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Posted: Thu Sep 29, 2005 12:18 pm
All character profiles shall be posted here. This is mainly to prevent people making up powers and attacks on the spot. The profiles may be edited by you at any time.
REMEMBER, using OOC knowledge to gain an IC advantage is considered a form of munching and will merit a ban! Just don't do it. sweatdrop
The only posts that should be in here are character profiles. All other posts will be deleted immediately.
Q: How many characters am I allowed to have? A: As many as you want. But you are only allowed to use one character at a time in events. For example, you can only enter one character in a tournament; you cannot enter more than one character, and you cannot switch characters in the middle of the tourney.
NOTE: When posting your profile here, please add a 'Tier' section, and tell me what Tier your character is. Thank you.
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Posted: Thu Sep 29, 2005 4:03 pm
Name: Willow Greye (A.K.A. Wolf, or Wg)
Tier: 1 But, I will place a hadicap upon myself so you can place me in any Tier, 1-4. ;3 1: Meh.. normal, no need to hold back anything 2: No Magic 3: No magic, no weapons 4: >.>' Hand me a couple o' beers...
Race: 2/3 Wolf Youkai (demon) 1/3 Angel
Bloodline Inheritance: Father: Angel Mother: Wolf Demon
Age: Around 1,783 yrs.
Alignment: Lawful Neutral/LN
Class(es): Bard/Negotiator Warrior/Berserker Spellcaster/Healer
Personality: She has a rather icy personality, at times, but once she is used to being around certain people, you may see a completely different side to her. She's not at all that trusting of people, but her loyalty in a guild is stronger than any other bond she could make. She may appear as a young and inexperienced, ignorant fighter, but she knows how to manipulate people to get what she needs. She's also fairly good with magic. Because of her nature as a demon, she can often act rather cold hearted, and arrogant. She can be pretty stubborn at times, but when something important is at stake, she throws away the act of hiding behind a cold mask, and gets a little more calm, and serious, plus (surprisingly) caring. There are times when she can act like a complete idiot, despite her evilness at other times. She is a drifter of sorts. Her methods usually involved staying at one place for a while, and then moving on once she starts becoming too attatched, or the place is most likely to fall apart. However, this is a habit she has finally broken herself of, and remains closely linked with the people within a guild. She does, however, vacate frequently from one guild to another, in a rather small circle. In this way, she knows many people within several different guilds, and is able to keep up with any activities that may be going on within the confines of the guild, or guilds.
Outer Appearance:
Normal/Usual Form: A young 23 year old woman in appearance, with a height of 5'9, and a weight of 117 & 1/2 lbs. Her red hair goes down to her chin and often covers up her left eye. Her eyes are an amethyst color, often a tinge of gold can be seen around the pupils, if one were to actually want to get close enough to see. She has rather pale skin (probably because she doesn't like going out in the sun too often), and centimeter and half long fangs. She has the ears of wolf on the back of her head, that have several different dark shades of grey in them, and the tail of a wolf that also has several dark shades of grey. In this more human form, her katana and wakizashi are on her left hip, and her other weapons are concealed. This form is the normal one, not as agile as her full fledged form, but not as bulky or powerful as her Hybrid Form. She usually remains in this form whether in or out of battle.
Casual Choice of Clothing: Her casual choice for out of battle, usually consists of a pair of worn jeans, and a crimson colored long sleeved tunic. A pair of red streaked sneakers are usually on her feet, other wise she goes barefoot or with a pair of sandles. Though she doesn't usually wear much jewelry, she occasionally wears a pair of dangling earings with a strange celtic design. On her neck iwould be a choker, silver in color and a matching celtic design resting against the hollow of her throat rather delicately.
Battle Uniform/Choice of Clothing She almost always wears a uniform consisting of a pair of black pants, a dark red shirt, and a black leather trenchcoat that has silver ruins embroidered into the lining. The trenchcoat touched down to her ankles, and is frayed along the edges from long battles, and just time itself wearing away at it. On the back is a dark blue symbol, looking almost like a peace sign, only with a silver line going through it horizontally. Her black, steel-toed boots had faint, navy colored cross-like markings on the outer side of each boot. Just as well, she often wears soft leather gloves, the fingers of the gloves cut out of them allowing for her to have a better grip on her weaponry.
Full Fledged Form: Her full wolf form is that of a Pure black wolf, that carries two wings of what appears to be an angel. The wings are multi-colored, consisting of several hues of gold and blue. Around her neck is a collar, with a strange dog tag, an odd, jagged picture of the moon enblazened in the metal. Her eyes would turn a golden yellow, that often holds a calm and collectiveness in its depths. Her demonic aura would be that of a rightous fury, glowing black, or red, and even at times glowing a pure white. If one weren't to know better, she would be a type of wolf angel, sent from the heavens, but the white aura was merely a skill that she had learned, mimicking that of a celestial angel. In this form, she carried a single sword on her back, by a harness that looks much one used to pull dog sleds. The katana that was named after the Forsaken, rested in its sheath on her left side, attatched to the harness. This is Wg's most slender and agile form. Her speed doesn't increase much from the human form, but the accuracy of her attacks while she's running is a lot better, and she's able to keep her footing more often than not. Her wings allow her the ability to float for a short period of time, making arial attacks easier to perform, and landings much softer. Alo, there is a special powdery yellow substance that is formed on her wings, that seems to paralyze opponents if it gets on them. It's obviously absorbed through the skin, and effects the nervous system in a way that it numbs the body so completely that it's nearly impossible to move. Even if you were able to move, you'd probably end up falling flat on your face. Grace is the key to this form.
Hybrid Her hybrid form looks more like a werewolf than anything else. She's about triple her own weight now, which is around 352 pounds. Her eyes are a deep, dark red, and brimming with fury and bloodlust. Wg usually stands on her hind legs, her feet and hands have long sharp claws, and her body is completely covered in jet black fur. Her hands and feet are longer, and her body becomes rather bulky with muscle, but mostly fur. Her actual hair shortens, becomes more of the black fur. Her fangs grow longer, and her actual teeth become more jagged. Along her lower abdomen runs a diagonal, and very crooked scar, making the fur a reddish black, and more skin showing. The scar is usually covered by a piece of leather, underneath that is a piece of hardened steel. It wraps around her lower chest like a piece of armor, basically. The only weapons on her in this form, are her claws, and her teeth, along with a dagger coated in poison strapped to the piece of leather on her chest. This form is usually used for slower opponents, because her body weight slows her down, and the air resistance when she is running is higher than in any other form.
Weaponry:
Illusioned Silver Sword(s): (An illusion is used to make it appear as if only one katana is used) In the form in which the Illusioned Silver Swords appear as on Katana, it is the right handed katana, Forsaken, that is used. While the swords are in this form, Wg can transfer apart of her own aura into the katana, and heat it up to an extreme temperature of 630 Degrees Fereignheight, but surprisingly, the metal will not melt. She has the ability to also change the appearance of the Illusioned Silver Sword appear to be her left handed wakizashi, name Jasutisu. While the Sword is in this form, Wg is able to summon a giant whirlwind around herself and her opponent, making it a cage match in which if you step back into the whirlwind, You could easily be killed from the flying debri. Wg would be safe from the whirlwind, for she was the center point of it, and thus, if she moved, the whirlwind moved. While the two swords are separate, they have the ability of summoning a volcanic whirlpool around the opponents. Wg would be safe from the whirlpool, for she was the center point of it, and thus, if she moved, the whirlpool moved.
Sword descriptions The left handed sword was a wakizashi forged by Wg's late father named "Jasutisu" or justice. The sword was approximately 16 inches long. The blade's edge is a little bit dull due to wear from previous uses. The sword was meant to be used only by those of angelic lineage, but due to a mysterious incedent involving the murder of her parents, Wg inherited it. The right handed katana was forged by Wg herself 30 years ago. The shaft is slightly thicker than a normal katana shaft, by about 2 or 3 millimeters. It is approximately 28 inches in length. The sword wasn't named until after she left The Empire of the Forsaken, In honor of the sacrifices of her comrades, she named it "Forsaken" after the guild. The hilt was made of strong poplar, with several ruins carved into it with a holy knife. The hilt was then wrapped in the finest black leather available at the time. The shaft of the sword went all the way through the hilt, creating a strong, less brittle katana, unable to bend or warp easily. On the shaft of the sword, enshrined into the metal, was a short poem, though the words are so faded that now one can't even read the text. (Both swords are kept on the left hip, usually in the single katana illusion)
Colt 44: This fire arm kept hidden away in her trenchcoat. Used in close range combat, and target practice. The gun is made of pure silver, and the handle is wrapped in leather. No holster specified. The safety of the gun is usually left on, unless Wg forgets to put it back on once she's done training, or with a fight. Capacity of 6 bullets.
Normal Bullets: ((These are the bullets used unless specified different in a post)) These are the average bullets, no special chamber is built within them, but there are small ruins on the bullets that allow them to penetrate most barriers. The exception of the barriers are very simply the type of element used, and the only exception is an elemental water based barrier, or possibly a barrier that is stronger than Wg's own. (In other words, if you're a better fighter than herself, than this doesn't apply, and the bullets won't be able to penetrate it)
Poison/Paralysis Bullets: These bullets are customized with small aerodynamic carvings, which also give a slight boost in the speed of the bullet, and with the accuracy. The bullets have a special small hollow chamber that realeases a poison gas into the target's body on contact. The poison is only meant to paralyze the target for approximately 15 seconds. In large doses, the poison could indeed be fatal.
Explosive Bullets: These bullets are also customized with aerodynamic carvings, giving the bullet an extra boost of speed that also helps with the accuracy. There is a small bit of gun powder in the hollow chamber of these bullets, that ignites on contact from the friction of two small pieces of loose metal that are also in the chamber. In other words, they blow up on contact, whether they hit their target, or the ground. The explosion covers 4 square feet wide, and 4 square feet in height, meaning you might want to run after you dodge these things.. o.o;
AK47: This gun is hardly ever used, due to Wg already having several other weapons available to her at once. The gun is a standard AK47. She carries with her a total of 4 extra clips, including a clip she keeps constantly in the gun. Each clip contains 1200 rounds, enough for two minutes worth of all out shooting, not including the time it takes to reload. This AK47 can fire upto 600 rounds per minute. The AK47 is usually hidden on her back, under the trenchcoat. If its not with her, then it's probably at the foot of her bed under the mattress, in her room
Wooden Flute It looks like a normal enough flute. Made by out of pine wood, it's covered in ancient ruins and symbols that look to be painted on with red ink; possibly enchanted blood, Near the end of the flute, the achronym L.L.A. is also written. (Look at the Spells for the Uses)
OTHER: She also carries with her an assortment of kunai, shuriken, and several small guns hidden in several places within her trenchcoat and pockets. As well, she's also known to carry around small bombs ((such as smoke bombs)) and grenades that pack a lot more than they appear to. For example, a normal looking grenade might left off a normal sized explosion, along with small, thin needles everywhere. Note: She MAKES these bombs. >>'''
Magic:
FIRE
Fireball The ability to create several fireballs (15 per assault) by compressing certain gasses in the air, and setting them on fire using her mind. How Many Times/Uses a Day: 3
Heat Pulse Willow uses this to heat up the air surrounding the target, making it harder to breathe, as well as making them dehydrate faster. The vision of the target often times becomes slightly blurred from the air around them moving faster, making it harder to see where exactly an attack will land until the last moment. How Many Times/Uses a Day: 3
Eruption The ability to summon magma from deep within the earth's crust, and force it upwards and out of the ground in a large burst upon the opponent. How Many Times/Uses a Day: 3
Fire chains The ability to set several metal chains on fire, and manipulate them to wrap around the victim, both strangeling and burning them severely at the same time. (It's not truly the chains that are set on fire, but human blood and fat that the chains have been...drenched in. The chains are covered in small, thin grooves where the blood and fat has built up) How Many Times/Uses Per Day: 2
L. Tornado The ability to summon magma from deep within the earth's crust, and force it upwards and out of the ground, manipulating it to swirl around and create a triple threat of three tornados with the ability to combine to grow larger and slower, or split apart to grow smaller and faster. How Many Times/Uses per Day: 2
Dance of Flames An attack using a different form of Eruption. Several streams of lava burst up from the ground in a large circle surrounding the target, all reaching a height of about 5 yards each before hitting a centerpoint above the victim and criss-crossing. At a quickening pace, the height of these streams of lava decrease, while the cirlce gets smaller. After a bit of time, at the point where the streams of lava criss-cross above the apponent, suddenly bursts apart for a split second before the lava comes crashing down upon the opponent. How Many Times/Uses Per Day: 1
Column Barrier A large column of magma 4 in. thick, and about 8 yards high surrounds the user of the barrier, creating a thick shield that can also be used as an attack by getting your opponent in close combat and suddenly using this ability. How Many Times/Uses Per Day: 2
Volcanic Fusion Manipulating any nearby fire, or even the sun's rays, Willow infuses the energy into the blade(s) of her Illusion sword, and uses it to not only create a stab/slash wound, but severely burn the target as well. How Many Times/Uses Per Day: 2
FLUTE/SUMMONING
Music of Illusion A soft gentle melody played on the flute. If someone happens to listen, their strength seems to leave them almost completely, numbing them, and lulling them to sleep at the same time. Often an effective painkiller for the wounded. How Many Times/Uses Per Day: 2
Suicidal Ballad A sharp, sad melody that often brings pain to the heart. While listening to the music, it seems that the victim is in a neverending field. An illusion of a white wolf appears in front of the victim, The wolf wills the 'victim' to follow it, towards it's doom. Depending upon the geographical area, it can be several ways to die. (For Example, the wolf might will the victim to follow it, but in the eyes of the victim, everything is just a flat, grassy plain. In reality, there could be a cliff right in front of them and they'd never even realize it.) It's often a hard thing to resist the music, and many who've been caught up in their own sadness often want to listen to the music. How Many Times/Uses Per Day: 1
HEALING
Basic Elemental Heal Pulling energy from any nearby flame or fire, Willow infuses it with some of her own magical energies, and transfers it into the target's body. It often looks like streams of fire are entering the target's body, and although an effective healing technique, it tends to burn so badly that it actually feels as though she really was setting the target on fire. How Many Times/Uses Per Day: 2
Roulette Heal This healing technique uses both demonic and angelic energies at once. If one or the other of the energies is applied more than the other, the two cancel each other out, or worse, create a larger and more devastating wound. Basically, a luck of the draw healing technique. How Many Times/Uses Per Day: 1
Natural Abilities/Trained Abilities
Fire Resistance Willow, though a wolf demon, has always specialized in the fiery art of fire magic and manipulation. Because of this, she's been trained to endure many of her own attacks. Her column barrier, for instance, is something she would often remain in for hours, concentrating on keeping the barrier up while keeping her breathing steady. This does not necessarily mean she is completely resistant to fire. She still gets burns just like everyone else, her hair gets singed just like everyone else's. It only means she's able to perform well within extreme heat; at least better than most would.
Telepathy ((You should all know this ability, for as many Miss Cleo's Gaia has running around nowadays)) Though not able to directly read a person's mind (unless looking them right in the eye, and their own minds are unveiled) she is indeed able to send messages to others through telepathy. This was something she was gifted with as a young childe.
Deaf Ear This has to do mostly with her Flute magic. Though she was not born with this ability, and it took her quite a while to figure out how to keep herself from becoming entwined in her own lullabies, Willow has the ability to tune out the magical effects of the music after years and years of practice. Though anyone can learn how to avoid the spells, the only thing that Willow will ever truly reveal about this secret art, is that it requires hard concentration on a very complex thing.
Bio (Part 1): Wg was born in a small town named Livtach, nearly 2000 years ago. Her mother was a wolf demon much like herself, but a lowerclass demon. During what Wg thinks was probably the second Angel and Demon War, her mother was a spy sent to earth as a friendly drifter, who sold food supplies to the angels. Her father was an angel, a warrior by nature who often faught on the front lines in battle. Several times did he meet the demon drifter, and after their third meeting, he knew he had fallen in love with her. He concieved a child with her, and afterwards, was accused of committing treason. He was stripped of his wings, and became a fallen angel. He and her mother ran off, hiding someplace that the demon and angelic war had not yet touched. They stayed there 3 years, before her mother soon was driven crazy from the paranoiya.
Wg was born a year later, yet with white wings of an angel on her back. (She has never revealed this fact to anyone directly, though there have been times when these wings seem to appear, though its quite possibly the people who have seen them could have been hallucinating.) After Wg was born, around 17 years later, her mother slaughtered her father in front of her very eyes, all in the middle of night while he slept. In hateful revenge, she killed her mother the next night, slicing her in the stomach. As Wg's mother lay writhing on the ground, her mother stuck her hands into her own stomach, breaking through the womb, and pulled out a screaming baby girl, Wg's sister, Savior. On Savior's back were black wings as well. Wg could not stand to look at these, and thusly pulled the knife she had used to slice her mother's stomach open, and cut off her own wings, and then cut off Savior's right wing, and badly mangled the other, before stopping, her hands too shaky and numb from the pain and blood running down her back to completely destroy it. An hour after that incident, her mother finally fell silent, dead. Wg was old enough to fend for herself, but her sister she knew not how to care for. Wg left Savior at the nearest village to be adopted and cared for, while Wg herself went into seclusion and denial of her father and mother's deaths in the jungles close to a shoreline. For almost 100 years she lived by herself, thinking about death, and birth, how both were so different, yet linked in the cycle of life. Wg soon became a drifter, much like her mother, and for 300 years she drifted, finding out more about her past, more about who her father was. She managed to find his sword, his wakizashi in her travels, and from then on, became something of a warrior, honing her sword skills, her gunmanship, and concentrating her own energies to create magical spells. 50 years later, when Wg was 467 years old, she came across a guild known as the Empire of the Forsaken, and stayed there, helping end wars, and reinforce her skills even more. Her teacher was a man named Moushou, who died while fighting his own demonic half off. During one of the many wars that seemed to take place on after the other, she abandoned the guild, sick of the sight of blood and knowing that this would soon be the destruction of the Forsaken. She left, making no hint as to why, or where she had went, and set off, heading to an enemy guild. That very day, The Order had been completed, and thus was now proclaimed a guild. She became a member there, swearing to be a more loyal soldier to the Overlord. She remained there, consoling advice to the others, and still training her skills. She seemed to have finally found a place where she belonged. Wg being both angelic and demonic still had no idea of what was going on inside of her, and soon found out, after another soul inside the depth of her being took over her body for a short period of time. Ever since that day, she had worn a collar with magical properties to restrain the other soul, and silence it. No longer could it control her, but she was now weak.
Bio (Part 2): A man her mother had known, a man named Aron, came knocking at her door one day, he had saved her mother's life while she was still alive, and now was demanding payment after 800 years of waiting. Being a Demon Lord in Hell, he demanded Wg's soul, and with that, she had been dragged into the pits of hell to serve him. In a drunken state, he had killed himself, by setting fire to his own castle, and Wg had escaped back into the world of the living. A man named Lord Agony, had soon become the order's foe, and had managed to kill Wg, who had been fighting both mentally and physically against him, questioning herself, and her own ideals. She had given in at the final moment, and allowed him to shoot her. Soon afterwards, a man named Jboy, tried to destroy part of her own soul, and revive it into something he could use for his own sick purposes, but Death himself had returned her memory, and her life back to her. Three years later, she died again, while fighting against a ninja who had marked her as destined to die. She knew she couldn't defeat him. Her soul had roamed the world of the living for a few days, before some sort of illness befell her soul. She left her sister, Savior who she had managed to contact after long years of separation, with a note, explaining to the leader of her guild, her fiance, that she was dead and her soul was being destroyed from the inside out, and it was too late to do anything about it. Unable to save her soul, she used what little magic she was able to do, and performed a spell, allowing herself to be reincarnated into a being much like her old self. That being all she could do, she was reborn into Willow Greye, a wolf demon much like Wolf Girl. This new Wg, Willow, had been the chosen Guardian of the tower of Efreet, and had lived in and guarded the tower for another 23 years after her disappearance, until she was mysteriously banished from the tower by Efreet, himself. Around this time, Willow came back to the Order, to find that not only was Agony gone, but a new enemy had emerged. Lord Aataris, back to begin his own rule over The Order, began to terrorize the members as well as any traveler who happened to be passing through the city of Kyo, that lied at the base of The Order's territory. He took several of the members of the Order, and brainwashed them into becoming what most referred to as Aataris' Children, infusing them with 'the power'. At around that same time, the Empire of the Forsaken had been rebuilt under the careful eye of Draximas Alpha, and Acidic Demise. Willow took refuge there during the nights, and in the daytime, would come back to The Order to try and help fend off Aataris. ((At around this time, my memory has become extremely fuzzy on what exactly happened to Aataris, because I wasn't really there that much. So, as far as I know, he was killed, and the Order was left in peace. )) While at the Forsaken, a war between the Empire of the Forsaken, and the Empire of the Dragons had begun to heat up. It all was decided in a final battle, in which neither guild leader died. The battle was considered a draw, and the war ended just like that. Acting as somewhat of a negotiator and peacebringer, Willow befriended the leader of the Empire of the Dragons, though despite trying as hard as she could, they refused to make a pact of alliance with the Forsaken. (You couldn't really blame them for not trusting the Forsaken too much, they HAD started the war, none-the-less.) Afterwards, things began to go downhill for both the Empire and The Order until hardly any of the members remained, making an untiimely end for both, at least for now. Enter Draka Alpha, the would-be savior of the Forsaken. Although he didn't manage to save the Forsaken from its untimely end, dieing in silence, going out without a bang etc etc, he did manage to create The Evil Empire, a guild with such fierceness and pride, that it declared war on all guilds that may appose it. Willow, feeling obliged to follow Draka as the loyal soldier that she was, took up residence there, but by no means did she become a member. She did however, fight in the name of the Empire, as battles raged on between themselves, and several other guilds. Although their strength had been great, the guild was slowly losing momentum in its attacks, and losing members for its cause. Everything eventually came to a standstill when only low-level warriors and fighters new to their trade took interest in the guild. Draka since then, has laid low, in hopes that one day, the Evil Empire would one day take hold upon the lands of Gaia, and rule with an iron-clad fist. During the time of when the Evil Empire rose, and the sun finally set upon The Order and the Forsaken, another guild rose above the ashes, named the Chosen of Azrael. The leader, having known her, as well as marrying Rose, Wg's would-be daughter, invited her to stay there and become a member. She became Chief Deacon, and held the rank of Colonel within the guild. Now, The Order had begun to rise again, like a phoenix from its own ashes, and more and more of the travelers and members that used to reside there, have begun to show up. So Willow traveled freely from one guild and back to the other, keeping close watch over her friends and family. Gradually, The Chosen died...leaving nothing but silence behind, and a short story to tell. The Evil Empire also was left for the shadows, and Draka had been missing for so long, he'd been presumed dead. Willow, with nothing to do, and nowhere to go, wandered the realms of Gaia, seeking after knowledge and skill, gradually finding it piece by piece. Then, when all seemed to finally be falling a part at the seams for Willow, The Evil Empire rose once again...though led instead not by Draka, but by three men by the names of Teh Riddle Master, SOLDIER', and Donald Tenebrae. Though this place held none of the promise that the old Evil Empire once held, out of amusement and on a whim, she joined, though quickly found it not to her liking. She found herself unable to back out of this commitment she had made, due to an implant placed in her own head the first time she had come. At any time, she could die. Still, she sent a resignation to Donald, and called herself an independant and one-person faction of the empire. Once again on her own, she sought after one of Draka's own dreams, wishing to create a united world, and stop the disfunctional chaos that was the world at the time. But first, she needed to be further trained in the art of fighting... And so then she sought after the eternal knowledge of the Art of War, that was once her only goal in life. But, she had something much stronger than power and instinctual fights in mind. Bio (Part 3): Coming across a guild led by the infamous Dark Naru, the leader of the Final Dark Kingdom that she had once been apart of, she quickly rejoined the ranks, following suit as the guild's rise to power quickly dropped to a downward spiral. Leaving the Guild, Willow came across another named the Dark Maelstrom. Though she had no intentions of joining, she stayed there for a while, helping where she was needed, until she was led by the Leader, namely the Dark Lord Diez to a place he had built, called the Gaian Coliseum. Now going back and forth between The Order of the Underworld, the Coliseum, and another guild run by Naru that she had come across once again, she continues to seek after the eternal knowledge of the Art of War.
((This Bio will be the only thing added onto from now on, unless Willow trades in a piece of weaponry or learns a few more spells while forgetting others. I'll add no more, but only exchange things. Thanks for reading this note.))
Weaknesses: Water: Ever since the days back when she was on her own the jungles, she's had an obsessive fear of water. It wasn't so much the water itself that bothered her, but in large ammounts, like an ocean, or a lake. She'd had nitemares when she was little about drowning in the streams, getting pulled away by the current. She could deal with the rain, and sometimes if she was feeling upto it, she could handle a swimming pool.
Betrayal: As a fighter at the Forsaken, Wg's gained a deep trust for the guilds which she seeks to protect. She still hadn't forgiven herself for betraying the Forsaken, and still had periods of time when if those thoughts were ever brought back up, about how she betrayed them, left them all to die, that she'd almost become autistic for a while, remaining silent, just staring out a window as if that window was the key to her prison. If this was to be brought up in a fight, she'd most likely lose her concentration.
The Scar: There is a small scar right at the base of the neck. If someone were to put enough pressure on that small point, and for long enough, Wg would fall unconcious. She really doesn't know why that scar was there, it had been there every since her birth.
Sunlight: Once being entirely vampire, she has a strong sensitivity to sunlight. Usually wearing sunglasses is protection enough for her to be able to see in the daylight. It also irritates her skin slightly, giving her a feeling as if she was burning on no cloud, sunny days when the sun is already high into the sky. Thus, the reason she prefers to stay inside, or within the shade of a forest, and what not. Also, during the daylight time, she's 25% weaker than during the evenings. In fact, the only reason she's really able to withstand the sunlight this much, is because she's no longer a vampire, through events explained in the bio.
Pure Angelic Energy: Even although she is partially of the angelic breed, she is more demon than anything. This means that pure angelic energy, such as healing techniques or even a strong aura could make a nice dent in her defense, making her weaker.
DIEZ SAYS: Oh my Jeebus, woman. eek That is *quite* a profile. >_> As a note to everyone else, you do not need to feel pressured to make your sign-up as long as this one. Only give me what you feel you should. ((xD What can I say, Willow's been around for a LONG time. >>' Truth be told, I'm still missing quite a chunk out of her bio in the first part. >_o' In any case, he's right folks. x3 Don't feel the necessity to put everything down to last detail. I just did that because I like to remember what Willow knows and has learned... >_o and the entire history of her as a character. ~Reserve your copy today! This fine leatherbound autobiographic book will be in stores December 2005~ XD Kidding. ))
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Dark Illusionist Arcavior
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Posted: Thu Sep 29, 2005 10:08 pm
Gian Screen Name: Dark Illusionist Arcavior Name:Arcavior Age:54 Race:Human Appearance:Rather tall, around 6'2" and fairly dark in skin tone, this man stands with perfect Posture. His eyes, almost yellow, set back perfectly in his flawless, chizled face, creating rather dark features. Two silver hoops in his left ear, and one in his right. His long legs accent his slender figure, combined with his posture make for a gentlemanly stance. The only peculiar thing about this man, is his hair. Rather spikey...and...Fiery Orange. Theres something else about this man. Something in the way he looks at you....almost as if he knows something. Weapons:Arcaviors Abilities to use his mind are weapon enough. Just incase, however, he carries a nine inch Crooked Dirk, which he has grown quite skilled in over the years. Personality:A sponge. Taking on the behavior and feeling the emotion and true well being of anyone around him. A rather useful trait for sencing what other are truly feeling. This man can be your best friend, or, your worst enemy. Dont piss him off, or piss off someone close to him, and you will do just fine Powers:This mans only weapon is his mind...but oh the things he can do with it. Illusion, Posession, and the Manipulation of both shadow, and his illusions alike. He is also very charming, which, as we all know, can come in handy as well. His illusions can be very pleasant to the eye, or extremely painful to the mind causing one to wallow in his or her own agony. His manipulations can not only animate simple objects, but they can also cause others to believe the un-believable. He has the ability to posess almost anything, including his own illusions. Brief History:Arcavior wanted power, and lots of it. Not just any power, but dark power. His master Instructed him, that in order to learn the Dark arts, he must first learn the arts of enlightenment. Little did he know, that as long as good resides within him, he will never be as powerful in the dark arts as a true dark master. Upon learning this, he grew furious. Something took over him. Something he was not taught by his master, and he brutally killed his teacher. Ever since then he has been driven by this anger inside him. The anger of knowing he would never be as powerful as he wanted to in the dark arts. Soon, before he realized what was happening, his anger of knowing he would never be a Dark master, was converted into Dark engery. Having this energy inside him, caused someone or something to become aware of his being. Arcavior knew this, as he could feel it, and thought perhaps where ever this someone or something was, he could learn from it. Except this time, he would surely become, a dark master.
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Posted: Mon Oct 03, 2005 6:21 am
My character will be up tonight. I promise.
DIEZ SAYS: OMG it better be. Otherwise, you will face the wrath of my wrath.
ARCAVIOR SAYS: Still waiting on the Profile there, Leonard.
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Posted: Thu Oct 06, 2005 10:13 am
I guess I should post one of these as well...
Character Full Name: Ricardo Alfosno Diaz
Alias: Lord Diez. WAIT BEFORE YOU FIRE THE MARY-SUE CANNON AT ME. This is a long-running character of mine which I have changed greatly over time in order to make him non-cliche. His history is just too rich for me to change his name now, so I have an explanation for it in his background.
Age: 37, though he easily appears to be at least twice that age.
Gender: Male.
Race: Human... barely.
Appearance: Lord Diez is a frightening, possibly even sickening sight in his current form. Where once he was a handsome, strong young aristocrat, he has now assumed the appearance of a sickly, corrupted and crippled old man. He has no hair whatsoever on his head; now eyebrows, no eyelashes, nothing. His skull seems to be misshapen and malformed, lumpy on top, with a very pointed, sort of angular towards the back. His eyes are sunken so deeply into his sockets that, from a distance, it appears that he has no eyes. Of course, that might as well be the case; looking into his eyes, one sees nothing but a pair of glimmering, black orbs, as if his iris and cornea were both consumed by the pupil, which has taken over. This strange deformity is most certainly connected to Diez's blindness, though it isn't clear if the blindness caused the mutation, or vice-versa. The remainder of his face is certainly no better; bags of flesh seem to hang from his cheeks as if they were torn off by some sort of violent force, this suggestion furthered greatly by the copious amounts of scar tissue embedded in his aged skin. His mouth is permanently twisted into a wretched, angry scowl, the few teeth he has left constantly being ground against one-another in immense frustration. His nose, or what is left of it, in any case, is irregularly pointed, and appears to be broken. All-in-all, it is a visage which gives an impression wedged halfway between aged and ancient, between an old man on the brink of death, and a walking corpse... His body and posture certainly do not help. He is not very tall, though it appears he may once have been, he appears shrunken, somewhat, very, very thin, but with a great deal of excess skin. He is constantly bent over, as if suffering underneath some great and heavy mass. He walks very slowly, as though merely lifting his foot off of the ground is a Herculean effort. His fingers appear to be as close to skeletal as one can get, and his fingernails are hideously overgrown. Disturbing is an understatement; looking upon Lord Diez is something that few are able to forget.
At the moment however, Lord Diez is encased in a thick layer of dark crystal, as his body is being reconstructed, so his hideousness is, at least momentarily, hidden from the world. He has placed himself willingly in this stasis, to prevent further decay of his body, and possibly even attempt to restore himself to his youthful form. Only time will tell if he succeeds...
Personality: Lord Diez is selfish to an extreme degree. Though he may often pretend to be concerned about the troubles of others, it is typically only to gain their trust and loyalty, and thus give him power over them. Recent events in his life have taught Diez to value the subtle arts of deception and manipulation to achieve his goals, and the fact that his own body now rests safely in stasis, where none can find it, and none can destroy it, has returned to him a great deal of his former confidence. From the safety of his Dark Crystal, Diez influences the world as he sees fit. His only concern at the moment is spreading his own fame and influence among the people, and thanks to his very special tool, the Guardian, he is able to do that, and more...
The Current Situation: At the moment, Diez in a state of suspended animation, trapped inside of a very large, very thick chunk of Dark Crystal. The Crystal infuses his body with dark power, as it also attempts to reconstruct him. In the meantime, the only part of Diez that is still active is his mind. As a result of this, the darkness has seen fit to bestow Diez with a number of psychic talents, including, but not limited to the ability to feel the world around him through energy currents, the ability to see through the eyes of others, and even limited mind control (being able to influence thoughts in sentient beings, and completely control the minds of weaker-minded beings, such as animals). It is through this medium that Diez is still able to influence the outside world, by controlling the mind and shaping the will of a powerful shapeshifting creature which he calls "The Guardian."
Background: In Brief: Lord Diez was born Ricardo Alfonso Diaz to a peasant family in the country of Sion. His father was a deadbeat which constantly moved them to different regions of the country to avoid having to fight in one of the many conflicts between the country�s various ruling Lords. This constant movement combined with his inability to change his own position lead to feelings of great powerlessness as a child, which eventually evolved into an insatiable lust for power in his teenage years. He despised his father for his weakness, and his inability to change their condition, so he decided that the best way to distance himself from his father was to become strong, and able. When he reached 13, he left home using money he stole. He conned a cowardly clergyman into teaching him to read, and allowing him to use the Church as his new home. He then used the church library to study many things... fencing, aristocratic traditions, the nature of man, armies, wars, everything he could. Knowledge was power.
One day, by chance, he stumbled into a hidden section of the church library. Attempting to pull a book on cooking, he opened up a hole in the floor, which led to the �Black Room,� the room where the Church kept confiscated manuscripts and books on the Dark Arts. This intrigued the hungry young man greatly, and he delved deep into the forbidden knowledge of Dark Magic. Seeing much promise in this intelligent youth, the Dark Spirits which were contained in the room began speaking to him. They taught him the secrets of the arcane arts, showed him how to center himself and draw power from the dark forces of the world... they also taught him more subtle arts, such as the art of charismatic speech, manipulation, extortion... Ricardo happily and hungrily absorbed all they had to teach him. The spirits were pleased with their pupil, and wished to test him to see if he had truly learned from them... using their powers, they drew the Clergyman which had �adopted� Ricardo into the Black Room in the middle of one of Ricardo�s study sessions. Both of them were tremendously surprised at the other. The Clergyman immediately told Ricardo to get out, that he was excommunicated from the church. But Diaz was not about to give up without a fight... through a delicate mixture of eloquent words, veiled threats, and probes at the Clergyman�s mind, Diaz not only managed to talk the Clergyman down, but convince him that what he was doing was perfectly acceptable. The spirits were pleased.
When he left the Church at the age of 23, he had a plan in mind to seize power within his country. Sion was ruled over by 9 Lords, which constantly fought and bickered for the most ridiculous reasons imaginable. The constant warring was taking a serious toll on the number and morale of people within the country. By exploiting the distaste for the current rulers of the population, Diaz gathered a large peasant following, and managed to seize a sizeable chunk of land from one of the most powerful Lords. He then adopted the title �Lord Diaz.� To increase his notoriety, he actually hired professional gossipers to travel to all corners of the country. However, somewhere along the line, �Lord Diaz� was mispronounced as �Lord Diez.� �Diez� meant �ten,� so he was essentially �Lord Ten� or �The Tenth Lord.� This made quite a bit of sense, and so a majority of the people within the country came to know him by that name; so much so, that introducing himself as Lord Diaz would often result in confusion among people, but claiming the title �Lord Diez� would get him thunderous applause. Using the council of the Dark Spirits, the magic he discovered, and his own charisma, he warped the minds of the people against their Lords and managed to overthrow them, one-by-one, until he was the sole ruler of his country.
The Lords were not finished yet, however. Much of the population was still loyal to them. Exiled from the country by Lord Diez, they decided to ban together to attempt to overthrow him. By combining their power, leadership abilities, and their numerous followers, they managed to blitzkrieg Lord Diez into a stalemate before he could settle in his power. The Nine Lords then stormed his castle together, aided by one of Diez�s most trusted lieutenants, and confronted him in his throne room, where he revealed the true source of his power. Drawing from his Dark Magic, he engaged the Nine in a fierce battle, which ended in the destruction of his entire estate. The Nine Lords had knowledge of the arcane as well, and using their elemental magics, they defeated him with their combined power. Diez, exposed as a Dark Sorcerer, was stripped of his power within the country, disgraced, and exiled. Naturally, he was incredibly preturbed about this unexpected turn of events.
For years, he wandered about the land, filled with tremendous resentment for the Lords who defeated him, and disappointment in himself, as well. The betrayal that helped to bring about his demise created a powerful distrust within him, making him extremely paranoid of other people and their intentions. He worked as a lone agent, stealing, killing, doing anything he could to survive. He did mercenary work for several years, but he enjoyed none of it. Finally, he was ready to attempt to grasp the power which had eluded him once more. But alas, it was not to be... not yet. In an attempt to steal a magical artifact of great power, he was confronted by a Holy Paladin. The Paladin attempted to destroy Diez with weak magic spells, and the swordsmanship of a novice. Diez, making the tragic mistake that proves to be the fall of so many, underestimated his opponent, and let his guard down. He toyed with him for quite a while, but just as he was ready to finish him off, the Paladin surprised him with a powerful Holy Spell. It smashed into him with full force, utterly defeating him. The Dark Energies that flowed within him acted as a conductor for the Holy Magic, allowing it to damage him much more than it normally would. Diez fled from the scene, screaming in exquisite pain, his body weakening under the constant agony caused by the spell. After running for several minutes, his strength was gone, and he collapsed. He felt that he was dying, and he shrieked in defiance, shouting obscenities and cursing his failure.
It was then that the Dark Spirits spoke to him again. They, too, knew that he was dying, and that he was not exactly excited about the idea. So they offered him a way out; he would give his soul completely over to the Darkness, allow it to saturate him, fill him with euphoric power, and keep him alive. In return, he would be its servant, using his abilities to spread it across the world and increase its influence over man. Having little choice in the matter, Diez accepted the offer, and gave himself over to the Darkness completely. He then fell unconcious...
When he awoke, he opened his eyes, but saw nothing. The spell had nearly destroyed his eyes, blinding him forever. But he felt it... he felt the weakness in his body, the pain and stiffness in his movements... he felt the difficulty of his breathing, the sagging of his skin... and he was horrified. The Spirits told him of his hideousness, of how the spell had disfigured and nearly destroyed his body. They told him all about his new power... how the Darkness would sustain him so long as he helped to sustain it. The Spirits guided him to a cave in which he could hide for the time being, and there he sat... he sat and festered, and plotted, and wished, and wept. He had never felt so weak.
For days he wandered in the cave, feeling his body decay... much slower than before, but it was still decaying, despite his best efforts. He knew that he needed to do something drastic in order to save himself, and something drastic was exactly what he did. Gathering into himself all of his anger, all of his bitterness, his fear, his hatred, everything that created the darkness within him, he screamed with rage, calling forth untold amounts of power... power from within himself, power from without, power from the deep, dark, unseen places of the earth. All this amazing energy came to him, surrounded him, lifted and carressed him... and finally, enclosed him. Through sheer willpower, Diez had defeated death... at least for the time being.
The energy he called forth had encased him in a large, dark crystal. The crystal pulled latent energies from the air itself, focused them into dark energy, and then infused that energy into Diez's body. The constant flow of power manages to, if nothing else, stop the decay of Diez's body, and keeps him from falling into the land of the dead. Unfortunately, however, the process of rebuilding him would take many, many, many years time... time during which he could not leave the crystal, or risk undoing all that was done. He did not wish to remain silent and forgotten for a thousand years... that would not only be terrible for his notoriety, but it would be ever-so-boring as well. Attempting to focus the dark power within him to a certain area of his body, he moved much of it to his head, infusing his mind with strength. It was in this way that he gained his psychic talents. Now gifted with a variety of abilities which would enable him to at least see and feel the outside world while he incubated, he began to search for a way to entertain himself while he was reconstructed.
For a while, he entertained himself by seeking out mortal minds and filling them with dark, frightening thoughts. He might cause them to hallucinate, or simply create within them an irrational fear of squirrels. Both were equally hilarious. Though he was only able to influence the minds of humans, he could establish complete control over the minds of weaker beings, such as animals, and would often use the various forest creatures to pick on passers-by, or to simply spy on civilization. Eventually, however, his keen mind detected something that was much more interesting than all of that... As he reached deeper into the cave, he discovered a very strange energy reading, the likes of which he had never felt before. It was altogether separate from any psychic signature he had ever felt on this world. It was very powerful, but also very simple. He suspected at first that it might belong to a dragon, and thus he very cautiously called it to him. The creature moved to an area where Diez could see it with his own eyes, and to his joy, it was a dragon! If he could've sighed with relief, he would have. He feared it might be something more fearsome than a dragon... like a baelrog. Then, to his horror, the dragon became a baelrog, and roared ferociously. At this moment, he wished dearly that he were in a condition to fight, so that he could at least defend himself from the creature... and then, all of a sudden, the baelrog was him, as he once was... young, and beautiful. It was then that Diez began to understand what this creature was...
&&See the profile of The Guardian for more on this creature, and how Diez uses it.&&
EDIT: Why, oh why does Gaia hate apostrophes? It replaces them with a series of wierd symbols. gonk WTF!?
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Posted: Thu Oct 06, 2005 10:14 am
This is the profile of the Guardian, what you are ACTUALLY fighting/seeing/interacting with when you are around Diez.
Name: None.
Alias: The Guardian - Name given to the creature by Diez.
Age: Unknown. Also irrelevant.
Race: Unknown. Apparently some sort of extradimensional shapeshifter.
Physical Appearance: The Guardian has no default physical appearance; it is an incredibly powerful shapeshifter, and as such, can look like whatever it wishes.
Powers: As previously stated, the Guardian is a shapeshifting being that is currently under the control of the Dark Lord Diez. It has the ability to precisely mimic almost any material imaginable, and can alter any aspect of its own physicality at will. It even has the ability to increase or decrease its mass with complete disregard to the laws of physics. (The exact mechanics of this are unknown, but Diez believes that the creature draws on extradimensional sources to increase its mass, and exports unneeded cells to another dimension to decrease). It also has the ability to be separated into a seemingly infinite number of pieces and still retain full control of its abilities. It can mimic voices, animal noises, and even certain magical aspects of other creature's physiologies.
At the moment, Diez uses the Guardian as his eyes, ears, fingers, and mouth in the world, breaking off pieces of the creature, and shaping them into his likeness, and using his psychic control of the creature to speak and act through them, as if he were actually there. Because of the extradimensional properties of the creature, as long as a piece of it is near Diez, he can retain perfect control over all other pieces of the Guardian regardless of distance. Those properties also make it impossible to trace the psychic energy Diez uses to control the creature, as the singals he sends travel most of the distance through another plane of existance. The Guardian is a mid-level magical medium, as well, meaning that Diez can cast many of his spells using the Guardian's body just as easily as he could use his own. He cannot cast all of his spells, however, and is by no means able to transfer the full strength of his magical power.
For unknown reasons, whenever the creature transforms, it seems to produce a strange, black mist as a byproduct. The mist has no apparent adverse effects upon breathing. Whenever a piece of the Guardian is 'killed,' or subjected to an extremely powerful force which causes it to separate rapidly and lose energization, the cells will vanish from this plane, producing the same black mist, giving the impression of evaporating into the air.
Special Forms: Although the Guardian is capable of taking on nearly any form at any given moment, Diez has discovered that with the proper synchronization of his own psychic signals to the Guardian, combined with the proper energy level of the Darkness within the Guardian's cells, he can cause the creature to pull off a dramatic transformation, and assume a 'static form.' Or a form that is no longer malleable. When in these forms, the Guardian can no longer change shape at will. However, these static forms allow much more power to be channeled through the creature than normal, and numerous special abilities arise that, under normal circumstances, the Guardian would not possess. These special forms, while not as versatile as the standard form, are typically specialized for a certain purpose and are much more powerful than the standard form.
Unless otherwise noted, each transformation takes three turns to pull off, and two turns to nullify. They cannot be transferred to one another; Diez must return to normal form before transferring into another special form.
The Forms...
Asmodeus: In this form, Diez appears to be an extremely handsome man. A perfectly formed face, long, white hair, smooth skin, brilliant blue eyes. He wears no shirt, showing off his powerfully formed, muscular torso, a pair of low-hanging black pants, and black boots. He also sports two large, black demon wings on his back. His exterior appearance hides the corruption within, however; inside, he is nothing more than a huge gathering of various debilitating viruses and terrible poisons, all of which live in perfect, disgusting harmony within him. This form is primarily designed for speed, and physical combat, although he can create and maintain a number of illusions in this form. His weapons in this form are a number of whips which can extend and harden at will. If he wishes, he can channel any number of his viruses or poisons through the whips, to attempt to infect and damage his opponent, greatly decreasing their combat-worthiness in any number of ways. It is by far, his fastest form.
Beezlebub: In this form, Diez loses all humanoid characteristics, and becomes what appears to be a gigantic, fat fly. Sporting several sets of enormous insect wings, this is Diez's largest form. In Beezlebub form, Diez has the power to absorb all types of mana, energy, and chi attacks. He then channels the absorbed mana into producing any number of different larvae, smaller insects which have a variety of powers and purposes. This is the only way Diez can attack in this form, besides attempting to consume his opponent. All larvae produced are controlled by Diez, and are basically an extension of his will, so he can coordinate and wield them as a weapon, like a human would use an arm or a leg.
Mammon: Here, Diez assumes the appearance of a large, rotting corpse, cloaked in all black. The corpse is chained to a gigantic coffin, which can only be opened by Diez. Within this coffin, are untold numbers of enchanted trinkets, magical gems, and other suchlike supernatural treasures. Diez uses these various trinkets and jewels to great effect, reaching into the coffin and pulling out a random item, which can have any number of fantastic effects. The mobility of Diez in this form is extremely low, the heavy coffin dragging down the already weakened corpse, but the amazing powers of the magical items within the coffin more than make up for the weakness. The effects, however, are random, as in the heat of battle, Diez does not have time to rummage around in the coffin to look for the right item, so he must reach in and take whatever comes. (In other words, I use a pre-set list of effects, and use the Gaian random number generator to determine which effect I get). Because this form relies largely on luck, it can be either his absolute best, or absolute worst form.
Leviathan: The Leviathan form is a very unique one; Diez becomes a large, humanoid reptilian creature with a large number of bladelike scales which can be detached and used as weapons. This form is quick, though not as quick as Asmodeus, and very agile as well. The main strength of this form is in its special abilities; if Leviathan is able to consume even a small amount of his opponent's blood, he gains the ability to mimmick any special ability his opponent possesses. If one of the scales that he uses as a weapon comes into contact with his opponents weapon or item, it transforms into a fully functional copy of that item, possessing all the magical and unique qualities that the original does. If mockery is truly the highest form of flattery, then this form is the greatest compliment that Diez can give his opponent.
Belphegor: A very interesting form, when Diez assumes the mantle of Belphegor, he himself becomes a very small, very weak demonic creature, with no special magical or physical abilities whatsoever. However, around this tiny demon, forms a gigantic monolith of mechanical armor, possessing a large variety of missle weapons, turrets, energy cannons, bombs, mines, and any other number of mechanical weaponry. This huge armor is very thick, made of an unknown metal which far exceeds the durability of any known human metal, and appears to be exempt from the laws of magnetism. As if all this weren't enough the mechanical monster houses millions of nanomachines, near-microscopic mini-robots which rush to the site of damage and begin to repair it as soon as it happens. Belphegor himself is housed within this armor, and he commands it with his thoughts. A very good all-around form, it excels at ranged combat.
Daemon: Diez's 'strongest' form, Daemon is a gigantic, demonic looking creature with huge, bulging muscular arms, legs, and body. His strength is absolutely unreal, and is his only asset in this form. It is quite a magnificent asset, however. Think of the Incredible Hulk, put him on Galactic Steroids, and you have Daemon's strength level. He can smash the earth and create enormous shockwaves, he can hurl entire buildings at his opponent, he can punch the AIR so hard that it creates a shockwave of pure force capable of knocking down a house. He is also ridiculously tough and durable. Daemon has no magical potential whatsoever; he has no special abilities outside of his strength. One of Diez's simplest forms, it is also one of his most effective. Pure, unadulterated brute strength.
Lucifer: The last of the forms, this one appears to be an angellic being of pure light, with large, magnificent wings. This is Diez's most powerful magical form. In this form, he can cast a ridiculous number of spells from the schools of Fire, Ice, Wind, Water, Earth, Thunder, Holy, and even non-elemental spells. Because of his composition in this form, he is immune to normal physical harm, and can only be damaged by magical attacks and enchanted weaponry. This form is arguably much more powerful than all of his others, and as such, it takes 5 full turns to pull off this transformation.
History: The history of the Guardian is a mystery. All that Diez knows of the creature is that it was dwelling very deep in a cave when he found it. It was extremely vulnerable to psychic suggestion, and very simple-minded, enabling Diez to control it without much effort. At this point, the creature's own mind has almost been completely eroded away, and it now exists purely as a extension of Diez's will.
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Posted: Fri Oct 07, 2005 10:51 am
Name: Oblivionic Title: ??? Race: Demonized Human Age: 0 yrs. (appears 25ish) Height: 6'0" Weight: 175 lbs Hair: black, spiky flowing back, mid-length Eyes: ethereal, blazing a white flame Skin: pale, black glyph tattoos over entire body Appearance: - black ragged t-shirt. - loose, tattered, black pants. - steel-laced hand wraps - light-weight, darksteel-toe boots. The design is original, and seems like the hooves of a demon with the two points extending beyond the toes; black. - thin, darksteel, painted face mask(tight to face). slit eye holes. White flames extending halfway up the mask, on a black background. Max lift(overhead): 250 lbs Max run speed: 25 MPH
Full Demon Form Height: 6'6" Weight: 250 lbs Hair: white, wild, length to middle of back Eyes: ethereal, blazing a black flame; third eye: featureless, dark red Skin: pitch-black, white glyphs over entire body Appearance: - black ragged t-shirt. - loose, tattered, black pants. - steel-laced cloth hand wraps - light-weight, darksteel-toe boots. The design is original, and seems like the hooves of a demon with the two points extending beyond the toes; black. - thin, darksteel, painted face mask(tight to face). slit eye holes. Black flames extending halfway up the mask, on a White background. White cracks in the skin follow from the mask. - full-sized demonic wings(reptilian); black; 12 ft. wingspan - clawed hands and feet(reptilian); 3 inch Max lift(overhead): 20,000 lbs Max run speed: 150 MPH; acceleration: .1 second Max flight speed: 300 MPH Natural toughness: X10 of a human's
Weapon(s): 20 darksteel kunai - 10 strapped to the outer sides of each thigh, running down the sides with the blades pointing forward, holstered. Held by a flexible yet resilient material. A darksteel link chain is hidden with the layers of the material to prevent detachment in battle by other weapons.
*Darksteel is a physically impervious steel, requiring a special forge. Thus, it is also resistant to all but the hottest flame.
Abilities list:
Elemental Techniques: Void Master - mastery over void. Can move/manipulate any void present in an area anywhere near the entity. Void also known as 'non-existance'. - Void waves - emits small amounts of void from palms. - one turn execute - Banish - cancels out the energy of a summon, returning it to its former realm. 1 turn execute - Void disintegrate - makes hand-to-material contact, and sends a void blast onto the surface, disintegrating it. - two turn execute - Void Barrage - Sends hundreds of tiny, spherical void blasts(half inch diameter) that cancel out small bits of matter in a spread pattern. 3 turn execute. - Void Blast - Creates a sphere 6 ft. in diameter that sucks in anything close to it and canceling the matter, sending it oblivion. Doesn't effect the caster. - 4 turn execute - Barrier of cancellation - A void wave emits from the entire body. instaneous. condition: must be covered/smothered/trapped. - Gate to Oblivion - A hole in his hand appears, directly linked to the void, and stays open the number of turns, since charging began. Hurrican force wind, sucking into the hole. - Palm strike of death - Energy collects in front of the palm. When the strike goes into motion, void materialized rapidly just infront of the palm to cancel out any matter in the path of the strike. 5 turn execute. - Spatial Collapse - Void energy is converted on, and within a 'space' or person to cancel out their very existence. Instant death, nearly inescapable. 10 turn execute. - The One - A threshold of power is reached where any and many techniques can be used multiple times without loss of energy. All effects of the other techniques are multiplied infinitely. Thus, an entire existence within a mile of this technique can be cancelled out, only leaving, the one [who casts it]. 15-turn execute.
Genetic: *all 'increased' stats are 150% of a normal human - Increased Stamina - Increased Reaction - Increased Speed - Increased Strength - Increased Intelligence - Increased Agility - Inverted Sharingan - a kekkai genkai of one incarnation, the DNA was later recovered. Normally would make illusions impossible to see through; but illusions are no longer used. It's other effect being the inverse of the sharingan; and thus when eye contact is made, the other user's sharingan is useless, and no better than a normal eye, even during mangekyu. Hidden by the ethereal flames. - Demon gene - without this, transformation to full demon would be impossible. Quite dormant, and near-impossible to detect.
Arcane: - Ancient Knowledge - the ritual which had channeled the demon's soul, had also channeled all of its knowledge. The wraith in its life had gained the demon's knowledge gathered over several millenia. Most of it had to deal with dark rituals; but some secrets that none were to ever discover, had become known to him. - Dark rituals - involve souls; either trapping, sealing, taking, or protecting. There are 3 parts: 1. Diagram imbued with the soul essence of the caster. 2. a blood sacrifice is required. 3. Incantation. simple in nature, and spoken in infernal speach (backwards). the target (name) may either be spoken forwards or backwards. - Demonic Inversion - Powered by the glyphs covering his skin. This allows Oblivionic to transform from his demonized human state, into a full greater demon. Retaining his humanoid appearance does not lessen his power any. Due to the massive amount of energy required from the magic, this form can only be used for 30. mins at a time. Can only transform once per day. - Touch of the Anti-god - in itself, this power is granted from the demonic deity of hate; thus making it a divine, not arcance, power. Upon contact to the source(wielder), or the product(magic force), any divine powers and attributes are drained away. This is a passive ability, and is therefore 'activated' by contact, independent of Oblivionic's will. - Deconstruct/Disrupt - lays a curse mark upon a surface, and within a small frame of time the object returns to a baser form. EX: swords liquify; barriers dissolve into mana; rocks crumble to sand. Cannot be enacted upon organics.
Demon powers: - Greater Demonic Attributes - (see 'full demon form') - Full Regeneration - as long as Oblivionic is alive. When transformation occurs, Oblivionic is fully regenerated by the glyphs, acheiving a 'second wind' of sorts. - Mark of the Demon Lord - Leaves an inscription upon the surface of lifeless objects, glowing red. This brings the lifeless object to life, under the will of Oblivionic. This power stems from his ancient roots, and effects anything without a life-force, and with the ability to move. The object then acts independently, but with the same 'objectives' as Oblivionic. - Immune to fire/heat - fire-proof - Demonic aura - sucks the life from lesser organics, causing decay/death. example: plants, squirrels. Humanoids only feel its effect while in a weakened state. - Third eye - increases perception 10 fold. Thus, sight, smell, and hearing improve drasticly. - Steel claws - the claws on the hands and feet are slightly harder than steel.
Soul Powers/Attributes: Indominable soul - the soul's presence is that of a legendary demon, channeled into a human spirit. Spectral presence - The soul's essence also weighs heavily on the spirit plane, allowing it to effect other souls/spirits through sheer will alone. Devour Soul - The ability to eat the soul of the recently deceased; or to tear it from the body of a defeated foe and consume it. This combines it to the spirit of the entity, enhancing its knowledge and spiritual strength. Memory is stripped, and the essence is added to the whole. Metampsychosis - Should the body age, or become fatally wounded beyond healing, the spirit may leave the body to either self-reincarnate, or possess the body of another, destroying or removing the current soul. 10-day real-time execution for reincarnation. Soul eyes - eyes of the soul can see through the regular eyes, and also spot out souls, appearing to him as fires burning in a black abyss - easy to see and seek out.
Souls taken: - angelcountd - Rascol tetsuya - Kairofoster - Knight24 "Tanaki" - Zhou Tai the Flame God - NPC Myojin of Seeing Winds - NPC Myojin of Infinite Rage - NPC Myojin of Night's Reach - NPC Myojin of Cleansing Flame - NPC Myojin of Life's Web Sub-total: 10
+1 Desecrator +1 Noboru Jinteki +1 Talpa Soul Power: 13
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Posted: Fri Oct 07, 2005 2:42 pm
Gaian Screen name: Dragontis
Name: Karasen
Age: 659
Race: Risen Demon
Appearance: He wears a Solid black gi, his body shaped and highly developed. He contains just under five percent body fat and the rest, muscle that he had never really worked to gain. His body wasn't all bulgy and huge, like a person would expect someone of his strength to be. His muscles had compacted, rather than grown. This was no sign of weakness, though, much more like a misleading trap.. His skin was a tan shade, and his eyes were like deep pools of orange, his pupils somewhat reptilian-like. His long silver hair reached down to the middle of his back, which he usually kept free but would sometimes put it into a ponytail. His three foot long tail was usually wrapped around his waste. This tail seemed to think with a mind of its own, but when Karasen would be fighting, the two would work perfectly together. To replace his tail while it was unwrapped, Karasen would wear a unique-looking belt which would keep his powerful four foot long blade in place when sheathed. He also wears a silver necklace, there were unknown symbols carved into it, no one could read them, not even the elders of his village. He had found it while he was younger, exploring some strange ancient ruins. He had cleaned the rust off, and now wears it everywhere he goes.
Weapons:His claws, which extend out one inch into a razor sharp tip, and a sword made of pure reinforced diamond. Embedded within the hilt of this sword is a strange ruby-like gem of special properties. The gem had been labeled Azura's Star because it had been created by Azura, Goddess of Dawn and Dusk, and handed down to Karasen for his years of service to her. This gem has been empowered with the powerful ability to absorb the souls of fallen victims and reformat the souls into great powers. This gem also allows Karasen the ability to draw upon the near unlimited pools of power that this great goddess draws upon. Powers: Moderate Regeneration, Near Perfect Manipulation of the energies that both grace and bring terror to the people of the world, Extremely heightened physical strength, nearly unmatched speed, and Mastery of the Psionic Arts.
Brief History: Karasen has lived as a wandering assassin for the past two hundred years, his years as a warrior within the realm of the demons, deep below the surface of the planet preparing him for such a career. Until he grew to be two hundred and fifty years old, he had been forced to serve within the massive army of the realm, eventually rising to become one of their most powerful warriors. After years of fighting, violence, and death, Karasen had been fed up with living like that, and eventually he would slay the demonic king of that time. As this happened, a powerful sorceror of his race would rise up, seeing Karasen as an obvious threat and banishing him from the realm, sending him up to the world of mortals. In this world, Karasen would serve as a loyal warrior for the Goddess of Dawn and Dusk, Azura, for two hundred and nine years, being realized as a full fledged warrior of the goddess, and sent from the temple with her greatest blessing, Azura's Star. But it would not take very long at all for Karasen to remember what the sorcerer had done to him, and he would want revenge, but there was no way.. Soon, darkness had nearly consumed his heart, bringing him upon the path of an assassin, the same path he follows to this very day..
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Posted: Fri Oct 07, 2005 3:34 pm
Gaian Screenname: Cerberus Trifecta
Name: Cerberus Trifecta
Age: Uncalculable
Race: Demon
Appearance: Cerberus seems decked out in shadow itself, stuff of abyssal blackness that seems to jump about his form and lick at the air surrounding him. Beneath this strange garb, however, one can spot more normal garments consisting of glistening black boots, old and dirtied jeans, a red and gray checkered kilt, and a black belt, among other more menial accessories. This clothing really serves no purpose but to insulate his physical avatar, which is all that this humanoid appearance is...a guise for the concealment of his true form, which would otherwise never be permitted to walk this plane amongst its native inhabitants. His intrinsics also serve to protect him against fire, electricity, high forces and speeds mainly to stop his own attacks from disintegrating the stuff, and the like. His face is often hidden by a veil of darkness, from which only two gleaming golden eyes and a flashing, white, snaggle-toothed smile can be depicted. A thin, fiery tail lashes about behind him.
Weapons: Shadow Shuriken; Primeval Energy Atomic Disruptor Gunblade. Cerberus usually carries a number of fifteen Shadow Shuriken at a time in a pouch strapped to his right thigh. The Shuriken in color are naught but abyssal black and seem to convey no depth when looked upon from above. He uses certain techniques to manipulate these weapons in a variety of ways. The Primeval Energy Atomic Disruptor Gunblade, a sheening broadsword with an ebon hilt and a guard that consists of two extra blades perpendicularly intersecting the point where main blade and hilt meet, serves two purposes: to absorb and harness primeval energy and to fire ionic orbs.
Powers: Manipulation of the elements of fire and shadow, along with varying planar mechanics and psionics. The way in which he uses these techniques, which are native to his true design and which he has homed for eras, compliment one another and are all extremely creative as is his nature.
Brief History: Cerberus Trifecta, a fully-fledged demon spawned in the depths of Hell and lacking any empyrian thread, earned his right to defend the Underworld and has been doing so since near the beginning of time. What led him to seek this position in the first place? While the trials to attain the position may have been tough, he only really had to do anything every so many eons after taking the spot, when a brash godslayer might come along with the idea to lead an assault against Hell. Except on perhaps two occasions, when he was feeling especially lazy like the time that b*****d Heracles came along, Cerberus thwarted these attempts. The rest of his time he spent sleeping or mozying about, dealing in his own affairs in his own portion of the planes. It was just recently that he, quite frankly, grew bored of this position. He hurled himself from the fourth dimensional axis and onto the prime material plane, being sure to first make off from Hell with something else he had been guarding besides the infernal depths: a legendary sword, a capsule able to harness primeval energy. To his dismay, it turned out to be a fake. Though its powers were true, it was not the reknowned Sword of Damascus. He now wanders the prime material plane and the others he can access in search of this sword and similar primeval energy capsules with seemingly no other aims, doing as he pleases in the meantime.
( Obviously, the writer is a bit like the character. I couldn't will myself to type up anything except the basics in the form of giant and single paragraphs, but that's about it. The rest gets revealed in the roleplay itself. Thanks for inviting me. )
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Posted: Sat Oct 08, 2005 9:50 am
Profile. Name - Drake LeFroy Alias(es) - Title(s) - Occupation(s) - Fate Tier whatever Fighter
Basic Information
Age - There is no number for this age. Birthday - Birth is now Irrelevant Height - Changes Weight - Changes Physique- Changes Race - Celestial Hair Color - Changes Eye Color - Changes Skin Tone - Changes Alignment - Unknown Personality - Quiet Combat Style - Attempts quick death.
Equipment:
Whatever he makes for himself upon appearance or whenever.
Powers:
Celestial Energy: Using Celestial energy for a number of things from death to life. Entropy: As fate, he can change the probabilty of things occuring. Moving the Grid: He can add and subtract things from Reality. Bilocation: The ability to be in two places at once.
Bio:
He is, that is all that matters; he doth exist.
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Posted: Sat Oct 08, 2005 1:52 pm
Quote: This will, over time, become The Archmagi and wielder of the Soul Forge, The Azure Phoenix.
Torment Nusradai
...and Shar`Addan
Username: Torment
Character name: Torment Nusradai, aka The Azure Phoenix and Shar`Addan
Gender: Male
Race: "Touched" Phoenixsoul
Age: 352
Height: 5'10"
Weight: ~210 lbs
Appearance: As one gazes over this veritable firebird of a man from head to toe ashen grey locks fall about his face, going no further than the lower reaches of his skull. Behind a pair of deep purple shades that appear nearly black two vibrant purple pupils seem to give off an unearthly glow that makes it seem he can pierce one's soul without so much as a single thought. His lips often curl up in an impish smile as the two puffballs of white feathers that protrude from what lies beneathe the ashen grey locks begin to twitch madly, indicating something is most definately up. A loose grey shirt hangs off his shoulders, wrapping around his torso with the top button undone, his slender yet powerful arms ending in a pair of delicate black gloved hands. Navy blue cargo pants and blood red combat boots complete the ensamble. Shar`Addan appears much the same with one small exception, his colors seem to be polar opposites compared to the other half of the Soul Forge. Of the two, they can conjure forth great wings that extend from their back, seamlessly passing through clothing upon formation. Both version are wreathed in their own type of flames (as described below under the Inferno Within), but the appearance of the wings themselves alters between the two. Torment's wings are of vibrant purple feathers, while Shar's wings are little more than tendrils of white light joined by a membrane. Upon Torment's right hand he has two metallic fingers, the ring and pinky fingers to be precise. There is nothing spectacular about them, merely cybernetic prosthetics of mithral composition and enchanted with an animation spell to keep them moving properly in case of EMP.
Weapons: Torment and Shar`Addan carry no weapons specifically. Torment has two items that can be used as weapons in times of need, otherwise they utilize the Soul Forge. (Soul Forge weapons marked with an asterisk. Weapons marked with a pound sign are awaiting better names)
Fist of Forgotten Sins-This weapon is a unique one indeed. A staff that stands at nearly half Torment's height with the upper half guarded by a semicircle with five pyramidal diamonds, each of which glows a different color. The majority of the weapon seems to blaze within as if an azure flame was trying to escape. Several large rubies are set in the lower half at regular intervals. The Fist can be used as a weapon to increase the power of one's punch like brass knuckles, but its main purpose lies in the magical attributes. Torment can focus transmutation and illusion spells into the Fist in order to increase their power and drain upon himself.
The Wave-Likely the single most important possesion Torment has beyond his wedding ring. The Wave is a small trident seemingly made of blue ice that doubles Torment's Soul Forge abilities whilst held and can act as an anchor for the Manriki-gusari as if Torment were holding the chain in his hands.
Melee Weaponry*-Both Torment and Shar`Addan can create nearly any melee weapon imaginable with the Soul Forge. The only prerequisite is that they have to have seen the weapon and in more complex cases, held it. Shaping takes anywhere up to five posts for a signature weapon of the size of Obelisk, but non-signature weapons merely take one post of formation. Switching between signatures depends on the type of switch. Changing from the Longmace to Obelisk takes time. Shifting from the Longmace to the Longbow is nearly instantaneous.
Longbow of Souls*#-The name for this weapon (which may change) is a misnomer. The staff is not a longbow at all, but when used by Shar`Addan it can be used as a particularly long quarterstaff or, pulling back on the center when held, a longbow to fire an 'arrow' of Soul energies which remains linked to the Soul Forge so as to not waste energies, though it can be released. The projectiles fired are infinitely versatile to Shar's will, which means he can extend them nearly indefinately to create somewhat of a 'maze of death,' a cage formed from a single arrow.
The Longmace*-This weapon can only be used by Shar`Addan. If one were to picture a quarterstaff with a ball of spikes on one end, they'd have the mental image of the Longmace. This weapon can be slammed into a surface to create a shockwave effect as well as having a hidden special allowing the spikes to detach and attack as guided projectile weapons.
Obelisk*-This is the ultimate weapon in Shar`Addans own personal arsenal, without the aid of Torment. This greatsword takes after its namesake, an obelisk 5 stories high condensed on one plane to create a bladed edge. The crossguard is little more than spindly wings that mirror Shar's own wings. The hilt itself can either be formed from the weapon or the Staff usually used in conjunction with the Longmace and Longbow of Souls. Obelisk bestows flight unto Shar and leaves a wake of pure destructive energies when it passes with an apoctalyptic swipe. Obelisk has three modes. White, Blue, and Gold.
Obelisk White: This is the normal Obelisk. It leaves a trail of destruction. Blue: This is the Obelisk of Torment. Binding Torment's soul to Obelisk gives it greater power and leaves a large wake of destruction in its passing. Gold: This is the Essense of Obelisk. Draining all his Soulmelds into one and expending Essentia Shar can create a weapon that obliterates mater on contact. Wind continually pulls into it as the air around it is obliterated.
Obelisk Unlocked*#-This weapon is just what it seems, Obelisk to a more advanced degree. Torment's influence and contribution to the Soul Forge has given Shar the ability to split Obelisk into two weapons, each with the same destructive power of the former. It can take the form of two blades or a single doublesword, appearing as two swords joined at the hilt. If Torment and Shar were to coexist at the same time, perhaps their main signature weapons (Obelisk Unlocked and the Phoenix Feather) could be used in tandem somehow.
Phoenix Feather*-This weapon is the complexities of the soul given form, a neverending chain whose length responds to Torment's own will. Only Torment may utilize this weapon, and furthermore only he can take advantage of the incredible effects of the Phoenix Feather. The Phoenix Feather is a manriki-gusari by name, a length of chain with a weight on one end and a simple blade on the other. Torment can shape it to his will with near infinite versatility akin to the Longbow for Shar. In the firebird's hands this weapon becomes not only a deadly weapon in its own right, but a magnet for magical energies, literally acting as a mana generator for Torment's spells. Using this magical force or his own channeled into it he can deliver devestating spells as if he were at any point along the chain.
Visage of the Phoenix: While this simple mask may not be a weapon, it increases the overall power of Torment's phoenix based abilities several times over. A second pair of wings erupt from his back covered in brilliant crimson feathers wreathed in crimson flame. Torment's regenerative abilities are improved several times over, all flame based effects are greatly increased, and grant Torment a line of extreme magical healing abilities to augment his already powerful regeneration. This is, in reality, and Oni Mask. Each use grants the mask a charge that a demon behind the mask can use to posess Torment when it wishes. It has been used once and posessed him once, that latter event leaving him without two fingers.
Abilities:Torment has a myriad of abilities, and within such he has a breakdown of what he can do with each.
Spells-Torment does not so much cast spells as enforce perceptions upon reality. Using psionics on the level of telepathy he extends his will into reality and enforces his perceptions by channeling, but not using, mana. Effectively this is exactly like spellcasting but faster and less tiring.
Orbs: Torment can create least, lesser, normal, and greater orbs out of any one of 6 energies. Acid, Sonic, Fire, Ice, Force, Electricity. These last indefinately unless commanded to explode. They must be hurled at a single enemy, but with the addition of the Soul Forge Torment can trigger them at will and shift their flightpath without consuming any energies to do so.
Illusions: Torment is a master of Illusion, and can craft any numerous things from illusionary matter. This also renders him immune to illusions. This mixes with his ability to enforce perceptions, creating illusions that can become real.
Transmutations: Torment has mastered the art of transmutation. He can bend reality to his will and reconfigure items, people, and ideas. This also renders him immune to polymorphing, petrification, and other similar effects.
Arcane Might: Torment has a wide range of perceptions that he can enforce designed, rather simply, to blow s**t the ******** up. He favors Firestorm, Storm of Vengeance, Whirlwind of Teeth, and a heavily modified form of a spell that even the most amatuer mage knows; Magic Missile.
Utilitarian Arcanus: Torment has a wide range of utility perceptions he can enforce upon himself and others, including, but not limited to healing, blocking, counterspelling, altering the flow of time slightly, and altering the weather in localized areas.
Tears of the Phoenix: This line of healing spells is only accessable while the Visage of the Phoenix is worn. All healing spells are pushed to their full potential, and even the weakest in the line can save lives. The most powerful of these can seem to render temporary invulnerabilities upon the recipient due to the massive regenerative magic involved.
Soul Forge-This ability is just what it seems, the ability of Torment and Shar to forge their soul in such a way that is useful. Shar utilizes weaponry and minions where Torment utilizes flight, energy to acccellerate the mana channeling for enforcing perceptions, and minor weapons.
Subsets of the Soul Forge Kaze Clones-Shar`Addan can use his Soul Forge energies not only to create weapons, but minions, items, mines, and other objects that, while they can fight, are used mainly to go kamikaze on the enemy in violent explosions of soul energies.
Wing Shards-When a Brother has their wings extended this ability can be utilized in order to hurl bits of their wings at the opponent. The higher the energy levels remaining, the more shards are available.
Soulbound Flight-Torment can focus his soul around him to force an aura that manipulates his sourrounding in such a way that forces the multiverse in a very localized area to move around him, while keeping himself rather stationary. In other words, he uses his soul to fly. 'nough said.
Ironclad Soul-Keeping consistent with the Soul Forge, weaponry is not the only forged item that can be summoned forth with this strength of self manipulation. Shields and armor can be forged to fit Shar and Torment perfectly, acting as adamantite, but remaining as light and supple as silk. This ability extends to Torment's wings if used as a shield.
To Each his Own-If the soul is attempted to be extracted or captured all that will be gained is a single sliver that will extinguish itself. Nothing can take the entire soul of The Brothers of the Soul Forge. Furthermore, both Torment and Shar`Addan's soul are bound to one another and reinforced with a bond that can never be truly broken. As such they have garnered a high resistance to any effects that alter the soul. This ability can be suppressed at the will of both at once.
True Negativity-As antimatter is to matter, so is True Negativity to magic. When True Negativity meets magic you don't want to be anywhere nearby. Not only does this force negate magic, but it creates an explosion of tremendous proportions. This also includes Chi, psionic emmanations, any any other form of energy of magical origin.
Neutralization Energies-Every action has an equal and opposite reaction. To any energy, any at all, Neutralization energies are this reaction. Neutralization energies cancel out any and all energies in a five foot burst around Torment when he summons them forth, being immune to the effect. Any spells he has cast on him are nullified, positive or negative. Any extensions of the Soul Forge shut down temporarily. Energies include psionic emmanations, electricity, Chi, the Soul, neural impulses, the beating on one's heart, animating energies for the undead, and any other similar energies.
Soul to Flesh-This ability functions in conjunction with the Soul Forge. Between Torment and Shar`Addan only one can be manifested as a physical body at one time. When one ceases to be physical the other comes into being. There is one exception to this rule, but it involves heavy spellcasting from Torment. Killing one Brother releases the other as the slain disperses and forms into a crimson or azure orb.
Temporal Manipulation-The ability to alter the flow of time itself. This power is known to Torment, but he cannot access it. All that remains of it is immunity to all temporal effects. Even this ability, however, can be suppressed.
History:Aside from being killed at least twice, having multiple bodies destroyed, becoming a Living Lich, merging with himself from another timeline, hiring themen that would eventually kill him, marrying whom he thinks to be the greatest woman alive, merging with his Brother of Soul, and generally being an evil b*****d, Torment has done a LOT of s**t. In recent times he had been visiting a burger shack with his wife when The Visage of the Phoenix activated and he ended up killing a mile radius worth of people in the heart of Barton. He doesn't know he is the one who did it.The Soul Forge is currently being expanded to include Soulmelds and Soul Binds. These will offer greater versatility to both aspects of The Brothers of Soul, and a chance for bursts of greater power. The Soulmelds are to be chosen once per day in the morning and are difficult to change, and then only three per day at that. Torment doesn't get much power from the Soulmelds, but gains an even greater versatility, where Shar gets a small bit of versatility and much more destructive power. These Soulmelds can be bound to one of ten power centers on the body. Crown Brow Throat Shoulders Heart Soul Arms Hands Waist Feet Torment can have nine Soulmelds shaped at any one time, with five bound to the power centers mentioned above. When a Soulmeld is bound to a power center, magic items cannot be used in the location the Soulmeld is bound. Torment cannot wear his shades (which have magical properties) and bind a Soulmeld to his Brow power center as well, along with other like situations. Shar can shape 5 Soumelds and bind three of them. These Soulmelds can have their attributes enhanced by utilizing soul energies known as Essentia. Essentia can be shifted once per post without any effort, redistributing all Essentia as Torment or Shar pleases. Incarnum as presented here differs from D&D, with Soulmelds running at a greater capacity than normal as if they had Essentia invested, and a limited amount of Essentia being used to temporarily increase the strength of Soulmelds. In this instance, however, Essentia pools are drained by the use of Essesntia, much like the flame upon Torment's wings. Soulmelds for both Torment and Shar will come directly from the Incarnate and Soulborn lists as presented in Magic of Incarnum, their functions slightly modified for Gaian use. Until this concept has been experimented with, only ones in that book will be used, with the addition of Soul Forge elements, which will not be receiving Essentia. Once this concept has seen some experimentation I will list all available Soulmelds with basic effects and "Overcharge" effects. See Bolt's GGN guild for specific Soulmelds. Quote: Entry Form: Username: Torment or Mindblaze Dominion Name: Torment Nusradai/Shar`Addan Age: 352/352 Gender: Male/Male Race: "Touched" Phoenixsoul/Incarnate Style: Torment prefers long range and powerful spells summoned by perception, but he does have limited melee combat techniques. Shar, on the other hand, is full out melee, though he does take an interest in attacking from afar with certain weapons. Neither have a set martial style. Unique Abilities or Skills: Both Brothers can utilize the Soul Forge to construct weapons, armor, and other helpful items that bind to their body. Each main Soul Forge weapon has a specific ability, mentioned in the Brothers' main profile, for I am trying to keep this short and sweet. Torment can cast spells based on his perception as well as utilize abilities dealing in negating energies and creating mana based explosions. Shar can create doubles and kamikazes from soulstuff as per the Soul Forge. Each brother can also launch shards of their wings from the Soul Forge based wings. Weapons(Optional): Shar has a nearly unlimited range of melee weaponry and one specific ranged attack. Torment has one weapon aside from basic melee weapons, a chain that is nearly infinitely versatile to his will. Aside from this Torment has a magic-amplifying halfstaff, a soul boosting trident the size of a wand, and a mask that enhances his phoenix based abilities. Appearance: As one gazes over this veritable firebird of a man from head to toe ashen grey locks fall about his face, going no further than the lower reaches of his skull. Behind a pair of deep purple shades that appear nearly black two vibrant purple pupils seem to give off an unearthly glow that makes it seem he can pierce one's soul without so much as a single thought. His lips often curl up in an impish smile as the two puffballs of white feathers that protrude from what lies beneathe the ashen grey locks begin to twitch madly, indicating something is most definately up. A loose grey shirt hangs off his shoulders, wrapping around his torso with the top button undone, his slender yet powerful arms ending in a pair of delicate black gloved hands. Navy blue cargo pants and blood red combat boots complete the ensamble. Shar`Addan appears much the same with one small exception, his colors seem to be polar opposites compared to the other half of the Soul Forge. Of the two, they can conjure forth great wings that extend from their back, seamlessly passing through clothing upon formation. Both version are wreathed in their own type of flames (as described below under the Inferno Within), but the appearance of the wings themselves alters between the two. Torment's wings are of vibrant purple feathers, while Shar's wings are little more than tendrils of white light joined by a membrane. Upon Torment's right hand he has two metallic fingers, the ring and pinky fingers to be precise. There is nothing spectacular about them, merely cybernetic prosthetics of mithral composition and enchanted with an animation spell to keep them moving properly in case of EMP. Personality: Torment is a megalomaniac, simple as that. He sees everyone as lower than him, but those few that he can see as equals he honors greatly. He counts only a small number in the group that equal him, and even fewer in the group that he sees as better than he. Don't let this fool you however, he can range anywhere from the raging fighter bent on destroying everything in a two hundred mile radius, to a kind soul. His chaotic past has contributed to this unstable mentality. Recently his personality has began to soften, likely due to the influence of his wife, Kalie Nusradai. Strength(s): Torment is a powerful spellcaster and has a grip on perception that is unmatched. No abilities to change his perception such as illusion or transmutation will work upon him unless he willingly allows it. Shar, on the other hand, is a melee fighter of impressive ability, able to move at speeds that surpass the norm and build weapons from his soul. Weakness(es): Both brothers are ******** in an antimagic field. Simple as that. Torment doesn't like to engage in physical combat due to his lackings in the area, and Shar`Addan is not very fond of magic, having few ways to conter it effectively. Room(1-30): N/A Short Bio: Aside from being killed at least twice, having multiple bodies destroyed, becoming a Living Lich, merging with himself from another timeline, hiring the men that would eventually kill him, marrying whom he thinks to be the greatest woman alive, merging with his Brother of Soul, and generally being an evil b*****d when not loving his wife, Torment has done a LOT of s**t. This, unfortunately, would take a month or so to compile in full. In recent times he had been visiting a burger shack with his wife when The Visage of the Phoenix activated and he ended up killing a mile radius worth of people in the heart of Barton. He doesn't know he is the one who did it. Why does this Character wish to join the Dojo?: N/A Submitting form for tournament purposes.
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Posted: Sat Oct 08, 2005 1:53 pm
Tier I
Username: Mindblaze Dominion
Name: Mindblaze
Age: 28 (He guesses, not sure of exact age, no body to tell)
Race: Pseudonatural Human, body lost. Metaphysical Manifestation of Consciousness (changes when inhabiting a body.)
Gender: Male...or at least he thinks so. (changes when inhabiting a body.)
Height: N/A, 5'10" in a body, any body.
Weight: N/A, 210lbs in a body, any body.
Equipment: Mindblaze has no posessions, everything he needs is supplied by the Mist. Having no physical body can do that to a guy. (changes when inhabiting a body, if the body has items on it.)
Description: In any form he occupies, Mistform of Physical, Mindblaze appears as a medium height male with hot pink hair cascading around his face with two jet black deformed wings protruding from his skull. Two sky blue eyes that turn to orbs of crimson light and energy whilst using Energy Tracking are hidden behind a pair of thin shades that are never to be removed. A tight blood red shirt wraps around his torso, several buttons undone or missing, with a pair of black gloves with missing fingers covering his wrists and hands. A pair of tight black pants covered in buckles accentuate his lower regions and almost seem to be a size too small for him. Upon his feet he wears a pair of black shoes that almost seem feminine. On his back is a tatoo of eight tentacles stretching out from a writhing mass to eight burn marks down his back, where the tendrils pull from.
Abilities: Mistform: Mindblaze can switch between a physical form and a body made of mist. In Mistform he takes no damage from physical assault, and cannot affect the physical, but also takes major damage from any psionic emanation. Tendrils: In his physical form Mindblaze can form organic tendrils from his wrists like whips. In either form he can create 8 tendrils of light and energy from his back. These cannot affect anything without an aura, and if they touch an aura they attempt to latch on and begin a heavy energy drain. Energy Drain: The Crimson Mists drain energy from their surroundings and the tendrils can drain energy heavily by touch. (Not limited to magical energy.) Spellcasting: Mindblaze can only cast spells while inhabiting a body that can do so. He has several of these at his disposal. In these instances mana is not used, but pure energy. Blazing Mind: Mindblaze can control flames. He hardly uses the technique and cannot create flame with it. Racial Traits: Mindblaze cannot be polymorphed, put to sleep, paralyzed, hypnotized through non-psionic means, hasted, slowed, healed by a priest healer or cleric, petrified, is immune to fire, and cannot be drained of his own energy in Mistform. Techniques that absorb or obliterate the Mind, Body, or Soul fail on Mindblaze 100% of the time in Mistform, only getting a speck, and in a Body the abilities succeeds, but only gets that body and it's previous tennant. Others can be added depending on body possessed. Dominion Manifest: Mindblaze can manifest from the Crimson Mist a great many things. This includes, but is not limited to bodies he has consumed, perfect rubies, energy, and tendrils of light and energy.
Personality: Mindblaze is a megalomaniac, simple as that. He sees everyone as lower than him, but those few that he can see as equals he honors greatly. He counts only a small number in the group that equal him, and even fewer in the group that he sees as better than he. Don't let this fool you however, he can range anywhere from the raging fighter bent on destroying everything in a two hundred mile radius, which he has done, to a kind soul with nary a thought of even bringing any harm. His chaotic past and added consciousnesses to his own have contributed to this unstable mentality. He has learned to trust few, and that can sometimes compromise his social relations.
History: In the beginning there was only the one, HER. It is not known at this time what gender this being was, or what the initials stood for, but this person was the beginning of it all. HER studied beings beyond even the Overdieties, delving into realms beyond mortal reach, closed to those destined to die. HER was fascinated with them, The Forbidden Powers of the Banished Realms. They were hellish beings, beyond all that sanity could comprehend, and this was unnaceptable to HER. Giving up sanity and normal life, HER became one with them. They granted HER might and a taste of their own, true, power. In return they demanded energy and consciousness, forcing the mysterious being to slay people during the act of sex to consume their mind, body and soul, offering the victims up to them. Slowly HER began to change, taking on small elements from those whom it slew in the height of passion. It is believed that the true reason HER is unknown in nearly everyway is that this person simply ceased to exist once the first was Taken.
Travelling the lands in a changed form, this creature, which had come out from it all as a being somewhere between male and female, no distinguishing attributes to tell between the two, and facial features which told nothing. This hybrid of an entity crossed the lands absorbing any it could, having gained enough strength to simply kill outright, no longer needing the aid of lust to drain. As it were, it's old tricks would no longer work anyway. It continued to absorb, eventually finding a beast which it had never been in contact with before, an illusion real enough to be called a man.
This illusion belonged to the Azure Phoenix, an Archmagi so far beyond any mortal comprehension that his illusions were indeed real enough to push the limits of reality itself. The Beast could not kill the illusiobn, but instead tainted it against it's master as they flowed into one form, the Beast allowing itself to be absorbed for a greater purpose. The deluded Image took a new name, Soulscour, whom set out to destroy his master and instill in him a certain fear, attempting to drive the Phoenix to instigating a civil war and taking over once and for all. Soulscour's attempts ended with his own grey matter splayed across the real Phoenix's bedroom wall.
The Beast was sure Soulscour would fail, it had been doubtless. However, it had caused enough trouble to be worth it and drew needed information about the nature of the Archmagi. The Beast was able to consume everything that was left of Soulscour, even though he had been destroyed. This set the Beast on it's path to take this man, this Azure Phoenix. An offering of such undiluted might would please his masters greatly. To this end, a plan was hatched, based upon the demoralization and weakening of the Phoenix over time, the taint of a mere consciousness into realizing it's 'true' place. The Phoenix's best friend tricked into playing host to the new Soulscour, the slow destruction of the Azure Phoenix was at hand. In a swift fulfilment of his purpose, the new Soulscour moved against the Phoenix, taking over his life and nearly destroyign it to a point beyond return. The Phoenix and his Ice Queen eventually recovered from it, but he would be weakened from it, his magical force stolen directly from the origin of magic, The Serpent.
With his best friend released from the grip of this maniac being, The Azure Phoenix set out to destroy the newest incarnation of Soulscour, only to find it already decimated by at the hands of a new being, which had promptly consumed Soulscour. This blazing mind set against an ardent heart and flaming soul, this Mindblaze, showed his face to the Phoenix, dooming him to death. He attempted to fulfill this doom, twisted by his own intentions. Mindblaze set out to absorb the Phoenix, but lost his bearings along the way. Sad, really.
The Azure Phoenix escaped from the deathtrap and an epic battle soon ensued between the two enemies, leaving both with barely the strength to live. A defeat for both, but a in truth a great victory for the Phoenix, as he had stripped Mindblaze of any traces of the desire to take him, and the being would no longer remember the Phoenix. Left weakened, with nearly all his memories gone, his knowledge of before Torment was lost, and the remnants of everything that had happened had been stolen away and trashed. All he knew was that he was little more than consciousness given metaphysical form, bodyless, and that he hungered for energy.
In gathering his energy he had unknowingly ceased to pass any to his superiors, beings that no longer existed to him, his memory blank. They were not happy turned to strike against him in anger. Once more, he was drained nearly to death, but this time lost nothing of his own nature, his desire for mind, body, and soul only engorged. He knew he needed souls and energy, and that to get them he needed power. Power meant returning the Mindblaze Dominion to its full former glory. He had to seek out anyone he could and convert them, willing or not.
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Posted: Sat Oct 08, 2005 1:54 pm
Quote: Name: Kirby "Torment" Nusradai Gaia Sign-on Name: Torment Tier III Physical Description: A veritable specimen of the pinnacle of the human body, in physical form that is, his mind leaving much to be desired. Sharing the same impish temperament as his smile, and hidden behind a pair of jet black shades, lay a set of twilight gray eyes, the hint of violet surrounding the inner iris shifting the true color in the light. He may be physically strong, yes, but not overly bulky, more defined. Although, most of his physical features remain hidden under a camo jacket that he seemingly never removes and a pair of dark blue cargo pants, which usually has at least one clip of ammo hidden in it somewhere. To top it all off he has his hair cut short, but he's let it grow out a bit, giving it the look of small flames rolling over a floor covered in a fuel of some sort. Personality: Torment is a megalomaniac, simple as that. He sees everyone as lower than him, but those few that he can see as equals he honors greatly. He counts only a small number in the group that equal him, and even fewer in the group that he sees as better than he. Don't let this fool you however, he can range anywhere from the raging fighter bent on destroying everything in a two hundred mile radius, to a kind soul, though he never shows it. His chaotic past has contributed to this unstable mentality. He almost never takes off his desert camo jacket or romani shades. He has learned to trust no one, and that can sometimes compromise his social relations. But one note, if you goof off, prepare to have your genitalia introduced to Bluey. And if you call him Kirby, you'll wish he had only introduced your genitals to Bluey. Background: Kirby is a b*****d. More than that, he's an orphan. He was born to an unwed mother, whom died in child birth. He grew up in a military institution that passed itself off as an orphanage, which it was, but just never seemed like it. He grew up as an outcast, never interacting with others by choice. They were never good enough for him. Once he was 18 he couldn't pack his things and leave that hell behind like the steaming pile of s**t it was, only to enter the military. He excelled in firearms training and the use of melee weapons, but tactics and the like were far from being his strong suit. He was a grunt, nothing more, but damn he was a good grunt. Even though he was pretty low on the totem pole he thought himself better than generals of any kind, which led to his court martial. He showed up in full combat gear, some of which was stained in blood from a fight that got a little bit too close. He stayed for about a total of thirty seconds, long enough to flip off any general in the room and leave. He's now wanted by the US military for insubordination, not to mention a few other little misdemeanors, which include, but are not limited to stealing half the ammo on base and destroying the ammo bunker afterwards. Skills/Weapons: Torment loves two weapons and two weapons only. He has a special issue FN Mk.46 mod.0, a descendant of the M249 SAW (Squad-based Assault Weapon) and FN Minimi. It has a rather low weight for a fully automatic assault rifle, just under 6kg, and with an ammo belt, the only type of ammo supply it can use, it can unleash approximately 740 rpm. The second of these two weapons of choice are Bluey, his trusty crowbar and only companion. Overall though he is an expert with almost any assault rifle and knows how a great deal of them function, malfunction, how they usually require repairs, and just how to do it. ...Accessing personnel Files...
...username accepted... ...password accepted... ... ... ...Personnel File for Johnathan Hunter Restricted. General level clearance re.... ...bzzt... ...Overridden by Tournament protocol.... ... ... Name: Johnathan Hunter Alias: Kane Squad: Brothers of Death Status: Exiled-Stripped of Rank
...Physical Specifications...
Age: 34 Hair: Blood Re...bzzt... ...bzzt... Hair: Faded Red Height: 8'5" When not hunched over Weight: 435lbs
...Common Appearance...
Johnathan Hunter is usually in Powered Armor when on the battlefield, accepting nothing less. When around the barracks he wears tan colors to mesh with the Was...bzzt... ...bzzt... Kane is a Killer! Faded fur. Blood red! Bleached by the sun! Sharp claws, predator's smile. So many teeth! ...bzzt... ..tes so as to not be seen when taking strolls around base during the day. Damned raiders.
...Psychological profile...
Johnathan is a highly loyal person, even though he has been exiled from the Brotherhood. He upholds the law as the first and foremost, much like a paladin in the days long past. As such, he is righteous in all re...bzzt... ...bzzt... KANE IS A KILLER! Cold Blooded Killer! Lock him up! Chain him down! EXILE EXILE EXI...bzzt... ...bzzt... spects, and can be a bit of a crusader when he gets his moments. A sense of apathy has taken him that flows in only at certain times, never gripping him fully. His time in the Wastes and The Mountains have left him with a sort of distaste for society, but he will still accept it. His current appearance does not help at all.
...Historical Background...
Recruited from the tribal villages Johnathan Hunter rose through the ranks of the Brotherhood to the rank of Knight Commander. Entered in genetic testing without his knowledge. Intelligent Deathclaw program revived. Develop Deathclaw traits in humans in place of intelligence in beasts. Exemplary service to the Brotherhood. Leader of Brothers of Death spec. ops squad. Many raids executed...executed...executed...exectuted. ...bzzt... ...bzzt... Other executed. Talon Squad decimated. Beast Kane. Johnathan Hunter. Others executed. Brothers of Death executed. Leader Exil... ...KILL KANE! MENACE! MURDERER! COLD BLOODED KILLER! ...bzzt... ...bzzt... ...bzzt... ...bzzt... ...file corrupted... ...purging database of corrupted files... ...Personnel File for Johnathan Hunter yeilds zero results... ...System shutting down... ....--------- Quote: Name: Inferi "Shameless Pain" Vulgus
Gaian Screen Name: Shameless Pain, Torment, Mindblaze Dominion, Tacitus, Johnathan Hunter, etc
Name you want to be identified by: IV
Appearance: IV has a tanned hide that has the strength of most armor but is as supple as silk. He reaches over seven feet in height and wears no cloth to cover his armored hide, a belt with ouches being all he needs. His facial features seem to resemble that of a normal human, betrayed only by his pale flesh and the two jet black orbs set in his eye sockets, windows to a soul that no longer dwells within his form. He holds no distinguishing features to mark him as man or woman aside from his face, related organs lost in times long past. A bulge marks his back where a large chunk of dense bone is kept for his Boneshard Greatsword. Down his right leg is the long and slender Filament blade made of a highly flexible metal perfect for penetrating small spaces in armors. Boneshard needles protrude from his arms at all times while a sparce covering protruding from his skull where one would expect hair.
Age: 23 at death. Currently 417
Sex: Androgynous. Was once Male.
Race: Unique Undead: Apocalypse Walker with Dominion Hybridization.
Weapon of choice: Boneshard weaponry, Filament Blade, Claws.
Class: Combat Mage subset~Melee Perfectionist.
Short bio: IV was born Turey Izmir. IV died Turey Izmir. He was brought back as the undead minion of Torment Nusradai as Regret. Faithful service granted him the status of Undead Lieutenant and Marshal of Torment's forces. With such status came the upgrade from a mere ghoul to the first Apocalypse Walker. A being of which only five were created before Torment lost the ability to recreate the creation of such powerful beings. Three died in a bloody civil war between Torment and a mere Image of himself tainted by the influence of Mindblaze. The remaining two were consumed by Mindblaze, the traitorous Redemption, whom was faithful to Mindblaze was wholy consumed, nothing remaining. IV was set free in return for delivering Redemption to Mindblaze, though the Hybrid traits of the Dominion would never leave him. He is an undead abomination. No longer a part of society. He is a militaristic leader of men, shunned by all by outcasts and beings too stupid to know the difference.
Any Special Power?:Class Traits: Magic of epic proportions and melee weapons training to a point of near perfection. Apocalypse Walker Traits: Heightened senses that can be surpressed fully, Undead traits, Heightened Regeneration, Psionic Immunity that is cancelled out in Hybrid form, Cursed (acidic) Blood, Magically Charged Blood, and Bone growth. This bone growth manifests in many ways, as noted in weapons. Magic based pseudo-Tarrasque controlled "lycanthropy." Ingrained in his form are the traits of the mighty Tarrasque, and at will he can shift from his normal form to a hybrid of sorts. From there he can shift into a smaller sized Tarrasque.Dominion Hybrid Racial Traits: IV cannot be polymorphed, put to sleep, paralyzed, hypnotized through non-psionic means, hasted, slowed, healed by a priest healer or cleric with full effectiveness, petrified, and cannot be drained of his own energy while Hybridized, marked by a crimson hue to his flesh. Techniques that absorb or obliterate the Mind, Body, or Soul fail on Mindblaze 100% of the time in a Hybrid Mistform state. Furthermore, Hybrids gain Physical Damage Resistance, Kiss of Consumption, Psionic Weakness, Heat and Flame Resistance, Tendril Summoning, and Dominion Energy Recall.
Area of living or position desired: Shield of the North
Appearance of the mighty Tarrasque. IV has a rotting, grey tint to him
 Quote: Name: Torment, Shameless Pain, [Atlas], etc
Name you want to be identified by: Vini [pronounced Vinny]
Appearance: Vini towers over most at eight feet in height, his body a piecemeal construction of plates and components from many eras, even mideival times. Some of his armor plating is magically oriented, and others is a technological construction, reinforcing the duality of his existance. His head seems nearly humanoid, but is obviously of pure robotic design, appearing much like that of a bird's head, sans the feathers. One eye glows a bright red while the other is a neon green, components fro two different eras in the future.
Age: Irrelevant, components vary in ages. Chronometer logs Venificus as having been active for over two and a half million flight hours.
Sex: N/A-Male based consciousness
Race: Technowizardry construct
Weapon of choice: Vini prefers a laser rifle of sorts that fires solid slugs in two modes. The first mode magnetically propels smaller slugs at insanely high velocities while the second mode fires large slugs charged with magical energies to induce flame, freezing, and a variet of other effects. Vini also carries an array of grenades constructed within his body from nanites. He consumes food as a human would, and this is converted to fuel for his energy core or components for his grenades by the nanites.
Class: Technowizard
Short bio: Vini is a unique being in that he is a cyborg of unique origin. He started as a unique Gundam given to Torment Nusradai by Ushida Fujima, Owner of the Shogitai Corporation. The neural interface was modified and enhanced so as to funnel magical energies through a sort of amplifier and allow a Gundam to cast spells. Torment used Venificus once, and it was heavily damaged in the attempt. Once repaired, Venificus was modified once more, his power core altered to serve as the phylactery for Torment's living lichdom, a vessel for souls, two of which he still contains. An illusion of indescribable strength was placed within Vini's cockpit and bound to the neural interface, becoming one with it. This illusion was melded into Vini to create a new being, a conscious Gundam which could cast spells and obey orders unerringly. In the civil war between the forces of Torment and Soulscour Vini was lost to timelessness, just as was IV and Redemption. He skipped though different times, gaining upgrades and a considerable reduction in size.
Any Special Power?: Vini has the ability to cast a large variety of spells, but the main significance is that by expending energy from his core he can boost these spells or cut down casting time. Vini's technological nature renders him imune to pain, polymorphing, paralysis, fear, compulsion, disease, poison, and illusion, but gives him several key weaknesses based on the fact he is an electronic being. Vini's magical components immunize him against EMP, hacking, glitching, and other key elements. This duality means that in either an EMP field or an Antimagic area he can still operate, but not while under the influence of both. Tied to his consciousness are nanites that were installed in one of his layovers in the future, allowing him to repair. All components are shielded against heavy intereferance from tech or magic, keeping his duality in check. The Venificus AI core has knowledge of the Spacial Fold technology within him, but the illusionary consciousness does not fully know how to activate it yet.
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