Welcome to Gaia! ::

Dungeons & Dragons

Back to Guilds

 

Tags: Dungeon and Dragons 

Reply Member Campaigns (OOC)
Council of the Nine OCC Goto Page: 1 2 3 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Turioko
Crew

PostPosted: Tue Aug 19, 2008 10:36 am


Alright, I figure I'll run a game, I feel I have more expertise in that part. ( 1 and a half years without playing as a PC [offline] )

I made a lot of mistakes in the last campaign I hosted up here, and I decided to use a more perfected campaign I used in my home games before it took a turn for the worst. ( But I have also learned what the problem is, and fixed it)

Anyways, anyone is welcome. Monster characters have to be run through with me, but may be allowed depending on what it is. If you want anything special with your character, tell me and I'll consider it. This campaign starts at level 3.

If you remember correctly, I was going to play this campaign on here, but didn't want to risk giving away spoilers to my home group if the players on here are better at it.

A bit about the campaign:

The Campaign takes place in a world ran by nine Wizards of varying power and training. The wizards are made of different creatures from different regions, 3 Elves, 2 Humans, 1 Dwarf, 1 Halfing, 1 Gnome, and 1 Orc.

Together they rule and make decisions over the world, though fair, many fear them and their destructive powers because it's more then they've ever witnessed.

Under the guidance of the councel, life prospered and poverty was dim, dimmer so was crime and conflict.

But the golden age was soon broke, and the council dispersed. Only three of the wizards remained together in the high tower, still watching over the world, and helping to solve major conflicts.

The other wizards broke off and did their own thing, studying different types of magic not availuable in the Towers library, teaching magic, being a ruler, or whatever they wish.

Though less renowed in the new age, the tower is called cursed, and the Wizards are still greatly feared, making them very reclusive and veangeful.

The characters know all of this, and are banded together in the hope of doing some good for the presence, or lack of the Council. Or, hope to do some evil do the Council no longer intervening, as people have not yet begun to function completely without them, things should be easier to get away with. You guys can decide.

Starting Equipment: 500 Golds worth ( non transferable), and one +1 weapon
PostPosted: Wed Aug 20, 2008 9:38 am


Any limits on on classes?

MT the Clown

Beloved Lunatic

10,125 Points
  • Bunny Spotter 50
  • Bunny Hunter 100
  • Bunny Hoarder 150

Turioko
Crew

PostPosted: Wed Aug 20, 2008 2:39 pm


DimitriFate
Any limits on on classes?


Nah. Be what class you want.
PostPosted: Wed Aug 20, 2008 3:20 pm


Already working my character!

MT the Clown

Beloved Lunatic

10,125 Points
  • Bunny Spotter 50
  • Bunny Hunter 100
  • Bunny Hoarder 150

TrueKensai

PostPosted: Wed Aug 20, 2008 6:20 pm


i call ninja
PostPosted: Thu Aug 21, 2008 6:46 am


Chabo
Male Dragonborn of Bahumet(human base) Fighter 3
Lawful Neutral
Deity: Bahumet
Representing Yurro

Strength 16 (+3)
Dexterity 14 (+2)
Constitution 16 (+3)
Intelligence 15 (+2)
Wisdom 12 (+1)
Charisma 10 (+0)

Total Hit Points: 32
Armor Class: 18/20=10+4[armor]+2[shield]+2[dex]/+2[against dragon types]

Size: Medium
Height: 5' 5"
Weight: 120lb
Age: 25
Skin: Silver scales
Eyes: Sky blue
Hair Color: no hair

Speed: 30 feet
AC Pen. -4

Touch AC: 12/14
Flat-footed: 16/18
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +6 = +3 [base] +3 [constitution]
Reflex save: +3 = +1 [base] +2 [dexterity]
Will save: +2 = +1 [base] +1 [wisdom]
Attack (handheld): +6 = 3 [base] +3 [strength]
Attack (unarmed): +6 = 3 [base] +3 [strength]
Attack (missile): +5 = 3 [base] +2 [dexterity]
Grapple check: +3 = 3 [base] +3 [strength]
Languages: Common, Draconic, Dwarven, Goblin

Feats:
Combat Expertise
Weapon focus (great sword) [gain a +1 bonus on all attack rolls]
Sense weakness [{Draconomicon} Ignore up to 5 DR, regardless of hardness. Can't reduce lower then 0]
Dragon friend [{Draconomicon} +4 to diplomacy, +2 to ride, +4 against frightful presence of good dragons]

Skill Name Key
Climb_Dex_6=+2[ability]+4[rank]
Craft(weaponsmithing)_Int_8=+2[ability]+4[rank]+2[masterwork tools]
Intimidate_Cha_3=+0[ability]+3[rank]
Jump_Str_13=+3[ability]+0[rank]+10[wings]
Diplomacy_Cha_2/6=+0[ability]+2[rank]+/4[dragonfriend]
Swim_Str_7=+3[ability]+4[ranks]
Appraise_Int_8=+2[ability]+2[rank]+2[magnify glass]+2[scales]


Human:
Extra feat
Immune to magical sleep
4 extra skill points

Dragonborn:
+2 Constitution, -2 Dexterity.

Humanoid (dragonblood): Dragonborn are humanoids with the dragonblood subtype and any other subtypes they had before undergoing the Rite of Rebirth.

+2 dodge bonus to Armor Class against creatures of the dragon type.

Immunity to Frightful Presence

Draconic Aspect:
Wings (Ex):A dragonborn who selects the wings aspect hatches sporting fully formed wings. Dragonborn can use these wings to aid their jumps (granting a +10 racial bonus on Jump checks) and to glide. Those with 6 HD or more can use their wings to fly.

Gliding: A dragonborn can use her wings to glide, negating damage from a fall from any height and allowing 20 feet of forward travel for every 5 feet of descent. Dragonborn glide at a speed of 30 feet with average maneuverability. Even if a dragonborn's maneuverability improves, she can't hover while gliding. A dragonborn can't glide while carrying a medium or heavy load.

If a dragonborn becomes unconscious or helpless while in midair, her wings naturally unfurl, and powerful ligaments stiffen them. The dragonborn descends slowly in a tight corkscrew and takes only 1d6 points of falling damage, no matter the actual distance of the fall.

Equipment/Inventory:
Chain shirt (+4 AC, +4 Dex, AC Pen. -2, 25lbs)
heavy wooden shield (+2 AC, AC Pen. -2, 10lbs)
Keen Greatsword +1 (2d6 ,17-20x2, 8lbs, slashing)
Locked gauntlet (5lbs)
Long sword (1d8, 19-20x2, 4lbs, slashing)
Composite short bow ( 1d8, x3, range: 110ft, 3lbs, piercing)
Arrows x20 (3lbs)
backpack (2lbs)
Magnifying glass (-lbs)*
Merchant scales (1lbs)*
Everburning torch (1lbs)*
Rope (50', silk)* [5lbs]
signal whistle*(-lbs)
sack* (1/2lbs)
masterwork Artisans tools*(5lbs)
*in backpack

Weight: 73.2
Backpack: 15.2lbs
Body: 58lbs

Carry capacity:
Light: 76lbs or less
Medium: 77-153lbs
Heavy: 154-230lbs

Money:
PP
GP
SP
CP

{{Yay! finally finished! xd Took me forever to figure out what feats I wanted to use.}}

Yurro
Crew

Friendly Guildsman

7,600 Points
  • Beta Forum Regular 0
  • Beta Contributor 0
  • Beta Citizen 0

Bigfoot9000

PostPosted: Thu Aug 21, 2008 9:25 am


I have a lvl 5 warmage I would like to play as again, maybe I'll jsut knock him back down to lvl 3.

Any problems with a lvl 3 human warmage?
PostPosted: Thu Aug 21, 2008 10:20 am


Bigfoot9000
I have a lvl 5 warmage I would like to play as again, maybe I'll jsut knock him back down to lvl 3.

Any problems with a lvl 3 human warmage?


Go right ahead, Yurro you're approved.

Turioko
Crew


Yurro
Crew

Friendly Guildsman

7,600 Points
  • Beta Forum Regular 0
  • Beta Contributor 0
  • Beta Citizen 0
PostPosted: Thu Aug 21, 2008 10:38 am


Yay!! I love doing a character right. heart
PostPosted: Fri Aug 22, 2008 2:17 pm


Armour class seems way to high, since when did you get a wisdom bonus to your Armour class?

And it seems so unbalanced, all of the extra natural abilities that you have... I might change through it.

Also, these character sheets are so confusing! What happened to the simplified versions I had? Did they suddenly go out of style? I'll have to make a sticky saying that it is reccomended if you use these simplified sheets, provided by Turioko.

Turioko
Crew


TrueKensai

PostPosted: Fri Aug 22, 2008 6:32 pm


k ill change it if you want
its like a monk by adding wisdom
PostPosted: Fri Aug 22, 2008 9:48 pm


I must apologize about the confusion. I really should start using the format you have set up, but I forgot to when I posted.

Also, Darth got the race and at least some of the class from a site I recommended to him. If you are interested here are the links.

Kitsune link

Ninja link

I apologize for any trouble. *bows sincerely*

Yurro
Crew

Friendly Guildsman

7,600 Points
  • Beta Forum Regular 0
  • Beta Contributor 0
  • Beta Citizen 0

Savindus DND Mule
Crew

PostPosted: Mon Aug 25, 2008 7:12 am


I think I might like to join, but I won't be able to sit and make a character until after 6 today...darn work.
PostPosted: Mon Aug 25, 2008 9:02 pm


My character Dimitri Fate and his skeleton familar Brendon

MT the Clown

Beloved Lunatic

10,125 Points
  • Bunny Spotter 50
  • Bunny Hunter 100
  • Bunny Hoarder 150
Reply
Member Campaigns (OOC)

Goto Page: 1 2 3 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum