
The storm calms a couple days later; it is perhaps not the greatest storm to ravage the land, but certainly the strongest in a few years' time. The young filly has experienced the excitement of her life; nothing can compete with the feeling of the wind rushing past her fur at speeds faster than a Kimeti can run.

There is a place found in the swamps, called the Whistling Woods, in which the wind constantly circles 'round and 'round. It snakes its way through the low-growing trees, trapped in a maze it cannot free itself from. The young Kimeti spends time here; the wind is her closest companion. She grows; she can navigate these Woods with no problem. By nature of geography, the winds should die, yet they keep going indefinitely.
After a time, she begins to feel - not bored, perhaps, but she begins seeking something more. The winds here suffice for the time, but they are tame. Their speeds will pick up only when there is a powerful storm, and even then - much to the Kimeti's chagrin, the first time it happened - the maze of trees traps the winds so that their speeds never reach the high speeds she had first experienced. The Woods are a good shelter, but that is not what the Kimeti wants.

She makes her way to the edges of the marsh, venturing outwards, beyond where most Kimeti are happy to go. The naming dream skips between images (as dreams often do) and she sees herself on ground much sturdier, in climates much colder, under a sun more burning than the swamps of her home.
The last image: she stands on hard, rocky ground. Below, she can see the lay of the land, the green of treetops, although she only understands what she sees slightly. The wind here, on this mountaintop, is fierce. She has found what she was looking for - something to rival the winds from the storm of her childhood. Yet she cannot live here; she continues onwards. Perhaps in her life she will never leave the swamps at all, never seek out the winds with the zealousness of the dream, but the name will remain - Windseeker.