Mialee's Magic Shop
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You have trudged up and down the merchant quarter, searching in man y alleyways in desperation to find the rumoured magic shop. It seems that Lord Adel’s hatred of magic has chased the magic users away from Ash Town...but if is this true, then why did the rouge you talked to say the shop was around here?
Eventually you spot a subtle piece of graffiti, shimmering in the light. It points to a tall run down building that seems to be a clothes shop. You curiously walk in and ask the shopkeeper about the magic shop. She smiles and gestures to the set of stairs at the back of the shop. You ascend the stairs and are greeted with what you looked for - the magic shop!
It is a heavily crowded, cheerily decorated place, crammed with books, scrolls, candles and various ingredients and staffs. A teenage girl grins as you enter and begins to show you around...

Welcome to Mialee magic shop. Here you can buy the scrolls and books which teach you these magical spells, but she warns that you should not exceed your rank level, or else there may be dire consequences. She eagerly chats to you about her friend Lucifer Miller - the madge of Galgorra forest - as you shop.








Level 1 : Newbs and up


N/a - players cannot cast spells unless they have trained as a madge or a cleric.


[Level 2: Heroes and up/size]



~~OFFENSIVE~~
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Level: 2
Magic: Magic Missile
Type: long-range
Description: Raw energy fired straight from the hand.
Dice to be rolled: 1x yellow+ 1x red
Spell Points it costs:
MADGE: 1
CLERIC: 2
Other:
PRICE: 600



Forcecage
Level: 2
Magic: Forcecage
Type: long-range & melee
Description: A powerful attack of pure energy that forms a cage which attacks and can trap a monster. It consumes a lot of magic points
Dice to be rolled: 1x yellow + 1x orange + 1x red + star
If STAR it traps the monster - MONSTER MISSES 1 TURN
Spell Points it costs:
MADGE: 2
CLERIC: 3
Other: both a long range and a melee attack.
PRICE: 1000 ickli



Melf’s Acid Arrow
Level: 2
Magic: Melf’s Acid Arrow
Type: long range
Description: a toxic bolt that can burn straight through armor.
Dice to be rolled: 1x orange + 1x red + star
If STAR it IGNORES MONSTER SHIELDING, unless monster specifically shielded to MAGIC ATTCKS
Spell Points it costs:
MADGE: 1
CLERIC: 2
Other:
PRICE: 900



Flame Arrow
Level: 2
Magic: Flame Arrow
Type: Long Range
Description: Firey bolts that continue to burn when they hit their target
Dice to be rolled: 2x yellow + 1x red -- Able to re-roll ONE dice
Spell Points it costs:
MADGE: 1
CLERIC: 2
Other:
PRICE: 800



Burning Hands
Level: 2
Magic: Burning Hands - fire
Type: melee & long range
Description: shot streams of fire roaring form your fingertips, burning all they touch
Dice to be rolled: x1 orange + x1 red
Spell Points it costs:
MADGE:1
CLERIC:2

Other:
PRICE: 750




~~HEALING~~
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Lesser Healing Circle
Level: 2
Magic: Leasser Healing circle
Type: Healing
Description: This spell casts a protective shield over all the heroes in the team. GIVE EACH HERO +1 HP OF HEALING THEN ROLL THE DICE
Dice to be rolled: STAR - if roll a STAR, all heroes receive +2 hit points instead
Spell Points it costs:
MADGE: 2
CLERIC: 1
Other:
PRICE: 300








Level 3: renounds and up


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Level 4: Masters and up


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Level 5: Legendaries

Legendaries are able to wield almost any magic, usually great historical and powerful pieces found on quests...

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