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Dice Roll/Random Numbers for RP Combat (Please Read)

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Ohii generated a random number between 1 and 25 ... 15!

Ohii

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PostPosted: Sun Jun 01, 2008 7:44 am


A Fair Way to RP: The attack

Okay here's the deal, I propose that we either roll dice or generate random # to decide the outcome of RP combat engagement. The attacker set an action and preform it saying what he has in mind. Also the if you use a move then post some info about it so the defender can appropriately know what it is.

Ex.
Nota prepare a fire style jutsu and then launches it toward randy unleashing a torrent of flame.

Katon: Karyuu Endan (Flame Style: Fire Dragon Blast) - A Katon (flame stype) Ninjutsu technique where the ninja inhales deeply, drawing in a full chest of air. They then exhale, producing a very wide stream of flames that approach their target as a huge wall.

(Generate random number from 1-25. If I get a higher number I hit)


The attacker before/after typing in his move choose an action such as Random Number 1-25
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Ohii generated a random number between 1 and 25 ... 9!
PostPosted: Sun Jun 01, 2008 7:55 am


A Fair Way to RP: The defend/counter

Now that the attack has been determined it time for the defender to act.

Ex. Since Nota initiated the attack and has generated a random number of 15
then Randy would too post his respond with the same action random number 1-25

Randy seeing the attack coming prepare his own jutsu.
Suiton Suiryuudan no Jutsu- A Suiton (water type) Ninjutsu technique using water as its base. The ninja manipulates the water around them into the shape of a large dragon that attacks their opponent as a torrential blast.

Ohii

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Ohii

Snow Vampire

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PostPosted: Sun Jun 01, 2008 8:12 am


A Fair Way to RP: The results

Since Nota generated a higher number of 15 he naturally would win the scenario. And that scenario should end here that is if there was no elemental calculation.

whee Now, now, I know some of you are saying that the water jutsu should have the advantage over the fire jutsu. I agree. This is were this method of RP get a bit complicated.

Elemental factor:
If you use an element that is stronger then the element your opponent is using, you get a 15% bonus of the max number of the roll or generated #.
That mean in this scenario Randy would get a bonus of 15% of 25 rounded up to the nearest whole number.
Ex.
15/100 = x/25 x=3.75(round up to 4)
So Randy would get a +4 on his roll or generated # for a total of 13

Jutsu Elemental Weakness:
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(This I got from Naruto the Manga around chapter 300-320 i don't remember xD)
PostPosted: Fri Jun 20, 2008 5:43 pm


A Fair Way to RP: Jutsu in Combat


This will apply to Genin and Academy students only


Any Jutsu use in a combat environments that doesn't involve anyone but you will be decided by dice roll. This will include techniques such as clones, forming Chidori, ect. As you get stronger and become a Genin the odds of you succeeding that jutsu will go up. Chunin and higher ranking member will not be require to use this, unless it is their first couple of time using a new technique.

Ex.
An academy student ranking member try to use a technique in a combat environment, he will put up a proposal to his success rate:
(7+/10 to succeed in using the technique.)

Same thing apply to a Genin ranking member when he's using the a technique. Except, He will have a better chance of succeeding:
(3+/10 to succeed in using the technique.)

Ohii

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DTDsora generated a random number between 1 and 25 ... 4!

DTDsora

PostPosted: Tue Jul 01, 2008 6:44 am


HUH!!
Ohii rolled 1 100-sided dice: 41 Total: 41 (1-100)
PostPosted: Thu Jul 17, 2008 9:05 pm


betting it's lower then 10

Ohii

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TootsieGurl

PostPosted: Sun Jul 27, 2008 11:21 pm


YIPEE I FINALLY UNDERSTAND HOW TO DO THIS!!! ahahaha lol
PostPosted: Sun Jul 27, 2008 11:32 pm


BTW PEOPLE IF YOU WANT ME TO MAKE IT SIMPLE I WILL. BUT BE WARNED I'm LAZY AS F-ING HELL

Ohii

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shinobi2800
Vice Captain

PostPosted: Thu May 07, 2009 4:35 pm


Nice to know Nota lol
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A new genearation the ultimate naruto RPG

 
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