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Jazz Turnabout

PostPosted: Thu Jul 31, 2008 10:11 am


Zombies.

Plants.

Psychics.
PostPosted: Thu Jul 31, 2008 8:17 pm


Sieg Selwyn
Zombies.

Plants.

Psychics.
Agreed. Especially on the zombie. Il blud, zombie master and that new Lady in Wight are all huge assets to a zombie deck. I'm also glad that Goblin Zombie has finally come out.

theycallme_theskull
Captain


Jazz Turnabout

PostPosted: Thu Jul 31, 2008 10:49 pm


We all know of the powers Zombie builds have in the now, and yet they are no match to Dark Armed Dragon, Gladiator Beasts, and a few well-known others.

When I speak of their rising power, I mean the recently-released Mezuki, Zombie Carrier, Deathkaiser Dragon, that support.

Plants are rising with Hell Bramble and Black Rose Dragon; as well as Tuners that can change their level and allow you to draw cards. Not to mention they have their own Solemn Judgment now, same goes for Psychics.
PostPosted: Fri Aug 01, 2008 11:15 am


Sieg Selwyn
We all know of the powers Zombie builds have in the now, and yet they are no match to Dark Armed Dragon, Gladiator Beasts, and a few well-known others.

When I speak of their rising power, I mean the recently-released Mezuki, Zombie Carrier, Deathkaiser Dragon, that support.

Plants are rising with Hell Bramble and Black Rose Dragon; as well as Tuners that can change their level and allow you to draw cards. Not to mention they have their own Solemn Judgment now, same goes for Psychics.
I hadn't heard of those ones. Sounds pretty sweet though.

theycallme_theskull
Captain


Techno_Luis

PostPosted: Fri Aug 01, 2008 11:48 am


PSYCHICS ARE GONNA BE AWESOME! =D
PostPosted: Wed Aug 13, 2008 4:19 pm


Techno_Luis
PSYCHICS ARE GONNA BE AWESOME! =D


damn straight, they are practically demanding for the field control.

Jamez Bear


theycallme_theskull
Captain

PostPosted: Thu Aug 14, 2008 2:39 pm


Psychic = win.
Tuner + Syncro = epic fail.
PostPosted: Thu Aug 14, 2008 2:52 pm


theycallme_theskull
Psychic = win.
Tuner + Syncro = epic fail.
Tuner + Synchro = Awesome. Right Tuners, right Synchros, and you're good. I myself play a Tuner deck for fun. Not the same level competition as Lightsworn and DaD, but of course, it's good in many ways.

Jazz Turnabout


theycallme_theskull
Captain

PostPosted: Fri Aug 15, 2008 11:57 am


Sieg Selwyn
theycallme_theskull
Psychic = win.
Tuner + Syncro = epic fail.
Tuner + Synchro = Awesome. Right Tuners, right Synchros, and you're good. I myself play a Tuner deck for fun. Not the same level competition as Lightsworn and DaD, but of course, it's good in many ways.
I don't like the fact that in order to Syncro Summon, you have to have monsters on the field whose total level is EXACTLY the same level as the monster you want to Syncro Summon. It basically the same as ritual summoning except harder to do. Lame.
PostPosted: Fri Aug 15, 2008 4:05 pm


Sieg Selwyn
Zombies.

Plants.

Psychics.


zombies have always been a tier deck *especially since d.a.d came out a.k.a d.a.d/zombie*

plants are gona be ok nothing special nothing to worry.

the only GOOD pyschics are the 2 ultras. the rest is garbage so i advise only running the synchro.

GB got more powerful a.k.a the chariot, ls got a bit better and might be able to hold their top standings with the new secret. D.a.D/monarch just side dark tuners and ure fine.

Necro aki chan


Necro aki chan

PostPosted: Fri Aug 15, 2008 4:06 pm


theycallme_theskull
Sieg Selwyn
theycallme_theskull
Psychic = win.
Tuner + Syncro = epic fail.
Tuner + Synchro = Awesome. Right Tuners, right Synchros, and you're good. I myself play a Tuner deck for fun. Not the same level competition as Lightsworn and DaD, but of course, it's good in many ways.
I don't like the fact that in order to Syncro Summon, you have to have monsters on the field whose total level is EXACTLY the same level as the monster you want to Syncro Summon. It basically the same as ritual summoning except harder to do. Lame.


that didnt stop demise
PostPosted: Sat Aug 16, 2008 8:20 am


Alucard_shadow_deity
theycallme_theskull
Sieg Selwyn
theycallme_theskull
Psychic = win.
Tuner + Syncro = epic fail.
Tuner + Synchro = Awesome. Right Tuners, right Synchros, and you're good. I myself play a Tuner deck for fun. Not the same level competition as Lightsworn and DaD, but of course, it's good in many ways.
I don't like the fact that in order to Syncro Summon, you have to have monsters on the field whose total level is EXACTLY the same level as the monster you want to Syncro Summon. It basically the same as ritual summoning except harder to do. Lame.


that didnt stop demise
Demise has to be exact? I didn't know that. Also, Demise is from the hand. It's way easier to conserve your hand then it is to conserve monsters on the field. That's just a fact.

theycallme_theskull
Captain


Jazz Turnabout

PostPosted: Sat Aug 16, 2008 8:58 pm


theycallme_theskull
Alucard_shadow_deity
theycallme_theskull
Sieg Selwyn
theycallme_theskull
Psychic = win.
Tuner + Syncro = epic fail.
Tuner + Synchro = Awesome. Right Tuners, right Synchros, and you're good. I myself play a Tuner deck for fun. Not the same level competition as Lightsworn and DaD, but of course, it's good in many ways.
I don't like the fact that in order to Syncro Summon, you have to have monsters on the field whose total level is EXACTLY the same level as the monster you want to Syncro Summon. It basically the same as ritual summoning except harder to do. Lame.


that didnt stop demise
Demise has to be exact? I didn't know that. Also, Demise is from the hand. It's way easier to conserve your hand then it is to conserve monsters on the field. That's just a fact.
He speaks of Advanced Ritual Art. May seem complicated, but I've only been playing Tuners for a week, and it's so very simple.
PostPosted: Thu Apr 23, 2009 1:02 pm


I was working on a zombie build that seems run of the MILL (get the joke) but anyway it seems that Mill is the strongest zombie theme thus far, and because of easy summoning you can just throw DaD into the mix...imagine it,

DaD + Zombie world (3 monsters in the grave including DaD) + book of life...mama mia!!!

Oh, an interesting netrep.net ruling I found...if some one activates a heavy storm on you while either field barrier or endymion-citadel in the sky is active the result is a lasting field spell because heavy storm's effect resolves in the middle of a chain not at the end...

Marie the Fallen


Jazz Turnabout

PostPosted: Thu Apr 23, 2009 1:31 pm


You have much to learn. No, the Field Spell would not be destroyed by Heavy Storm, but the statement of the Chain Link is wrong.

If Heavy Storm is Chain Link 1, then it will be the last to resolve, at the end of the Chain. Being that it's a Normal Spell card, it cannot be any Chain Link other than Chain Link 1, because that is how Spell Speed works.

Dark Armed Dragon cannot be Special Summoned through Book of Life, or any other means, except through its own effect. Ruling of "Except VS. Only":

"This card cannot be Normal Summoned or Set. This card can only be Special Summoned..." allows you to Special Summon it through any method, after it has already been successfully Special Summoned through its own requirements. Example: Chaos Sorcerer.

"This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except..." only allows the Monster to be Special Summoned through its own requirements, and no more than that.

Mill Zombie, Lightsworn Zombie, Synchro Zombie, or however you would call it, was the most successful way of building a Zombie deck. Was. The banned list crushed the deck under its heel. Ironically, the best tactic towards a successful Zombie deck is now Royal Oppression.
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