Spell Book:
~Plant Index:Faerzress is a magical radiation only found in the Underdark Drow also use faerzress to create magical artifacts. Since the Underdark lacks food or light for plant life and fungi, many plants and fungi that are found underground have found ways to live on a diet of faerzress.
Barrelstalk: A plant that grows in very wet places of the Underdark. The water it collects in its center (before it spores) is very pure but often used by animals.
Bulbfruit: This plant is very wild and can grow just about anywhere making it almost into a type of weed. It has edible fruits that have a taste similar to garlic or onion. Animals often graze from this plant. It can also be used to clean wounds.
Bluecap and
Ripplebark are the most common edible mushrooms found in the Underdark. But they often take to about a month to mature and need constant care and nutrients. Farmers use Bat Guano as manure.
A
Shrieker is a stationary mushroom often used as the first line of defense for many lower Houses and other Bases who have limited troops. It emits a loud noise when its luring prey or has been disturbed. Its cousin, the
Violet Mushroom which looks very similar except it has arms, has a poison it uses to kill its prey and enemies. Both the Shrieker and the Violet Fungi often work together to bring in prey. Though both species have been banned by many cities because they both hold dangers whether living or dead. Some creatures and plants are immune to the Violet Fungi's poison. Like the Shrieker, cave swines, hook horrors, cave crickets, and norkers.
Funguswood or "Zurkhwood" is a very tall plant reaching to the height of 35' and acting like the modern pine tree. This plant is often dried and used to make wooden items such as staves, poles, crossbows, bows, arrows, bolts, darts, lances, spears, and so on.
Gourdplant: This plant has hard skinned fruit on it though it is not used for feeding but rather for materials. The fruit upon it can vary in size. Some the size as golf balls to the size as watermelons or pumpkins. Small animals will often hallow out the fruits and use them as nests. The seeds can be used as arrowheads when dried or baked if properly prepped. The proper way of prepping them would have to let them set in a bowl of water for 5 days to remove its mild toxins. If incorrectly prepped, it can cause some massive side effects similar to food poisoning that can last up to 8 days. The younger; smaller fruits can be carved and hallowed to be used as dipper bowls, rattlers, or bottles. The larger fruits can be hallowed to be used as larger bowls and baskets. The leaves on this plant will stay fresh even after the plant has died. Which are ideal for keeping travel foods fresh or using them as scrolls.
Kelpie: An edible plant that is often found near lots of water. Kelpies often try to hide from drow patrols for they know that drow are almost completely resistant to the charm they give off as a defensive mechanism. A lot of humanoids pay good money to get their hands on the plant just so they could cook it at home.
Lichen: Lichens are actually a symbiote, two life forms working in harmony to survive. They are often hard to come by for they grow and form very slowly and are not reliable as a food source. In order to be consumed, they must first be scraped from the surfaces of rocks where they grow on the surface.
Fire Lichen: While many Underdark plants get their energy from magic or rotting organic matter, the fire lichen obtains its energy from warmth. Given that fact, fire lichen usually grows in areas of heat, and is sometimes confused with the more dangerous fire fungus. Fire lichen can be mashed into a spicy paste, or fermented into a hot liquor.
Wisp Lichen: This white lichen native to the Underdark is dangerous. It thrives in moist areas on the ceiling above. It secretes an adhesive from its dangeling strands that can hold large creatures and paralyze them. It then slowly, painfully digests them. The true danger of the white lichen, however, is the fact that many dangerous Underdark predators and scavengers can be found lurking near wisp lichens, hoping to get a free meal. Houses will often place wisp lichen near their properties to prevent flying or levitating attacks and intruders.
Luurden: A plant that produces a valuable fruit that can be turned into wine, oil, and into an elixir that is said to be used to create potions of magic resistance. However the plant can take up to 4 years to mature.
Mold: Though molds are often used in the Underdark for the majority of home cooked meals, they are still some molds that should not be handled whether you have the knowledge of their nature or not.
Yellow Mold: This mold is known for killing animals by either suffocating them with their spores or making their bodies into spore colonies. Its never used in the city or by any other animal-based creatures. The only animals immuned to this mold are cave swines who often feast on them which helps in its population control.
Russet Mold: Is another dangerous mold that attacks like a parasite which can turn humanoids and possibly even animals into Vegepygmies which are creatures resembling mushroom-like trents.
Brown Mold: Can be both dangerous and desirous. It is a mold that makes things around it very cold for it leeches the heat from the very air. Fire Spells will make it grow. Cold spells will kill it. However those who are experienced with magic are able to contain the mold and use it to store food. That is, if you have the money to afford a sample of the mold to begin with. Most magic users just use cold spells to keep food fresh; safer and economically friendlier.
Moss: Mosses are also used as a food source in the Underdark. Some Moss even glows and gives off a soft phosphorecent light that is used for trail markings and just light in general.
Obliviax (memory moss): Is a moss that is typically feared, eradictated when found, and just best left alone. Its a black moss that has a magical ability to steal memories of intellegient creatures with its spores. Obliviax powers cannot penetrate lead, so the moss can be carried to a new location in a lead box. Spies use this lead box trick to snare secrets from unsuspecting victims.A potion of forgetfulness can be distilled from obliviax, and its spores can be distilled into an elixir to restore the memories of the forgetful or senile.
Darkreeds: These plants can be found in the marshy regions of the Underdark. They hold no nutritional value so are often grazed upon by Deep Rothe. Though some humanoids use the plant in many dishes as a garnish and new texture in the foods.
Waterorbs: Small aquatic fungi that often are used to house small crustaceans and fish. The orbs can be dried which then become very fragile and if cracked open, will release a suffocating cloud of spores.
~ Potions:Chath vir'ednithDescription: A potion which is used in most traps. Mainly hidden traps. When poured onto a specific platform it can cause a "fire-cracker-like" effect when coming in contact with any object or being that touches that particular spot on its platform.
Ingredients:Cure for Grave RotDescription:Grave Rot is a disease passed on from Deep Ghouls onto the living. The disease rots the body until the humanoid turns into a Ghoul. Though Deep Ghouls and Grave Rot is very rare, it can be lethal and so a cure was founded.
Ingredients:In a large cauldron, boil water and the flesh of a black puffball for a few hours. Add the dung of a rothe and the guano of a stirge. Allow to cool, but stir frequently. Add a few drops of oil from the bloated toadstool. The batch must then be strained, discarding solids. A priest must bless the remaining liquid which then will cure grave rot with just a mouthful.
In'loilfreyenDescription: This potion can be smeared or painted onto any sort of glass item. When the potion can be seen in effect, cracks will form in the glass. This is a potion mainly to warn trespassers. It is mainly used on windows. Any sort of contact with this glass that has been painted with this potion, will shatter. Shards will penetrate into the trespasser while making a ruckus in the process. Contact also includes auras from charms.
Ingredients:Velkyn Sae'ethaDescription: This potion is a sister of "Suust Velkyn" and works very well when combined. This potion can hide any sort of object or change in environment. Its chemical fuses with the majority of similiar patterns found in the area around the object or change and creates a camouflage which hides the object or change.
Ingredients:Velkyn SuustDescription: This can be translated to "Hidden quietly" or "Quietly hidden." This potion is used to activate and deactivate other potions, charms, spells, gadgets, and machines. A single drop will deactivate the magical device and two drops will reactivate the device. When this potion is poured and its action initiates onto the object or magic, its trace is never found: untraceable.
Ingredients:~ Powders:Gow'elgcahlDescription: This is a powder able to show that the food or drink may contain some form of poison. It does not enter the food or drink it just hovers above it. Its particles will turn black if its poisoned and light blue if its not. To dismiss the powder, a small breath of air will evaporate it away.
Lolth's WaelinDescription: As translated, Lolth's "Children" is a powder that looks like ordinary dust found in forlorn rooms or on objects. This powder can be casted onto any surface. Sy usually places it on walls, in the tops of corners of her room. There the dust forms into cobwebs with real spiders guarding them. The spiders not only protect her from annoying insects and represents her worship to Lolth, but they also act as another security breach. An intruder who comes into the room will meet the spider's fangs filled with an acid-like saliva that will melt through skin tissue and bone. The spiders will attack the intruder until there nothing left. Only then do they feel that their job is done and they will return back to their webs.
~ Poisons: Belbol d'ElghinnDescription: This powerful poison is injected with two does and acts like a hemotoxin. In the aution of the Underdark it can go for 300 gold pieces (gps) and 2,000 on the surface. Its effects will start immediately. It is greatly prized by drow nobles for assassination, is also known as *Elash Elghinn*, "Silent Death", after the venomous water serpent of the same name.
The venom takes effect immediately, causing damage to the victim's blood vessels and causing dramatic and extensive hemorrhaging. Within minutes, the victim will gush blood from his mouth,eyes, nose and ears. He will have time to develop bruises all over his body before he mercifully dies. Drow find death caused by this
venom to be particularly entertaining.
However, there are certain individuals who seem to be immune to *Belbol d'Elghinn*, and upon whom it has no effect at all. However, when it does work it causes a spectacular (if regrettably short) show.
Golhyrr del'IlharessDescription: This poison is normally injected and takes about a dose before it activates as a cumulative irritant. In the Underdark auction it can go for 400 gps whereas the surface auction would charge for 2,200 gps. It comes from the flesh of the rare *krashyll* mushroom. Successful administering of this poison to one's enemies is seen as quite a victory of *cuel'a'cul* (the drow ritual of slowly, over time, destroying one's enemy while remaining blameless).
It must be given in six stages, its poison slowly building in the body, in doses no more than a two tendays apart. Since drow are a suspicious race, it's easy to see why success with this poison is greatly admired, worthy of the twisted, centuries-long plots of the Matron Mothers. It's name also suggests that it requires the power and subtlety of a Matron Mother to use effectively.
After administering the sixth dose, death will strike its victim in half an hour, causing the throat to suddenly close up in massive anaphylactic shock. The victim dies of asphyxiation within minutes unless an antidote or *neutralize poison* spell is used. Note that while choking to death, a priestess cannot cast any spells!
HaszakDescription: This is not strictly speaking a poison, but a very potent alchemical creation. It takes about 1 injected dose and is instant as its using a certain nerve cluster in the brain of an illithid, the potion is magical in nature. It's cost reflects both the rarity of its active ingredient and its unusually long duration. It is an effective, if expensive, toxin to use against a spellcaster, as it acts in almost all respects as the *feeble mind* spell.
It does have an interesting variation, though: rather than reduce the victim to a state of retardation, it causes hallucinations and paranoid delusions for its entire duration, punctuated only by interludes of catatonia. This is a potion dearly loved by the sadistic drow.
In any auction in can round up to 5,000 gps.
Jal wun JivvinDescription: Compared to some of the other poisons used by drow, this is no more than a gentle warning. It takes about 4 injected doses and acts like a debliliative irritant and takes about 13 hours before the effects began to take place. It is not directly fatal, though the poisoned one might wish it were otherwise. It could become lethal if the poisoner is able to strike while his victim is weakened.
The poison is brewed from the venom pouch of the *rakhyrr*, a blind species of underground toad. The victim is plagued by intense nausea, vomiting, fever, chills and malaise. A *neutralize poison* spell will take care of it immediately, limiting its usefulness against the priestesses of Lloth.
In the Underdark auction its worth about 25 gps and on the surface its worth 150.
KhalessDescription: This takes about 12 does and its injected and acts like a neurotoxin which begins to activate in 1-2 minutes. This is the famous sleep-poison of the drow, used on their crossbow bolts to immobilize an enemy so that he can be killed at leisure. The active ingredient comes from the spores of the *oloth'arr* mushroom. While the mushroom itself is fairly common, harvesting the spores is not an effortless chore. Still, it is common enough to be almost trademark.
The poison attacks the central nervous system, causing the victim to fall asleep as per the wizard spell for 20 rounds. Unlike the magical version, elves are vulnerable to this effect, as it is biological and not magical.
In the Underdark auction is runs for about 15 whereas on the surface its worth 250.
Orbb'st SsrinDescription: This takes about 2 injected doses and acts like a septicemic and begins to activate in 25 minutes.This poison is brewed from venoms of five different spiders. As all spiders are sacred to Lolth, the venoms must be carefully harvested without killing the spiders. All of the spiders used are huge in size, allowing for more easy harvest of the venom. The collected venoms are then dried to a powder and added to a strongly-flavored food or drink, as it does have a slight sour taste.
The poison causes chills, fever and prostration for several hours, and, if not halted by a *neutralize poison* spell, does permanent damage to the body's immune system. This makes the victim more susceptible to disease and poison in the future , a weakness that can only be counteracted later by use of a *heal* spell.
It runs for about 150 in the Underdark and 800 on the surface.
Rathrae DosDescription: This one takes about 5 injected doses and acts like another neurotoxin and begins to activate in 12 minutes. This is a poison greatly favored by Matron Mothers for use in their torture chambers. Brewed from the venom of the *ghostyk*, a strange insectoid creature that resembles a praying mantis, it attacks the central nervous system, rendering its victim completely incapable of movement, though fully capable of feeling pain. Why it should be so prized by the drow should be obvious.
Note that this is a biological, not magical or terror-induced effect: elves are fully susceptible.
Goes for about 25 in the Underdark auction and 150 on the surface.
Velkyn OgglinThis takes about 3 doses when in contact and acts like a neurotoxin as it activates in 15 minutes. This rare poison is taken from the toxin sacs of the uncommon *dakhree* fish that swims in certain Underdark lakes. The brewer must remove the sacs with gloves on his hands if he wishes to avoid being poisoned himself. The sacs are located all over the fish's six-inch body, and are tiny, requiring a steady hand and delicacy to remove effectively, hence the rarity.
The *dakhree* fish hunts by rubbing against its prey, releasing the toxin onto its victim. On most fish, the effect is instantaneous, though humanoids take longer.
At the time of onset, the poison causes the victim to convulse as the potent substance attacks his nervous system. The victim begins grand mal seizures and suffers spinal damage, his back arching and twisting violently as his body jerks involuntarily. If the poison is not neutralized before it has run it's course, the victim will require a *cure serious wounds* spell to recover from the nervous system damage. Bed rest alone is not sufficient to cure him of the debilitating aftereffects.
In the Underdark auction it is worth 175, whereas on the surface its 1,800.
Vlos Har'ol de'lilDescription: During a cave flea's mating season it is this time when their bodies can be pressed and their blood can be harvested. It takes about 200 fleas before a dose can be made. Once the collected blood is extracted, it is then boiled and separated till only a thick, red, tar-like substance remains. It is then applied to weapons. Takes effect in victim's injury.
Auctioned in Underdark at: 250gps
Har'ol Acridid SalivaDescription: Cave locust feed on moss and fungi in the Underdark and are just as destructive and noisy as their cousins on the surface. But their spittle is highly prized by wizards of drow communities. It takes 10 locusts to create a sticky dose of this poison and can be applied to any weapon. Priestess's are known to apply this poison to their spider-fang daggers to assault suspected spies. Takes effect when in first contact.
Auctioned in Underdark at: 500gps
Deep Spore Description: It is a hollow living fungus normally kept in drow gardens. The stem is then picked and the cap is removed and replanted. The hollow stem then acts as a delivery method for the potent poison by blowing through the one end and coating the victim's lungs and throat. In one minute it attacks and roots in the victim's respiratory system causing immediate death.
Auctioned in Underdark at: 2,500gps
Luth'ol 'Anon Vrin'klatu Description: A lance flower is the underground relative to the surface tiger lily. The lance flower is a nocturnally thrived flower able to withstand the light-less caves of the underdark. They are normally kept in gardens and are harvested by herbalists to gain its potent pollen. The pollen is then mixed with fatty oils and applied to crossbow bolts. It takes about 12 fully matured flowers in order to make a single dose. Takes effect when victim is injured. (open wound)
Auctioned in Underdark at: 1,500gps
V'dri MusciDescription: Slumber moss is a type of non-phosphorescent lichen that grows in deposits of feldspar underground. In its natural state it is a dull pinkish with black spots. Alchemists harvest this moss and boil it down to a resin-like consistency. When it reaches a slightly pink, sticky state it can be applied to weapons to induce sleep for hours. Takes effect during injury.
Auctioned in Underdark at: 200gps
Orbb Ilhar Krik'vlicss Description: Druids carefully milk the venom of the giant black spider twice a year in a special ceremony that honors Tororthun, the Spider Queen. Who is also commonly known as the Stone spider and the guardian of artisans in the underdark. It is said that its possible that Tororthun is another lucid form of Lloth. (when she is not in her abyss causing chaos and devious ploys of revenge.)
It is highly illegal for any drow to possess this poison who is not a practicing member of Tororthun. Being caught with this poison requires a punishment by death. (with a subsequent animation into undeath.) Takes place through injury.
Auctioned in Underdark at: 180 gps
~ Gadgets:Arachne CordFunction: It looks like a metal spider. Its body is palm sized and its legs stretch out from one's fist when handled. Its best used to be pushed onto the opponent's chest thus the cords can be targeted accurately and bound the foe tightly.
However you can point it in the direction at the oncoming foe and release the cord by squeezing the appropriate spots on the spider's body. But by doing it this way, the cord can be easily intercepted by a sharp blade or by the drow's agility. It may also cause the cord to only bound the opponent loosely.
Duplicate BoxFunction: Found in any sort of shape or form. For Sy, hers is relatively smaller. Long and wide. When the box is opened a row of latches are found inside. In each latch is another container. Inside the container a growing, white, pasty fungus is found. A small object like a key is placed into this latch, pressed into the fungus, and shaken. The fungus molds around the key taking in its intricate engravings and making a replica key which falls out into a slotted tray which slides out underneath the box to be retrieved.
Enchantment Scraper Function: This gadget looks like a metal nail filer. It is long, narrow, a handle, and an obvious tool piece on the other end. This gadget can be used to scrape off any sort of an enchantment, spell, or charm from one object, turns it into powder, which is then sprinkled onto the other object.
Magma Torch Function: This tool is long and skinny. It has a handle part. And the other end is the actual tool. In the middle is a circular metal part with a gem stone that turns from blue to red. A simple incantation activates this tool. The incantation will vary between the bearer. The bearer is often the one who makes it or steals it from the original bearer after killing him. The creation of its incantation takes place at a forge where an anvil is present. Pressing the gem stone you say its new incantation and the gem stone will turn red to represent that its ready to weld. That's when you will know that the incantation process was a success.
Poison Lock-pickFunction: It appears as an ordinary lock-pick. However its point has been dipped into an acidic-like liquid. This gadget is normally placed into a keyhole of a room or safe that needs protection. The lock-pick acts more like an anti-lock-pick. Instead of picking the lock, it leaves a trap for other lock-picks. Its acid-like liquid is fused with the mechanisms inside a keyhole. The liquid smears inside waiting for another lock-pick to enter into its territory. Once another lock-pick does enter, the liquid feeds onto the other lock-pick and down to its owner's hand where it burns away its flesh. That way the person who had been protecting that room or safe will have succeeded in protecting it and also seeing who had tried to lock-pick it but noticing the burn on his hand.
~Tailoring
Materials:Scales
Leather
Deep Rothe Wool
Curing Tools:Deep Rock Salt
Crystal Minerals
Spores
Spool and Spindle
Bottomless BagDesign: Recommended to use Leather or Deep Rothe Wool and with wool thread. As you're spinning the wool on the spindle, you add some 'rare blue' crystal shards into the strands. Then as you're sewing up the bag with the crystallized strands, the crystals react to the bag by absorbing its reflection creating thousands of portals. Each shard is another bag that's just as big as your bag on the other side, creating the "bottomless" effect.
Frock of PossessionDesign: For this design, you use a Leather base, a wooly underline, and scales can be added as desired for customized designs. Such as freckling the sleeves with the scales or adding a scale-ish corset. The woolish strands should be set in a bowl of fresh water with the desired herbs placed into the bowl also and boiled for several minutes. The bowl, strand, and herbs should then be quick-freeze over night. In the morning, the bowl's contents should be turned into a fatty jelly. Remove the strand and set it out on top of a heated rock for a few hours till dried. In this case, the herbs we will be using are Russet Mold. Russet Mold is a deadly mold that acts more like a parasite that attacks the body and turns it into a Vegepygmie. So when this person puts on this dress and wears it for the rest of the day, towards afternoon, she will start to feel the effects. The russet mold will slowly then take hold and start turning her into a vegepygmie. You can also apply the rest of the fatty jelly by polishing it over the scales and leather. Though its not recommended on some herbs for then it makes the effect more stronger and easier to identify. She might stand too close to someone and that someone might start feeling the effects. Or an aroma can protrude from the gown as well.
Corset of SuffocationDesign: Typically corsets are made with a scaleish, leathery material. The stiffer the material the more it serves its original purpose which is to shape a female's body. Another thing that helps keep the corset's build is using a boning in its structure. In this case the bones we will be using are cursed bones. Typically you can manage to get cursed bones from a rare merchant or from a necromancer. When the person places this corset on, there's no getting it off. The more the person breathes, the tighter the corset becomes until that person suffocates to death.