I can't get a picture of this one, so you'll have to use your imagination. This is a large, 400 acre complex. There are countless hazards on the wall, floor, and even the ceiling. This is only for those pilots reckless enough to risk everything. There are no judges permitted in here, but you play by dark judge rules. There are only 4 safe spots in the whole place, each one located in the center of each wall by each entrance. Only one zoid can be on any safe spot at any time or a trap will activate and turn the safe spot into a hazard.

Hazards include flamethrowers, sawblades, spikes, guillotines, boulders, and electric panels.