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Posted: Mon Aug 04, 2008 9:05 am
can someone fill me in on how matches work exactly?
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Posted: Mon Aug 04, 2008 11:45 am
Basic wrestling roleplaying rules. You can't auto-hit a move, you have to go about it like: "Doink tries to dropkick Taker." The rest of the rules are:
1. Once hitting the 3rd page, Opponents have the right to pin their opponent. Once a person is pinned, the pinning person will need to do a dice roll while the people pick a number 1-10. If the person whos pinning their opponent gets the right number or its closest they will win the match. If the one getting pinned gets the right number or its closest they will kick out. 2. When someone breaks the pin, Don't repin. Let your opponent have a chance to pin you. Same goes for finishers, you must let your opponent try a finisher before you can try again. Also, don't no-sell a finisher, meaning you have to let your opponent go for the pin after a finisher. If they take a long time, as in several posts without attempting a pin, it is acceptable to go for your own finisher, as long as you gain control first. Example: don't try to reverse a powerbomb with a rock bottom, that's not possible. 3. Please actually do a move that would actually end a match like a finisher or weapon hit. Moves like strikes, crappy submissions, and any type of move will not be accepted. Also, for any extreme spot, you must roll the dice. For instance, if you want to powerbomb someone onto thumbtacks, even if the powerbomb is not your finisher, you MUST roll 1-10 like a finisher. 4. Any time before page 3 you can use a submission like a regular move, but you can't win with it. After page 3, you need to either hit a finisher (or big spot that you need to roll for) and then just do a 1-10 pinfall type roll to see if your submission works. Or, if you have a submission finisher you do a 1-10 finisher roll and then a 1-10 submission roll.
You can also look in the matches forum for examples of full matches. Hope this helps.
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Posted: Mon Aug 04, 2008 12:37 pm
what do u mean right number?
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Posted: Mon Aug 04, 2008 12:58 pm
If I pick 5 and you pick 6, I need to get a 1,2,3,4, or 5 to win. You need a 6,7,8,9,10 to win. The right number is one that is closer to the one you picked than the one your opponent picked.
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Posted: Mon Aug 04, 2008 1:01 pm
What happens if you lock a submission in that isn't your finisher.
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Posted: Mon Aug 04, 2008 1:02 pm
do the same rules apply for tag team matchups?
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Posted: Mon Aug 04, 2008 1:05 pm
James Gibson What happens if you lock a submission in that isn't your finisher. You just do it like a regular move, unless you're trying to win with it. Then, you need to set it up with a big move (dice roll) and then you can roll to make your opponent tap out. @Taker: Yes.
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Posted: Mon Aug 04, 2008 1:10 pm
would u just say somethin like "the undertaker tags in his partner jerry lynn"?
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Posted: Mon Aug 04, 2008 1:31 pm
Yeah, as long as it's realistic. Like, you can't tag someone in from outside the ring, or from the other side of the ring or anything, you have to work your way over to your corner before you can tag.
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Posted: Mon Aug 04, 2008 1:41 pm
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Posted: Mon Aug 04, 2008 1:55 pm
doinktheclown James Gibson What happens if you lock a submission in that isn't your finisher. You just do it like a regular move, unless you're trying to win with it. Then, you need to set it up with a big move (dice roll) and then you can roll to make your opponent tap out. @Taker: Yes. Thanks. xp
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Posted: Mon Aug 04, 2008 9:20 pm
doinktheclown James Gibson What happens if you lock a submission in that isn't your finisher. You just do it like a regular move, unless you're trying to win with it. Then, you need to set it up with a big move (dice roll) and then you can roll to make your opponent tap out. @Taker: Yes. Didn't there used to be a rule about trying a regular submission requiring a 1-4 dice roll? I think I'd prefer no dice roll if that rule was abolished (or if I'm mistaken and it never existed).
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Posted: Mon Aug 04, 2008 9:21 pm
RAZ0R RAMON doinktheclown James Gibson What happens if you lock a submission in that isn't your finisher. You just do it like a regular move, unless you're trying to win with it. Then, you need to set it up with a big move (dice roll) and then you can roll to make your opponent tap out. @Taker: Yes. Didn't there used to be a rule about trying a regular submission requiring a 1-4 dice roll? I think I'd prefer no dice roll if that rule was abolished (or if I'm mistaken and it never existed). That rule was abolished.
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Posted: Mon Aug 04, 2008 9:33 pm
Glen Jacobs Kane RAZ0R RAMON doinktheclown James Gibson What happens if you lock a submission in that isn't your finisher. You just do it like a regular move, unless you're trying to win with it. Then, you need to set it up with a big move (dice roll) and then you can roll to make your opponent tap out. @Taker: Yes. Didn't there used to be a rule about trying a regular submission requiring a 1-4 dice roll? I think I'd prefer no dice roll if that rule was abolished (or if I'm mistaken and it never existed). That rule was abolished. Good. Thanks.
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