Welcome to Gaia! ::

The Seireitei (A Bleach Roleplaying Guild)

Back to Guilds

A literate roleplaying guild based on Bleach by Tite Kubo. Password required to join. 

Tags: Bleach, Roleplaying, Literate, Non-Stat Based RP, Semi-Literate 

Reply OOC Thread Storage
Fifth Division Library (Kido List Located Here!)

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit


2_T0NE


PostPosted: Fri Jun 27, 2008 7:01 pm


5th Division Library


Here you can learn about 5th division's specialty (Kido) as well as many technical terms that you are unaware of about Bleach. You can add your own topics for others to read as well as update yourself on what you don't already know so that you can become a better role player in this guild by knowing all the facts.

Note: If you add your own topics, please include the source (web site, writer, ect.) If the topic or link you add is a spoiler, then please label it as such so the storyline isn't ruined for someone!


"QUIET!! THIS IS A LIBRARY!!!"

This thread is to be used for adding information only. If you have questions, then please feel free to PM me or the poster of the topic in question to talk about it further.

Thanks for stopping by! ~Nagi and Yamoto



Kido Information:
Source- Wikipedia.com

What Is Kido?


Bleach characters of the shinigami race for various purposes. Spells exist for attacking, binding, and healing. Like conventional magic, most of these spells require an incantation of some sort to activate their effect. They are performed through channeling spirit energy, which the incantation then focuses into a specific effect. As stated by Ganju Shiba, the principle behind kidō and channeling spirit energy in general is a mental image of throwing oneself within a darkly-colored circle.[1]

Most kidō spells are sorted into two categories: binding spells (縛道, bakudō?, literally "way of binding") and destructive spells (破道, hadō?, literally "way of destruction"). The former category is somewhat more generalized, referring to basically any technique designed to deter a target, including tracking and communication spells. Some binding spells, however, can be quite harmful to their targets, if not deadly. Destructive spells, on the other hand, are always intended to harm, usually consisting of some sort of directed energy blast.

With the exception of healing, which requires no incantation or even a name to perform, kidō spells consist of four distinct steps: reciting the incantation of the spell (which is usually long-winded), its category (binding or destructive), its number, and finally its name. The number of a spell determines the difficultly of casting it correctly and effectively (#1 is simple to cast, #99 is incredibly difficult). With sufficient training, the first step can be bypassed, allowing spells to be used in combat quickly. Doing so, however, lessens the spell's effect, the degree of which is dependent upon the skill of the caster.[2] Bypassing the incantation is also more difficult for higher-numbered spells, as casting them is already fairly difficult even with the full verbal component. The power of kidō spells varies on the skill of the user; even a low-level kidō spell can be utterly devastating when utilized by a sufficiently powerful user.[3]

Complementing kidō may be combined for a single ability, something that Isane Kotetsu demonstrated when she used binding spell #58 to locate Sōsuke Aizen and Gin Ichimaru within Soul Society, and then #77 to convey the information to every captain and lieutenant (as well as Ichigo Kurosaki and his friends).[4] Rukia Kuchiki has also demonstrated the ability to use two kidō spells simultaneously by alternating between the lines of each incantation.[5]

Kidō can also be combined with other forms of shinigami combat to form unique abilities, such as Yoruichi Shihouin's flash cry (瞬閧, shunkō?, lit. instant war cry) technique, which combines kidō energy and hand-to-hand combat (白打, hakuda?) to concentrate spiritual power at the back and shoulders for quicker movement and increased attack power.

For a list of Kido abilities available for shinigami characters please see below.

Kido List



(Edited By Yamoto)
PostPosted: Fri Jun 27, 2008 7:05 pm


Yes, this library includes videos too! mrgreen

Here are some kido demonstrations performed by the Bleach shinigami themselves- Watch and enjoy!

Bleach Kido clips (part one) - Funny because it shows Renji's attempt at kido... This is what not to do 5th!
Bleach Kido clips (part two)

Warning- These clips may contain spoilers.

Reference- Youtube


2_T0NE




2_T0NE


PostPosted: Fri Jun 27, 2008 7:47 pm


Zanpaku-to Guide

Zanpaku-to, Shikai, Bankai Almost as important to the story of Bleach as Ichigo, Rukia, Aizen and the other characters are the swords that they carry; their zanpaku-to. Unlike other series' super-special attacks and weapons, the blades of Bleach are characters in and of themselves, with quirks and personalities of their own.

A zanpaku-to is the direct reflection of the power of its wielder, a shinigami's spiritual pressure given physical form. While they mostly look like any other katana an old-time samurai might carry around, zanpaku-to are far from normal. The foremost difference is the ability of zanpaku-to to harm shinigami. Since shinigami are really a kind of ghost, normal blades and weapons can't touch them. In fact, "zanpaku-to" literally means "soul cutting sword."

The other major point that separates them from plain ol' swords is a zanpaku-to's ability to transform. Each blade has up to three distinct forms which its wielder can access according to their strength and skill. The first, and one that doesn't take any effort to attain, is the blade's normal form. With a few exceptions, a zanpaku-to's normal form is indistinguishable from that of a plain katana.

Shikai-

The second form is called "Shikai", or "first release". The key to Shikai is learning the zanpaku-to's name. Discovering it is not the easiest thing in the world; some Shinigami never do manage it. But for those that do, they gain a whole new level of power. Easily triggered by an incantation unique to each sword, a shikai zanpaku-to changes immensely, often becoming a weapon far removed from a sword. Also, shikai zanpaku-to usually have special powers a shinigami can use, such as poisons, illusions or power blasts.

Bankai-

The third form, means "all release". Only shinigami at the Captain's rank, or highly powerful Vice-Captains can acquire bankai. Increasing the zanpaku-to's power by as much as a factor of ten, it takes many decades of intense training to learn bankai (or three days of cheating courtesy of Urahara and Yoruichi. ^^) Triggering a zanpaku-to's bankai needs only a one-word incantation: Bankai.

Bankai zanpaku-to get additions to their names, indicating it is New and Special, and it changes even more drastically, usually (presently with only 1 exception) becoming something far, far larger than the wielder.

As of the present (Chapter 183), 26 zanpaku-to have been introduced, and we've seen 7 Bankai. But there are still several Captains and Vice-Captains who haven't shown us what their zanpaku-to can do, and several of the blades we have seen have only given us teasers. So this list is not nearly finished yet.

Asauchi (Shallow Hit)

Wielders: Shinigami Dropouts
Soul Society is very adamant about zanpaku-to having names. So much so they even give an overall name to blades so weak they don't have their own; Asauchi. That's what the blank blades carried by Shinigami who are too weak to gain a spot in one of the 13 Divisions are called.Appearance-wise, it's a normal katana with a plain, oval crossguard. Since it's so weak it can't find it's own name, it obviously doesn't have a Shikai, let alone a Bankai. The only thing that sets it apart from a mundane katana is that it is capable of harming a shinigami.


Reference- http://www.bleachportal.net/bleach/information/zanpakuto_guide
(Warning- this link may contain spoilers *contains information about characters*)
PostPosted: Fri Jun 27, 2008 7:49 pm


Introduction to the Gotei 13:

The Gotei 13 is the name given to the 13 Divisions of the Shinigami in Soul Society. Anyone classified as a Shinigami is put into 1 of the 13 Divisions, whether they are a Captain or Vice-Captain, hold a Seat, or are just a member, they are still an important part of the Division.

Each Division of the Gotei 13 has a Captain and a Vice Captain, they are generally the strongest of the whole Division. To become a Captain, a Shinigami must first have achieved Ban-Kai as one of the prerequisites. The Captain and Vice Captain usually travel together and get along well.

A Shinigami cannot be seen in the human world, they leave Soul Society when they are going on missions to balance the Spirits in the World. Those that can see Ghosts can generally not see Shinigami, but there are exceptions and it is a very rare gift.

Each Shinigami wears black robes with white trimming and a white cloth belt. On special occasions they wear a arm band to signify their rank in their specific Division. The Captain of a Division wears a White Robe with the Number of their Division in Kanji on the back.

Duties of a Shinigami Soldier-
* To perform the 'Soul Burial' and send ghosts to Soul Society or Hell.
* To track down and 'cleanse' hollows from the human world.
* To regulate and balance the souls in each world.


Reference- http://www.bleachportal.net/bleach/information/gotei13_guide
(Warning- this link may contain spoilers *contains information about characters*)


2_T0NE


Reply
OOC Thread Storage

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum