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Posted: Mon Jul 07, 2008 8:39 am

**Meet Culver, the wingless elder.**
He maintains the shops and keeps them in pristine condition and does not take sides in the war. He is yet one of the few that remember when Rishma and Mimiteh were united.This is where you will be able to buy equipment and certain spellbooks to learn abilities. Event managers will update this as often as possible, so keep an eye out for special items that might give you the upper hand.Here at the shop you can buy a diverse array of items. Sometimes special items may come available and of a limited quantity, so drop and browse every so often to see what’s new. Culver will show you the items, so if you’d follow him, he’ll show you what you need to know about items, abilities, and even the pet species bios. =Table of Contests= *Shop Introduction**Available Shop Items* *Unavailable or Upcoming Shop Items* *General points for all abilities* *Abilities and Effects* *Pet Species Biography*
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Posted: Tue Jul 15, 2008 5:38 am
*Available Shop Items* Culver speaking. Greetings to you kind gentlefolk and ladies. I trust that you fare well. My name, as you have guessed, is Culver, the wingless elder. I run this shop as well as I can, so here I direct you to what we have in stock right now. If you want to view past items or upcoming items, please glance at the open catalog in the next post. To purchase an item, just post in this thread with what you want using the following form. You can purchase multiple items in one form if it is for one pet, for convenience. Each item can only be equipped to one pet, or used on one pet. So if you are buying items for more than one pet, use multiple forms. [b][size=18]Buying items![/b][/size] Username: Date of purchase: Which items: For which pet: Total price: And happy shopping! Don’t forget to read the abilities and effects page for all the info, as well as the bios on the species to keep updated. Have a pleasant day. -------------------------------------------------------------- *Items = Available (from cheapest to most expensive)*  Snowflake~ 1 use on a pet – 500 gold Enables the ability Shards, the weaker ice attack. Each one will increase the level of the ability until it can not increase any more. See abilities list for more info on the attack and its levels.  Small flame~ 1 use on a pet – 500 gold Enables the ability Flare, the weaker flame attack. Each one will increase the level of the ability until it can not increase any more. See abilities list for more info on the attack and its levels.  Pure water~ 1 use on a pet – 750 gold Enables the ability Jet, the weaker water attack. Each one will increase the level of the ability until it can not increase any more. See abilities list for more info on the attack and its levels.  Spark~1 use on a pet – 750 gold Enables the ability Spark, the weaker lightning attack. Each one will increase the level of the ability until it can not increase any more. See abilities list for more info on the attack and its levels.  Teleport Pill~ 1 use on a Spirit Fox – 750 gold This small pill will restore all uses for the spirit fox’s ability teleport. However, you still must wait for the required time to elapse in between ability usage. Keep in mind that evolutions restore a spirit fox’s teleport bar.  Impact~2 uses on one pet – 1000 gold This doubles the power of a physical attack under 4 hearts, but only for 2 attacks separately. However, it will not cause a pet to fall if the difference causes them to lose all their hearts, but leaves them with a half heart.  Dark Butterfly~ 2 uses on one pet – 1000 gold This doubles the power of a magical attack under 4 hearts, but only for 2 attacks separately. It may not be a double or triple attack (aka, a secondary attack like blizzard). However, it will not cause a pet to fall if the difference causes them to lose all their hearts, but leaves them with a half heart.  Feather-light~ 2 uses on one pet– 1000 gold These magical feathers make any pet lighter than they are and a spirit fox can teleport 2 pets at once, instead of the normal one, and winged creatures with the ability fly can also transport 2 pets at once. You just wait a day to let the feathers settle onto the pets before using.  Heart Meter~ 1 use on one pet – 2500 gold This increases your pet’s heart bar by 1 heart, as well as refilling it. Limited Items Note: The most you can buy of the limited items is 6, though this may change.  Kenndai, the invisible spirit~ Permanent on one pet, maximum of one per owner – 5000 gold This handy little spirit creates a counterforce when attacked, and reflects half of the attack power back at the deliverer. It has a half chance of hitting, so you must choose a random number in the post action from 1-2. If it lands on 1, it hits, and 2, it misses.  Ice droplet necklace~ Permanent on one pet, maximum of one per owner – 5500 gold Creatures of Rishma can use this item only. When attacked, they can pull up a shield to deflect some of the attack with a shaky ice shield. A fourth of the attack is cut off (will be rounded down if not on the half). However, when directly attacked, this shield will shatter and fall on the enemy, cutting off 5 health points and saving you from harm temporarily.  Fire droplet necklace~ Permanent on one pet, maximum of one per owner – 5500 gold Creatures of Mimiteh can use this item only. When attacked, they can pull up a shield to deflect some of the attack with a surging flame shield. A fourth of the attack is cut off (will be rounded down if not on the half). However, when directly attacked, this shield will burn the enemy, cutting off 5 health points and saving you from harm temporarily.  Ivenni, the demonic pixie~ Permanent on one Mimitan pet, maximum of two per owner – 6000 gold Like a whisper in your ear, this little pixie can foresee attacks, half of the time. When in use on a pet, and when attacked, the pet’s owner must choose a random number in the post actions from 1-2. If it lands on 1, it hits, and 2, it misses.  Alexis, the angelic pixie~ Permanent on one Rishman pet, maximum of two per owner – 6000 gold Like a whisper in your ear, this little pixie can foresee attacks, half of the time. When in use on a pet, and when attacked, the pet’s owner must choose a random number in the post actions from 1-2. If it lands on 1, it hits, and 2, it misses.  Krittai, the lavender pixie~ Permanent on one pet, maximum of one per owner – 7000 gold This little pixie appears when it senses an attack. It heals all of your other pets by one heart when the equipped pet is hit.  Saline, the sapphire pixie~ Permanent on one pet, maximum of one per owner –8000 gold This little pixie appears when it senses an attack. It creates an impenetrable shield around all the other pets that you own with the energy of the attack, except the equipped pet. For the rest of that particular day, your party, except for the equipped pet, is protected against attacks.  Circle of Power~ Permanent on one pet, maximum of one per owner – 10,000 gold Increases the attack power of all of your pets’ attacks by 3 hearts, and gives your pet a 2 heart health boost. It also puts on a shield for 25% cover. Note: If you have two different ‘shields’, they will add up, but to no more than a 50% shield. So if you have a Ice Drop Necklace and a Circle of Power, the total shield is 50%. --------------------------------------------------------------
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Posted: Tue Jul 15, 2008 5:39 am
*Unavailable Items- Past and Future*
Jar of Ice – coming soon
Jar of Fire – coming soon
Book of Abilities: Night Torch 1-3 – Coming soon
Book of Abilities: Driving Wind 1-4 – Coming soon
Stone of Avvagon – Coming soon --------------------------------------------------------------
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Posted: Mon Aug 11, 2008 8:24 am
*General points for all abilities* I found a need to address the abilities in general, since it seems a few things needed to be clarified because some sort of angry debate suddenly blasted out of no where, just because I didn’t clarify things. If you have anything I missed, PM Raum, Ladykayra, Tsukiko, or Rakiz and it will be answered and if relevant enough added to this list, or the FAQ list.
** Pets can learn up to 3 primary attacks with 2 secondary attacks with the addition of a mix of 5 special abilities, defense and healing abilities (Total of 10 can be learned). Be careful to take note that many pets learn many abilities by themselves, some that can’t be taught. If you chose to buy an erasing potion to take out an ability, they may not be able to relearn it.**
**Primary attacks are italicized and secondary attacks are bolded.**
**When it states that there is a 3 hour pause between attacks, it is a 3 hour pause from the LAST time you attacked, not the last time you used that particular move. So if you have a 2 day pause for a larger move, you have to wait another 2 days from the last time you attacked with that pet. It’s easier on the pets, and on the crew. …Mainly the scrambling crew.**
**Some specialized pets, like the Rapel Melders and Twilight Dragons, are one element only, as well as the gods, who have their own set of attacks. Most of their attack stats will be taught for you, but for special abilities, healing or defense, you can teach them as you will.**
**Defense abilities are always active! Once they are learned, it is like a shield covering their body.**
**To learn secondary abilities, you MUST have at least a level 3 in the primary. As an example, you must have taught your pet up to the level 3 of Shards to learn the ability Blizzard. The only exception to the rule is if the pet naturally learns the ability at an earlier stage.**
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Posted: Mon Aug 11, 2008 8:25 am
*Abilities and Effects~ more to come <3* If you have ideas for abilities and effects, swing them to Rakiz. She’d be happy to look at them, but keep in mind this isn’t a virtual event that is computer controlled. It has to be within my ability to play with and modify to actually use. Please read the General information page before this post before complaining to me about something. It might solve your dilemma.
Attacks
**Pets can learn up to 3 primary attacks with 2 secondary attacks with the addition of a mix of 5 special abilities, defense and healing abilities (Total of 10 can be learned, so chose wisely). Consult a crew member of the FAQ forum for information on this.**
Shards=This is the weaker ice attack, but still powerful. The user breathes out ice till it forms a gigantic icicle, then shatters it with a blow. The shards batter the enemy if it hits, and cut that pet’s health by the hearts listed in the level description. (Pets that gain this ability automatically will have this ability increase as it evolves, but only as it evolves. Otherwise, you must buy the item ‘snowflakes’ to teach and increase the ability.)
Level 1: 6 hour pause, 1 heart damage Level 2: 5 hour pause, 1.5 heart damage Level 3: 4 hour pause, 2 heart damage Level 4: 3 hour pause, 2.5 heart damage Level 5: 2 hour pause, 3 heart damage
Blizzard= This is the stronger ice attack, and only learnable if Shards is taught or already known. Like the name implies, the user can create a massive battering blizzard on will, magic permitting. Since it’s more massive, it is more of a wider range attack, at lesser power, compared to its equivalents. (Pets that gain this ability automatically will have this ability increase as it evolves, but only as it evolves. Otherwise, you must buy the item ‘Jar of Ice’ to teach and increase the ability.) Also note that this attack hits twice or three times (thrice).
Level 1: 3 heart damage to 2 opponents, 1 day pause Level 2: 4 heart damage to 2 opponents, 1 day pause Level 3: 5 heart damage to 2 opponents, 2 day pause Level 4: 3 heart damage to 3 opponents, 1 day pause Level 5: 4 heart damage to 3 opponents, 1 day pause Level 6: 5 heart damage to 3 opponents, 2 day pause
Flare= This is the weaker fire attack, but it still inflicts damage well, if used well. The user breathes out a single stream of flame that blasts into the enemy powerfully. It cuts the pet’s health by the hearts listed in the level description. (Pets that gain this ability automatically will have this ability increase as it evolves, but only as it evolves. Otherwise, you must buy the items ‘small flame’ to teach and increase the ability.)
Level 1: 6 hour pause, 1 heart damage Level 2: 5 hour pause, 1.5 heart damage Level 3: 4 hour pause, 2 heart damage Level 4: 3 hour pause, 2.5 heart damage Level 5: 2 hour pause, 3 heart damage
Inferno= As the stronger fire attack, and only learnable if the ability Flare is already known, it is a powerful attack. The user breathes out a twisting inferno that can’t be stopped, and it directly hits powerfully. Compared to its equivalents, it has a greater attack, with a direct range. (Pets that gain this ability automatically will have this ability increase as it evolves, but only as it evolves. Otherwise, you must buy the item ‘Jar of Fire’ to teach and increase the ability.) This ability will only hit once.
Level 1: 5 heart damage, 2 day pause Level 2: 7 heart damage, 2 day pause Level 3: 9 heart damage, 2 day pause Level 4: 5 heart damage, 1 day pause Level 5: 7 heart damage, 1 day pause Level 6: 9 heart damage, 1 day pause
Night Torch= This is an Mimitan physical attack can only be learned if the pet already knows Inferno. For the attack, dark flames engulf the pet from all angles. The pet physically charges into the opponent and inflicts massive damage. Because of the many requirements, there are only 3 levels to the ability, and user damage increases as the levels go up, but the damage increases. Also, the magic in the ability leaves the opponent with at least half a heart. However, the tools for gaining this ability are rarely found, so they are hard to find in the shop… watch for them. (Note: The levels come in individual books, so you can’t buy more than one particular book per pet. You’d need one of all three to learn all three levels.)
Level 1: 10 heart damage to enemy, 2 heart user damage, 1 day pause Level 2: 12.5 heart damage to enemy, 3.5 heart user damage, 1 day pause Level 3: 15 heart damage to enemy, 5 heart user damage, 2 day pause
Jet= This is a weaker water attack. It enables the user to shoot a strong jet of water from its mouth to the target with deadly precision. (Pets that gain this ability automatically will have this ability increase as it evolves, but only as it evolves. Otherwise, you must buy the item ‘pure water’ to teach and increase the ability.)
Level 1: 4 hour pause, 3 heart damage Level 2: 4 hour pause, 4 heart damage Level 3: 3 hour pause, 4 heart damage Level 4: 2 hour pause, 3 heart damage Level 5: 2 hour pause, 4 heart damage
Typhoon= This is the stronger water based attack, and is only learnable after the ability Jet is known. The user summons a stormy typhoon that tears that anything in its path. It’s a multiple hit attack, with a decent heart deduction. (Pets that gain this ability automatically will have this ability increase as it evolves, but only as it evolves. It is unknown as of right now how to teach the ability.)
Level 1: 2 heart damage to 3 users, 1 day pause Level 2: 3 heart damage to 3 users, 2 day pause Level 3: 3 heart damage to 3 users, 1 day pause Level 4: 2 heart damage to 5 users, 1 day pause Level 5: 3 heart damage to 5 users, 2 day pause Level 6: 3 heart damage to 5 users, 1 day pause
Spark= This is the weaker lightning based attack. The user sends a ball of spiraling energy at the opponent to knock them off their feet. (Pets that gain this ability automatically will have this ability increase as it evolves, but only as it evolves. Otherwise, you must buy the item ‘spark’ to teach and increase the ability.)
Level 1: 6 hour pause, 1 heart damage Level 2: 5 hour pause, 1.5 heart damage Level 3: 4 hour pause, 2 heart damage Level 4: 3 hour pause, 2.5 heart damage Level 5: 2 hour pause, 3 heart damage
Rave Bolt= This strong lightning based attack burns through the skies and comes crashing down on earth. The user summons dark storm clouds filled with unrelenting energy. Scattered weaker bolts hit first, and then the deadly bolt hits the intended target (or misses). Even with the scattered bolts, it is only a one hit attack. The weaker bolts are not strong enough to cause any damage. (Pets that gain this ability automatically will have this ability increase as it evolves, but only as it evolves. It is unknown as of right now how to teach the ability.)
Level 1: 5 heart damage, 12 hour pause Level 2: 6 heart damage, 12 hour pause Level 3: 7 heart damage, 12 hour pause Level 4: 5 heart damage, 6 hour pause Level 5: 6 heart damage, 6 hour pause Level 6: 7 heart damage, 6 hour pause
Flurry= This light damage wind attack. The winds gather and batter the opponent till the winds calm. It is a one hit only attack. (Pets that gain this ability automatically will have this ability increase as it evolves, but only as it evolves. It is unknown as of right now how to teach the ability.)
Level 1: 2 hour pause, 1 heart damage Level 2: 3 hour pause, 2 heart damage Level 3: 4 hour pause, 3 heart damage Level 4: 5 hour pause, 4 heart damage Level 5: 6 hour pause, 5 heart damage
Treluen Wind= This vicious heavy damage attack is well known for the supposed destruction of ancient cities, far and away. When attacking, the user creates a pair of vicious tornado-like twin twisters which rip apart anything they hit. They hit three times at lower levels at lower hit points, and two times at higher levels, for more hit deductions. (Pets that gain this ability automatically will have this ability increase as it evolves, but only as it evolves. It is unknown as of right now how to teach the ability.)
Level 1: Strikes trice (three times) with a 2 heart damage, 1 day pause Level 2: Strikes trice (three times) with a 3 heart damage, 1 day pause Level 3: Strikes trice (three times) with a 4 heart damage, 1 day pause Level 4: Strikes twice with a 3 heart damage to the opponent(s), 1 day pause Level 5: Strikes twice with a 4 heart damage to the opponent(s), 1 day pause Level 6: Strikes twice with a 5 heart damage to the opponent(s), 1 day pause
Driving Wind=This is one of the few physical attacks, and only available for the users that know the ability Fly. The user flies high in the air, dives back to earth and plows through the enemy lines, though at some damage to itself. It is immensely powerful, but use it carefully. Ever heard of ‘with power comes responsibility’? Also, the magic in the ability leaves the opponent with at least half a heart. However, the tools for gaining this ability are rarely found, so they are hard to find in the shop… watch for them. (Note: The levels come in individual books, so you can’t buy more than one particular book per pet. You’d need one of all four to learn all four levels.)
Level 1: 10 heart damage to enemy, 4.5 heart user damage, 1 day pause Level 2: 10 heart damage to enemy, 3.5 heart user damage, 1 day pause Level 3: 11 heart damage to enemy, 2.5 heart user damage, 1 day pause Level 4: 12 heart damage to enemy, 1 heart user damage, 1 day pause
Sound Boom= This is the weaker sound based attack. The sound waves rattle the opponent until its mind begins to pull away with magic, which is tiring and heart deducting. It is a one hit attack. (Pets that gain this ability automatically will have this ability increase as it evolves, but only as it evolves. It is unknown as of right now how to teach the ability.)
Level 1: 6 hour pause, 1 heart damage Level 2: 5 hour pause, 1.5 heart damage Level 3: 4 hour pause, 2 heart damage Level 4: 3 hour pause, 2.5 heart damage Level 5: 2 hour pause, 3 heart damage
Overblast= This is the stronger sound based attack, where the user mentally creates destructing sound waves that cause the earth to shatter with its force. Again, it can only hit the opponent. It is a single direct hit attack. (Pets that gain this ability automatically will have this ability increase as it evolves, but only as it evolves. It is unknown as of right now how to teach the ability.)
Level 1: 7 heart damage to enemy, 2 day pause Level 2: 8 heart damage to enemy, 1 day pause Level 3: 9 heart damage to enemy, 2 day pause Level 4: 8 heart damage to enemy, 2 day pause Level 5: 9 heart damage to enemy, 1 day pause Level 6: 10 heart damage to enemy, 2 day pause
Healing and Defensive Abilities
Sacred Cross= This ability heals other pets in your area by shedding a sacred light upon them. As the level of the ability increases, more pets can be healed at slight increasing amounts of hearts. (Pets that gain this ability automatically will have this ability increase as it evolves, but only as it evolves. It is unknown as of right now how to teach the ability.)
Level 1: Heals 2 pets with 2.5 hearts, 1 day healing pause Level 2: Heals 3 pets with 3 hearts, 1 day healing pause Level 3: Heals 4 pets with 3.5 hearts, 2 day healing pause Level 4: Heals 5 pets with 4 hearts, 2 day healing pause
Miracle Cure= This ability allows for a pet to heal itself with a given amount of points. As the ability increases, more hearts can be healed at a faster rate. (Pets that gain this ability automatically will have this ability increase as it evolves, but only as it evolves. It is unknown as of right now how to teach the ability.)
Level 1: Heal 2 hearts, 4 day self-healing pause Level 2: Heal 3 hearts, 3 day self-healing pause Level 3: Heal 4 hearts, 2 day self-healing pause
Blessed Rose= This ability causes blessed petals of a rose to fall on your pets, from wherever you are. It will heal your pets, and one other of your choosing in your area. (Pets that gain this ability automatically will have this ability increase as it evolves, but only as it evolves. It is unknown as of right now how to teach the ability.)
Level 1: Heals owned pets by 2 hearts and one on the same field by 3 hearts, 5 day healing pause Level 2: Heals owned pets by 4 hearts and one on the same field by 6 hearts, 4 day healing pause
Steel Skin=This is a constantly active defense ability that causes the pet’s skin to harden against magical and physical attacks. The level increases as time goes on (pet’s age or evolution sometimes does it). It can be taught with the Stone of Avvagon. Keep in mind, also, that, even with the addition of items, you can not exceed the 50% hit deduction line.
Level 1: 10% deduction off of an attack Level 2: 25% deduction off of an attack
God Attacks **Note: Being a god, you have special abilites. Different gods have different strike amounts. If you’re curious as to what is what, take a glance at their attacks. Be jealous. Joke, joke.**
God of Fire: Ringfire Maelstrom= This ability is the specialty of the God of Fire. The destructive attack god can unleash a dark trail of fire, destroying defenses in seconds. The attack has a direct fire center which blasts through anything (even with a shield), and then a spiraling fire tornado circling that blast. Through its magic, it leaves a half heart to any healed, if the attack amount is more than what the pet had remaining.
Level 1: Attacks 5 times with a heart hit amount of 13; shields are unusable and items are rendered useless in the face of a god; 1 week god attack pause
Special Abilities Teleport = This is one of the most abilities of the spirit fox. This is their specialty which is what makes them so sought after. The ability allows the specific spirit fox to teleport itself and one other pet with it to a specific location or city anywhere on the map. However, to avoid cheating of the system, a spirit fox may only teleport in 3 day pauses, and as well, the ability can only be used as many times as many times as the pet has evolved. (Aka, the 2nd stage spirit fox can only teleport once, and the adult spirit foxes (evolution 7), can teleport 6 times. If you run out of teleports for a spirit fox, you can buy a teleport pill from the shop. Keep in mind that evolving also refills the teleport meter.
Level 1: 1 Teleport; 3 day pause between Teleports Level 2: 2 Teleports; 3 day pause between Teleports Level 3: 3 Teleports; 3 day pause between Teleports Level 4: 4 Teleports; 3 day pause between Teleports Level 5: 5 Teleports; 3 day pause between Teleports Level 6: 6 Teleports; 3 day pause between Teleports
Fly = Most pets with wings have this ability. It is a somewhat self-explanatory ability. Depending on the ability level, the pet can fly usually to the nearest city in one go, or to the second closest city. However, it is a very tiring ability and the stages are restricted. Second level is achieved by flying often and farther (determined by crew).
Level 1: 1 week pause between flights; Level 2: 3 day pause between flights; ability to carry another pet with it
Shadow Melding = Ability of the Rapel Melder, or more commonly, the Shadow Melder (wonder, right?). These dark merchants can melt into the shadows and appear in any shadow in Mimiteh, though only close to the cities. They can be in or out of the cities, so they can be either on the offensive or the defensive. It can be used once a day, and there is only one level.
Level 1: 1 Meld a day to any city or outside a city
Imprisonment= With this ability, an enemy pet is put into an unbreakable binds for a day. Though it can’t attack you, you can attack it, though attacks are cut by half if they hit, and then the binds break and the pet is free to attack again. They are still free to use items.
Level 1: 1 pet imprisonment for a day; 3 day pause for ability Level 2: 2 pets imprisonment for a day; 3 day pause for ability
Suspension= With this ability, an enemy pet is suspended in air with a mental force for 3 days. It is unable to use any items for that time and unable to fly or teleport if they know the ability, but they can still attack and be attacked.
Level 1: 1 pet suspension for 3 days; 5 day pause for ability Level 2: 2 pet suspension for 3 days; 5 day pause for ability
Other information
Hearts = Vital to any battle, they tell of how strong a pet is, endurance wise. At birth, stage 2 for most cases, with exceptions, pets are given at least, if not more, 6 hearts. With each evolution is gains a set amount more. Losing and gaining of points follow the attacking, defending, and healing system, and can be greatly affected by the use of weapons.
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Posted: Mon Aug 11, 2008 8:26 am
*Pet Species Biography*
Here are some interesting facts about each breed involved in the event, and their current leader, with their common stats (what they are without the effect of items) and abilities they learn. Edit: All stages list the CHANGES. If not listed, it hasn’t changed. Thanks!
Canis Cambia: One of the natural wind creatures, as well as land, but are still considered as one of the seven legions of the sky. All are somewhat bull-headed and very powerful fliers. If injured on the wings, most are still very capable of fighting on all fours with their wings tucked against their sides. The signature attack of the Cambia is the Treluen Win, which in the ages has been rumored to be the destruction of some of the legend old cities. Though not as common, Cambia’s also are known for their impressive power over thunderstorms. Current Leader of the Rishman Side: Raum, Owner: Ladykayra Current Leader of the Mimitan Side: --
Common Stats: Stage 1: Egg Stage 2: 7 hearts; Level 1 Spark; Level 1 Flurry; Level 1 Fly Stage 3: 11 hearts; Level 2 Spark; Level 2 Flurry Stage 4: 14 hearts; Level 3 Spark; Level 3 Flurry; Level 1 Rave Bolt; Level 1 Treluen Wind Stage 5: 17 hearts; Level 4 Spark; Level 4 Flurry; Level 2 Rave Bolt; Level 2 Treluen Wind
Angelic Spirit Fox: As spirits, they collect and form into eggs in the nursery where they stay till they hatch for a new owner. Others, which don’t find a suitable owner, grow up in the nursery and as a teen leave and find there way in the world. Living in the white mountains of the Misty Mountains and the stormy deserts, adult spirit foxes roam all of Rishma happily. They are well known for their teleport abilities, but also for the angelic sides’ ability Imprisonment. Most can learn most elemental moves, but are taught ice moves easiest. They love all temperatures, and enjoy soaring through the skies leisurely. Current Leader of the Rishman Side: --
1. Egg 2. 6 hearts; Level 1 Teleport; Level 1 Shards; Level 1 Fly 3. 8 hearts; Level 2 Teleport; Level 2 Shards 4. 10 hearts; Level 3 Teleport; Level 3 Shards 5. 13 hearts; Level 4 Teleport; Level 4 Shards; Level 1 Imprisonment 6. 16 hearts; Level 5 Teleport; Level 5 Shards; Level 1 Blizzard 7. 18 hearts; Level 6 Teleport; Level 2 Blizzard; Level 2 Imprisonment
Demonic Spirit Fox: As spirits, they collect and form into eggs in the nursery where they stay till they hatch for a new owner. Others, which don’t find a suitable owner, grow up in the nursery and as a teen leave and find there way in the world. All demonic foxes are born without a fear of the ancient, and somewhat haunted forests in Mimiteh. They are never hesitant to crash through the underbrush and howl up the inhabitants. Like their angelic cousins, they teleport with ease, but are well known for their ability Suspension. They enjoy all temperatures as well, and like playing with fire, as they control it the easiest. Current Leader of the Mimitan Side: --
1. Egg 2. 6 hearts; Level 1 Teleport; Level 1 Flare; Level 1 Fly 3. 8 hearts; Level 2 Teleport; Level 2 Flare 4. 10 hearts; Level 3 Teleport; Level 3 Flare 5. 13 hearts; Level 4 Teleport; Level 4 Flare; Level 1 Suspension 6. 16 hearts; Level 5 Teleport; Level 5 Flare; Level 1 Inferno 7. 18 hearts; Level 6 Teleport; Level 2 Inferno; Level 2 Suspension
Helper Adult Spirit Foxes: Well known across the land, helpers are grown spirit foxes that speed across the land at terrible speeds teleporting fallen pets out of the war zones and to safety. They, when not participating directly in the war, are rarely seen except when they take the fallen. The owners lucky enough to have one, or maybe two, have the choice of entering them in the war, though many chose not to, and to just help their cousins. They are very friendly and never-endingly patient. The population of these helpers continue to grow, but who knows what their future may hold. Current Leader of the Rishman Side: -- Current Leader of the Mimitan Side: --
1. 19 hearts; Level 6 Teleport; Level 1 Fly; Level 3 Flurry; Level 3 Spark; Level 3 Jet; Level 1 Rave Bolt; Level 1 Typhoon; Level 1 Blessed Rose
Kreas Kitty: This spunky critter is often found on the edge of deserts. It has the habit of hiding in the cooling night sands, waiting patiently for prey, or sometimes laying out on rocks having a sunbath, though they often come out of the deserts in search of cooler areas at midday. They are patient but somewhat feisty critters to own, but delightful all the same. Current Leader of the Rishman Side: -- Current Leader of the Mimitan Side: --
1. 8 hearts; Level 1 Sound Boom 2. 12 hearts; Level 2 Sound Boom; Level 1 Overblast
Mutela Abeo: This breed of ferret is highly active and is easily amused. They love living in the thick lush underbrush and grasses of Rishma and Mimiteh. Despite their very small size, they are highly magical creatures, with a bite, though not so much a bark. Current Leader of the Rishman Side: -- Current Leader of the Mimitan Side: --
1. 8 hearts; Level 1 Jet; Level 1 Spark; Level 1 Miracle Cure 2. 12 hearts; Level 2 Jet; Level 2 Spark; Level 2 Miracle Cure
Siberian Tiger: This sleek tiger is well known for enjoying the comforts of the mountains, though they easily adapt to life elsewhere. They also have extraordinarily thick skin that helps them repel attacks against them. Current Leader of the Rishman Side: -- Current Leader of the Mimitan Side: --
1. 12 hearts; Level 1 Steel Skin; Level 1 Flare
Tamelot Ocelot: Like its tiger cousin, this ocelot loves the comfort of the mountains. It is well adequate in fighting strength, and magical strength, and healing powers. It’s well known for its generosity and its healing of others. Current Leader of the Rishman Side: -- Current Leader of the Mimitan Side: --
1. 12 hearts; Level 1 Sacred Cross; Level 1 Shards
Kangaroo: One of the many elusive creatures of the plains, it is rarely seen. Many rumors say it has impressive healing abilities, and that has held true through the ones seen roaming the cities as very adequate medics. Though this, they are strong fighters as well.
1. 15 hearts; Level 1 Sacred Cross; Level 1 Blessed Rose; Level 1 Spark
Twilight Dragon: Only six of these elusive creatures live in the separated lands, 3 in Rishma, and 3 in Mimiteh. Powerful in attacking and defending, they are a sight to behold. They have a whiplash tail, which can be effectively used in fighting, and dark and dangerous claws. However, each specializes in a different element, signified by the colors of their eyes.
1. 15 hearts; Level 1 Steel Skin; Level 3 of Primary Element Ability; Level 1 of Secondary Element Ability
Rapel Merger: Also known commonly as the Shadow Mergers, these dark merchants live in the Mimitan lands, effectively traveling from place to place through the shadows that dance all around their lands. They are powerful, as well, and are stubborn to the core. Though their looks are fear enticing, they have good hearts. Legends say that their names are Wrain, Wraith, Wrath and Wrone.
1. 16 hearts; Level 1 Shadow Melding; Level 3 of Primary Element Ability; Level 1 of Secondary Element Ability
Moon Puppy: This small creature of the lands were first born and raised to be playmates for the spirit foxes, but soon they began showing their own talents. They are able healers and have mastered some of the powers of the wind. Current Leader of the Rishman Side: -- Current Leader of the Mimitan Side: --
1. 10 hearts; Level 1 Blessed Rose; Level 1 Flurry
Angelic Bandit: These curious critters are normally solitary from birth, learning largely from risking and experiencing. But, when in groups, they are fiercely loyal and can keep up with the strongest. They like shiny objects and commonly can be found stashing objects away, stolen or not. Unlike their cousins, they are golden colored with fire streaks. Current Leader of the Rishman Side: --
1. Egg 2. 12 hearts; Level 1 Flare; Level 1 Steel Skin 3. 16 hearts; Level 2 Flare; Level 1 Inferno
Demonic Bandit: These curious critters are normally solitary from birth, learning largely from risking and experiencing. But, when in groups, they are fiercely loyal and can keep up with the strongest. They like shiny objects and commonly can be found stashing objects away, stolen or not. Unlike their cousins, they are purple colored with dark streaks. Current Leader of the Mimitan Side: --
1. Egg 2. 12 hearts; Level 1 Shards Level 1 Steel Skin 3. 16 hearts; Level 2 Shards; Level 1 Blizzard
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Posted: Tue Aug 19, 2008 10:10 am
what about the pets from Lovely? Doro wants to participate, too! But it doesn't give any stats for them. D:
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Posted: Tue Aug 19, 2008 11:36 am
Falina Alurious what about the pets from Lovely? Doro wants to participate, too! But it doesn't give any stats for them. D: i still have to work with mel on that one.....the LOVELY pets are all custom so both the base idol and any tomes need to be taken into consideration making them much harder
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Posted: Tue Aug 19, 2008 1:09 pm
ladykayra Falina Alurious what about the pets from Lovely? Doro wants to participate, too! But it doesn't give any stats for them. D: i still have to work with mel on that one.....the LOVELY pets are all custom so both the base idol and any tomes need to be taken into consideration making them much harder can I help? I have some great ideas!
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Posted: Tue Aug 19, 2008 4:19 pm
Falina Alurious ladykayra Falina Alurious what about the pets from Lovely? Doro wants to participate, too! But it doesn't give any stats for them. D: i still have to work with mel on that one.....the LOVELY pets are all custom so both the base idol and any tomes need to be taken into consideration making them much harder can I help? I have some great ideas! I'm sure you do, but the thing is that it has to be generatable and not too complicated. Most of the skills I list are simple, and are not hard to do... even though some take 3 or 4 posts to complete. It's just.... *sighs* It's hard to explain.
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Posted: Wed Aug 20, 2008 12:08 pm
Xena Draconia Katoura Falina Alurious ladykayra Falina Alurious what about the pets from Lovely? Doro wants to participate, too! But it doesn't give any stats for them. D: i still have to work with mel on that one.....the LOVELY pets are all custom so both the base idol and any tomes need to be taken into consideration making them much harder can I help? I have some great ideas! I'm sure you do, but the thing is that it has to be generatable and not too complicated. Most of the skills I list are simple, and are not hard to do... even though some take 3 or 4 posts to complete. It's just.... *sighs* It's hard to explain. I know! I was just thinking that they'd get the basic water attack first if they had the tome of water, basic fire attack for the tome of fire, etc., and some different attacks if they have weapons and such, that kind of think. sweatdrop or is that too complicated?
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Posted: Thu Aug 21, 2008 8:57 am
Nah, it's what I was planning to do. *Still hasn't discussed it between Whisper and everything else* Well, I'd start out with a Level 1 Primary, and after the teen stage, they'd get the Level 1 Secondary of the same element, and so forth. Levels continue to increase with evolutions. I guess we'd have to specialize the rest of them. ^^
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Posted: Thu Aug 21, 2008 6:44 pm
yeah... Same thoughts here.
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Posted: Sat Aug 23, 2008 7:38 am
Rakiz Nah, it's what I was planning to do. *Still hasn't discussed it between Whisper and everything else* Well, I'd start out with a Level 1 Primary, and after the teen stage, they'd get the Level 1 Secondary of the same element, and so forth. Levels continue to increase with evolutions. I guess we'd have to specialize the rest of them. ^^ the only thing with the base for each breed is you get a pet like alice, now she is in basic form a fox idol but when she grew she grew into a ninetales, and a nieyales ain't no average fox. so then it becomes what to do with that since she also has fire magic and some pets...recent pets has three magics....... i really need to come up with a list of ideas and just see what you think mel. krrping special abilities not listed to a minimum of course
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Posted: Sat Aug 23, 2008 9:46 am
ladykayra Rakiz Nah, it's what I was planning to do. *Still hasn't discussed it between Whisper and everything else* Well, I'd start out with a Level 1 Primary, and after the teen stage, they'd get the Level 1 Secondary of the same element, and so forth. Levels continue to increase with evolutions. I guess we'd have to specialize the rest of them. ^^ the only thing with the base for each breed is you get a pet like alice, now she is in basic form a fox idol but when she grew she grew into a ninetales, and a nieyales ain't no average fox. so then it becomes what to do with that since she also has fire magic and some pets...recent pets has three magics....... i really need to come up with a list of ideas and just see what you think mel. krrping special abilities not listed to a minimum of course (Seems only I know the guide... because I wrote it.) ANYWAY, it says, under the 'guide' for the abilities, that you can have a max of 3 primary abilities, and 2 secondary. Help?
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