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Echo The BlackChrimson
Crew

Familiar Entrepreneur

PostPosted: Sun Jul 20, 2008 11:26 am


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name: echo (commonly refered name)
age: 16-17
sex: male
race: appears human...(unknown, truthfully)
hair: surfer brown, platinum highlites
eyes: commonly a cold, dead expresion. has mahoogony color
hight:5'11"-6'
element:darkness...
description:tall, out of the way...
personality:quiet, dark and secritive. prefers not to get into many untasteful situations. terribly powerful. prefers not to fight, or use anyabilities so not to draw attention...
abilities:Chaos Control;warps space and time at will...
The Elementa Arts of Judgement; performs the devistating power of judgement from the elemental gods/goddesses of earth, fire, wind, water, metal, lightning, sound, ice, light, and darkness...
Demonic; basic and rare demonic abilities...
God; basic and rare angellic abilities...
The Geliachagn Arts; the arts of power to life and the eternal techniques of the final judgement...
...Unknown; the rest of these abilities remain a mystery...unable to define other strengths until discovered...
Move list:
earth manipulation; able to created pillars and toss boulders with ease. with the aid of fire manipulation, is able to create swords and any blade on command. elemental art of judgement, earth: gaia judgement.; summons the earth king, grandmorg as an enourmous giant that fight as a stone body.
fire manipulation; able to manipulate the heat in the air and bodies for controling fire, and fire based attacks. with the aid or sound, is able to create and manipulate lightning on command. elemental art of judgement; pompay judgement.; summons the fire momarch, theastados and he grabs the target in firey cluches, and surrounds the area in a fire storm. then the fire lord, efreet come to the field and unleases an overwhelming fire bomb.
wind manipulation; able to bend the winds all around to create devistating mini gale force winds. with the aid of earth manipulation, is able to manipulate and control sound. elemental art of juudgement; gales rage judgement.; summons the three lords of the wind, sylph and they spin around the target at increadable gale force speeds, and creates a giant twister. with the preasures and havoc of the twister, the target(s) cannot escape. finally, the sylph and summoner fly to the top of the twister and unleash an energy wave that cuts the twister in two and plummets the target(s) into a crater on the ground. the debris from the remaining winds fly into the crater and crushes the target(s).
water manipulation; able to gather the water particles in the air and anywhere to manifest and control water. with the aid of wind and or darkness, is able to create and manipulate ice. elemental art of judgement; pieces storm judgement.; the water spirit is summond and manifests all or the water in the entire area. then is released and devistates the target(s) with ovrwhelming water preasure. the target(s) are finished off with the remaining water strips that are so thin, slice the enemy.
metal manipulation; able to faintly create pillars and toss smaller metal shards at speeds like that of a pistole. able to create swords and other wheponry. but in a hurry, they come out crude and are only temporary. elemental art of judgement; collossus judgement.; the earth is heated and purified to create metal (if a usable amount isnt available). sommons the spirit of the collosus of war, and the metal gathered manifests into the collossus' fist. the collossus then punches at the main target to cruch it, and the iron fist is destroyed upon impact. once destroyed, it releases the heat of impact and shards of metal. liek a shrapnal bomb.
lightning manipulation; able to bend and control the lightning and electricity in the air and anywhere for attacks, and other practical uses. with the aid of sound manipulation, is able to change the electrical charges of the electricity. elemental art of judgement; indignation judgement.; the electricity in the area forms a spell circle around the main target, and electricutes it. then, the lightning monarch, zaborg then throws his energy sword into the center of the circle, impailing the target so it doesnt escape. finally, the sword explodes into an enormous lightning bolt and annihilates the target.
sound manipulation; able to manipulate and control the vibrations in the air, ground, and any solid area. used primarily for point blank assaults with blade wheapons to cuts through thicker objects. elemental art of judgement; hypersonic judgement.; Risa, the wind monarch comes to the field, and starts the wind so strongly its flows everywhere. Risa vanishes, and methist manipulats the wind into sound. the sound vibrations suround the target enemy, ensnaring them in the waves, leaving them paralized. then, methist moves as fast as he can, and shatters the barrier of sound around the target, and into the target. thus, creating a sonic boom so vast, it even shatters the enemy inside, and anything else outside withing a 5 mile radius as the shards of the barrier fall to the ground, still in solid sound fragments and dissipate into the air.
ice manipulation; able to control temperature in the area for ice styled attacks and deffenses. used mainly to create fortrices and vast cold spells to delay the enemy, if they arent frozen to death first. elemenat art of judgement; celceus judgement.; mobius, the frost monarch comes to the field. the cold becomes extremely unbarable as ice forms everywhere and creates ice burgs. a blizzard envelops the target(s) as to stun and deal heavy damage. finally, the ice burg then is launched at the target(s) in an attempt to crush them. also, ice spikes rise from the ice burg and impale the target(s) and freeze them to death from the inside out.
light manipulation; able to manipulated the light in the area and the glimmer off of certain objects to ensnare enemies and paralize them. use often to freeze demons and enemies by blinding them, and then purifying them i holy light. elemental art of judgement; judgement.; a prayr is spoken as a light shield surrounds him. then when the prayr is sent, light shoots upward to the heavens, and then a berrage of purifying light beams strike the enemy(s) until they are cleansed. elemental art of judgement; sollomn judgement.; a single beam of light one one target. the beam is more potents then that of judgement, and is guaranteed a hit and cleansing. elemental art of judgement; holy judgement.; a prayer is spoken, and this prayer paralizes the target(s). then what apear to be angel feathers knock the target(s) into the beams of light. these beams equal that of sollomn judgement, and rain down in a grater barrage than judgement.
darkness mastery; the mastery of every attack and perfomance of the dark element. the void style of darkness, aided my light manipulation can deffuse megred enemies without question, and is able to pull self into own shadow and reapeer in the shadows of those chosen. the shadows can be manipulated to not only toss enemies, but also poses enemies. with being able to overshadow enemies, comes in handy during under cover operations. elemantal art of judgement; eternal judgement.; a black beam of darkness strikes the target like that of sollomn judgement. however, this brings out the darkness of the target, instead of purifying it. the darkness envelops the enemy in chains of their own sin and regrets. their body is impailed by their mistakes, then is finally taken away into the void within their own heart. if they should ever escape, they would be absolutely no threat, for once they see themselfs for what they are in their own void, they becomes shells of who they used to be. however, this only works on those who have sinned and done regretable things in their souls entire existance.
other abilities; crafty swordsmanship, learned by waching those more skilled, and attemps the techniques until they become battle ready. chaos control has been noted earlier....able to enter a super form, that enhances current strength multiplied 3 times, and elemental technique strength multiplies 12 times. the super form is only temprary, however. able to duplicate with battle cloning techniques. hoever, this lasts a shorter time than a super form, because the practice is still makeshift and imperfect. able to maove at blindng speeds. can basically learn moves and techniques by waching. however, can never get it entirely down without proper training.

class: unknown (has money, yet never uses much. very fruggle. but since he is hardly noticed by many people, he blends in anywhere. and yes, he does have a fine eticut)
bio: orriginally the head of a legendary team known as InfinityZero, echo is currently homeless due to so much traveling. the infestation in his orriginal home town of Genxiodius had been the primary cause of him learning the elements. the infestation, otherwise known as the DoomPhantom Library, are beings from limbo that stopped the world from proporly ending. they seek to control every existance imaginable. echo learned the elements, because he realized that the infestation had certain strengths and weeknesses. therefore, darkness alone wasnt going to cut it. he learned the other 9 elements from his friens in InfinityZero, however, he could never become as powerfull as them in their elements, no matter how much he tried. he eventually gave up on being the absolute best, and set off for the banishment of the Library....
...this is all what is known so far....
PostPosted: Sun Nov 16, 2008 9:56 am


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Name: Echo (commonly refered name)

Species: porcupine

Age: supposedly 17

sex: male

Element: Darkness/(light)

Battle class: N/A

Abilities: Unlike the somewhat human form, this porcupine body is severely lacking in range in elemental abilities. However, the most powerful abilities of the orriginal BlackChrimson still remain;
Quill Cascade: an attack that Echo can only perform in this body. Echo spins up at high speeds to launch his quills at his enemies like a machine gun (as powerful as a riffle when they hit). NOTE: this is indeed an aimed attack.
Hypersonic speed: because of the remaininly darkness elemental control, this Echo is able to move at remarkable speeds without being hindered by turrane.
Chaos Control (kinda' goes without saying...): The ability to warp the fabrick of space and time at will, but only to an extent. Unlike anyone else, Echo does not require the aid of a chaos emerald.
D.E.M.I.-Claw: absolute attack; this can pierce through nearly any substance, and each foe. Due to the unusual ki charges Echo holds, whatever is cut by this attack stays gone (wether it was a severing of a limb, or a fatal hit, the target will never come back. reguardless)
Dopleganger techniques: even in this body, Echo can still perform a "cloning" ability during battle. However, Echo can only use two of the cloning techniques at his disposal.
--1.) Darkness Dopleganger: a clone made of raw darkness. Typically unstable, it only lasts for a good twenty seconds. The clone is able to use all dark atribute abilities Echo can....But not anything else.
--2.) D.E.M.I.-Dopleganger: a clone that is made for the sole purpose of amplifying Echo's Chaos Control effects during battle. Due to the fact that these clones are made for space-time aspects, they are unstable and last only five seconds. This ability is use mainly by Echo to create a pitfall effect when fighting; After Echo merges with this clone, by command, Echo can use that Chaos Control ability to warp anywere during any time (mainly when charging Final Flash and warp point-blank to the main enemy then fires).
Darkness: The primary ability to control all darkness. Able to travil through target' shadows (enemy, foe, object). Darkness can also be focussed into phantom/physical types of attacks.
--1.) Darkness Chains: Pretty self-explanitory, chains made of darkness and shadow. These chains are used to capture the enemy by wraping around them, or peicing into them. The chains always meld into the target's shadow, and the target cannot escape. The target is at the controller's whim.
--2.) Shadow Control: able to grab and move targets and objects like a psychic would. Due to the fact that shadows are being brabbed, the target's cannot escape.
--3.) EngulfingDarkness--Black BigBang Attack: used the same way as the orriginal big bang attack. However, darkness and shadows are pulled into the attack as it charges and when it's launched; there by creating a gravity effect to all enemies near it...until it detonates, of course.
--4.) ShiningDarkness--Final Flash: Darkness and shadow along with ki are used to charge and fire this attack. Just like Black BigBang Attack, Final Flash too has a garvity effect.
NOTE: Black BigBang Attack and Final Flash have gravity effects when charging. So if a target is point-blank to the charge, ki will inflict severe damage to the enemy, in addition to the attack itself. Also, this deals a severe discharge to Echo as recoil; there by rendering his arms useless for a short while.
Echo of the Seven Chaos: the super form Echo is able to reach with all seven emeralds. In this mode, Echo's strength is increased and is able to use the angelic technique, Judgment, and other abilities are amplified and usable;
--1.) Chaos Control: Echo is able to turn back the clock on anything, and bring them back to their former glory. Even bringing the dead back to life.
--2.) Chaos Override: an ability that Echo can only use when he has four or more emeralds. This ability cancels out all other Chaos Controls in effect, and puts everything in a temprary freeze in time (except Echo).
NOTE: merging Chaos Control and Chaos Override creates an area called a zero pocket; better known as the special zone, the home of the emeralds. In this absence of space, chaos abilities are nullified, and any damage that goes on inside the pocket stays only in the pocket.
NOTE: Also in this mode, Echo cannot be harmed by any recoil, due to invincibility. Echo also has the "right of the chaos" granted to him by the creater of the chaos emeralds; the master emerald would have zero effect on Echo's super form.

History: -----------------------------------------------------  

Echo The BlackChrimson
Crew

Familiar Entrepreneur

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