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Posted: Fri Jun 13, 2008 2:37 pm
This is a description of what classes we have you know how they are built and what their strenghts and weakness are.
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Posted: Fri Jun 13, 2008 2:42 pm
Rouges
Rouges are a fast and cunning class they specialize in skills like stealing and sneaking past opponets. Not only that they are all about avoding combat with some one big and bulky but if ever fought they are quick and hard to hit. But a rouge isent musscular or that strong so they rely on how many times they hit you to do damage. rouges are one of the faster jobs.
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Posted: Fri Jun 13, 2008 3:14 pm
Warriors
Warriors are considered both offensive and defensive. Their strength is what is feared most, especially when a weapon is put to good use. Their weapons are usually limited to various swords, axes and hammers.
The defence of a Warrior is underestimated by far. The armor is usually thick and covers most of the body, with the exception of a few areas. Key weaknesses would include the neck, armpits, the back of the knee, and other such places; however these are few.
Though the Warrior is strong, they are not entirely quick. They may be able to defend with sheilds, but chances are slim in some cases and this may not be enough. Magic is also a weakness to a certain degree.
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Posted: Fri Jun 13, 2008 4:19 pm
Paladins Paladins are holy warriors. They are both strong in magic and strength. They are skillful healers and swords men. Their best used for their defensive and offensive ablilities. Their specail move is known as Item break This is a powerful attack that can break an opponets weapon or sheild. How ever paladins are not completely powerful they are weak against long range attacks and some types of magics.
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Posted: Fri Jun 13, 2008 9:00 pm
Weapons Masters
Weapons Master's are much like warriors, with one key difference to separate them; Weapons Master's, unlike warriors, can use any weapon successfully, whether it be a 4 lb. katana or a 40 lb. axe.
Their defense is somewhat lessened, due to their ability to carry many weapons. Therefore, they are more prone to long range weaponry and magical attacks doing damage; sometimes catastrophic, other times minor. If you wish to face them in melee combat, you'd better be damn sure you can fight and take a blow or two, 'cuz you'll get them.
Blademasters
Blademasters are the elite. Period. the skills with the blade are unmatched beyond any other, and thir skills are said to near magic proportions. The greatest Blademaster in recorded history was said to be able to knock arrows out of their flight path, while keeping them in flight. That skill has never been matched, but that is no reason to have no fear of them.
Many people cannot compare with those skills, both rogues and upper classes, and lower class mages can do little harm. They are prone to certain magics, however, mostly psychic-related.
The armor is lighter, in order to be much faster, but it covors a good deal of the body, similar to the warriors' armor. Sheilds are uncommon to find around a Blademaster, for their swords are usually very wide as well as thin; acting as a sheild in itself and a very powerful weapon.
Traning as a blademaster is much more strenuous than any other melee combat-related training, taking weeks, even months to complete. More than half the training is focused on physical health and studing out of books. According to most Blademaster instructors, "it is more important to have mastery over the body and the mind than mastery over the blade, for mastery over the blade comes from mastery of the body and the mind." This quote is the standard motto of many blademasters, and is to be taken seriously.
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Posted: Sat Jun 14, 2008 6:35 am
Dark Paladins
Dark paladins are the oposite of paladins their armor is black. Their magic is attack and curse magic. the only thing that both classes have is Item break but dark paladins have a power called energy break. This can be used to break an oponets attack power their evasion speed. teir speed and both defence magic and offence magic. They are a good choice to use against Blademasters weapon masters and Paladins. Their weakness is that they ar easily damaged by light magoc that can be made by Clerics and Mages.
Fighters
Figthers are a class like the rouge but stronger their power lies in speed and force behind the punch. Their job skill is called fight tactic. This is ability to use the arua energy to boost their powers. Figthers wear no armor and carry no weapons but a pair of guantlets that can do some major damage. Figthers have high HP, acuracy, evasion, and speed. The thing about Figthers is that they have very low defence, and magic defence.
Berserkers
This is a dangours class seeing as how they are quick and powerful. Berserkers are the strongest class period they can break daimond with a bronze sword. They have to go through mental and pyshical training. In order to get into a state of Berserk they must go mad with rage. Something that helps this is alcohol. A Beserker has the most Hp and the most strength of all the classes they are the counter part to the Blademaster. Where as a blade master blocks the arrows a Berserker lets them bounce off their hard skin. The blade of a Berserker is long and wide at the tip. It has no guard and is extreamly sharp. The Berserkers main weakness is that they wear no armor.and are weak against some types of magic's.
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Posted: Wed Jun 25, 2008 5:24 pm
Madges Madges are potentially powerful people who have the sill and ability to untilise magic. Usually spiritual and physically weaker than most, madges are renound for their flexibility - able to learn a multitude of magical spells and such across a wide range of elements and types - from long range to melee, light to dark, poison to strategic, their magic knows no intellectual bounds. However, a madge is only as strong as his or her 'magic points' - tehri spiritual endurance. with each spell thsi lowers, levaing them vulnerable. Be this as it may, the most powerful madges have been likened to gods....
Necromancers A branch that falls soemwhere between ,adge and cleric, necromancers are often fearsome individuals, capable of raising the dead themselves and utilising the dark arts. Origionally, it is belived that necromancers began as benevolent mediums, but soon teh relaisation of their own potential power darkned teh majority fo necromancy practice into evil. able to ressurect bodies into the 'undead' - souless animated corpses, or manipulate spirits for divination and/or assistance, the necromancer's power lies veyr much in the unknown darkness between the spiritual relam and the earthly realm. However it is this darkness that is tehri weakness, as they are vulnerbale to clerics and light magic.
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Posted: Thu Jul 17, 2008 8:28 pm
Elementalists
Elementalists are a taught the ways of magic, specializing in what is called elemental magic - the art of magic in which the user can control the elements of the world; Light, Fire, Water, Shadow, Earth, and Nature. From these, they can control a wide variety of less noticable features of the earth and its components. Manipulateing metal, creating small scale storms, and even to the molecular level, in which they can speed up particles in the air to create heat, or slow them down to cool their surroundings.
Elementalists usually specialize in a specific element, although they can always use any element to a degree. Whatever their specific element is, that is their strength, and thus their weakness is the opposite of that element.
The two most powerful components an elementalist can learn, and the hardest to learn, is how to creat true chaos, or destruction, through the elements, and how to create life: creation. Many have tried, and lose their life in the proccess. Other have succeeded, but were unable to gain mastery over it. Indeed, even the greatest elementalists in history are only just able to. Creation and Destruction are two elements best left to the gods to use.
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Posted: Thu Jul 17, 2008 8:39 pm
Fruit Loops A fun, fruity-flavored cereal often used to describe pyschopaths, lunatics, Britany Spears (or is it "Shears"...?), and the guild members of Emania.
Sorry, I can't say a lot about class descriptions, and I really wanted to put in my two cents.
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Posted: Thu Jul 17, 2008 8:43 pm
mrgreen no worries! I'll keep that there for the hell of it, sinse it is funny. whee
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