The Haven
as he now calls it, was once created to protect those who needed a place to sceam and plot their Veil undertakings. Now he begins to contemplate on the task before him. He requires help to retrieve the creatures that have escaped, the monsters that will tear this reality and every other reality to pieces. He needs Allies.
The years have been good to the barren wasteland that held the Vile Haven, cataclysms and floods have changed it to a lush and green wilderness. Unfortunately the same events had brought his Haven down. Instead of a floating monolith it had crashed down into the basin it was created from. Water filled the grate pit and made it into a lake, the side of the Haven rises from the center of it like an island. To the south of the lake a small farming community has been established since the floods have made the soil perfect for crops.
Villagers scream at the rising of the haven, they must think it’s the end of the world. Breg has no intention of doing any harm to them but he can’t help but to crack up at their reaction. When The Haven finishes its assent to its place above the lake it begins rotate slowly in place. Breg enters to the main chamber and activates runes at the center of the floor; these help amplify his powers, so he can begin the repairs and upgrades to The Haven.
Fractures begin to repair themselves as the spheres that lie around and along the bottom of the lake rise up and take their orbit around the fortress again. Chambers throughout The Haven change size and location all done at Breg’s will.
