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The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

Tags: Role Play, Fantasy, Dungeon, Adventure, System 

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Perrian
Vice Captain

7,050 Points
  • Citizen 200
  • Flatterer 200
  • First step to fame 200
PostPosted: Sun May 18, 2008 6:31 pm


User Image


Deep in the mountains east of Miyr there is a cave. Inside of this mystical cave lies a spring of untold beauty. This spring is charged with a magical power unlike any other. And by charged, I mean it can recharge items. So the idea is simple: When you have an item that has charges and you want to have it recharged you can come here and try to get to the fountain. If you survive long enough to get there that is...

Ok this is how it works. You enter and run around the dark cave. You run into “Magic Beasts," or "Elite Magic Beasts." For every Magic Beast you defeat you will receive a “Charge Coin”, for every Elite Magic Beast you will receive two. If you are able to find the fountain you will be able to recharge all of your charge based items. You will also receive an extra coin after each battle equal to the number of consecutive battles you have fought (up to a max of 10). You will find the fountain randomly while searching. You can go in alone or with groups. This does not count as a dungeon; the only reward for fighting here is the fountain, Charge Coins and the Ancient Pillar.

A Charge Coin can be used to recharge one item by one charge. Note that they can be sold and traded but cannot be used during dungeons. They are meant to be used to recharge between dungeons.

Each Fountain of Magic is run by a specific DM. You can only be on one fountains waiting list. You can only enter a fountain in groups of 1-4.

Every time you search you have a 1 in 4 chance of finding the magic fountain (this is checked by the DM) and a 1 in 20 chance of finding the Ancient Pillar.

If you do not find either you will be attacked.
For the first 5 battles you will fight 1d4+2 Magic Beasts; for battles 6 through 9 you will fight 1d4 Magic Beasts plus 1d4 Elite Magic Beasts. If you get to the tenth battle you will fight the Queen Magic Beast and her group, if you defeat the Magic Beast Queen you will automatically find the magic fountain and the Ancient Pillar.

Ancient Pillar
Finding this pillar gives you the title “Ancient One”
The title gives your character themselves charges. The first time you find the pillar you gain 5 charges +1 for every time you find it after the first, to a max of 10 charges.

Finding the Magic fountain after getting the title “Ancient One” gets you the title “Water Child”. Each “Child” title you get increases your max charge potential by 3 and gives you effects you can spend your charges on. But you still have to go to the Ancient Pillar to increase your current charge amount.
See titles for ability lists associated with each “Child” ability.


Magic Beasts [24]
Attack: 5
Defense: 5
Combat: 4 (1d12)
Life: 5 (25)
Magic: 5
Equip: 0
Action: Smash, Power Up
Spells: Energy Burst

Elite Magic Beast [36]
Attack: 8
Defense: 8
Combat: 4 (1d12)
Life: 8 (40)
Magic: 8
Equip: 0
Actions: Smash, Power Up
Spells: Energy Burst
PostPosted: Sun May 18, 2008 7:29 pm


~Current Party Roster~


Nukunuku
Van

Perrian
Vice Captain

7,050 Points
  • Citizen 200
  • Flatterer 200
  • First step to fame 200

Perrian
Vice Captain

7,050 Points
  • Citizen 200
  • Flatterer 200
  • First step to fame 200
PostPosted: Sun May 18, 2008 8:36 pm


~Waiting List~

None
PostPosted: Sun May 18, 2008 8:37 pm


~Records~


None

Perrian
Vice Captain

7,050 Points
  • Citizen 200
  • Flatterer 200
  • First step to fame 200

Perrian
Vice Captain

7,050 Points
  • Citizen 200
  • Flatterer 200
  • First step to fame 200
PostPosted: Sun May 18, 2008 8:38 pm


Please post your stats and who you will be adventuring with. I will set up your run as soon as all members of the group are present.
PostPosted: Sun May 25, 2008 10:06 pm


Oh why the heck not, just for some fun! Let’s give this a go, just me… and my TEAM!! blaugh eek Nuku drops to a knee and points both hands to the side as Elaine jumps in behind her with hands on hips. The two spider bots flank the formation who are flanked by the spirit mouse and the goblin war dog making it look like a team of super heroes.

Elaine lifts one leg and plants it into Nuku’s back pinning her to the ground “Why did I let you talk me into this we look stupid!” scream

Nuku while on the ground “But it was fun and we’re Team Nuku.” gonk

Elaine: “We should be Team Elaine now give me back my power already!” scream

Nuku: “I can’t I’m sorry!” gonk crying

Lance: Is trying to find the best possible angle to view the carnage. twisted

Blaze: Is trying to climb on Nuku because it’s fun. lol

I’m going it alone and seeing if I can actually do this.
Stats

Character name: nukunuku (37) Shopkeeper, Tournament Leader, Tournament Champion
Attack: 5
Defense: 0
Combat Dice: 1d12 (4)
Magic: 4
Life: 25 (5) 45 (9)
Equip: 4
Abilities: Fury (4), Tamer+ x1 (1), Tamer x4 (4), Pet Control (3), Pet Friend (3)
Items: Seal Charm x2, Dolphin Charm, Spirit Bracer(c 10/10), Goblin War Dog Token [Die c 1/1]
Spells: Energy Burst, Living Mist
Actions: Smash, Pounce, Stunning Blow, Call Mist, Chi Cannon, Shield Bash
Special Locations: SOM School for girls, Mecha Heavy Industries, Tournament Lounge
Money: 30

~Pets~

Elaine: [8] attack: 0 (1), defense: 0, combat: 0, magic: 0 (1), life: 5(1) 10(2), Equip: 7, Actions: none; Spells: Call Spirit Animal; Items: Scythe, Dagger, Apprentice Amulet, Seal Charm, Spirit Bracer (c 10/10)

Ether Bot, Blaze: [2] attack 0, defense 0, combat 0, life 5(1) magic: 1, Equip: 0;
Actions: Power Up, Stunning Blow; Spells: Frost

Attack Bot, Lance: [2] attack 1, defense 0, combat 0, life 5(1) magic: 0, Equip: 0, Action: Pounce, Punch

I’m currently down by 5 charges in my spirit bracer because of the god war. I may not use it for this since I don’t think I will last to long.

cat_girl_nukunuku

Perrian rolled 1 4-sided dice: 1 Total: 1 (1-4)

Perrian
Vice Captain

7,050 Points
  • Citizen 200
  • Flatterer 200
  • First step to fame 200
PostPosted: Sun May 25, 2008 11:40 pm


You enter the cave and you see the fountain of magic in sight. One of your goals is almost completed, but three magic beasts emerge in front of you. They glare at all of Team Nuku and are not going to let you pass without a fight.
Perrian rolled 1 4-sided dice: 4 Total: 4 (1-4)
PostPosted: Sun May 25, 2008 11:46 pm


Fountain of Magic

(4 is success, 1-3 is fail)

Perrian
Vice Captain

7,050 Points
  • Citizen 200
  • Flatterer 200
  • First step to fame 200
Perrian rolled 1 20-sided dice: 16 Total: 16 (1-20)

Perrian
Vice Captain

7,050 Points
  • Citizen 200
  • Flatterer 200
  • First step to fame 200
PostPosted: Sun May 25, 2008 11:48 pm


Ancient Pillar

(1-19 is failed, 20 is success)
PostPosted: Tue May 27, 2008 5:51 am


I should have enough money at the moment. Before the first fight I would like to spend 100 chips and one shop ticket on the action pounce and give it to Blaze.

Nuku will attack magic beasts1 (roll 5)
Nuku will attack beasts2 (roll 9)
Nuku will use pounce on magic beasts1
Elaine will attack magic beasts1
Elaine will cast summon spirit animal
Spirit animal will attack beasts2
Blaze will use pounce on magic beasts2
Lance will attack magic beasts3
Lance will use pounce on magic beasts3
Goblin war dog will attack magic beasts1 (roll 3)
Goblin war dog will attack beasts2 (roll 8 )

cat_girl_nukunuku

cat_girl_nukunuku rolled 1 12-sided dice: 9 Total: 9 (1-12)

cat_girl_nukunuku

PostPosted: Sun Jun 22, 2008 4:50 am


nuku dice
cat_girl_nukunuku rolled 2 8-sided dice: 3, 8 Total: 11 (2-16)
PostPosted: Sun Jun 22, 2008 4:52 am


war dog dice

cat_girl_nukunuku

cat_girl_nukunuku rolled 1 12-sided dice: 5 Total: 5 (1-12)

cat_girl_nukunuku

PostPosted: Sun Jun 22, 2008 4:53 am


Nuku's other dice because I forgot she had two
PostPosted: Sat Jun 28, 2008 2:22 pm


(when Nuku is done with the quest, I would also like to give it a try please.)

LindseyIV


LindseyIV

PostPosted: Tue Jul 01, 2008 5:10 pm


(Hello? Any one out there?)
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