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Posted: Thu Jul 31, 2008 11:54 am
this is where you can talk out of charector and ill fill you in about certain thingsthis is also where you post your charectors and keep them up to date(level them up)
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Posted: Fri Aug 01, 2008 5:24 pm
First to post!
Edited: Updated as of 11/22/08
Valderg of the Flame Male Elf/Dragonborn Dragonfire Adept 2 Chaotic Evil Deity: Tiamat Representing Yurro
Strength 14 (+2) Dexterity 17 (+3) Constitution 17 (+3) Intelligence 12 (+1) Wisdom 11 (+0) Charisma 15 (+2)
Total Hit Points: 20 Armor Class: 15 = 10+[armor]+[shield]+3[dexterity]+2[Scales]
Size: Medium Height: 5' 1" Weight: 100lb Age: 253 Skin: Lightly tanned Eyes: Crimson red Hair Color: Black, with red highlights
Speed: 30 feet
Touch AC: 15 Flat-footed: 12 Initiative modifier: +3 = +3 [dexterity] Fortitude save: +6 = +3 [base] +3 [constitution] Reflex save: +3 = +0 [base] +3 [dexterity] Will save: +3 = +3 [base] +0 [wisdom] Attack (handheld): +3 = 1 [base] +2 [strength] Attack (unarmed): +3 = 1 [base] +2 [strength] Attack (missile): +4 = 1 [base] +3 [dexterity] Grapple check: +3 = 1 [base] +2 [strength]
Languages: Common, Elven, Draconic
Feats: Ability Focus (fire breath) [adds +2 to saving throw] Dragontouched *bonus*
Skill Name Key Listen Wis 7=+0[ability]+4[rank]+4[elf]+1[dragontouched] Knowledge(arcane) Int 5=+1[ability]+4[rank] Spellcraft Int 5=+1[ability]+4[rank] Use Magic Device Cha 6=+2[ability]+4[rank] Decipher script Int 5=+1[ability]+4[rank] Jump Str 12=+2[ability]+10[wings] Spot Int 5=+1[ability]+1[rank]+2[elf]+1[dragontouched] Search Int 5=+1[ability]+1[rank]+2[elf]+1[dragontouched] Intimidate Cha 5=+2[ability]+3[rank]
Elf: -+2 dexterity / -2 constitution (already included) -Immune to magical sleep -+2 racial bonus to saves vs. enchantments -Low-light vision -Proficient with longsword, rapier, longbow & shortbow -+2 racial bonus on listen, search, and spot checks -Notice secret doors
Dragonborn: -+2 Constitution, -2 Dexterity -Humanoid (dragonblood): Dragonborn are humanoids with the dragonblood subtype and any other subtypes they had before undergoing the Rite of Rebirth. For all effects related to race, a dragonborn is considered a dragon and a member of her original race. -+2 dodge bonus to Armor Class against creatures of the dragon type. -Immunity to Frightful Presence -Draconic Aspect: Wings (Ex):A dragonborn who selects the wings aspect hatches sporting fully formed wings. Dragonborn can use these wings to aid their jumps (granting a +10 racial bonus on Jump checks) and to glide. Those with 6 HD or more can use their wings to fly. -Gliding: A dragonborn can use her wings to glide, negating damage from a fall from any height and allowing 20 feet of forward travel for every 5 feet of descent. Dragonborn glide at a speed of 30 feet with average maneuverability. Even if a dragonborn's maneuverability improves, she can't hover while gliding. A dragonborn can't glide while carrying a medium or heavy load. -If a dragonborn becomes unconscious or helpless while in midair, her wings naturally unfurl, and powerful ligaments stiffen them. The dragonborn descends slowly in a tight corkscrew and takes only 1d6 points of falling damage, no matter the actual distance of the fall.
Dragonfire adept: -Known Invocations 1 -Breath weapon (fire) 1d6, save Ref 16 [15ft cone, or 30ft line] -Dragontouched -Least Invocation- Magic Insight* (Duplicates Detect Magic, except no material components, and can cancel Invocation[free action] to Identify item) -Breath Effect: (2nd level) Frost, Lightning, and Sickness [can use other breaths instead of fire, but if used user has to wait extra turn before using same breath attack.] -Frost Breath: Cone that deals frost damage (Same damage, shape, and save as fire) -Lightning breath: Line that deals Lightning damage (Same damage, shape, and save as fire) -Sickening Breath: Cone that sickens. (Sickens for 2 rounds for fail, 1 for success. Sickening is a -2 to attack, damage, saves, skill and ability checks) -Scales: +2 AC
*Found out that I could not use the original "Darkness Invocation" yet, it was a lvl 2 invocation and I got it at 1st lvl, adjusted/corrected with a 1st lvl invocation.
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Posted: Sat Aug 02, 2008 9:50 am
Rebecca Female Succubus Sorcerer 1 Neutral Evil
Strength 11 (+0) Dexterity 19 (+4) Constitution 17 (+3) Intelligence 11 (+0) Wisdom 10 (+0) Charisma 21 (+5)
Size: Medium Height: 5' 11" Weight: 180 lb Skin: Pale Eyes: Light Brown Hair: Blonde; Straight
Total Hit Points: 7 Speed: 30 feet Armor Class: 14 Touch AC: 14 Flat-footed: 10
Initiative modifier: +4 Fortitude save: +3 Reflex save: +4 Will save: +2 Attack (handheld): +0 Attack (unarmed): +0 Attack (missile): +4 Grapple check: +0
Succubus Abilities: Darkvision (60') Poison Immunity +8 racial bonuses on Listen & Spot Automatic Languages: Abyssal, Celestial, & Draconic Speed: 30 ft.
Languages: Common, Abyssal, Celestial, Draconic
Skills: Concentration Con 7 Knowledge (arcana) Int 2 Listen Wis 8 Spellcraft Int 2 Spot Wis 8
Feats: Eschew Materials
Zero-level Sorcerer spells: 5 per day Detect Magic Disrupt Undead Touch of Fatigue Flare (-1 on attack rolls)
First-level Sorcerer spells: 4 (3+1) per day Magic Missle Mage Armor
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Posted: Sat Aug 02, 2008 5:12 pm
you have to be chaotic evil because thats what a demon is dont they have wings?
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Posted: Sun Aug 03, 2008 1:12 pm
Have to be, no.
TEND to be, yes.
The alignment for a succubus is USUALLY chaotic evil. Not all demons are chatoic evil, however as shown on the Summon Monster charts. There are certain demons that are lawful and neutral evil.
As for wings, yeah I have them but that doesn't mean anything regarding my alignment.
Here's the chart you gave me: Lev1:Claws, darkvision, Wings (50 ft. average), and Level drain Lev2 razz olymorph, Detect Thoughts, And Detect Good Lev3: Lev4:telepathy(100ft) Lev5:resistances Lev6:greater tele(self +50 lbs), Charm monster, Suggestion, And Dr10/cold iron or good
Although honestly, with or without the chart, I'd have wings anyways. It's a given for a succubus.
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Posted: Tue Aug 05, 2008 4:38 am
Lios Male Catfolk (Lion) Barbarian 1 Chaotic Neutral
Strength 18 (+4) Dexterity 19 (+4) Constitution 16 (+3) Intelligence 14 (+2) Wisdom 13 (+1) Charisma 17 (+3)
Age: 15 Size: Medium Height: 5' 10" Weight: 190 lb Skin: Tan Eyes: Amber Hair: Gold; Straight; Thick Beard / Hirsute Diety: Konkresh (God of Brute Force)
Total Hit Points: 15 Speed: 40 feet Armor Class: 14 Touch AC: 14 Flat-footed: 10
Initiative modifier: +4 Fortitude save: +5 Reflex save: +4 Will save: +1 Attack (handheld): +5 Attack (unarmed): +5 Attack (missile): +5 Grapple check: +5
Languages: Common Draconic Catfolk Gnoll
Skills: Climb Str* 7 Handle Animal Cha 7 Intimidate Cha 7 Jump Str* 11 Listen Wis 5 Move Silently Dex* 6 Survival Wis 5 Swim Str** 6
Feats: Power Attack
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Posted: Tue Aug 05, 2008 3:16 pm
that guys cool so the party so far is: human rogue catfolk barbarian dragonborn Dragonfire adept Succubus sorc
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Posted: Thu Aug 07, 2008 4:56 pm
Actually well flipping through my books I decided to switch to a scout but they are basically the same thing. Sorry I'm late with posting my character, computer still out of order... Character Name: Derek Deathstroke Your gaian name: Bigfoot9000 Class: Scout/ lvl 2 Race: Human Alignment: True neutral (for now), Deity: Vecna/Olidammara Size: Meduim Age: 34 Skin: Well Tanned Sex: Male Height: 5'8", Weight: 137lbs, Eyes: *Hidden Appearance:
 Emotional reasons to adventure: Avenge the loss of his family Status: Single (now...)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Str: 14 Ability modifier: +2 Temporary score: Temporary modifier: Dex: 16 Ability modifier: +3 Temporary score: Temporary modifier: Con: 15 Ability modifier: +2 Temporary score: Temporary modifier: Int: 14 Ability modifier: +2 Temporary score: Temporary modifier: Wis: 12 Ability modifier: +1 Temporary score: Temporary modifier: Cha: 13 Ability modifier: +1 Temporary score: Temporary modifier: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Saving Throws:
Fortitude: 3 = 0 Base save + 2 Ability modifier + 0 Magic modifier + 1 Misc modifier.
Reflex: 6 = 3 Base save + 3 Ability modifier + 0 Magic modifier + 0 Misc modifier.
Will: 1 = 0 Base save + 1 Ability modifier + 0 Magic modifier + 0 Misc modifier. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Baste attack bonus: 0 Spell resistance: 0 Grapple: +3 = +1 Base attack bonus, +2 Strength, +0 Size, +0 Misc ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Weapons:
Attack: Longsword Attack bonus: +3 Damage: 1d8 +3 Critical: 19-20 Range: 5 ft Type: Notes:
Attack: Attack bonus: Damage: Critical: Range: Type: Notes:
Attack: Attack bonus: Damage: Critical: Range: Type: Notes:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HP: 18
AC: 13 = 10 + 0 Armour Bonus + 0 Shield Bonus + 3 Dex Modifer + 0 Size Modifier + 0 Natural armour + 0 Deflection armour + 0 Misc Modifer
Current wounds: None yet Nonlethal Damage:
Speed: 30 ft, Damage reduction: 0
Touch: Flat footed: 0
Initiative: +4 = 3 Dex modifier + 1 Misc modifier. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Skills:
Balance: 6 = Ranks: 3, Ability modifier: 3 Bluff: 4 = Ranks: 3, Ability modifier: 1
Climb: 5 = Ranks: 3, Ability modifier: 2
Escape artist: 6 = Ranks: 3, Ability modifier: 3
Gather Information: 4 = Ranks: 3, Ability modifier: 1
Hide: 7 = Ranks: 4, Ability modifier: 3
Jump: 7 = Ranks: 3, Ability modifier: 2, Bonus: 2
Listen: 4 = Ranks: 3, Ability modifier: 1
Move silently: 6 = Ranks: 3, Ability modifier: 3
Open Lock: 6 = Ranks 3, Ability modifier: 3
Search: 4 = Ranks: 2, Ability modifier: 2
Spot: 4 = Ranks: 3, Ability modifier: 1
Tumble: 7 = Ranks: 2, Ability modifier: 3, Bonus: 2
Swim: 5 = Ranks: 3, Ability modifier: 2
Survival: 4 = Ranks: 3, Ability modifier: 1
Sleight of hand: 8 = Ranks: 2, Ability modifier: 3, Bonus: 3
Knowledge (local): 5 = Ranks: 3, Ability modifier: 2
Use rope: 6 = Ranks: 3, Ability modifier: 3
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Campaign:
Exp: 1850/? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Armour: N/A AC bonus: DEX:
Check penalty: 0 Speed: 40 Weight: N/a Special properties: N/a
Shield: N/A AC bonus: Weight: Check penalty: Spell failure: Special properties:
Protective item: AC Bonus: Weight: Special properties: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Feats: Skill focus (Sleight of hand), Acrobatic
Special abilities: Skirmish +1d6 damage, trapfinding, battle fortitude +1, uncanny dodge
Languages: Common. Giant, Orc ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Other possessions:
Item: Peasant clothes PG. WT. Item: PG. WT.
Item: PG. * WT. Item: PG. WT.
Item: PG. WT. Item: PG. WT.
Item: PG. WT. Item: PG. WT.
Item: PG. WT. Item: PG. WT.
Item: PG. WT. Item: PG. WT.
Item: PG. WT. Item: PG. WT.
Item: PG. WT. Item: PG. WT.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Money:
CP:
SP:
GP:
PP:
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Posted: Fri Aug 08, 2008 8:03 am
we should be starting soon now that everyone is here if possible could every one post the times they can play
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Posted: Fri Aug 08, 2008 3:58 pm
I can play pretty much whenever... I just have to let my little bro play from time to time...
PLus you don't have to have everyone on at the same time, although it does make it go faster...
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Posted: Fri Aug 08, 2008 6:54 pm
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Posted: Tue Nov 04, 2008 3:27 pm
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MT the Clown rolled 1 20-sided dice:
19
Total: 19 (1-20)
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Posted: Tue Nov 04, 2008 6:17 pm
Craft (Poisonmaking) roll: Drow Poison DC 15
Poison crafted in 1 day and 6 doses.
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MT the Clown rolled 3 20-sided dice:
13, 11, 20
Total: 44 (3-60)
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Posted: Tue Nov 04, 2008 6:31 pm
Craft (poisonmaking) Ishentav DC 13
Salvo DC 15
Chayapa DC 15
Ishentav completed in 5 day and 2 doses
Salvo completed in 3 day and 3 doses
Chayapa completed in 3 days and 3 doses
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MT the Clown rolled 6 20-sided dice:
4, 13, 20, 7, 17, 20
Total: 81 (6-120)
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Posted: Tue Nov 04, 2008 6:54 pm
Craft (alchemy) +10
Acid DC 15 Alchemist's fire DC 20 Alchemist's ice DC 20 Smokestick DC 20 Tindertwig DC 20 Antitoxin DC 25
4, 13, 20, 7, 17, 20
1 week progress Acid is complete in half the time, 2 doses Alchemist's fire is completed ins half the time, 4 doses Alchemist's ice is complete is 1 day, 3 doses Smokestick is completed, 1 made Tindertwig is completed in 1 day-ish, 54 made Antitoxin is complete in 1 day, 2 doses
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