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Posted: Fri Jul 11, 2008 9:52 am
I'm at the part when you fight Measter Seymour after finding Jyscal's Sphere. I got past the guardians and Anima but I need some help on when Seymour throws multi-spells at your party...any tips?
How do you use Lulu's overdrive?
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Posted: Fri Jul 11, 2008 4:29 pm
hmm, it's been a while...when you get rikku's special make something with a shell effect, or if you have shell or other gaurding spells those usualy work...my first time, I had to go back and train my stats....
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Posted: Fri Jul 11, 2008 5:27 pm
Ya the one I really wanted to train was Yuna but it was too little too late. Anyway thanks for the tip I'll try that mrgreen
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Posted: Sun Jul 13, 2008 7:14 pm
Lu's overdrive is made up of choosing a specific spell, then rotating the analog stick over and over, for every....two or three rotations, she'll cast the spell again. However, it doesn't consume any MP, though I forget if shell affects it or not
You'll want to remember, however, that if you cast shell on your party members, it has an effect on white magic as well. A.K.A. Cure, Cura, and Curaga don't have as much effect. I recommend using your summons to counteract Seymour's multi-spell casting, if they're available, and to try to save up your overdrives for when you reach that part of the battle.
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Posted: Sun Jul 13, 2008 11:29 pm
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