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A support guild for the Sci-Fi roleplay "Battle Hymn of the Republic" 

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Numeric damage rating system.

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Scouter Kai
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PostPosted: Sat Jun 07, 2008 2:18 pm


So, while making stuff, I decided it might be nice to have a numeric Armor/weapons rating system instead of just a worded one. who's with me on this idea?
PostPosted: Sat Jun 07, 2008 10:29 pm


I'm actually liking the worded system. It gives you a good sense of how useful it realistically is rather than giving some random number that you can't really understand at first glance.

Chibi-Teddo


Scouter Kai
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PostPosted: Sun Jun 08, 2008 1:50 pm


true. So i came up with a hybrid system using words and numbers, 11 words, 100 numbers, each of the words up to 'infinite' has a set of ten numbers, showing the relative strength more specifically. sure you could still just say heavy, and it would have more or less the same meaning. but saying heavy; 65 as opposed to heavy; 62 shows that one armor is slightly stronger than the other, though stil in the same weight/strenght category.... A little more complicated, yes, but it still keeps the simplistic worded system for those who don't need specifics. I had it written up but the computer it was on died crying i'm using someone else's computer with none of my stuff on it.... *dies*
PostPosted: Mon Jun 09, 2008 8:39 pm


Ouch. Well a hybrid system sounds even better, best of both worlds. Let me know when you get it up : X


Still procrastinating on the carrier write-up...

Chibi-Teddo


Scouter Kai
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PostPosted: Tue Jun 10, 2008 9:56 pm


Minimal
0,1,2,3,4,5,6,7,8,9
Weak
10,11,12,13,14,15,16,17,18,19
Light
20,21,22,23,24,25,26,27,28,29
Medium
30,31,32,33,34,35,36,37,38,39
Moderate
40,41,42,43,44,45,46,47,48,49
High
50,51,52,53,54,55,56,57,58,59
Heavy
60,61,62,63,64,65,66,67,68,69
Extremely heavy
70,71,72,73,74,75,76,77,78,79
Immensely heavy
80,81,82,83,84,85,86,87,88,89
Heaviest
90,91,92,93,94,95,96,97,98,99
Infinite
100.
PostPosted: Sat Nov 21, 2009 12:14 am


I'm just jotting down notes for further construction of the damage/health system. Still working on this post....

****

HEALTH

Ship Classes: Corvette, Destroyer, Frigate, Cruiser, and Finally Battlecruiser.

A 'Carrier' is simply a ship that holds room for smaller craft. A corvette is simply too small, so anything of the Destroyer Class and up may fit into the role.

****

DAMAGE

Personal Weapons Classes: Pistol, SMG, Assault Rifle, Battle Rifle/Sniper Rifle, Special Weapons (Grenade Launchers, Rockets, Missiles, Etc. )

For Personal Weapons, Machine Guns may fall into the Assault Rifle range to the Special Weapons range. The logic behind this is that a machine gun is basically an automatic version of these classes. For example, a M242 SAW fires the same ammo as the M16, but with a big ammo cap and full auto. The MG3 fires the 7.62 bullet, the same as many snipers, yet is fully automatic accompanied by that classic belt of lead. And then there's the special class, which something like the M2 Browning will fit into. It's more like a light autocannon in regards to the sheer power it has. And looking at the M82 (which has been recorded to blow people in half) the classification fits.

****

11/22/09

You know, and I don't know why, but I envision destroyers as smaller, but hard hitting ships. Frigates as all purpose craft, and cruisers as the long endurance ships which soak up fire, may operate for extended periods of time all at the expense of hitting power . Hmm. A cruiser is a long endurance ship. A battleship is similar to a cruiser in size and tonnage, but has larger, more powerful cannons and does not focus on defense as much. A battlecruiser would be a combination of both features of hard hitting and endurance. Just jotting more notes down...

CadetNewb
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Scouter Kai
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PostPosted: Sat Nov 21, 2009 5:42 pm


For the ship classes, what is the size range for each class?

Also, We need to use Sections to give us the proper health ratings for ships. How many sections do each class have contributing to their health?

Something like a corvette should have no more than two, while something the size of a battleship or battlecruiser could have upwards of ten sections.
PostPosted: Sun Dec 06, 2009 10:49 pm


(( Alright, this is what I have so far in regards to the damage table ))

HEALTH

===== Ships =====

Ship Class - Integrity Point Max

Corvette - 1,000
Destroyer - 10,000
Frigate - 14,000
Battleship - 30,000
Cruiser - 38,000
Battlecruiser - 56,000


===== Vehicles =====

Vehicle Class - Integrity Point Max

Scout Vehicles - 400
Utility Vehicles - 1,000
Light Armored Vehicles - 2,100
Medium Armored Vehicles - 3,800
Heavy Armored Vehicles - 5,600

===== Infantry =====

Infantry Armor Class - Integrity Point Max

Light Armor - 100
Medium Armor - 300
Heavy Armor - 600
Powered Armor / Extra Heavy - 950

CadetNewb
Crew


CadetNewb
Crew

PostPosted: Mon Dec 07, 2009 10:26 pm


(( Second Try. How's this so far? I've yet to work on the damage outputs, but it seems killing stuff is easier than making it. xd ))

HEALTH

===== Ships =====

Ship Class- Integrity Point Min / Max

Corvette - 2,000 / 3,500
Destroyer - 6,800 / 10,000
Frigate - 9,400 / 14,000
Battleship - 20,000 / 30,000
Cruiser - 25,000 / 38,000
Battlecruiser - 40,000 / 56,000


===== Vehicles =====

Vehicle Class - Integrity Point Min / Max

Scout Vehicles - 280 / 400
Utility Vehicles - 650 / 1,000
Light Armored Vehicles - 1,400 / 2,100
Medium Armored Vehicles - 2,300 / 3,800
Heavy Armored Vehicles - 4,000 / 5,600

===== Infantry =====

Infantry Armor Class - Integrity Point Min / Max

Light Armor - 65 / 100
Medium Armor - 200 / 300
Heavy Armor - 400 / 600
Powered Armor,Extra Heavy - 700 / 950
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Technology & setting elements panel

 
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