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Sey
Captain

PostPosted: Sun Jul 20, 2008 2:16 pm


The World of Gaia : Tangled Webs
● Character Bios Thread ●


The reference thread for both GM's and PCs, if you're wondering exactly how to address a certain character that you just ran into, this is the place where you'll find it.

This thread contains all accepted WoG Player Character Bios and NPC Bios. Please keep in mind that all of this is OOC information unless prescribed by the author to be known IC.

The GMs kindly ask that PCs be responsible for updating their character bios - mainly their history, possibly their appearance if they gain a new scar, etc. This task will be easy as GM's will be chronicling the storyline and the effect of characters upon it within the Chronicles of Selant Thread.

Also, please remember that WoG has a 1 Character Limit per Username. While we will not be making background checks to see if people made a mule and submitted a Bio through it, the GMs have created this rule so that there is more development and quality behind each character.

● Bio Requirements ●

The following are the required bits which all bios must contain, aside from effort and genius:

Please PM Applications to Sey with the title "WoG Character Bio Application."

Send it Here! User ImageUser ImageUser Image


[b]Username:[/b]

[b]Name:[/b]

[b]Age:[/b]

[b]Race:[/b] (If Hyu'ma, please include Ethnicity as well)

[b]Gender:[/b]

[b]Height:[/b]

[b]Weight:[/b]

[b]Class:[/b] (State your base class (e.g: Mage, Warrior, Thief, Paladin, Archer) then your focuses or details. (e.g: Paladin > Warrior Monk. Uses the Martial Arts in supplement with their Elemental Powers to fight. )

[b]Profession:[/b] (Student is a Profession.)

[b]Title:[/b] (What your character is addressed as, introduced as/if they're called anything special. Insert all pompous titles in here)

[b]Religious Views:[/b] (Follower of/Priest of/Shaman of ____ (Kindle, Miyune, Caelestis, Ratha, Lyr, Nafreiyu)

[b]Weapon(s) Proficiency:[/b]

[b]Country of Origin:[/b] (Be it Birthplace or Homeland; whichever is most important to your character)

[b]Physical Description:[/b] (Please include anything that a character would instantly recognize at the beginning of this section. We kindly ask that this be updated for easy referencing by other PCs.

For example, if they are nobility and are easily recognizable, have a Holy/Evil Aura, their Familiar, their GIGANTIC Loharian Sword etc. etc.)

[b]Personality:[/b]

[b]History:[/b]

[b]Roleplay Sample(s):[/b] ( 2+ Paragraphs of previous Literate Role Play. Please cite the sources of the samples with links and please be sure that links are not broken. )


GMs may notify you that your character is an Elemental Bloodline member or that your request to become one of the PC rulers of a Country has been approved. This information will be edited into your profile either by yourself or a GM - don't worry, we will contact you.  
PostPosted: Sun Jul 20, 2008 2:17 pm


Player Characters by Country Affiliation
Please inform Sey or any GMs/Mods of any broken links.


The Royal Kingdom of Valena
King Adrian Valen
Princess Seyrin Phaedra Valen
Prince Cyril Takoto Valen
General Veir Mu’Fan
Aeromechanic First Class Cerad Xafa
Coinmaster Lekos Hindren

The Commonwealth of Lyaeus
Colonel-Commissar Natalia Farstride

The Realm of Ebur
His Grace the Duke Raynum Endel

The Dominion of Tirinithos
Marine Bismark Fulson
Lord Alexander Niall

The Imperial Nation of Eindor

The Kingdom of Jaqar
Exalt General Kalek Uru'sanq

The Republic of Lazuli
Republican Drekkinuth "Drek" Warren

The Dukedom of Arrosent

The Kingdom of Mitania

Caelestus

The Isle of Halledus  

Sey
Captain


Sey
Captain

PostPosted: Sun Jul 20, 2008 2:18 pm


♚ The Royal Family of Valena ♚


Titles of the Royal Family
The Title of the Heir Apparent is (His/Her Royal Highness) HRH Prince/Princess of Lynnyir - the ancestral name of the lands surrounding the city of Valanista.

The Title of an Heir Presumptive is merely HRH Prince/Princess of Valena

=====

Name: Adrian Sigurd Valen

Age: 75

Race: Hyu’ma of primarily Illeuean heritage

Gender: Male

Height: 6’0”

Weight: 190 lbs.

Class: Paladin of Lyr

Profession: Lord of the 6 Provinces, King of Valena

Title: Adrian's Title and Style in full: His Majesty Adrian, by the Benevolence of Lyr, of Valanista and the Isle of Kalinth, Sovereign of the Six Provinces, Duke of Arrosent*

* Title received through marriage to Fynil of Arrosent, Daughter of the Doge.

=====

Name: Seyrin Phaedra Valen

Age: 23

Race: Hyu’ma of primarily Illeuean heritage

Gender: Female

Height: 5’2”

Weight: 110 lbs

Class: Light Mage – Innate; Healer/Barrier Focus

Profession: Student of Yiisaus University & Princess of Valena

Title: Seyrin's Title and Style in full:


Introduced as – Her Royal Highness, Princess Seyrin Valen
Commonplace – Lady Seyrin, My Lady/M’lady

Religious Views: Follower of Lyr

Weapon(s) Proficiency: While her prowess is that of the magic arts, Seyrin is proficient in wielding staffs for defense; quite capable of quick bludgeoning attacks when put in a sticky situation. Recently, though, she has been attempting to learn the art of Archery. As of yet, her proficiency with the Long Bow is novice at best.

Origins: The Kingdom of Valena, Valanista

Physical Description: Her affiliation with Lyr allows for attuned laymen and mages to identify her as a Light Mage. Also people of Valena, Nobles and government officials of other countries would be able to recognize her as the Princess of Valena.

One’s first observation of the Princess of the Scholarly country of Valena would be her petite size. At her tallest Seyrin stands at 5”2’ – much smaller then the average Illeu woman (one would blame the amount of caffeine she consumes for her short stature) – but she commands a very graceful but cold look about her which gives her observer the feel of a living statue.

Though stoic, Seyrin’s features are light and smooth with her skin the color of Valena’s peach sand beaches. In stark contrast to this are her waist long locks of hair which tumble about her with little to no curl save at their very tips. Her hair is a blue-black color akin to the waters of calm seas at night and is typically worn in a loose, upswept bun or a single pony tail at the nape of her neck if she has her way. While her heritage is primarily Illeu, Seyrin’s eyes are a strange hue – at first glance they are the typical chocolate brown but their color can change in the light to an unnamable hazel grey.

Typically seen wearing the soft, white fleece robes of a Light Mage over a simple gown of embroidered white linen and blue silk Seyrin is not the type of princess that likes to dress up unnecessarily as most of the latest fashions make it hard to either walk or breathe as the Spirits intended.

The only adornments that Seyrin prefers to wear regularly are of great sentimental significance to her. The first is a Pendant of the rare Light and Shadow elemental stones which her father King Adrian had given to her upon her entrance to Yiisaus University and the second being the Valenan Royal Seal – a ring which she wears upon her finger. The Pendant is cut where the two stones had merged, the light and shadow intertwining in a delicate swirl. This rare find is 2 inches long and an inch wide – cut by the Valanistan Artisans in the Emerald Cut style.

The Seal is a platinum ring engraved with her family’s Coat of Arms – the Cygnet and the Lamp of Learning emblazoned across a shield with a sparrow clasping olive branches in its feet along the bottom. Used for generations by the Monarchs of the House of Valen, Seyrin received this from the King after her graduation from Yiisaus. It is her responsibility to guard it as it is used to signify the approval of the Monarch.

Personality: Seyrin constantly feels the weight of the responsibility upon her shoulders as one of the two children to possibly assume the throne of Valena. Her main motivation is that of her duty to her father, whom she respects greatly, and her country and people whom she loves. Willingly accepting the shackles of tradition by assuming her duties, Seyrin worked hard in her studies at Yiisaus and had just recently graduated from the University with honors.

Though very dutiful and loving, Seyrin can come across very cold and callous while focused on one of her projects as she throws all her energy into ensuring that her task is done perfectly and efficiently. It is because of that intense focus and her cold personality that Seyrin has few friends – though many Noble men and women still flock around her in hopes of gaining favor with one of the potential Heirs. Seyrin is only able to truly relax around her younger brother Cyril, some of the Palace's servants who had been her nursemaids, or the few chances in which she gets to see her father the King.

History: Born on the 51st year after the collapse of the Empire, Seyrin was the first child to Adrian and Fynil Valen. The labor was quite difficult for Fynil, who was bedridden for several weeks after her birth, but she later recovered. Seyrin’s short-lived but joyous childhood was filled with days of wonder and discovery within their Palace gardens and the occasional trip into the city with her mother and an entourage of the Cygnet guards while she was alive and the yearly trips with her Father throughout Valena. It was these excursions that furthered her love for her country and her people – if not for these, Seyrin would have most definitely grown to be conceited and quite spoiled.

The arrival of her brother, Cyril, during her 2nd year of life was a momentous occasion for her family as it was a time of mourning. Her mother had died delivering Cyril into the world, despite all the attempts of the most skilled healers of the Elemental Orders.

Despite their beloved Queen's death, Cyril's birth was more sweet than bitter for Valena's people. Too young to know it at that time but Valena’s diverse population was quite and still is conservative – a Queen as their sovereign did not seem fitting to the large Permian minority and several Nulian advisors.

The appearance of Seyrin’s magical potential had caused talks to occur between several of the Advisors of suggesting that Seyrin be shipped off to Halledus to join one of the monasteries there but King Adrian put his foot down, insisting that Seyrin follow the same rigorous training and education that he and all other heirs of the Valen family followed. So it was from the tender age of 5 that Seyrin’s toys were put away and replaced with books written by Lyrians and her bedtime stories were not read from fairy tales but the rich tomes of the Selanese Chronicles.

As per tradition, Mages from the two Orders came to test the young girl and see which Order she would fall under. Their results were inconclusive due to her young age and two Mages from Yiisaus were assigned to watch over her fledgling abilities until her powers showed form. Receiving basic training from these mages, Seyrin’s abilities eventually blossomed into that of an Innate – much to the chagrin of her Summoner instructor.

The sense of unyielding duty was instilled upon her by the official decree of War by Lyaeus. During her 18th year of life, her father left to lead the front lines at Valena’s western border. She entered into Yiisaus University and began her formal education under the most esteemed and educated professors in all Selant and also began her formal training with the Mage Innates, learning to harness the raw power of the Spirits and bend it to her will.

The 2 years of fighting before the cease fire was proclaimed sent droves upon droves of war ravaged families into Valanista and all the healers of the city were sent to the Merchant Guild and Piazza to do what they could day after day. It was here that Seyrin realized her gift for the healing arts and proclaimed her ‘major’ for her magical studies.

The Untrue Truce that occurred brought back 3/4 of the army that was originally dispatched to fight the War and her father the King returned to Valena after 3 years to see her graduate with highest honors in both her Magical studies and International Political Science.

Now, 23 years old and preparing for the Diamond Jubilee celebration of her Father Seyrin is still studying in her free time at Yiisaus but has mainly assumed a shadowed position of the King – something that several of the Advisors dislike.



=====


Cyril Valen  
PostPosted: Mon Jul 21, 2008 2:56 pm


Reserrrrrved.  

Sey
Captain


The Last Pedigree

PostPosted: Tue Jul 22, 2008 10:22 pm


Username: Slifer Ozura

Name: Kalek Uru'sanq

Age: 28

Race: Hyu'ma - Permian

Gender: Male

Height: 6' 4"

Weight: 240 lb

Class: Paladin - Dark Magic

Profession: Exalt General in army

Title: Kalek the Cruel / Kalek the Destroyer

Religious Views: Follower of Ratha

Weapon(s) Proficiency: Two Handed Mace / Two Handed Sword

Country of Origin: Jaqar

Physical Description: Kalek has short black hair, but due to the way it grows, it is frequently spiked on the top. Kalek's eyes are a cold glacial blue, with specks of mostly silver throughout them. Over his left eye, Kalek has a sharp scar, coming diagonally over his eye. Kalek also has various piercings of silver through his right ear, around the upper part of the lobe. Kalek is very well built and proportioned in terms of his body, making him an almost unstoppable force in melee combat. Kalek's skin is a sharp tanned colour, as one would expect from a descendant of desert dwelling people.

Kalek can typically be seen wearing white robes around the palace, when dressed casually, they would hang loose about him, and would help to prevent overheating in the desert sun, with the wrists/shoulder and ankle parts of the clothing tightly wrapped to prevent sand from entering the clothing. Plain black boots would also be worn over this On formal occasions Kalek would wear a more formal white robe, with a golden trim, and various golden jewelery to go along with the dress, with his silver stud replaced for a golden one. Over the top of this he would wear a formal sort of tabard, ending in a point down the front, and in two points behind, with large over-extending shoulder pads, making it look triangular in appearance. This would be white too, with ornate white patterns on the front. More formal black boots would also be worn over this.

When Kalek goes into battle, he wears much armor, with the shoulder pauldrons forming large complicated spikes, and his helmet similarly has large twisted metal spikes above it, more to intimidate his opponents than anything, as well as to be recognized on the field. The armor Kalek wears is very heavy, limiting his movement and speed quite a bit, although Kalek relies on the strength of his strike, rather than his speed, so the armor suits him.

Personality: Kalek is very proud of his people, his experience in the army has given him a close and personal bond with the average folk of the land, and has led him to form his own beliefs about his peoples expansion. Kalek is strong willed, and will do anything to see his own goals fulfilled. He puts his people above all other bonds, be they family or friend.

Kalek also has a thirst for blood and a hunger for battle, which originally led him to follow in the dark arts during his mentorship as a Paladin, causing much distress to his family as devout followers of Ratha, however Kalek's service in the army has more than made this fact up to his people. In battle Kalek is a feared presence, plowing through opponents, and frequently leading the victorious banner of the Uru'sanq into the heart of the fray. He fears little, both on the battlefield and off, often keeping a calm composed view when a threat is on the horizon.

History: Kalek was born into the royal family of Jaqar, the only heir to the throne, and fortunately for the family, a male. Kalek's childhood was spent like most royal children's childhood was, with visits from various tutors, and occasionally the attending of formal functions. It was quite uneventful, Kalek leading a relatively sheltered childhood until the age of twelve, where he was sent off to the Isle of Halledus to study with the Paladins.

Kalek excelled in his study here, becoming very powerful as a Paladin, choosing the dark arts to match his cruel form of combat. After eight years of training and studying, Kalek returned home at his parent's request. After hearing his success in training his career was decided, he would join the army, given the position of General immediately. Politics as far as his father was concerned was cut off from Kalek.

Kalek grew to be a respected General in the army shortly after being appointed, leading many victories in border conflicts with neighboring countries, and settling insurgents within the country. It was not long until Kalek was given the position of Exalt-General, commanding the army under the rule of the King. The army grew powerful under Kalek, quickly becoming a feared force on the continent, especially due to Kalek's cruel and savage nature. The army, however, was tolerated by the other nations, as when it came down to the matter, the King was in control, and not Kalek.

Kalek soon grew discontented with his father though, Kalek saw how much his people suffered, their home country poor for arable land, with neighboring countries doing nothing to help. Drought had stricken several times over the last decade, leaving much poverty and death among the farmers and peasants, and yet Kalek saw his father did little to prevent it, more concerned with the frivolous side of life and with his appearance towards the other leaders, than his very own people.

Kalek's discontent soon grew to hatred of his father, especially after the Great Drought struck, leaving the country in a very unstable position. However, Kalek stayed in check, obeying his father and keeping down the insurgents that arose. It was only until a particularly brutal battle, where a whole town was killed for treason against the King, due to his their icon_question.gif lack of aid to the countryside, that Kalek decided action must be taken. Slowly the seeds of patricide and regicide began to sew sow in his head. Kalek made friends in various positions in the palace, with the aim of over-throwing the King, and appointing a new ruler.

Approved By: Sey
PostPosted: Wed Jul 23, 2008 10:27 pm


Username: my heretic

Name: Natalia Farstride

Age: 28

Race: Hyu'ma, Nulian

Gender: Female

Height: 5'7''

Weight: 148

Class: Warrior

Profession: Commissar

Title:
Colonel-Commissar Farstride
Colonel-Commissar
Commissar (at the very least)

Religious Views: Unable to have a religious view.

Weapon(s) Proficiency: One and two handed swords, shields, two handed axes.

Country of Origin: Lyaeus

Physical Description: During her many hours of duty, the Colonel-Commissar is easily distinguished in her armor. Upon her helmet is a large red feathered plume. This plume is symbolic of the position of commissar, and the red color is a mark of her rank. Upon her horse, the Commissar is a visual marvel of gilded silver armor. Upon her polished breastplate there are distinctive engraved markings, though no one but the Colonel-Commissar knows what they might stand for. Upon her back, unless during battle, the commissar's glinting shield serves as a mount for her polished longsword, and chiseled executioner axe. This axe has been the source of many a flying head in the event a soldier attempted to abandon his brothers in battle.

Her horse's mantel has been crested with a similar helm with the same red plume unfurling from its top. It is a rather large horse, bread like many others for battle, and it's weight is fully capable of charging through some of the most fortified ranks of opposing soldiers. It's chest and ribs are guarded with polished silver armor to help prevent a sword from stabbing into the stallion's weak areas.

Outside of the call of duty, the commissar's Nulian heritage is blatant. She has the typical fair complexion of her race. Her hair is a long light brown overflow of typically braided locks that she can easily coil into a neat bun inside of her helmet, and her eyes are an effervescent jade marred by a few splashes of silver. It is these eyes that can stop a soldier cold on the battlefield, or cease the idiotic ramblings of a lieutenant who knew he had crossed the line. From inside that helm, this feminine warrior looses her gender, for her fiery gaze leads most anyone to forget the fact that there's a woman beneath that armor.

She is only slightly taller than most Nulian women, standing at 5'7", and her strong build suggests that she can carry the armor she dons, as well as wield the longsword without the least bit of hesitance.

Personality: A commissar is essentially a political officer. They should be simultaneously approachable and feared within an element. Not all individuals can harness these skills appropriately, but Natalia has managed to do so. Prior to battle, she is capable of giving speeches that can rouse troops into a frenzy. She is fully capable of holding her own in a conversation, and is as sharp as the blade of her own axe. Her sense of humor gives her the ability to stand amongst the troops.

Natalia has seriously begun to doubt the necessity for the endless squabbling the Governor insists on partaking in. Surrounding her is a decaying nation, torn so deeply that often she finds herself acting as a peace keeper, instead of a leader of troops. This is a sore spot for Natalia, as the sharp contrast of her own life, to the life of the farmers is a canker in what should be the honor of her nation.

History: Natalia was born to Ibram and Roena Farstride early in her parents life and marriage together. She grew up in a villa near the seashore, chasing the tide and gathering seashells to make necklaces with. Fondly, she can recall feeding dried bread crumbs to the gulls that cried shrilly along the beach, and how on special days off, her father, mother, and she would stay on the beach all day long, relatives coming throughout the day until there was a huge dinner to be had by the fire pit, and she could be free to chase her cousins around as the sun burned pink against the horizon. This would be followed by everyone telling stories about how a certain family member grew up, until finally the children could roll their bedrolls out, and stretch out to sleep for the night. Ibram Farstride is one of Governor Belepharos' lieutenants, originally finding understanding in the dishonor Belepharos' father felt about his land being horded away by the Nation of Valena, he pledged to serve the man in order that Lyaeus be returned to the resplendence it once was.

Natalia grew up in this environment, and upon reaching ten, requested to attend school to become a military officer. Her family was eager to accept that their ten year old was showing such an interest in politics. They sent her off, but were surprised that when their daughter became thirteen, she entered the school to become a regimental commissar. They didn't know that she'd done it primarily because a young boy she'd been pining over had gone into the school as well.

Throughout her time in the academy, she was taught about the basic politics of war as well as leadership skills, how a warrior should conduct themselves at all times, the varying arena's of outside politics, and combative skills. Natalia was twenty when she graduated from the academy, much to her family's pride and wonder. Yet everyone couldn't help but wonder if the little Natalia who used to chase the oceans' tide could stand up to the demands of the Commissariat. A commissar must be a judge and sometimes an executioner, a leader, never a follower. They are imbued with the power to slay even a commanding general if there is cause behind it.

It wasn't long after her graduation that Commissar Farstride began exercising her leadership out in the field of battle. She proved to be skilled at words, and warriors seemed to liken to a strong female commander. Her courage and valor were unmistakable as she charged off into the chaotic fray of battle, cutting the enemy down so that the Governor could reclaim the land that had once belonged to them. The years marched on, and the nation continued to fall to the wayside, rotting from the inside out no matter how hard she fought. Her personal sacrifices eventually earned her the rank of Colonel-Commissar at the age of twenty-seven, and even the Governor couldn't help but notice the daughter of one of his own Lieutenants. A fine commander she would be, standing tall amongst an entire regiment of warriors. Remarkably, at this time Natalia couldn't help but begin to question exactly what it was the fighting was for. No matter what lands were claimed, life never seemed to improve. The nation still remained stagnant, seemingly unable to pull itself out of the murky swamp of despair it was sinking into. It was at a political meeting that the Colonel-Commissar first voiced her growing apprehension, "Why are we fighting to expand our country to its original boundaries, when we're meeting resistance from our own peoples here?" The chilled silence she was greeted with may have been answer enough, but soon murmurs began around the table, followed by raised voices. Somehow nobody could honestly answer the question, for all seemed to have varying ideas about the endless waltz of war. In the end, Natalia sat back down, her mouth set into a grim line of displeasure. How could they continue to fight others, while squabbling like hens amongst themselves?

Approved By: Sey

red offerings


superpsyco77

6,850 Points
  • Brandisher 100
  • Elocutionist 200
  • Invisibility 100
PostPosted: Thu Jul 24, 2008 4:02 pm


Username:Superpsyco77

Name:Bismark Fulson

Age:27

Race: Hyu'ma, Nulian.

Gender:Male

Height:6'0

Weight:195 lbs.

Class:Warrior > Marine: A marine, not unlike a regular soldier, is a person trained for combat against armed foes. The difference, however, is that in this situation a Marine is a soldier used in ship to ship combat. Unlike regular soldiers a marine is trained in the use of both melee and ranged weapons and is at home both at sea and on land.

Profession: Sailor, Marine.

Title: Seaman or Marine.

Religious Views: While not a staunch follower in any real faith, Bismark, like many other men who make their living off the seas, pays homage to Miyune from time to time.

Weapon(s) Proficiency: Sabers(1-hand), Musket, grappling hook, harpoon, hatchet.

Country of Origin: Tirinithos.

Physical Description: Bismark is easy to pick out in a crowd, because for a Nulian he's rather tall. Standing a couple of inches higher than most Nulians one can see his towering figure easily amongst his peers. One almost always finds him garbed in his work attire, the uniform of a Tirinithos Marine. The single biggest factor in determining the difference between a simple sailor and a Tirinithos marine is what the all marines wear on their heads: a Navy Blue bandanna. There is no set style for wearing this, but Bismark wears his totally covering his hair with the knot in the back. Under said bandanna is medium length Dirty blonde hair, which has become slightly lighter due to the lack of exposure to direct sunlight thanks to his headgear. His eyes are Blue, flecked with silver as typical of a Nulian but a little darker than normal; nothing outright special.

His uniform is simple, consisting of a Brown Leather tunic and a pair of Navy Trousers, held up by a plain leather belt. On said belt hangs his saber, another proud symbol of the Tirinithos marines.

On his back hangs something one doesn't exactly see very often; a new weapon recently imported by the Tirinithos Navy in an attempt to provide their navy with the latest and greatest weapons. Slung around his back with an adjustable strap is a flintlock musket, and over one shoulder hangs a leather bag filled with individual gunpowder charges and musket balls, along with a collection of small fire elemental stones.

He can always be found wearings boots, and always Brown leather boots.

Personality: Bismark is a marine, and just like every other soldier he has certain traits that come with the job. He does well with taking orders, though only from someone higher up than him, and works very well under pressure. He has come to acquire a sense of preciseness and skill from his work that shows in his everyday life when he isn't off running pirates off or protecting water borne caravans.

However there isn't much else to Bismark, he is a simple man with simple needs and doesn't mind having to wait to get what he wants. He enjoys eating, drinking, the occasional bit of womanizing, and seeing new places. Nothing any other man wouldn't want.

History: There really isn't anything special to the history of this particular man, he was born 27 years ago in the country of Tirinithos as the only child of parents Kathy and William Fulson, both of which ran respected merchant trade on the coast. While his family had two business's and made plenty enough money to survive they never spoiled Bismark, often depriving him of and making him work for the things he wanted. From these lessons he learned the valuable lesson that you have to work for what you want, and at age 15 he opened up a stand of his own, selling things his parents gave him. This netted him respect from both friends and family as it was rare for a child to start something such as his own business so early in his life. If anything he had brought honor and respect to both his living and dead family.

Until age 18 he ran that stand, until when he became an adult he made the choice to join the Navy, and enlisted as a Sailor. His parents, while disappointed that their child had forsaken prosperous business to live a more danger filled life, had no real qualms with what his decision was. It was his decision after all, and for generations his family had made a living off the sea and the area around it, now they had someone who protected it.

For five years he worked as a Seaman aboard all sorts of naval vessels, sailing across the world on extended voyages with naval detachments and merchant caravans. At 24 he was selected for the Tirinithos marine program, and gladly accepted his new position. Ever since he has preformed his job, battling pirates or privateers and protecting the seaways from people who would wish to shut them down.

Approved By: Sey
PostPosted: Fri Jul 25, 2008 10:20 am


((I might still flesh out Veir's history more soon))
Username: Inquisitor Loki

Name: Veir Mu’Fan

Age: 42

Race:Hyu'ma; half Illeu and half Permian

Gender: Male

Height: 6’3”

Weight: 180 pounds

Class: Fire Paladin

Profession:General

Title:General Mu’Fan

Religious Views: Follower of Kindle

Weapon(s) Proficiency: Dual-wielded short swords and throwing axes.

Country of Origin: Born in Jaqar but lived most his life in and swears allegiance to Valena

Physical Description: Veir’s physical appearance isa physical display of his mixed heritage of Permian and Illeu. His eyes are blue and have the gold and silver flecks that are common among the Permains. His skin color is more Illeu than Permian, being sand colored rather than tanned. Veir has medium length pitch black hair that is often messy unless he is going to attend a formal meeting with other generals or nobles within the Valenan court. He has a fairly muscular body but nothing out of the ordinary. He has several battle scars like any soldier that has seen combat however; the most noticeable is an angled scar running across the right half of his lips.

The equipment which he takes into battle are fairly unorthodox for a military soldier. While he would rather not wear armor or just leather armor due to the faster, more acrobatic style combat that he uses, propriety restricts him to as it could hurt morale of the troops to see their general go into combat wearing only normal clothing.

So in compromise, Veir was made a Loharian custom set of armor that is made up small plates of mythril connected by leather straps; allowing adequate protection while still being light and flexible. The primary disadvantage of such armor is that there are many openings within it, but it is this that allows him flexibility. The plates of armor are pretty extravagant and the artisan used silver-plate with gold inlaid weave to create patterns across each plate. Around each plate's center, a single fire elemental stone was painstakingly placed and emits a soft, red glow. Other than the aesthetic effects of the glowing fire stones, it also gives his extra protection against fire magic and the plates get extremely hot whenever anyone except Veir touches them to prevent theft. On his head he wears a helmet that is of similar design of the plates with four fire stones spread evenly around the helmet that when activate engulf the helmet in an intimidating fire that does not harm Veir.

Also, Veir prefers to carry a pair of two foot long short swords that are curved to further augment his fast and acrobatic style of combat. These are both strapped to either side of his belt. Next to the short sword on the left side of his belt is an old throwing axe that was giving to him by his father. Inlaid within the axe is a wind elemental stone imbued with a charm that makes it act as a boomerang; when thrown it returns to him in an arc after hitting its target.

Outside of battle he is usually seen wearing a red leather tunic, a pair of ordinary cotton pants, and brown leather boots. While he does not carry his swords everywhere, he is always seen with his Father's throwing axe at his side.

Personality: Veir personality is almost as split as his heritage. He maintains the Permian’s sense of honor and love of combat, which lead him to join the Valenan military, yet he also has the]thirst for knowledge that is common amongst the Illeu and has been known to study and read when he is not attending to his duties, fighting, or training. He isn’t as civilized as most of Valena’s residents which often gives the impression to the ignorant that he is idiotic and barbaric, which is far from the truth. While he does have the habit of making raunchy jokes and losing his temper, he is quick witted and a sharp thinker. While it is not required for a general to lead his troops into battle, he often does due to his love for combat which had made the men under his command extremely loyal to him which has made some other military and political leader uneasy because they believe he might attempt an uprising are an attempt at the throne. Of course, his sense of honor prevents him from doing this.

History: Veir’s was born in Jaqar, his father a Jaqarian Soldier and his mother a Diplomat from Valena. When she had Veir she retired from her job and permanently moved to Jaqar, leaving behind Valena. When Veir turned 13 his father started to teach him his unique form of fast combat and taught him how to use the throwing axe. At the age of fifteen his father went to war but before he left he left Veir his special throwing axe. His father never made it back.

At the age of 16 his mother, fearing she would lose her son to war too, sent him to Valena to study at Yiisaus University, his acceptance ensured by his former Diplomat mother. He studied magic and science for 6 years before his natural thirst for war and combat grew unbearable. In order to quench his thirst he joined the military as a Paladin.

Combining his new found magic skills with the combat training he received from his father he excelled in the military and quickly climbed the ranks as he fought the battles of Valena, answering King Adrian's call for warriors as Lyaeus declared war to regain their past territories. As his power grew so did his enemies as nobles and military questioned his allegiance and competence as Vier shot up the military's ranks. Once he made general, he was renowned across Valena either as War Hero or a drunken barbarian who ate babies and bathed in the blood of his enemies (or so the rumors said).

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Inquisitor Loki


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PostPosted: Sat Jul 26, 2008 1:56 pm


Username: Hugin the Raven

Name: Alexander Niall

Age: 22

Race: Hyu'ma (Nulian)

Gender: Male

Height: 5'6"

Weight: 139 lbs.

Class: Warrior > Heavy Cavalry: The Cavalryman is simply a soldier who has been trained to fight and defeat enemies from horseback as well as on the ground. The added mobility of a mounted unit can be a decisive factor due to the added height, speed, and inertial mass. Nulian Heavy Cavalry are usually equipped with halberds and participate in front line shock tactics, and both the riders and horses themselves are usually armored for added protection.

Profession: Student of metallurgy at Yiisaus University

Title: Lord Alexander

Religious Views: None for the moment, prefers to believe in himself

Weapon(s) Proficiency: Long Weapons (Staff, Halberd, Spear)

Country of Origin: Tirinithos

Physical Description: The first thing that one would clearly notice about this young man is that he seems entirely harmless. One wouldn't guess that he could hurt them at all, especially when he has such an open-hearted smile. The young man usually wears light colors, whites and blues, sometimes light green, and is usually seen with a six foot long dark oak staff when he isn't buried in his books. His light brown hair, terminating at his shoulders, and green eyes with the typical Nulian flecks of silver, add to the charming stature.

His slim features, like all Nulians, belie his impressive strength and agility. He has an athletic build, the toned muscles developed from years of diligent and hard training, not to mention driving the herds back at home.

Personality: Agreeable and friendly to a point, he is more than likely willing to help anyone who he feels worthy of it. Naturally though, he does have his sore spots. There are three things he feels that aren't very nice- lying, cheating, and stealing. These are things he would consider dishonorable, and honor is important to a Nulian. After all, he wouldn't do that to you, right? So expect a good smack from the current weapon he has at the time if one is guilty of such things. That, or a serious talking-to.

A constant seeker of information and truth, he attends the university for the sole purpose of learning about his surroundings.

History: The seventh son of a noble family whose lineage turned out the finest of soldiers and Nulian leaders, Alex was expected to continue the family tradition of being a respected and wise leader of his people. Furthermore, his family was part of the Tirinthian House of Nobles, and in command of the military forces at their disposal, so the boy had some awful big shoes to fill.

Naturally, this meant being groomed from a young age, which meant from the time he could walk and talk, he was trained to fight and to ride; to drive the herd and to take care of his possessions. But of course at that young age, he believed it all to be a game, and learned his lessons well.

But it was his mother that instilled in him his thirst for knowledge, and passed on to him his most treasured virtues: truth, honor, and loyalty. By the time he had turned age sixteen, he was someone who would rather learn about the world than fight with it, though he did know how. It was during these days of development that he came across a sight that amazed him.

An airship, flying through the skies, distracted him from his duties. It was the most impressive sight he had ever seen, and he wanted to know everything about how one worked. Heck, he even figured he would actually fly in one someday!

Of course in order to do that, he had to get out of the house, first. With that said, he dove into his studies and his training, surprising his teachers and his father by surpassing their expectations. His coming-of-age ceremony, like all other nobles, included a final test to prove one's adulthood; a duel with one of his peers. It was his first real test of honor, and those that did not win would have to find a way to regain it for a good while.

In a series of calculated moves with only a staff that was about as long as the ceremonial halberd that his opponent used, he disarmed and subdued the assailant without causing a single injury. It is this same staff that he carries with him to this day, and carved into the wood are the words in the flowing Nulian script that is as beautiful as their features: "No Honor Without Mercy".

Around age nineteen, he began hearing about the constant bandit raids in the eastern territories, near the mountains that were the natural border of Tirinithos. Setting it upon himself to drive the rogues back to whence they came before they spread to the other provinces, he rode with four others and met them in battle. They headed into the fray, fully armed and armored, and through that entire year patrolled the mountains in search of the bandit leaders.

During this time, his skill at mounted combat improved as he led his small party in one strike after another, the sheer speed of their attacks proving to be too much for the enemy. After cutting off their supply lines and routes of escape, the offer was given for the leaders to reveal themselves, or face the decimation of their entire force. His reputation as a clever leader and tactician was solidified when he brought the leaders of the raiders to justice without any further bloodshed.

With his honor secured, he was free to take his own path in life, seeing as he was an adult. However, it was common for nobility to send their children off to school these days in order to broaden their horizons and further their skills so that they might rule effectively. More excited than annoyed at the prospect, he jumped on the chance to head towards Yiisaus, located in Valena.

Since then, he has become an inquisitive man with a knack for anything regarding metallurgy and anything else that's technologically inclined. Though the fine art of metallurgy includes blacksmithing, he is more interested in how it relates to airships and their workings. Still, what he is learning would make him a fine goldsmith or an expert at the forge.

He would still rather make friends than enemies, but continues to train with his staff, just in case. Because of his knowledge with the staff, he has a proficiency with the spear and halberd as well.

Approved by: Sey
PostPosted: Sun Jul 27, 2008 7:14 pm


Username: themightyjello

Name: Drekkinuth "Drek" Warren

Age: 28

Race: Hyu'ma, Lohar

Gender: Male

Height: 6' 1"

Weight: 240 lbs.

Class: Warrior > No specialization

Profession: Blacksmith, Stonecutter

Title: The Black Hand

Religious Views: Follower of Ratha

Weapon(s) Proficiency: All. It's in the job description somewhere. A proper weaponsmith should be able to ensure that his work is perfect in weight and balance.

Country of Origin: Lazuli

Physical Description: Drek is an average size for a Permian, roughly the same height and having the same features as the rest of his warrior people except that his arms, shoulders, and entire upper body are built up moreso than the rest of his strong body with tough muscle. A strong chin, broad shoulders, and a proud brow are also features of his Permain heritage of strength and honor. Drek's maroon colored hair would come to his shoulders if it were not always fastened in a knot at the back of his head with an iron pin, his skin is brown and calloused from labor like the rest of his people, and the Permian gold is present in his red eyes.

Through all of the clothing that he wears the only thing that remains constant is the presence of thick leather gloves that go halfway to his elbows. Drek's right hand is blackened up to the wrist with burns that have discolored the skin. While on business Drek may bring many weapons of different types with him as his part of his profession, but he always carries with him a heavy blacksmithing hammer even when away from the forge as a symbol of his calling and of his heritage.

Personality: The most important things to Drekkinuth are the three virtues held close by any Lohar: Strength, Honor, and Quality. He feels heavy responsibility for carrying on the tradition of his Lohar heritage as well as his Permian culture. Keeping his name as a blacksmith in good standing is paramount to everything else, followed by protecting the honor of himself, his family, and his two homelands of Lazuli and Jaqar.

Strong and often stoic, Drek has been brought up to place his responsibilities ahead of his own emotions and acts accordingly; though like any hot-blooded Permian he may have occasional outbursts.

History: The history of the Lohar people is a matter that is a matter of great importance if we are to know the story of the man known as the Black Hand.

In times long ago the Lohar people who had once been Permians made a pact with Ratha, the spirit of earth. In this pact the Lohar gained a talent for metalworking that was unequalled in all of Selant, but in exchange for this gift their fields became barren and their presence became a blight upon the land. Any land that the Lohar settled would refuse to yield crops so in order to live the Lohar became nomads, breaking off into groups and traveling from place to place in search of enough food to sustain them until they could move on. These groups were often cast out of the villages that they visited for fear that their presence would poison the crops, and were even hunted down as an ill omen by Nulians protective of their grazing fields. Were it not for the Permian love of battle and the Lohar talent for crafting weapons they may have disappeared from Selant entirely.

With the bulk of the Lohar people split up into small groups and always wandering from place to place their cultural heritage suffered. Many of the old traditions and customs were forgotten over the years and were replaced with the values of the peoples they lived beside. Living in such small traveling communities strengthened the familial ties of the Lohar who could only count on each other and their own Permian heritage along with their amiable trade relations throughout the region of Jaqar taught them to share Permian values. Above the traditional virtues of strength and honor valued by the Permians the Lohar also highly value the quality of their labor so much that any insult against a Lohar's craftsmanship is a considered an open challenge against the Lohar.

It is because the history of the Lohar people surrounds the forge that Drekkinuth Warren, the Black Hand, came to be.

Grennin Warren left Jaqar many tens of years ago to come to the neighboring country of Lazuli. It was in their capital city of Peridot that this man set up his forge and toiled away his life in front of it. As a bustling merchant city there were many opportunities for a talented smith to make money. Weapons and armor were always in demand for both the military and the private sector alike and Grennin would serve all of them. In time a son was born to him and was named Drekkinuth after Grennin's father. A daughter, Espin, followed shortly after but she was only a girl and was married off to a trader when she came of age. As for Drekkinuth, he was put to work in the forge as soon as he was old enough to hold a hammer.

Drekkinuth's training in the smithy overshadowed his childhood. Grennin was determined that his son would follow the ways of their people and honor his ancestors along with the pact that they had made with Ratha. Drekkinuth did not disappoint his father and learned well everything that he was taught. Though even the most adept of students will make mistakes, and the young Drek was no exception. He received many burns and cuts while working blades in the forge, but the worst of which left him scarred and nearly crippled. One day when he was thirteen his glove became caught in a vice with a piece of red iron. Before he could free himself the heated metal had seared his glove and set his sleeve ablaze. By the time Grennin heard the boy's screams and came to extinguish the fire the boy's glove had been set alight as well and had burned his hand horribly.

Unsure of whether he would be able to continue on as a blacksmith while his hand recovered, the boy enlisted with the Lazuli army at the age of fourteen. There was little remarkable about this time in his life except that being away from the things he had known for so long and taken for granted gave Drekkinuth a new perspective. There were few battles during his time with the army and even those were little more than small border skirmishes, but it was an experience that hardened the young man to the realities of the world outside of his father's forge. It was here that Drek received the name "Black Hand" because of his burns, but over time his hand recovered until he was able to use it normally.

This, combined with the news that his father had taken ill, prompted Drekkinuth to leave the army and return home to mind his father's practice at the age of nineteen. A year later, his Grennin passed away and Drekkinuth inherited the forge.

Now it is Drek's responsibility to carry on the will of his father and the calling of his people. From his smithy in Peridot weapons and armor made by the Black Hand find their way all over Selant. The craftsmanship of a highly trained Lohar is something that is sought after for the wealthiest and most influential of clients. High ranking officers of the Lazuli and Jaqar militaries are even known to sometimes place special orders for weapons or armor that have elemental stones set into them.

Roleplay Sample(s): *Points to old WoG.*

Approved by:
Sey My precious little schnukkums *Gives people the wrong impression.* Ah, the great Editing powers. twisted Two can play at this game my dear. scream I'm going to win this you know.


themightyjello


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PostPosted: Sun Aug 03, 2008 6:25 pm


Username: Dante Decker

Name: Cerad (Sir -odd) Xafa (Za-fa)

Age: 23

Race: Hyu'ma, Peddik (minor Lohar heritage)

Gender: Male

Height: 5’ 9”

Weight: 165 lbs

Class: Thief > Scavenger: Resourceful and able to temporarily or permanently fix complicated devices with left over parts from other machines or airships, he is a dutiful scavenger and machinist loyal to his vessel. To call him a thief to his face would most likely earn the offender a hard slap from an iron wrench in response. He believes strongly in honor and in that those in the Chain of Command should lead from the front. That doesn’t mean he is not willing to search through some ‘left over’ parts that happen to be lying around or an unguarded supply depot after hours. Requisitions, after all can be so inconvenient…

Profession: Airship Mechanic (Aeromechanic)

Title: Aeromechanic First Class

Religious Views: Follower of Caelum

Weapon(s) Proficiency: Running shoes. Xafa isn’t a fighter; if he looks outgunned he would rather run and lure his enemies into a trap then stand and slug it out needlessly. In a pinch he will use various Wrenches or Sledgehammers, and to a lesser degree his Airman’s Fighting Knife.

Ambition: Cerad seeks to one day be in command of his own Airship, or fleet if the fates decide as such. His drive to prove that he was not just some common thief or a simple failure as a blacksmith runs strongly through him.

Country of Origin: Born: Lazuli
Allegiance: Valena
Current Residence: Etnia Provience

Physical Description: Aeromechanic First Class Xafa is short for a Peddik; considerably shorter still when one considers with his partial Loharian heritage. His height however makes him one of the few male Peddik that can work comfortably in the tight confines of the modern airship making him somewhat well known among other airship crewmen. Standing five foot nine inches tall he is capped off by what little hair he has been able to keep after numerous run-ins with engine exhaust and faulty deicing coils, as such short of his eye brows and a short trimmed goatee he is without a single hair on his head, his very dark brown facial hair however frames his face well. His Dark skin and angled features make him fairly attractive to most non-Peddik ethnicities though he has never had much luck of women of his own race being normally an inch or so shorter than they. His fingers are quite long and lanky giving him excellent torque with a properly adjusted wrench, and excellent control over the fine handled tools used to adjust the hundreds of balance gyros that help support the ships secondary functions.

His clothing is normally limited to his standard uniform, a fairly unoriginal Light Blue and Gold affair that helps him blend into the ranks of his team of mechanics and machinist. He prefers this as though he is technically in charge of the engineering crew aboard his ship he would rather lead by example and thus he shuns the usual comforts afforded to him even as a minor Officer and sleeps with his crew. As such he is rarely in parade dress, and certainly very rarely is he without a smudge or grime spot, or some new oil stain. His hands are rarely clean unless he needs to grip something surely, and he usually smells of burned oil and lubricant making him somewhat uncomfortable those that do not share his profession.

Personality: Around those he respects or works with Xafa is soft-spoken and pleasant, occasionally bitingly sarcastic when frustrated but rarely audibly angered by those around him. He has a twinge of his fathers Loharian values as he feels very strongly about the quality of his work, and though he is excellent at improvising temporary solutions he prefers (when capable of doing so) providing a general improvement to the mechanisms he works with so that they will not require such tinkering. As such on his first true assignment to a small patrol airship, the vessel returned to port after a six month patrol for the ground crews to find seventy percent of the main operating components had been altered or replaced to the point that the ground crew could not work on the ship without completely undoing the changes to the ships internal workings. The ground crews were also amazed when it seemed to be running at a higher efficiency than was thought physically plausible at the time.

For all his effort Xafa was thrown in the brig and held on charges of sabotage before his Captain interfered on his behalf and saved him from almost certain execution. His engine design modifications however would later be carried over to over eight other ships of the same class without so much as a nod in his direction.

Since then he has become somewhat paranoid of other officers or ground crew and rarely since his promotion to Aeromechanic First Class has he allowed ground crews into his engine room unless absolutely necessary, and then only under his supervision. He was never fond of school taught engineers because of their wealth and arrogance, having been forced to learn through observation and experience instead of having the work of genius given to him on a platter. As such he finds tinkering with the ‘smarty-pants’ concoctions a welcome challenge and will often seek to improve, make safer/more dangerous, or generally improve anything he can get his hands on.

He is not a fighter by any means, and would prefer to be a lover all things considered though he has never mastered that particular skill set. As much as it irritates him to consider it, he is a scholar through and through. Admittedly he is more of a hands-on scholar, but a scholar none-the-less. As such he tries hard not to push his luck by acting smart around those he does not respect, preferring to enjoy the minor mind games that come with being a ‘dumb techy’ and has played many now infamous pranks on no less than three rear admirals and two captains that left all five seeking transfers to other units due to their public embarrassment. Though he has never officially admitted to any of them he has become a minor celebrity and maverick of sorts, though he never pays it much heed.

History: Born to Victor Xafa and Lalocaina Xafa of a merchant family, Cerad grew up fairly well off for his location in northern Lazuli; though not rich and definitely not politically connected his family made a living off his father skill as a craftsmen who advertised himself as one of the few Loharians outside of Jaqar. This was only half true though, as his father was not a pure Loharian by birth, his mother had been Peddick, just as his wife now was. Though living on a falsehood his father upheld his own Fathers values and passed them on to Cerad at a young age. When he was old enough to work alongside his father he found he did not have the knack at metalworking his father obviously had as his Loharian blood had been thinned too many times to his breeding. This did not stop Cerad from coming into the shop and watching his father everyday doing odd chores to assist him like any other apprentice. When it came to actual work however, his father was forced to hire an apprentice that could keep up with the work while his true son sat outside the forge, tinkering and making small spring powered toys of brass and steel ribbon.

When Cerad reached school he was quiet and studious but often quickly became bored during lectures and other classroom activities. It seemed he was only happy when his hands were working on something. His quiet nature did not do him any favors as living in a largely Peddik town he was often bullied as being ‘shrimpy’, and though his fathers urging to fight back due to his Permian heritage it was usually a loosing battle as he was easily outclassed by the larger bullies. It was during these times of issues connecting with his father, and the constant bullying that he discovered his rather ruthless ability to pull pranks on those who attacked him. He reasoned that if he could not strike at them directly and win he would turn their own strengths against them and let them blunder head long into easy and embarrassing traps. Unfortunately when one of his traps did not work exactly as he wanted it to, a bully got badly injured, and though hilarious to Cerad he was promptly expelled when the evidence was brought against him. Kicked out of school in a small town did not leave open many opportunities for even an obviously intelligent child.

He was one of the lucky ones however and his Uncle on his mother’s side happened to own an airship repair yard on the far side of town. Though he made very little money doing this sort of work, he was happy and felt satisfied with what he assumed would be his life’s work. In his innocence and naiveté It never occurred to him that he might be too good at what he did, and when his uncle found over a hundred small air stones in his room behind the shop Cerad could provide no explanation how they go there, but as he was leaving he realized the smug expression on several of the other shops workers and came to understand what had happened.

Now out of a job, and unwelcome in the school system Cerad now nineteen was forced to choose between moving to a different town or moving back in with his parents. Not willing to go through the embarrassment of moving back in with his parents he booked travel on a freight airship bound for Valena unaware of the recent hostilities that had broken out there. His freighter was damaged fire from a Lyaeus Anti-Airship battery and they were forced to touch down far too close to the front for Cerad’s liking. It was in observing this battle that Cerad came to truly appreciate and adore military airships, their firepower and grace flying over the battlefield as if they were butterflies of death. In truth he would have enlisted right then and there if his life weren’t in immediate danger. His quick repairs were able to get the freighter airborne again and they assisted in the medivac-ing of a dozen men back to the Etnia province. The Freighter captain was decorated for his heroism, and once again Cerad sat by and watched as his glory was passed onto others.

Weighing his options he knew he did not have the capital or connections to acquire his own ship, or form his own construction yard, thus if he wanted to continue his work on airships in this foreign land there was only one option. Enlist.

With the war going on Cerad was able to quickly join and start his service with the Valeanian military with very little question as to his past. His short stint in the Airship Warfare Technical School prompted his teachers to suggest he take the Officer Candidate Test, but despite scoring extremely highly the application board turned him down due to their paranoia of other ethnicities caused by the current war with Lyaeus. It was simply a matter of bad timing, had Cerad joined during peacetime he would perhaps be a captain by now, but with the war and many recent attempts to infiltrate the military by the Lyaesuns. To the board members Cerad was just another foreigner that looked too good to be true. None-the-less he completed his military training with honors and was quickly assigned to a patrol craft for his first extended patrol. Despite his modifications to the vessel he saw quite a bit of combat while on patrol and became known as a very cool head under fire by his superior officers.

When he was finally promoted to Aeromechanic First Class he was told quite plainly by the promotion board that if he did not stop petitioning for advancement that they would have him discharged on whatever charges they could drag up. A month later all three members of the promotions board wound up glued to their chairs and their chairs glued to the floor. This prank won him a lot of respect from the enlisted crews and he has found it increasingly easier for him to acquire parts and recommendations for advancement now that very few officers are willing to threaten him. Though racism is still working against him on most high-level political fronts as the truce continues to remain shaky, for a foreigner in the military he has come up quickly and impressed many intermediate officials with his ability and intelligence.

Barring he doesn’t glue an admiral to the ceiling, he may just make something of himself yet.

Approved by: Sey
PostPosted: Sun Aug 03, 2008 7:34 pm


Name: Lekos Hindren

Age: 34

Race: Hyu’ma- Illeu

Gender: Male

Height: Five feet, eight inches.

Weight: 234 lbs

Class: Thief- Aristocratic thief, this variant of the thief is notably different from its street-wise brethren in that the Aristocratic thief hides best in the open with the eyes of multitudes upon him. The Aristocratic thief is a master of instantaneous dissembling and improvisation and all arts that lead to deceiving and exploiting and of course stealing. Most Aristocratic thieves can manipulate laws well and use them to steal. As the saying goes “If you steal a couple coins, then you’re a thief. If you steal thousands of coins, then you’re either a hero or the government.”

Profession: Master of Coin(essentially a treasurer)

Title: Coinmaster Hindren.

Religious Views: Follower of Lyr.

Weapon(s) Proficiency: Throwing knives, combat dagger, truncheon.

Country of Origin: The Kingdom of Valena, Valanista.

Physical Description: Lekos is one of the more recognizable members of the nobility in part due to his affiliation with the city’s commerce. However Lekos is rather better known for his infamous attitude and lifestyle, than his formal occupation. Lekos is bit of a drunken sot and his appetite for life’s finest things is well noted, in both court and with the commoners. Tales of Lekos’s latest escapades always make up much of the latest and juiciest court gossip.

At first glance Lekos would seem but a common drunkard, fresh from wasting his coin on cheep beer. A second look however would show a shrewd intelligence lurking from behind his greasy blonde locks. His large brown eyes peer from deep within his head, overlooking his thick and bulbous nose. His hair reaches down to his ears and is naturally straight but rather gritty with a multitude of layers. While not exactly fat Lekos certainly isn’t skinny and his stout frame is accentuated by his large beer belly. His pale face seems to be set in a leering smile which only leaves his face during moments of extreme anger or bliss. Lekos walks with short, stubby legs akin to a tree trunk and generally walks at a leisurely pace.

As anyone who has come into the close vicinity of Lekos can attest, Lekos has an odor of rancid sweat surrounding him that no perfume can completely conceal. Due to a careful upbringing he has no scars to speak of and his hands are soft and spongy. Lekos looks down on beards as uncomfortable, itchy things and despite the current fashion to wear thick, bushy beards he is clean-shaven.

Lekos is found most often to wear large, encompassing coats with elegant gold and silver embroidery on solid brown cloth. Rarely does he wear a hat or gloves, nor does he adhere to the current fashions, wearing much of the same year-round. On his finger rests the symbol of his office, a gold signet ring with a wheat stalk crossed with the royal scepter, used for stamping important documents.

Personality: Lekos is a man who lives for his lusts, indifferent to the consequences they cause to his personal life. Yet paradoxically when coin is introduced into the equation his indifferent attitude evaporates into a calculating, scheming approach in which he is always a step ahead of his competitors. Perhaps it is his fascination with wealth and the power it brings over men, a sensation he has had even as a child of one of the wealthiest noble families in all of Valena.

Regardless Lekos can be safely described as obsessed when dealing with matters of commerce and coin and it is one of the few things that seem to have a sobering effect on him.

When not acting as Coinmaster, however, Lekos can best be described as a drunken vagabond with little regard for court etiquette. Although lacking in propriety Lekos should never be mistaken for a fool and often uses this assumption to take an advantage over people, getting a perverse sense of pleasure every time he does so. He hold great disdain for those he deems less intelligent than him and he find no fault in taking advantage of them in every possible way.

It might be said that Lekos’s view of life is to live it fully without holding back and indeed he certainly lives this way. Whether it’s wearing the finest clothes, eating gourmet meals or spending copious amounts of coin at the local pub, Lekos certainly does not hold back.

History: Lekos’s birth was a celebratory event indeed for the Lord and Lady Hindren, being the first child of the couple he was the proof that they weren’t barren and that the Hindren line would continue. From that time onward the Hindrens watched over Lekos with hawk’s eyes, careful to see that he didn’t get hurt as well to inspect his character. At the beginning everything seemed fine, groomed at a young age to inherit the family house Lekos was provided with Valena’s best tutors and he did well, he even seemed to enjoy much of it. Advancing quickly through his studies Lekos finished his basic tutoring by the age of fourteen and moved on to specialized work, namely commerce and mathematics. The Hindren family was pleased and all was well, once again Lekos progressed quickly.

It wasn’t until his sixteenth year of age that the first signs of corruption began to show, but Lekos's record of discipline and because House Hindren was convinced that it was just a phase, they let it slide. However despite his subdued upbringing or perhaps because of it, Lekos began ignoring all restrictions on him and started joining in on all of the Nobles pleasures he was once denied.

Although his studies were largely unaffected, his social life took a radical change, despite everything his family tried. Still Lekos was not yet a complete sod and one of the more eligible candidates to become the Coinmaster. So when Lekos when Lekos came to the age of 22 the current Coinmaster had just died and the spot was officially open. Even at this tender age Lekos was well versed enough to be eligible for the job, however because he was competing against men with more age and experience It was doubtful that he could obtain the position on his own. Lekos did have one advantage over the others however; he had one of the richest families in all of Valena. Despite his increasing misgivings for his son, the head of House Hindren, Eretial, was desperate for more influence in the court and decided to get Lekos in with some heavy bribes. The bribes worked and Lekos took the position, making it one of his few “honorable” passions.

Over the years Lekos made the position his in truth and despite arriving in drunk every once in a while his reputation of a shrewd business man and diplomat cemented his place in the court.

As Lekos gained experience in working as a Coinmaster he gained many monopolies which he uses to gain further influence and money. His most profitable monopolies are his brothel chains and his bar chains.

Approved by: Sey

SuitShanks


Master Nemesis

Eloquent Lunatic

PostPosted: Sat Aug 09, 2008 6:44 pm


Username: Master Nemesis (In case it wasn't obvious. xp )

Name: Raynum Endel

Age: 43

Race: Hyu'uma - Permian

Gender: Male

Height: 6 feet

Weight: 189 lbs.

Class: Warrior > Battle Master: A Battle Master is a person skilled in the use of many weapons and styles, and are also experienced practitioners of battlefield tactics. Their expertise makes them invaluable members of any military force, and nearly unbeatable in single combat.

Profession: Combat Instructor

Title(s): Duke of the Southern Province of Ebur, Earl of Delin (Acting title currently belongs to his sister's husband following his egress to Ebur), The Permian Eagle
Introduced as: His Grace
Commonplace: His Lordship, Milord
By His Students: Master Endel

Religious Views: Raynum is a follower of Kindle, the Elemental Spirit of Fire, having been raised to do so since he was a child. He has a small shrine in his home, and every day he wakes at dawn to pray and pay tribute there as the sun rises, as is custom. Sitting and facing the sun, he bows three times, reciting a verse of the traditional prayer with each bow.

"Since the beginning of time, the heart of the world has burned with your spirit, Kindle

When our lives have finally come to an end, in your flames our souls are consumed

Only to be reborn from the ashes, forged anew in your cleansing fire
"

Following this, he lights a small fire in a little copper brazier from specifically chosen kindling, and sprinkles small pieces of incense into it. After letting this burn for a minute or so, he bows one more time as he offers his personal prayers (usually for the good health of his family, friends, and students, and various other everyday things), places a cover on the brazier to smother the flames, and the ritual is finished.

As the traditional prayer suggests, followers of Kindle believe in the process of reincarnation. They think that after they die, their souls are cleansed of all the things they learned and experienced in life through a fiery ritual, and are then reborn into a new body.

Weapon(s) Proficiency: Varying degrees of skill in the use of all weapons of war; Specializes in the shield and hand-and-a-half sword, also known as a b*****d sword

Country of Origin: Formerly a citizen of Jaqar, now an Eburian

Physical Description: Like many Permians, Raynum is a tall and imposing man. He is broad-shouldered and possesses an athletic build. Despite the fact that he is slipping into middle age, he is as fit and healthy as a man his age can be. His face is what some might call hawkish, though it's become lined with a few wrinkles and laugh lines, and he has a mottled scar running across his cheek beneath his right eye. He's lightly tanned, since he makes a point of spending time outside. Short brown hair adorns his head, dark enough that it is often mistaken for black in all but the brightest lighting conditions, speckled with a few developing streaks of gray. And of course, he possesses the trademark gold-and-silver specked Permian eyes, reminiscent of a predatory bird.

Most often, Raynum can be found wearing his 'casual' attire, which consists of simple but elegantly tailored robes in crimson and gold, the colors of his family coat-of-arms. He wears them around his home and when traveling around the city, so he is most recognizable in this type of attire in the area where he lives. When he is teaching at his combat school (a.k.a. dojo), he wears thickly woven navy-blue sparring robes, and over that, light leather body armor. When he participates in weapons practice, he dons gauntlets and a headpiece with a metal cage to protect the face. In doing so, he practically becomes indistinguishable from his students.

When traveling afar, which he does fairly often, Raynum clothes himself in a different set of attire. For ceremonial occasions, he uses more elaborate and decorative versions of the robes he wears at home. When adventuring, or simply getting some fresh air in the countryside, he wears his old military uniform and armor, which has had its Jaqarian insignia replaced by Eburian ones. The uniform is a brownish red tunic with leggings of an identical color and toughened leather boots. His uniform has patches of Lesser Drake hide sewn to it in certain places, adding tough protection to some of the more vulnerable or important parts of his body, such as his chest, kidneys, and the back of his neck. His armor is platemail, and while it offers less coverage than plate armor, it is lighter and allows more mobility. Once, it was bright crimson with gold trim and inlay, his family colors, polished to a shine, as befitting a high-ranking officer. However, Raynum decided that this only served to attract more of the enemy's attention to him. He peeled away the inlay, painted over the gold with flat yellow, and the crimson with a dull, non-reflective red.

The armor is simple, with no garish or outlandish adornments, making it more practical for combat and less likely to draw attention. The only piece that has decoration of any sort is the helmet; it resembles the head of an eagle, after the nickname he earned for his feats on the battlefield. The suggestion of feathers is etched into it with faint lines, a pair of molded circles on either side mimic the bird's piercing gaze, and carefully detailed casting and etching on the visor makes the eye slit appears to be the creature's screaming maw. It is of subtle design, make it functional and practical as well as fearsome and terribly beautiful.

With his armor, Raynum usually carries a kite shield, plain and slightly battered, and a hand-and-a-half sword, very well-crafted but possessing no special abilities. However, he sometimes carries other weapons with him, since he is skilled in the use of all of them, and it pays to have equipment that may better suit any situation he encounters. The only magical item he regularly carries with him is a bronze talisman. It is a somewhat famous artifact, passed down through his family for eight generations thus far. Shaped like a circle, it holds a Light stone and a Shadow stone. This talisman is designed to protect the wearer (and the wearer only) against magical attacks of all types, making it a potent defensive item. Its protection isn't complete, because it has a small radius of effect. When hung around the neck, it only fully protects head and pectoral area, and less effectively, the upper arms and lower torso. His legs, forearms, and back remain unprotected. Unfortunately, the stones have to be replaced periodically when extended use inevitably wears them out.

Personality: Raynum served in the Jaqarian military for nearly three decades, during which time he participated in more than his fair share of combat. After witnessing that much violence, a man, even a Permian, desires some measure of peace. This is one reason why he retired to Ebur, which is a quiet country centered around agriculture. Make no mistake, he has not divorced himself from the art of war; he keeps his skills in top shape, and he runs his own combat school where he teaches the ability to fight and battle tactics to any who wish to learn. He has no problem with a friendly spar. He even participates in the occasional 'adventure'. But he tries to keep himself from becoming involved in military matters. He is an active spirit, but he has lost his taste for senseless bloodshed.

People meeting Raynum for the first time often come away with an impression of intelligence and amicability. He's a cheerful man, quick to smile or laugh, and he possesses a mind that has only sharpened with age. Many have described him as 'instantly likeable'. But people who have seen him fight or teach have witnessed a startling change in his demeanor. He discards his good cheer quickly, adopting a more serious personality. He becomes a fierce, regal, and powerful figure, seemingly able to strike someone down with a single glance. His enemies know him for his overwhelming presence on the battlefield, and his students know him for his difficult and relentless (but effective) teachings. Family and friends rarely see this side of him, however.

Raynum has been married to his wife, Lyria, for over 14 years, and posseses naught but the deepest love and respect for her. Though he is a follower of the Permian tradition that men are the providers while women take care of the home, this is because he is a firm believer in the concept from which this tradition arises; that women are the source of life, and must be cherished and protected. He does not think she is inferior to him. In fact, he thinks of her as his intellectual equal (if not superior). She is also close friends with his elder sister, Celia, who he maintains a close relationship with. Raynum also has a son, Gavin, 11 years old, and those who knew Raynum in his youth swear that he is almost exactly like his father was at that age. Normally the two have an excellent relationship, but like fathers and sons the world over, they butt heads every now and then.

History: Raynum was born to Fiofir and Udari Endel on November 23 in the 32nd year after the Empire's collapse. He was the youngest of three children, born after his brother Derrik. His sister Celia was the eldest child. Raynum's parents were Earl and Countess of Delin, a mid-sized city on the Western edge of the Jaqarian desert.

In the early years of his life, Raynum was relatively pampered. Despite the fact that poverty was creeping across their land, he was sheltered from it by his noble blood and his family's wealth. Raynum's ancestors were poor peasants, but one day, one of them discovered a very large Elemental Earth Stone in a small cave near his home. His ancestor led some Jaqarian Miners to the location, and the monarchy rewarded him and his family with a substantial fortune. Later down the line, a member of the family married into nobility. So, his family had power, even if it wasn't much, and they had money. He spent the days of his early childhood playing with his siblings in his household, well-fed and well-cared for. Happy, as any child should be.

When Derrik turned 8, their father began his combat tutelage, hiring the most skilled tutors he could afford. Two years later, when Raynum reached the same age, he was incorporated into the sessions. Such was life of Permians; they began learning the art of war at an early age. After this, the boys' childish playtime was replaced with wrestling and sparring sessions, and they started being allowed to interact with other boys, encouraged by their tutors and father to fight with them as well.

Around the age of twelve, their tutors began to notice that Derrick seemed to show the signs of a potential Earth Paladin. They tested and confirmed this, and because none of his tutors could teach him the ways of magic, Fiofir made the decision to send his oldest son away to the Jaqarian capital where he could learn. Derrik was parted from his siblings, and though both siblings were heartbroken to see him go, it was particularly hard on his brother. He cried and screamed at Fiofir, begging to know why, but his father told him that it was for the best, that Raynum was being childish, and paid him little mind after that. It was that day that Raynum began to learn just how cold his father could be.

With Derrik gone, the combat tutors were able to put all their focus into training ten-year-old Raynum, though his lessons ceased to be enjoyable for some time since he no longer had his classmate. But love of combat was ingrained into his very being, and the friends he had made sparring with other boys managed to make the hole his brother had left behind feel a little less empty. Soon, he realized that his brother would have wanted him to keep learning in his absence, and vowing to show his beloved sibling just how much he had improved the next time they met, he threw himself enthusiastically and wholeheartedly into his studies. His teachers were extremely pleased. Even as a little boy, he had displayed talent for wielding weapons, but with this new dedication to the craft he showed much deeper potential, so both he and his tutors strove to fulfill it.

Soon, Raynum outmatched every other child in the community at sparring, even those who were older than him. His teachers openly expressed their pride in him, as did his mother and sister. Even Derrik, with whom he had exchanged letters monthly since the older boy's departure, congratulated him warmly on his progress. Raynum expected the same from his father, but Fiofir told him that he defeating children was no amazing feat, and that his pride was unwarranted. One had to fight real warriors to prove themselves. Hurt by his father's criticism, Raynum misunderstood the meaning behind his words, and set out to earn his father's praise.

He sought out Delin's largest sparring arena, and challenged the first adult he could find. The man simply brushed him off at first, but the 12-year-old did everything he could to provoke him, going so far as to call him a coward and insult his honor. The man could not ignore such an outright affront, no matter who it came from. Using wooden swords, they fought. Raynum had been trained and taught well, and he performed incredibly well for someone his age, but the person he was facing was a grizzled war veteran, and he was soon defeated, his arm broken. After a visit to a healer, Raynum was immediately returned home. He was immediately chastised by his mother, teachers, and his sister for being so foolish, though it was mixed with at least some degree of sympathy. Raynum did not tell Derrik about it in his next letter, too embarrassed to speak of it. As for Fiofir . . . he simply fixed him with a cold glare, and told his son that his rashness had brought dishonor to the Endel name. Raynum had never felt so ashamed, and the rift that had been opened between him and his father after Derrik had been sent away, widened.

Raynum's training regimen continued until he was 16. Permian custom demanded that he enlist for the military at this age. There was an emotional goodbye from his mother and sister, and the parting gift of a Lohar-forged sword from his teachers. As for his father . . . they simply exchanged calm farewells, and shook hands. Then Raynum departed for the regional recruitment camp, a few miles beyond the city limits of Delin. He didn't know it then, but this was the start of an illustrious military career.

After he enlisted, Raynum participated in basic training, but his superior officers could see that he was far above that level in terms of skill, and once they could see that he had a knack for strategy as well, they made him a squad leader. Shortly afterwards, his unit was sent to deal with a group of bandits who had been preying on travelers in the area. It was a simple mission, and they were victorious. Raynum killed his first three opponents in that battle. It bothered him . . . but he was a Permian, and those feelings were shadowed by the glory of battle and victory.

For a couple of years, Raynum and his squad performed dozens of such missions, and each time they returned victorious. A turning point came when they participated in a raid on a meeting of bandit tribes as part of a larger unit. Raynum was instrumental in capturing three of the bandit leaders alive, and this earned him a medal and a promotion to the rank of Sergeant Major.

Years passed, and Raynum climbed through the ranks slowly but steadily. Tragically, along the way, he lost many men and friends. This was to have a significant impact later in his life, but at the time, he was consoled by the fact that they had died honorably in battle. When he was 26, he reached the rank of Major, and caught the attention of one of Jaqar's military commanders. He was transferred to Jaqar's capital city, Galvar, and Raynum was overjoyed at the prospect of seeing his brother again after so many years. Their reunion was a festive one, and though they did not work in the same unit, they took every opportunity to spend time with one another.

The next year was quite eventful for the Endel family. Celia married, and both of her brothers returned home briefly to attend the ceremony. Raynum was sent away to the North Jaqar to help deal with Valenian border skirmishes, earning another promotion to Lieutenant Colonel in the process. And while he was gone . . . Fiofir died of a heart attack. Both Derrik and Celia returned home to attend the funeral, and while Raynum was obviously unable to do the same because of his assignment, he still would not have gone if he'd been able to. To this day, the subject of his father is one he avoids.

Shortly afterwards, Derrik was deployed to the country of Ebur as part of a diplomat protection detail. He returned a few months later, suddenly expressing a desire to his brother to leave the military and the country. Apparently while he had been in Ebur, he had met and fallen in love with the daughter of a Duke, and fortunately, because he was an Earl after their father's death, he had a real chance of being able to court her. Though Raynum didn't fully understand his desire to stop fighting, and would be sad to see his closest sibling go again, he understood what Derrik felt. After returning from fighting the Valenians, he had met his future wife, Lyria, so he encouraged his brother to follow his feelings. And so, Derrik resigned, and went away to Ebur.

Following his brother's Exodus, Raynum continued to be a rising star in the Jaqarian forces. At 29, he became a Colonel, and finally married his sweetheart, Lyria. The 32nd year of his life was an eventful one: Lyria gave birth to his son, Gavin, and because Raynum's fighting and tactical skills were in peak form, his superiors placed him at the head of a new effort against the Eindorians, who had launched another small war in an attempt to take territory from Jaqar. The fighting in this war lasted nearly a year, and thanks to his superior strategic prowess, the Eindorians were finally forced to abandon their campaign. The skill he displayed during this conflict netted him his final promotion to Brigadier General, and a nickname that would remain famous for decades to come: The Permian Eagle, so earned because of his tendency to intersperse commanding from afar with leading fierce hit-and-run strikes upon the battlefield.

The Permian Eagle spent another six years fighting on the front lines, leading Jaqarian troops, and making his country proud. But even a Permian can only stand so much violence . . . and with every battle, he had to watch many troops under his command die. And suddenly, there came a crushing blow: His dear brother and his brother's wife, happily married for 10 years and the Duke and Duchess of Ebur's Southern Province for three, had been killed in their sleep by a thief.

Raynum was heartbroken, but this event caused him to come to a conclusion. He wondered where the honor of battle lay when you stood on a field, surrounded by the butchered bodies of hundreds, listening to the cries of the wounded as they begged with whichever Spirit they believed in to be merciful and end their lives quickly as their blood oozed into the mud. He wondered where the glory was when a lowly burglar could slit your throat while you slept. He wondered where the victory would be if he was killed and left his wife and son to fend for themselves. Raynum no longer had any desire to engage in more pointless violence, and so he made the decision to retire, and get away from all the bloodshed. Now that Derrik had died, the Dukedom automatically passed on to him, so Raynum figured that the best way to escape all the war was to move to Ebur, a largely peaceful country, and take up the position.

Though it was difficult moving away from everyone he had ever known, the people in Ebur had grown to admire and respect his brother, and so they welcomed Raynum and his family. Despite the cultural differences, they settled in well, and Raynum even started his own combat school to teach any who wanted to learn how to fight (because he can't escape his battle-centered upbringing entirely). And though Raynum didn't know too much of politics, he learned that it is not unlike war. He isn't an great Duke, but he's not a bad one either. He's fair, he does his best to act in his people's interests, and that's all they could ask for. This is how his life has continued for the past four years.

Approved By: Sey
PostPosted: Tue Aug 12, 2008 4:31 am


Username: Penden

Name: Aylla

Age: 24

Race: Hyu-ma, Illeu

Gender: Female

Height: 5'4"

Weight: 160lbs

Class:

Profession:Second Level Research Assistant

Title: No title. Research Assistant titles are more like "Aylla, go get this".

Religious Views: Reveres: Caelum

Weapon(s) Proficiency: Aylla can shoot a 60lb bow at a 50 yard target with a 5" radius, a "skill" that she picked up as one of her extra-curricular classes in school.

Country of Origin: Birthplace: Valena. Current residence: Mitania

Physical Description: Sand colored skin, green eyes, and brown hair, with a moderately hourglass build and big feet. Aylla dresses meticulously, chosing the best fabrics that she can reasonably afford and seeking to moderately emphasize her femininity. She tries to avoid some of the hecticness of fashion by sticking to simple styles and colors that she knows compliment her skin tone/eyes/hair. Thus she can usually be seen in dark green, light brown, and browns with gold undertones. She has never had to chose her dress based on plain necessity or practicality.

Personality: Aylla was very competitive in her youth, generalizing her competitive stance in school/learning to every thing that she tried her hand at. Now she is more modest, realizing where her strengths lie and trying not to fret about it, but she is still more competitive than her average countryman. Toning it down has allowed her to develop another way to be competitive-- picking the right people to get "in" with. Aylla is able to make educated guesses about what people want from her and what best would please them, though this skill has never been put to the test outside of the universities, let alone her own country. A person of a vastly different ethnicity/country/culture could throw her for a loop, forcing her to sound the person out by haphazardly chosing her body language, tone of voice, and which opinions to express. She is less interested in expressing her true opinions than in avoiding conflict/retribution from others, except when it comes to her own area of study, where she feels that she has enough knowledge and understanding to make a firm stand. She does not think of this tactic as deception, but merely a way to please other people and get them off of her back.

History: Aylla was the fourth born of her sisters and was soon labeled as less intelligent than her other sisters. At first she rebelled against this, absorbing the norms of her culture with a vigor that drove her to prove herself the best at every thing. She was never able to prove herself smarter than her sisters, however, and fueled the resultant frustration into a study topic that she knew was unusual, and therefore differed from the rest of her family. She realized early on that she wouldn't have to 'worry' about ever running a farm, because her family inheritance would be split between only two or three of her sisters. These two factors, the desire to perform in a topic where there was no competition from her family, and the knowledge that she did not have to worry about the family land, led her to chose an intense study in animal societies/behavior, with a spattering of education in biodiversity and ecological niches as well.

At 18, Aylla was hired by the university as a Graduate Assistant, which meant that she didn't have any particular job description, but both she and the university knew that she wasn't going any where any time soon. This position allowed her to continue her studies in lecture classes. Over the next year, Aylla paid more attention than ever to actually making connections, and even friends, among the university staff, especially the researchers. She tried her hand at being a teacher's assistant, but found that lectures and attendance were too boring. Soon she was hired on as a First Level Research Assistant, which meant that she spent most of her time doing data entry. During this time she focused her energy on a single researcher, until she could call him by hist first name: Doyam. Doyam's speciality was not actually animal behavior, but the biodiversity of edible and medicinal plants. He found himself letting her do more and more important work, so that when he needed someone to travel and collect samples for him, she was the most logical option. The travel required him to promote her to second level because she would not be under his direct supervision, though she would be going with another, female researcher from another university.

Aylla holds only two regrets about her current research. The first is that she is studying plants, and not animals. The second is that she is not leaving soon enough to miss King Adrian Valen's birthday, which every one else seems to care a good deal about. Although she should, she has no qualms about visiting another country, and is very excited to go to Mitania.

MrsMica


Fenrir SongMoon

PostPosted: Thu Aug 14, 2008 9:30 am


Username: Fenrir SongMoon

Name: Braderint Crill

Age: 59

Race: Hyu'Ma Illeu

Gender: Male

Height: 5'11"

Weight: 165 lb.

Class: Air Paladin > Began studying as a Mage when he was young, but failed miserably. He has technically trained in heavy arms combat to some extent, so while he is not a career soldier, he can handle a sword without cutting himself and deal with beginner level Air magic.

Profession: One of Nine Advisors to King Adrian Valen and Governor of Etnia

Title: Introduced as His Lordship, The Honorable Advisor Braderint Crill
Commonly known as Advisor Crill
To his family, Grandad Brad

Religious Views: Follower of Caelum

Weapon(s) Proficiency: He has learned to use a longsword as part of his noble upbringing and typically carries one that is somewhat on the ornamental side. He has never truly focused on becoming excellent with it, and in his long life he has only ever been in two serious fights where he needed to use any such skills, one of which his guards rescued him from, and the other his attacker fled after a minor cut. In addition, he's starting to get up there in years, and his reflexes aren't what they used to be.

Country of Origin: Valena

Physical Description: Crill tends to have a somewhat soured expression on his face at most times. His hair was once a raven black, but most of it has gone grey with age, only the tips still remaining dark, the style hanging loosely to his shoulders. Wrinkles have begun to crease his face, evidencing a lifetime of frowns and glares that one would attribute to a grouchy school dean. His eyes are a dark brown, his nose slight as with most Illeuens. His build is average, though he has put on a few extra pounds over the past few years, making his frame fill out a little bit. In short, he physically appears to be a man of his age.

He carries an air of business around him, and despite not being physically imposing, he commands attention and respect, obviously used to getting what he wants because anyone that tries to stop him gets crushed in the process. He is frequently seen in the company of large, discreet, muscular men who look as if they've been trained to crush heads, and have done so in the past.

His style of dress errs towards darker colors and furs, giving him a rather Teutonic appearance. He appears to be uninterested in generating warm images of himself, and goes to great lengths to make sure that people don't mistake him for someone that has time for frivolities and niceties.

Personality: Crill is a relationship of extremely positive and negative traits within himself. He is quite efficient, calculating, and intelligent. His word is quite important to him, and he has a reputation for doing whatever he says he will. Integrity is extremely important to him. His loyalty and affection to his children and grandchildren has few peers.

That said, he is not even what one could remotely consider 'nice'. He will connive, bully, and strong-arm for whatever he wants, doing everything but downright stealing. Those who oppose him are taking serious risks; their lives are often upended through sabotage and scandal. While rare, people have been known to disappear.

It is quite notable that he is an unashamed playboy, as well. Despite his age, he can be found bird-dogging in his spare time. While he lacks natural charm and grace to go on, his power and influence (along with fear of retribution) tend to achieve his goals rather well in this respect.

History: Crill was one of three children in the esteemed Crill estate. He was the eldest of the group, and the only one who managed to survive to adulthood on account of physical accidents and illness. His mother passed away when he was seven years old as well to a disease that the doctors could not treat (most likely being a form of cancer, something that would not be readily identifiable). That said, he was free of most influence in his life beyond that of his father, who recuperated from the loss of his mother in due time. This lead to a wild shift in behavior that had the man chasing skirts. Desiring to remove anything that might interrupt his past time, he had Crill sent to learn magic, using bribes to get him accepted despite having no real talent.

Crill spent two years struggling with his lessons before the school finally sent him home, the bribes no longer being enough to justify him staying there, in addition to the young boy's growing discontent. Crill returned home to find the estate being drained of money and quickly ruined in reputation. The place was certainly filled with servants, the vast majority of which being female. Whenever business began to rear its head, his father tended to avoid it, retreating further into his realm of fantasy and debaucher which he had erected to protect himself from the reality of his wife and children's deaths. Crill tended to relay messages between business partners and his father, having to fill in blanks more often than not. The older Crill got, the less he went to his father for answers, anticipating his responses, making sure more appropriate actions were taken when he was incorrect in his choices. In short, by the time he was 14, he was essentially taking care of the family's investments and loaning ventures. He was not a genius at it (realistically, what child would be?), but he was able to keep things from getting worse than they were. The family coffers rand quite deep, and were able to survive the beating Crill's father had given them.

Time only shifted things more in Crill's favor. While he resented his father's behavior, he still had a good relationship with him, and understood his feelings. Despite this, not having a real role model did have an effect on him, and Crill quickly became very uninterested in anyone's well-being except for his own. This, in addition to the desire to regrow his family's fortune to its once lofty state, lead him to start treading in strong arm tactics threatening business owners with hired muscle unless they did as he wanted. He kept his activities as such minimal and low key, just enough to keep things on track, and intriguingly enough he took great interest in making sure any businesses he had contact with did well. While his presence was often not wanted, those he dealt with had to admit that he made the quality of their lives better, even if he was skimming off the top of their funds. In the end, people just gave in to him knowing that as long as they just did as they were told, their lives would improve. It was an acceptable evil.

While those events unfolded over years, even decades, there were other events that happened earlier in his life definitely worth noting. Around the time he was coming out of puberty, something odd began to happen. Everyone had thought that his father was sterile, what with the lack of pregnancies occurring despite his behavior towards the female servants. Many were shocked when they started coming up as pregnant after all. A few clever people realized what was going on, but kept their mouths shut, knowing it was better if they said nothing at all. As a result, Crill has a lot of 'half siblings' that are in all actuality his children. It's a secret that is kept between him and those children. Crill continued his father's tradition of hiring female servants (and started a new one of capturing many as indentured servants), having learned of such pleasures from his father. As a result, Crill knows that over about 43 years he has fathered 87 children, and by his last count he has somewhere around 230 grandchildren.

It should be noted that Crill has one hobby. This would be his family. He is exceedingly caring and protective of it, even to the most estranged members. Seeing as how his only living family are children and grandchildren, along with a very small amount of great grand children, it's easy to see why he would care that way. One might find it odd that he knows the name of each and every one of them, but all of his free time not spent on business is spent on doing things for his family; throwing 'small' get togethers, visiting them, studying their names, and all in all having quite a bit of interest in all of them. In one of his few odd personality traits, he enjoys talking about his children, often leading those who think they know him well to wonder just how many kids he has. It should also be noted that he has never been married, nor does he usually care about the well being of the mothers.

Despite his dalliances, his sphere of power only grew. Assuming the role of Governor of Etnia was an easy task once he decided to do it, and while he can be somewhat oppressive at times, the citizens largely think of him as a boon. None of them want his attention to be sure, but it has been a point that their lives have only improved under his heavy handed tactics. While elections are held frequently, very few oppose him, and even less would vote for the opposition due to his tactics. While this often draws criticism, there is a general lack of proof that he is doing anything wrong, and the flow of gold in the region has only increased under him, gaining him the status of a frowned upon but effective politician. The general stance of his peers has been to turn a blind eye towards his negative traits and accept the fruits of his work.

In addition to governing Etnia, he also acts as an Advisor to the Valenan Monarch, his duties coinciding, making him an ideal candidate. While he doesn't care too much on a personal level about the lives of those in his region, he views their success as a badge of honor, proving his competency. To him, it's as if he is partaking in a great challenge, and the only option is too succeed, something that just so happens to benefit everyone around him.

Currently, he has been extremely concerned about the planned shift in power in Valena. While he has been able to maintain things as they have been under the current king's regime so long as he has kept it quiet, he has been concerned that the possible successors would not see it the same. He is especially concerned if the king's daughter were to assume the throne; women tend to be less understanding of his ways, and he has heard she has a bit of a bleeding heart. He's quite interested in making sure that there would be no change to the status quo once the transition is done with, and currently wants to curry favor with the king's children.

Approved By: Sey
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The Continent of Selant

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