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WoG v3.0 : Nuts and Bolts | Everything you need to Know

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Sey
Captain

PostPosted: Thu Jul 03, 2008 12:58 pm


WoG v3.0 : Nuts and Bolts

This thread contains the 'nuts and bolts' of the RP. If you're looking for the general overview of the WoG Story, System and general How-To-ery of WoG, this is it.

To the GMs & Mods:
Items Under Construction will remain in their threads until approved!

Current Valena Day & Date: November 24, 74.



======================== The Continent of Selant=====================
User Image










Thread Contents:
Click the links, click the links!

Backstory

History

Races & Ethnic Groups

Countries

Elementals

Elemental Stones

Classes & Professions

Creatures












These are the Dizam Rules Beetches
The Rules of Engagement:

> No Godmodding, Munching, etc. First offenses will result in 1 warning before a GM burninates you and your countryside.

> Players will not walk into this RP with ideas of Seniority, Elitist Issues and general Head-Up-Your-Assery. First offenses will result in 1 warning before a GM pops your ego so hard that the resulting crater is deeper then Mariana's Trench.

> Players must inform other Players which they are involved with of Hiatuses that are longer then 3 days.

> Players will respect the Guild Crew members not only because they've worked hard for the RP but also because they have the power to ban you... Tee hee!


Players Rights
Players have and always will have the right to suggest ideas to GMs and Crew Members. WoG is our world and without everyone in it, it would be nothing.

Suggestions for implementation should be posted in the OOC Subforum for open discussion between players and GMs alike.
 
PostPosted: Sun Jul 20, 2008 8:11 am


In the Beginning...


Not much is known of Shi and Fa, the two from which all life was born. The powers of Creation and Destruction joined together and from that union, Shi bore the 6 Elemental Spirits.

Kindle - whose arms of fire both heal and hurt; the ever Passionate Soul
Miyune - the fickle tide of peace and prosperity; the Graceful Mediator
Caelum - a tumultuous breeze that brings healing rains, the Intuitive Intellect
Ratha - the mighty heart of metal and stone; the Valorous Warrior

And the twins of Lyr and Nafreiyu whom best resemble their parents:
Lyr, the flare of Life
Nafreiyu, the shadow of Death


It was from these 6 spirits that Gaia was formed.
Ratha and Kindle came together to form the land, molding the valleys and mountains of the realm.

Miyune splashed its nurturing spirit over the land, allowing life to flourish within the land and sea while Caleum breathed weather and current over the vast oceans and plains.

Finally, Lyr and Nafreiyu together brought the cycle of Life and Death to the world and from this all laws that govern nature were instilled within the Gaian plane.

With their work done the spirits came together and created the first Gaians and content with their children, departed to their places of rest.

One within a molten core
Another dreaming in the deepest sea
A strong heart residing in the tallest of mountains
Curiosity sleeping where the winds and storms are born

And two where Light and Shadow are one and the same.


It is in these places where the Spirits sleep until the time comes for them to awaken and help their children once more.  

Sey
Captain


Sey
Captain

PostPosted: Sun Jul 20, 2008 8:12 am


History
More History/Back Story can be found in the Chronicles of Selant


The history of the World of Gaia is a maze of intrigue, politics, tradition, war and romance that one person can never fully comprehend for all the stories that are told there are stories still untold; lost to the sands of time. In the case of the Continent of Selant, once, long ago in what most Lyrians call the Age of Eindor the people were united under a Nulian Emperor whose seat of power was the proud and ancient nation of Eindor. For a century the Eindorian Emperor ruled over Selant and the continent was at peace and roads were built branching freely from country to country.

Eventually even the blood of the great thins and a succession of weak, oppressive Emperors drove the people of Caelestus to secede from the Empire and lift their small but strong city into the sky to follow their main source of economic revenue – Air Elemental Stones.

It was Caelestus’ action that was the match to the powder keg and left and right countries began to secede. After Caelestus it was Jaqar, Lazuli, Arrosent and eventually Selant was broken into thirty three regions under various rules of various races and ethnic groups.

It was during this period of chaos that the present day countries made their claims upon Selant.

Now, today, November in the 74th year after the collapse of the Empire, the days still dawn over Selant but her land and her people are trapped in the tangled webs of politics that threaten to plunge the realm into war after successive war.

--- Currently ---


Valena's 24th Monarch, King Adrian Valen is preparing to celebrate his Diamond Jubilee birthday of 75 years. It is during this celebration that his Heir will be announced to the public. Nobility, Government Officials or just Citizens of all countries, save for possibly Lyeaus, are all invited to attend the festivities within Valena and the grandest of them all within the Country's Capital City: Valanista.  
PostPosted: Sun Jul 20, 2008 8:13 am


Races & Ethnic Groups


Hyu'ma
The most populous race upon Selant, the Hyu'ma are the first children of the Elementals and it was from this race that all others were born.

For Hyu'ma's, remember the Acronym: NIPP for the Ethnic Majorities
Nulian, Illeu, Peddik, Permian


Nulian:

Regarded as the most beautiful ethnicity of the Hyu'mas, the Nulians are fair skinned and petite figures which can mislead one to think they are weak. Most Nulians are Plains Herders, moving their prized cattle and sheep over their ancestral lands in Eindor, Trinithos and Ebur.

A Nulian's honor is his most valuable asset and actions from an ancestor can benefit or impair the status of a Nulian's honor. Tracing lineage from both the patriarchal and matriarchal sides of the family tree, most Nulians feel very close to one another and treat one another like family.

The Nulian definition of honor is best likened to their personal pride and the pride of their family. If such an honor is infringed upon, a Nulian will do anything and everything to restore himself to a state of honor in his friends and family's eyes.

For example, a Nulian in a long line of successful and groundbreaking scholars is honor bound to the unspoken path of continuing the tradition of his or her ancestors to add to the family's prestige. It is a very rare thing for a Nulian to differ from their clan's typical career paths and unless success is achieved in their daring change of occupation, the family head could deem their action as dishonorable.

There are many ways a Nulian can decrease his honor and in turn, that of his Family. Breaking contracts, killing an ally, double playing their side in a conflict, divorce in a marriage or the head of the household treating their spouse as lower then them are all examples of dishonorable actions. Nulians, being so sociable and close-knit, are always quick to learn of such dishonor and, depending on the extent of the dishonorable action, will distance themselves from such dishonorable people to protect their own Honor.

This pursuit of regaining honor or defending honor is itself deemed honorable and there no taboos upon actions in which one can regain their honor - except, of course, those that would lower their honor even further.

Aside from their honor, Nulians practice filial piety, believing their ancestors can help them throughout their lives in making good decisions and choosing the most honorable outcome of a conflict.

Most often times Nulian males are the heads of the households, but women are held in high regard for their beauty, homemaking skills and archery. A higher position of honor can make a Nulian woman the head of the house, but most marriages are made in which couples are considered equal in honor.

The traditional weapons of the Nulians are cavalry weapons as they are known for their cavalry prowess throughout Selant.

Famed for their beauty, the Nulians have typically light colored hair - blond, light brown, light red, strawberry blond. Their eyes are either a sparkling sapphire or emerald flecked with silver, though different combinations occur when mixed with different races. Their facial bones give the Nulians a wide look to their face which gives them a very graceful look as a first impression.

Though shorter then most other Hyu'ma on average at a height of 5"10 for males and 5"5' for females, the Nulians are quick fighters and their skill from herding their flocks aids their cavalry prowess.




Illeu:

The Illeu are typically found in Northwest Selant where the Countries of Arrosent and Lazuli have an Illeu majority with the exception of Valena in which many Illeu flock to attend the grand Yiisaus University. Holding education and wisdom in very high regard, the Illeu pride themselves in the scholarly arts and are known in Selant for their gift of prose and poetry.

Intelligence and Education are the merits in which the traditional Illeuian class system ranks, regardless of age, gender or family. It is for this reason that most families send their children off to the best schools possible in the hope that their children may rise to high social rankings and thus rise the status of their family.

The typical age in which Illeu children are viewed as adults is 16, the age when most of their requisite schooling has been completed. It is at this time the Illeu assume the responsibilities of adulthood and take over their families farm, or in the case of those of prosperity, receive their own farms.

Men and women both can inherit familial wealth, though it is almost always awarded to the child with the most intellectual grace. Because of this, the rules of primogeniture (first born preference) do not apply. Lineage is typically traced through the family's brightest children and is not limited to specifically males or females, thus
Illeu interchangeably trace their heritage through matriarchal and patriarchal sides of their family.

The Illeu's appearance is that of sand colored skin with a complete spectrum of eye colors with the most common would be blue, brown and green. Their facial bone structure gives the Illeu more rounded faces with unique almond shaped eyes and less pronounced noses. The Average Height for Illeuean Males and Females is 6' and 5'6".

As the traditional Illeu occupation is that of a Farmer Scholar, their celebrated festivals reflect the times of the harvest and first seeding of crops.


Peddik:

The Ancient Peddiks were mountainous people who herded their prized Grey Elk and Goats from the foot of the Grey Mountains in Mitania in the summer to the plains of Lazuli and Arrosent in the winter.

Presently, the Peddiks are still herding their flocks but the tension between the Countries is making the travel difficult. With the collapse of the Eindorian Empire, a massive diaspora occurred and the Peddiks strengthened their hold of the ethnic majority within Mitania and as a result, Arrosent and Lazuli have had an increase in Peddik population due to their proximity.

In order to herd their goats effectively, the Peddiks use an agile species of mountain elk which are native to the Grey Mountains. Known as Grey Elks, they are highly prized across Selant for their intelligence, agility and stamina and many rulers of countries use the Elks as their war-steeds. Known for their skill at breeding and riding their animals, the Peddik treat them as members of their family and oftentimes feed their elks before they themselves eat.

Peddik social hierarchy is determined by their contribution to the people as a whole. It is common for Peddiks to regard their fellow countrymen as being "family of family". As they, like the Illeu, trace their lineage through both matriarchal and patriarchal roots the Peddik are a very group oriented people and have become characterized by the leaders who arise from their ranks.

Work towards the idea of 'the greater good' is a sentiment shared within all the Peddik, and practicality and leadership are virtues which are highly prized and praised. It is because of this belief that many Peddik parents encourage their children to pursue careers within the merchant community, military or government. These three sectors are highly prized within the Peddik community as these occupations are viewed as consisting of those who work hardest for the community.

The inheritance of herds and wealth travels through a Peddik women and the clan is governed by primarily the male. In a familial sense, the majority of a Peddik couple's wealth will go to their first daughter and then trickle down to their youngest while their sons receive smaller portions then their sisters but enough to establish themselves before marrying and joining their wealth with that of their wife's.

The system makes things slightly complicated when things are applied to hereditary monarchies. In such situations, a Peddik King is their nation's sovereign along with their Queen, but none of their own children will assume the throne. That right goes to the King's Eldest Sister, and it will be her son whom will become the next King.

The typical tall, dark and good looking Peddik would have hair of a darker brown and would stand at an average height of 6"0' for men and 5"10' for women. What is most unique about Peddik's are their different colored irises - no pair of eyes is the same. Some have Red and Brown eyes, others Blue and Gold. Peddiks have very defined facial structure which can make them seem very stoic and statuesque at first appearance.


Permians:

A strong, proud culture, Permians reside in the harsh country of Jaqar in which the weather, climate and soil content force the people to migrate within their lands (save for a few exceptions like their cities).

Permian tradition is steeped in fighting - feuds between family clans for the control of herds, conflict over resources and between the races of Selant. The Permians participate in battle not because they quarrel amongst themselves trivially, but because they wholeheartedly enjoy it. Within Permian culture, fighting is an art and the primary form of negotiation over everything from marriage propositions to business exchanges. Fighting has become so linked with their cultural identity that the ritual of it and the enjoyment of it are ingrained within each of them. The thrill of fighting pulses through a Permian's blood and it is in battle that this proud, fierce race is their happiest.

Because of this, strength and honor are two highly valued virtues. Not to be confused with Nulian honor which is based upon the prestige of one’s family and self, Permians believe that honor is closely linked to their fighting prowess and the sincerity of their word. Known throughout Selant for their unyielding sense of honor, Permians always allow their opponents to collect their dead and treat their worthy opponents with great respect - and deceitful, unworthy opponents as mere chattel. While it is expected of Permian men to be warriors, in recent generations with the increased technology and the implementation of elemental stones some Permian men have switched their weapons from leather and steel to harvesting stones and business.

Typically, most Perminan families are Patriarchal, save for a few exceptions when the Clan head leaves behind widows, in which the widows have partial control over the Clan alongside their closest male relative. Aside from this, the two genders are separated in both power and class with males handling the majority of clan affairs.

Gender roles within the society are very strictly maintained. Unmarried women may not leave the safety of their house or tent without a male escort and a woman's place is viewed as maintaining the house and raising children while a man's is to provide and ensure protection for his family.

Married women have more freedom - they are able to leave their homes without an escort - and more responsibility. Women are viewed as creators of life and are cherished and protected; which is why they are sheltered within their families. While there are many female warriors of the Permian race, they still maintain the rules of their social code and are housed separately, and are typically widows or the daughters of warriors.

Permians typically have tanned physical features with light brown, almost red to dark brown, almost black hair. The most unique feature of a Permian's appearance is their eyes. Their eyes can be of all colors of the rainbow but are always flecked with gold and silver throughout the iris. Their unique colored eyes set them apart and this genetic feature stays in the blood, even when a Gaian may only be 1/8th Permian.

Permians have very pointed faces which gives them a fierce, intense look. Their average height is 6'1" for males and 5'10" for females.





Ethnic Minorities


Marosi
The Marosi are the indigenous peoples of Lyaeus that branched off from the Nulian ethnic group.

*more information to come soon*



The Bloodstained:
A minority that branched from the Permians, the Bloodstained are Pastoral Nomadic (meaning they're nomads that travel with their herds as they bring them from pasture to pasture) people who roam the plains of Jaqar, and Eindor, they typically have tanned features and black/brown hair. Members of the Bloodstained are cursed and because of this curse they are born with a mark on their left cheek.

For generations, the Bloodstained had been roaming the same stretch of land, following their herds of goats for which they are most famous for. Individual clans follow their herds and every 9 months gather for the Gerewold, a 3 month gathering where the Matriarchs of each clan meet to mediate clan conflict and guide the group as a whole. The second purpose for Gerewold is the meeting of the younger members of the group and for matchmaking to occur.

During one such Gerewold, one of the Matriarchs of the clan brought to the attention of the council that Silaf, a citizen of an Endorian city, had stolen away her daughter. Deciding to send a group of men to retrieve the Matriarch's daughter, the group found the couple and took the young woman back to the camp.

Going on a hunger strike and eventually finding herself on her death bed, the daughter used the last of her energy to return to her lover and died in his arms. The Matriarch later found her daughter's body and in her sorrow and rage, killed Silaf. Unbeknown to the Matriarch, her daughter's lover was a Lyrian who, by the power of his Elemental infused blood, cursed her and her family for eternity. As most of the Bloodstained were inter-related, the curse affected nearly all the clans and in her shame, the Matriarch killed herself at the next Gerewold.

As a result of this curse, the Bloodstained are avoided like the plague by elemental spirits, though such a strong concentration of Elemental power allows them to see all spirits clearly, a skill which is typically gifted only to Mages of the highest rank. Even if blind, the Bloodstained could be able to 'see' easily, as their curse allows them to view the Spirits and their influence within the world. Every rock, tree, and Gaian bears traces of Elemental power within them.

Members of Bloodlines and adept Mages are able to sense the presence of those marked by the curse.



Lohar:

An Ethnic Minority of the Permians who made a blood pact with Ratha, the Elemental Spirit of Earth. In their agreement, the Lohar gained the skills to forge the strongest and finest weapons in all of Selant. In turn, the Lohar are incapable for growing any type of agriculture and must roam Selant for their sustenance.

Excerpt from TheMightyJello's Character Bio
In times long ago the Lohar people who had once been Permians made a pact with Ratha, the spirit of earth. In this pact the Lohar gained a talent for metalworking that was unequalled in all of Selant, but in exchange for this gift their fields became barren and their presence became a blight upon the land. Any land that the Lohar settled would refuse to yield crops so in order to live the Lohar became nomads, breaking off into groups and traveling from place to place in search of enough food to sustain them until they could move on. These groups were often cast out of the villages that they visited for fear that their presence would poison the crops, and were even hunted down as an ill omen by Nulians protective of their grazing fields. Were it not for the Permian love of battle and the Lohar talent for crafting weapons they may have disappeared from Selant entirely.

With the bulk of the Lohar people split up into small groups and always wandering from place to place their cultural heritage suffered. Many of the old traditions and customs were forgotten over the years and were replaced with the values of the peoples they lived beside. Living in such small traveling communities strengthened the familial ties of the Lohar who could only count on each other and their own Permian heritage along with their amiable trade relations throughout the region of Jaqar taught them to share Permian values. Above the traditional virtues of strength and honor valued by the Permians the Lohar also highly value the quality of their labor so much that any insult against a Lohar's craftsmanship is a considered an open challenge against the Lohar.




Ferolans:

The Ferolans are a race of people deeply connected with Ratha, the Earth Spirit. While Lyr and Nafreiyu were the ones whom breathed life and order into the world, Ratha also had his hand in the making of his own unique children.

Though small in number, the Ferolans are a strong people, their connection with Ratha showing in their appearance. All the Ferolan tribes resemble animals of the Earth and have acute senses of smell, sight and hearing just as their animal brethren do.

Most of their villages are in central Selant along the high peaks of the Grey Mountains that creates the boundaries of Mitania, Arrosent and Lazuli; with the exception of the Clans which tend to roam free alongside their Animal Brethren, protecting and watching over them. Favoring the mountains over the densely populated plains areas, the Ferolans also created villages in the Iyuma Mountains which make their way through Lazuli, Jaqar and Lyaeus. The handful of clans that reside there work together to maintain law and order within their mountainous territory which, as of late, has been claimed by numerous Countries due to the discovery of untapped Stone Mines.

Known Ferolan Clans resemble Bears, Lions, Elk, Oxen, Wolves, Squirrels and Cheetahs. (( Other Animals can be added to this list! Just PM Sey! ))


Lyrian:
GM Only Race

The Lyrians are a race of ancient people whose memory is as old as the creation of Gaia. The first Lyrians are rumored to be the progeny of a Hyu'ma and Light Spirit and it is because of this rare joining the Lyrians are with long life.

There are only a handful of Lyrians in known existence despite their average lifespans running for hundreds of years. Typically, there is one Lyrian residing in each Country who acts as the Historian of each State, their quills indifferent to politics and blood.

It is an accepted belief across Selant that a person who kills a Lyrian will be cursed forever - this belief has been perpetuated by groups like the Bloodstained who are forever marked by Elemental power.

The Lyrian's physical appearance is very similar to the Hyu'ma's of Selant and can have hair in colors that are as varied as the rainbow. However, their ears are elongated like those of the spirits and their eyes are a luminescent shade of gray.

It is common that all Lyrians wear their hair long, either loosely or in braids, and stand slightly taller then most Hyu'ma at an average height of 6"0' for both males and females.

The Lyrians, for reasons unknown, have been the chroniclers of Selant's History for their entire existence. While maintaining neutrality while residing in most countries, they are known for being factual teachers of history as yearly they send back copies of their manuscripts to Mt. Fijir for compilation into the Chronicles of Selant – a complete history of Selant or as much of it as any race can come to comprehend.

Known for giving extremely accurate accounts of a country’s darker history, most States ask for the Lyrians to refrain from certain topics such as ethnic cleansing or genocides. Due to their refusal to euphemize a country’s history in their teachings, most Lyrians are barred from being teachers except in certain, free-thinking universities such as the Yiisaus University of Vallena.


General Relationship Between the Races

The Hyu'ma view their other two schism races as particularly interesting, considering that they are beings infused with so much of an individual Elemental's power.

In general, most of the Hyu'ma Nations view the presence of a Lyrian in their court as a mark of prestige, knowing that their actions will be written in the tomes of history. However, they view the ever observant race as a double edged sword as well; knowing well that the Lyrians view things not always in a Monarch's favor.

With the Ferolans, Hyu'ma have had a history of small conflicts whose primary origins are over land containing Elemental Stones and the poaching of a Ferolan Tribe's animal brethren. Well known for being extremely territorial, the Hyu'ma have learned that the Ferolans will only be disturbed if one encroaches upon their land - an act which most tend to avoid.

---

The Ferolans think little of the political struggles of the Hyu'ma over Selant, scoffing at the concept. Power over a part of Ratha? Their great Father Elemental lays claim to the land and only he can draw lines upon it. Silly Hyu'ma. The attempts by the Hyu'ma at claiming Ferolan land have made the race even more reclusive, and rarely do their young venture out to Hyu'ma nations which have sprawled across Selant.

While the Ferolans look at the Hyu'ma with a mix of superiority and spite, they are on quite friendly terms with the Lyrians. Initially, the belief that Lyr, like Ratha, had fathered a separate race intrigued them, drawing out the reclusive people and sending ambassadors to Mt. Fijir to interact with the elusive race. Once realizing that the Lyrians merely watched the comings and goings of Selant, the Ferolans maintained cordial relations but returned to their reclusive lifestyle. Lyrians do reside within the clan settlements in the mountains which the Ferolans have claimed, and are respected but primarily ignored.

---

The Lyrians as a whole have restrained themselves from involvement with a specific Race, or State's problems, and have restricted their actions to observation, recording and the occasional sage reference to History. They roam freely across Selant knowing that they will be relatively safe as the tale of Silaf's death and the Mark of the Bloodstained has stilled many a violent hand.

This attitude of apathy towards their fellow occupants of Selant has characterized much of their relationships with the two Races and has kept the Lyrians as a whole, an arms breath away from them and their conflicts.  

Sey
Captain


Sey
Captain

PostPosted: Sun Jul 20, 2008 8:14 am


Countries
The Short and Sweet of all the Countries of Selant


Valena : Country of Scholars
- Has a Illeu Ethnic Majority
- Known for it's Universities
- Government Structure is a Hereditary Monarchy of the House of Valen, a Clan of Illeu Heritage
- Valena's Legislative body consists of the Lyceum - a 55 Citizen group from the Provinces of Valena that controls the laws governing the land.
-The Sovereign Monarch has control over the Military and the final approval of all Laws


Lyaeus : Kingdom of the Falling Star
- Known for it's heavy-handed militant actions and
- Has a Marosi majority with Nulians in Power
- Government is Military Based; a Nulian oligarchy with the Governor as it's Ruler, 2 Generals as the Legislative body and the Commissariats as the Judicial.

Ebur : The Silver Crescent
- Has a Nulian Ethnic Majority
- Known for their agriculture
- Government System is that of an Oligarchy. 9 Justices of Noble, Honorable Families are the legislative and judicial powers of Ebur

-The Final member of the Justices is elected by the people from Nobles of Honorable Standing and is deemed Justinian and executive power over Ebur.

Tirinithos : Sailor's Haven
- Has a Nulian Ethnic Majority
- Known for their extensive Navy & as a Center of Trade
- Government Structure is broken into 2 essential parts: the Republic and the Nobility
- The Republic is the legislative body of Tirinithos and consists of citizens of Tirinithos of honorable standing that were elected to their position by other citizens of Tirinithos.
- The Republic as a whole consists of 30 members, 6 citizens elect for each of the 5 provinces of Tirinithos.
-The Republic elects the Regent, who is chosen from the body of Nobles. The Regent is the Chief of State to Tirinithos and is the person who meets with Diplomats and other Rulers of Nations. The Regent is also the swing vote when there is no clear majority within the Republic.
-The Nobles are citizens with the most honorable standing and consist of a handful of families. These Nobles are the heads of the military and, while under the Republic's control over declaring war and such, are the enforcers of the laws and peace within Tirinithos.


Eindor : Last Citadel of the Empire
- Has a Nulian Ethic Majority
- Known as the former Seat of Power of the Empire
- Government Structure is that of the Past; a Ruling Emperor with Nobles of Honorable Standing comprising the Senate, the legislative body of Eindor.

Jaqar : Land of the Sand Warriors
- Permian Nation
- Known for their strong warriors and strong cultural identity
- Government System is an Absolute Monarchy; Monarch is in control of all laws and judicial affairs. Has a council of advisers whom he appoints directly and have minor power within the nation.

Arrosent : The Serene Plains
- Has a Illeu Ethnic Majority
- Known for their Agriculture
- Contains the Ancestral Home of the Lyrians
- Government Structure is that of a Doge as the elected head of state from the upper echelon of the Educated Nobility. Elected and holding office for life unless the Estate and Denizens vote for his removal from office, the Doge has been a position which has typically remained in the same few families for centuries.
-The two other government offices in charge of advising the Doge and creating law are the Estate, which consists of the most Educated Nobility and the group in which the public chooses the Doge, and the Denizens, elected members of the citizenry who have not attained noble status.
-The Estate and the Denizens hold office for 8 years and 4 years. Their number of terms possible is 2.

Lazuli : Republic of Stone
- Known for their extensive Elemental Stone mines
- Has a tentative Illeu Ethnic Majority
- A Merchant Republic
- Government Structure is that of a Republic where the classes of Merchant, Artisan, Clergy, Scholar and Farmer are represented
-The public elects whom are elected to the Houses of the Republic and it is the duty of the House Major - the class of the largest Majority - to elect 3 Heads of House, two of which must be from different houses, whom organize and have the final say over all Republic's affairs.
Citizens can only hold office within the Republic for a maximum of two 5 year terms.

Mitania : Kingdom of the Grey Mountains
- Has a Peddik Ethnic Majority
- Contains the Ancestral Home of the Ferolans
- Government Structure is that of a Monarchy
- The King is the Ruler, but legitimacy and the next heir is passed/produced by the King's oldest Sister, ensuring the line is hereditary
- A House of Councilors consists of the heads of all the Peddik Clans and is the legislative body of Mitania. They also advise the King upon his best actions.


Halledus : Isle of the Warrior Priests
- Known for their Paladin Temples, Religious Beliefs & Neutrality
- Government Structure is that of a Council in which consists the heads of the different Orders : Paladins, Priests, and Scholars. Priests and Scholars are all Mages and of the different orders: Summoner and Innate. Depending upon their religious beliefs they either fall under the "Priest" or "Scholar" Category.
-The strongest of each Order constitute it's Head; a 3 Member group.
-Together, the 9 members of the Orders direct Halledus in law and policy.  
PostPosted: Sun Jul 20, 2008 8:15 am


Elementals


The 6 Elemental Spirits are the Creators of Gaia, Source of all Magic and the omnipotent beings of the World of Gaia.

Each of the Elementals have a name which a PC should familiarize themselves with.

Fire: Kindle
Water: Miyune
Air: Caelum
Earth: Ratha
Light: Lyr
Shadow: Nafreiyu

*Information regarding the backstory of each Elemental will be added to this section*
 

Sey
Captain


Sey
Captain

PostPosted: Sun Jul 20, 2008 8:16 am


Elemental Stones


Elemental Stones are minerals imbued with the power of the Spirits.

These stones are found only in places where the Elements are concentrated (e.g: Firestones in Volcanoes, Airstones in Clouds, Waterstones in the depths of the Oceans, lakes and rivers, etc.) and are the main source of power on Selant.

Stones are used throughout every-day life. Fire stones are the source of light within lampposts in cities, Earth stones help farmers grow plentiful crops, water stones purify a village's well - because of the discovery of these stones and the technology from which they have created the quality of life in Selant has increased dramatically.

The stones can only be harvested by Miners - mages who are specifically trained in the extraction of the stones. Until the raw Stones are cut and shaped by the Miners, their power is chaotic and uncontrollable by laymen or mages unaffiliated with the element.

Once cut from their crystallized forms the Elemental stones are always cut in ovals and can be smoothed or faceted. Larger elemental stones such as those located within lighthouses and the Water Sheds of Valanista are roughly the size of large pumpkins to small boulders. To find such a large crystal in which to create those stones is a Miners life's mission. Only entire countries can afford such priceless resources and many countries have their own State Sponsored Corps of Miners out searching for untapped Stone Mines in which the precious resources can be claimed.

The most common stones are Fire, Water, Air and Earth stones and these are commonplace. Light and Shadow Stones are the most rare and appear together in certain locations at certain times (e.g: eclipses). Their use is legendary as the two Elementals are known for their powers of Creation and Destruction.


Elemental Stone Technology

Uses for the Elemental Stones have been created by Gaians to assist with every day tasks such as heating homes, growing crops or powering canal locks, but they have also become the power source for much Gaian Technology.

Using the power of the Air Elemental Stones to control the wind and the air, Engineers have created Air Ships - large vessels of metal which can travel throughout the skies freely and relatively quickly.  
PostPosted: Sun Jul 20, 2008 2:40 pm


Classes & Professions
Under Construction


The WoG GM team believes in the statement that, "Limitation Breeds Creativity". While all Player Characters and NPCs are restricted to these 5 classes, they are merely the trunk of the tree. The branches are the possibilities of your character - for example, while "Ninja" is not a defined class here, they would fall under the "Thief" class for their use of stealth.

Questions and suggestions for the Class System should be directed to the GM team.

People who have no fighting skills are grouped within the "Warrior" class as all their attempts at attack or defense would primarily fall under the Physical spectrum.

Mage : Summoners and Innates
arrow Magic Focuses
Offensive
Status Effect
Defensive
Healing

Warriors : From the standard pike-wielding soldier to the horse-riding knight, warriors are fighters who are proficient in melee combat.

Paladins : Men and women who have had the honor to be both proficient in the ways of the sword and beloved of the spirits, Paladins are a class which are the hybrid of Warriors and Mages. Weaker in control of each but strong in the sense that they have proficiency of both, Paladins are formidable foes and treasured allies.

Thieves : Rogues who use hidden weapons and trickery to achieve their goals, be that a hot pie from a farmwife's window, or the downfall of a kingdom.

Archers : Skilled with the use of ranged weapons, the introduction of archery units armed with magicked ammunition is one of the roots of the Eindorian Empire's decline.

GM Joseph Brown
Theoretically any character could train with any weapon as long as it's covered in their history. A knight who swears never to kill may use a staff with powerful force, or a mage from a family of lumberjacks could probably swing an axe


Following that belief, each class has no defined weapons in which they are proficient in.

For example, a Mage can wield a Long Bow and imbue their arrows with their Elemental Magic, but an Archer is not only more accurate then a Bow wielding Mage, but they can also carry arrows with Elemental Stone points and do the same. Mages can use them, but Archers are more accurate!


Professions

Professions are your Character's job or career. There is no set list of professions as a Character's Profession is described merely to explain any special skills/titles/things in which the Character would have because of their profession (e.g A Warrior whose Profession is Blacksmith, thus explaining his mythril sword, Smithy for which he received worldwide fame so everyone should recognize his name, and vast fortune).


Specialized Professions
Professions which the GMs have special rules for.


Miner
Miners are Mages who are specially trained to cut, extract, and refine Elemental Stones. While ANY Mage is able to cut an Elemental Stone from it's quarry with their magic, Miners are trained to do so quickly and efficiently and are learned in the ways of controlling the raw magic within
unrefined Elemental Stones.

These Mages also 'cut' harvested stones, by which they imbue each stone with a specific enchantment so that even laymen can use the stone without fear of the stone's power back-lashing. Cut stones project their magic in a specific way imbued and only that way (e.g: Valanista's Waterstones controlling the ebb and flow of the river waters entering the city's channels. The massive stones are incapable of doing anything else.).  

Sey
Captain


Sey
Captain

PostPosted: Tue Jul 22, 2008 1:52 pm


Creatures

Elemental Beasts are creatures of immense power. Very territorial, these Beasts are found in places where rich deposits of Elemental Stones are formed and attack any Gaian that would dare trespass upon it's land.

The Elemental Beasts are imbued with the power of a single Elemental Spirit and have the magical power equivalent to roughly 5 Mages of seasoned experience. The Beasts have many forms but mainly take those of creatures that would be found in their territory - Dragons, Tigers, Boars, Bears, Moles - the Elemental Beasts resemble them but on a gargantuan scale; always at least three to five times the size of the regular animals.  
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