I'm sure I'll get over that factor...
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Posted: Tue Sep 16, 2008 11:25 pm
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