:: A large forest ::
When you try to leave the forest you MUST roll a 100 sided dice, if the roll is an even number then you may leave without conflict. If the roll is an odd number then you are attacked by a monster. what monster you are attacked by depinds on the number as well.
: Monster rolls :
Odd numbers only
1 - 39 = x1 Grimlin
41 - 59 = x2 Grimlin
61 - 79 = x3 Grimlin
81 - 89 = x1 Goblin
91 - 99 = x1 Zenomorph
to flee from an enemy you must roll a 60 or lower on a 100 sided dice. If you make a flee roll, you may NOT make an attack roll.
In this area, players may gater items by rolling a 100 sided dye and then check to see what they got here. players my ONLY do this ONCE evert 30 minets.
Special-Gathering place.
1-35 Dingy Mushrooms
36-56 Bitter Berries
57-72 Sweet Nuts
73-83 Green Herbs
84-91 Blue Herbs
92-96 Ivory Herbs
97-100 Golden Herbs
When you try to leave the forest you MUST roll a 100 sided dice, if the roll is an even number then you may leave without conflict. If the roll is an odd number then you are attacked by a monster. what monster you are attacked by depinds on the number as well.
: Monster rolls :
Odd numbers only
1 - 39 = x1 Grimlin
41 - 59 = x2 Grimlin
61 - 79 = x3 Grimlin
81 - 89 = x1 Goblin
91 - 99 = x1 Zenomorph
to flee from an enemy you must roll a 60 or lower on a 100 sided dice. If you make a flee roll, you may NOT make an attack roll.
In this area, players may gater items by rolling a 100 sided dye and then check to see what they got here. players my ONLY do this ONCE evert 30 minets.
Special-Gathering place.
1-35 Dingy Mushrooms
36-56 Bitter Berries
57-72 Sweet Nuts
73-83 Green Herbs
84-91 Blue Herbs
92-96 Ivory Herbs
97-100 Golden Herbs