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I am just living for...
..who I am.
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Total Votes : 7


dragontamer363
Captain

PostPosted: Sun May 18, 2008 3:47 pm


Welcome to the Character sheets


Please fill out one of these for each character you create. Remember:
Each Player should have at least one Newbie character to start off with.
If you wish to make a higher ranking character then please PM the admin (dragontamer363) or one of the mods for approval.
Each ranking gives more Stats points (as well as whatever points you earn in guild battling) so make sure to relfect that in your sheets.
The more stats points you have, the better your character fights! biggrin


F.A.Q ~ {please read}

"So what are the ranks?"

Current ranks:
Quote:

1)Newb [you start here] ~ deafault stats = 18
2) Adventurer [rankup when you train in a class eg madge] ~ (see class info for stat rankup. usually +5/+6 and special abilities)
3)Hero ~ [+5]
4)Renound ~ [+8]
5) Master ~ [+10]
6) Legendary ~ [+15]



The better your rank, as you can see, the better your character.


"How Many default stats do we get?"


Your character starts off with 18 stats (1 for each section, and then 10 for you to choose where they go).
Stats are a visual representation of your characetr's strengths and weaknesses. in certain areas they will be translated into dice rolls (although the dice rolls are usually more affected by weapons etc).

What does 'shielding' mean?

Just like in the Dungeons and Dragons boardgames, each species has an innate amount of 'shiled' - or rather, defense that never changes [regardless of stats].
Your human standard is 2 [although some races have higher].
These come into use when you are playing Dice-roll fights.

eg
a monster hits your character with an attack - the dice rolls a 6.
Your Shielding is 2.
So, the Monster's attack only causes you 4 damage (rather than 6 damage).
Each type of monster has it's own shielding. So say you're facing a really tough monster with a shielding of 3...
You roll a 4.
The monster's shielding is 3, so you only do 1 damage to it. [as opposed to 4 damage].
If teh dice roll is less than the shielding, the attack has no effect.
Some spells can get rid of shielding for a temporary amount of time...


What is 'attack bonus?'
Attack bonus works like shielding. Some classes or races may have an attack bonus in certain types of fights.
For example see the warrior class. If you have trained as a warrior, you gain an attack bonus of +1 on melee (hand-to-hand-combat) attacks.
Yet again, these are for use in Dice roll battles.

eg
You are using a meleee weapon like a sword. You attack a monster - rolling a 5.
The monster has a shield of 2.
So without an attack bonus, you would have caused 3 damage. But you have an attack bonus! (lucky you!)
So, you deal 4 damage - huzzah!
Even if you rolled a 0 you coudl still add your +1 attac bonus to that score.

However, if you attack bonus only applies to melee attacks, you CANNOT add the bonus when using long range attacks. etc


"What is 'HP'?"
Again to do with Dice roll battles - this is how much life you have. When your health reaches 0 you will faint. Then unless you are healed quickly by a teammember, you will be transported back to The Dominion Cathedral.
A good stock of potions is advisable.


"What are 'Racial Skills'?"
Each race/species is unique in Emania, and has unique abilities and weaknesses. Sometimes these translate into things you'll find useful in dice-roll battles (eg the moonmaw's shield of 4 to magical attacks), and otehr time sthey are just useful abilities like being able to see in the dark or hear well.
To find out your race/species' Racial Skills go to the Race Sheets and look at your species listed there.


"What's the difference between a 'Dice roll battle' and a normal battle?"

Dice roll battles are the system you rp with when you are in guild-sponsored rping events (eg monster bashing, quests etc). these events only happen at limited times and places. It works much like a roleplaying board game. The dice are used to calculate damage/attack and the likelyhood of something like a chest yeilding good results or a trap causing damage.
--> after a 'dice roll' style battle/quest is complted you are awarded with stats points and/or rankups. so it's well worth paryicipating in them smile

Normal battles are whatever battles happen when you are roleplaying normally. For the majority of the time you'll rp with your character, you won't use a dice roll system. They are only for competitions.


"So what is the point of stats?"

The points of stats is to be able to gve you a visual reprsentation of the development of your character - how strong they are etc, for when you roleplay normally with each other.
plus it's a bit fo fun, as the point is to participate in the Guild-sponsored events in order to earn stats and cool weapons.
At a point in the future, the amount of your characters stats will also lead to influence your shieldinga dn attack bonuses, as well as other nifty additions.
For the timebeing, they're just another layer to the relaism and interest of your rolpalying characters ^_~





SO: onto the character sheets....


Quote:



Name:
Race: (eg human, elf, drow, hlafling)
Age:
Rank: (list your training etc here. Standard beginning characters are ‘newbie’ - the more you train and the more quests you complete/monsters you defeat, the higher your rank)
Alliance: (good, neutral, chaotic, evil etc)
Class: (eg rouge, paladin, cleric, warrior, madge - form training yu received) only applies to adventurer rank and up!
Appearance:
Personality:
Biography:
Racial Skills (check your race on the character sheet)
Statistics:

Strength: (physical power - this is how well you can use brute force: a skill those interested in melee combat often like to build)
Defence: (how well you can fend off physical blows. Those with high defence also often benefit in melee combat)
Health/Endurance: (how much damage you take in combat and how long you can last.)
Speed: (how fast your character is - you can do more attacks at once and run about at once. Rouges usually value swiftness)
Evasion: (how well you can dodge attacks -those with high evasion get hit rarely. However you are not impossible to hit.
Accuracy: (how likely you are to hit someone in combat. Those with high accuracy can hit someone with high evasion much easier in combat. But you don’t always hit someone afterall!)
Magical defence: (how well you defend against magic)
Magical Power: (how powerful the magic is you use and how quickly you run out of power)

Shielding: ** {2} (default)

Attack Bonus (?):

HP ***** {5}
if your health reaches 0 you are forced to return to the Town hall area and rest. (If you get weak, it’s often a good idea to get friendly with your local cleric or healer-haha)

Weapons: (ONE to begin with)
Defensive Items: (none to begin with)
Rucksack: (various items you find/carry around with you. At first limit of 4 non-artifact items)
Starting Items:
*potion (restores 3hp - single use)
*potion (restores 3hp - single use)
*potion (restores 3hp - single use)




-------



Please post and then I'll place the sheets in their appropriate groups ^_~
PostPosted: Mon May 19, 2008 1:31 pm


NPCs ~{instructors, townspeople and the like, rpd by mods/ users who have asked permission}

Note warrior/instructor types will show their stats. The usual NPCs won't.
----{u/c}---


Ash Coast Town Centre
Quote:


Name: Samson Greymoor
Race: Human
Age: 45
Occupation: Landlord
Personality: Often gruff and no-nonsense, Samson will rarely stand for trouble in his pub. If a fight isn't over in a matter of minutes, he tends to get involved. However if teh fight si over quickly [regardless of whetehr someone was killed as a result] he doesn't seem to mind. he seems to have a soft spot for the old geezers that collect around the fireplace, and for those who are polite to him he is often helpful and genuinely a 'decent sort'. He doesn't tend to talk much, preferring various grunts and hand gestures over words. He look out for his barmaids fiercely and will not tolerate people harassing them.
Bio: Samson inherited the pub off his father, who inherited it off his motehr in turn who inherited it off her father. His family is well known in Ash Coast and well respected. He took over from his father when the man died some 20 years ago. He took Chimera in as a barmaid when she was 15 and is very close to her.
Find him/her at.. 'The Legless Horseman' Tavern


Name: 'Chimera'
Race: Aparently human, although some believe that she had Siren Blood in her
Age: 27
Occupation: Head barmaid.
Personality: Chimera's a soemwhat senusous teasing and rough sort, who will stand for no abuse or cheek form the patrons, especially males ones. Charming one minute, violent the next, one can never really be sure who she will react to a situation - leading her to gain the nickname 'chimera'. However she has a heart of gold, and will go out od her way to look after and assist the people she likes.
Bio: Chimera's past is shrouded and she seems to refuse to talk about it. She entered the pub one rainy night when she was 15 - dirty and soemwhat battered and looking for a job. Samson offered her one, and she quickly learnt the ropes, gaining the respect of the regular patrons. Higly flirticious, Chimera is teh one to go to if you're looking for a 'good time' - however she will not stand any accusations of her being a whore. The last man who accused her of that ended up with his his hands pinned to the table with some carving-knives.
She's also well liked for her singing, which she does one or twice a week at the older patron's request.
Find him/her at.. 'The Legless Horseman' Tavern





~~Warrior Instructor~~
Find him at the Sandlot
Quote:

Name: Deandric Beneth
Race: Human
Age: 47
Rank: Renound
Alliance: Good
Class: Warrior
Appearance: User Image
Personality: strict. He only will take on apprentices who he feels have talant.
Biography: He grew up in a small village in the mountains. Due to the close proximity to the entrance of the underdark, every able boy was trained to fend off the darker creatue at an early age. He was found to be much more skilled than the rest. His time came when there was a fairly large battle, and he slew one of the larger cave trolls. He was only 13. After that, they sent him to a man who taught him the art of weilding any weapon.
Racial Skills Highly adaptive; can use any object as a weapon.
Statistics:

Strength: ****** 6
Defence: ****** 6
Health/Endurance: ****** 6
Speed: ***** 5
Evasion: ***** 5
Accuracy: *** 3
Magical defence: **** 4
Magical Power: ** 2

Shielding: ***** 5

Attack Bonus: Slice and Dice- a melee combat feature that temporarily increses speed and accuracy by 2. This also allows the user to triple damage done.

HP ************ 12

Weapons: Short sword, used mainly for training purposes, a few hidden daggers, and an average sized broad sword, used for combat.
Defensive Items: ---
Rucksack: Warrior's ring, signifies his rank; ---, ---, ---
Starting Items:
*potion (restores 3hp - single use)
*potion (restores 3hp - single use)
*potion (restores 3hp - single use)


~~Cleric Instructor~~
Quote:


User Image
Find her at Dominion Cathedral

Name: ‘Mother Superior’ - Joan Evangelista
Race: Human
Age: 71
Rank: Master - Cleric instructor
Alliance: Good
Class: High Cleric/Priestess
Appearance: An old and dignified woman dressed in a long off-white robe with silver celtic designs trimming it. She has a somewhat gaunt, but warm face with a kind smile and dark green eyes. She’s surprisingly tall for a woman, but nowadays the weight of age causes her to stoop a little.
Personality: Patient, kind and faithful she prefers reading and contemplation to massive adventure, but is nevertheless a strong personality. She is a great believer in firm discipline where it is needed and keeps a close eye on the nuns and monks in dominion cathedral. She cares very deeply for how well the Hospital is run, and devotes most foe hr time there. Though she classes herself as ‘retired’ form her old days of adventure, she is willing to take new adventurers under her wing for instruction, providing that they are willing to work in the hospital for a small amount of time as payment. She is the sort of woman who you can go to with almost any problem and who will ease your tense thoughts and help you in any way she can. She values confidentiality, and she adores her faith - albeit quietly.
Biography: Mother superior is closely guarded about her past and rarely speaks of any of her history before her entrance into Dominion Cathedral. It si rumoured that once, long ago, she was part of a team of great adventurers.
Racial Skills n/a
Statistics:

Strength: (physical power - this is how well you can use brute force: a skill those interested in melee combat often like to build)
Defence: ***** [5]
Health/Endurance: ***********[11]
Speed:* [1]
Evasion: ******** [8]
Accuracy: ********* [9]
Magical defence: ***** [5]
Magical Power: **********[10]

Shielding: *** {3}

Attack Bonus (?):

[Usual healing powers etc, plus]

* Complete Heal ~ Mother Superior takes her own life force and uses it to heal the injured player completely. However she is severely weakened as a result.
*Group heal ~ Heals entire group two hp points
*'Turn' Undead ~ The ability to interfere with the possesion
* Revive ~ Ability to bring a dead person back to life, however this slashes her own life force cirtically, causing her serious injury. [shield down to 0, hp lowered to 3]

HP **************[14]
Weapons: A staff she uses as a walking stick.


Ash Coast ~ Merchant Quarter
Quote:


User Image
Name: Rouke rein
Race: Dal Richs
Age: 400
Rank: master
class: Theif
Occupation: Merchant caravan
Personality: He is a kind Dal Richs that is always looking to make money He is also willing to take people to Desert town. He will some times give out a mission or two
Bio: He is one of many brothers that run the merchant caravans all around the world. Not much is known about his past.
Find him/her at.. The merchant quaters

Statistics:
Strength: ***** 5
Defence: ******* 7
Health/Endurance: ******** 8
Speed: ********* 10
Evasion: ********* 10
Accuracy: ***** 6
Magical defence: ***** 5
Magical Power: ***** 5

Shielding: ****** 6

Weapon: Theifs secret. its a short sword (****** + 6 speed and evasioncan only be used once per 5 turns)
Attack Bonus: Lightning fast swings and dobble strike. Extreamly hard to hit. (***** +5 attack)
HP ************** 14



Galgorra Forest

~~Madge Instructor~~
Quote:


User Image
Find her at the mysterious house in the middle of Galgorra forest
Name: Lucifer Miller
Race: Human (rumoured that there’s wood elf blood in her though)
Age: 30
Rank: Master - Madge instructor
Alliance: Good
Class: Honoured Madge
Appearance: A slightly boyish looking woman of 5’6’’ with long green hair, dark crimson eyes and -most notably- smallish bat wings. She dresses primarily in red with black trim.
Personality: Lucifer’s a bit of a daredevil, prone to being proud and a little bossy, but good hearted and willing to do anything to help someone out and help the good cause. She adores magic and hard experience has taught her humility and patience and respect when dealing with it. She had made many mistakes in her life but learnt from them and has grown into a powerful and dignified woman because of them. She is well known throughout Emania for her previous adventures. She’s gone into a little recluse in the Galgorra forest to get away from it and because of the lord’s dislike of madges.
She specialises in fire magic.
Biography: Lucifer’s life of adventure started when, during her own madge training in her village, she rashly decided to go ahead to the cavern when it was threatened by a fire demon alone. As a result she was almost killed and part of the demon possessed her- giving her the bat wings as a reminder, which she has never been able to get rid of. As a sort of penance and to prove herself, she went out on adventures, met a group and grew in power and fame as she and her group saved people repeatedly, eventually defeating a powerful necromancer.
Now, about a decade on from her first demonic battle she has taken recluse in the mysterious house in the centre of Galgorra forest to relax and quietly study and live. However if you can find her, she’s eager to take on students and teach them what she’s learnt.
Racial Skills Her demonic possession, albeit dormant, lends her some increased fire powers, especially when hurt or emotional. These can get pretty explosive.
Statistics:

Strength: ********
Defence: ****
Health/Endurance: ********
Speed:*****
Evasion: ***
Accuracy: *****
Magical defence: ********
Magical Power: ***********

Shielding: ****[4]

Attack Bonus (?):
aside from usual madge powers (of which Lucifer is significently good), the demonic possesion lends her a substantial boost when injured or in high emotions.

*Fire Bonus ~ All fire moves get 3 points damage added to them.

*Wrath of The Underworld ~ a powerful fire attack brought on when Lucifer reaches the hieght of her negative emotions - usually when experiencing great grief, dispair or fear. Her wings grow and she creates a huge firey vortex which destroys everything in it's path, with teh exception of thsoe she genuinely cares for. However this can be a problem as those allies who she does not care for/ feel love for can be killed just as easily as enemies. The vortex styas in place for upto an hour. However after the move, Lucifer's life force and hp is cut to 4(maximum) and she experiences injury.

*Talon's pledge ~ When experiencing great fear Lucifer's wings grow and she can fly. As a reuslt her evasion is upped two points (5) and she gains and attack bonus of 1 when using long range attacks

HP **************[14]
Weapons: Her magical staff channels her magic





Quote:


Name:
Race:
Age:
Occupation:
Personality:
Bio:
Find him/her at..



Quote:




Quote:






~~~~~~~~~~~~

Future Instructors/NPCs for Later Lands


~~~Paladin Instructor~~~
Quote:

Can find him at: Citadel/Tower of Paladis
Name: Jhom Enri
Race: Human
Age: 20
Rank: Lengendary
Alliance: Good
Class: Paladin
Appearance:
Personality:Jhom is modertly strick Usealy when you fool around when He is trying to teach you somthing. Other then that he is fun and calm.
Bio:Jhom trained under a blade master and sheild master and under ‘Mother Superior’ - Joan Evangelista To become a great Cleric only after He left Ash town did He come to be a paladin. In the defence of Desert town Jhom Wnt into the moutains to slay the Dragon known as Derouk. After that battle He became a legened
Racial Skills: Can use many defence and offence abilities
Statistics:

Strength: ************* 13
Defence: **************** 16
Health/Endurance: ******************* 20
Speed: ***********11
Evasion: ************ 12
Accuracy: ********** 10
Magical defence: ******************* 20
Magical Power: ******************** 20

Shielding: ********** 10

Attack Bonus: Sliceing wind:This is when Jhom spins once but like a hurricane The wind keeps spining cutting down any enemy but not harming allies . Healing wind This wind sweps Through the feild healing allies from near death to modertly wounded. And many more abilities

HP: ********************* 21

Weapons: Paladis Sword of light. Spear of the wind
Defensive Items: Daimond sheild
Rucksack: Holy arua Crystal
Starting Items:
Mega Elixar: Restores all HP and MP
Mega Elixar: Restores all HP and MP
Mega Elixar: Restores all HP and MP
Mega Elixar: Restores all HP and MP

Quote:
Name: Taho Bisson
Race: Human
Age: 21
Rank: master/ champion
Alliance: Good
Class: fighter
Appearance: User Image
Personality:She is a care free lady and tends to make fun of people who anoy her or new people she dosent know
Bio: She has never lost a fight in her life. Nor has she used a weapon ever. They say if she ever lost she would go berserk. She is the curent Fighters Champion of Emaina
Racial Skills: Has a unsual fast speed and strong punches
Can find her at:Fighter's training grounds/desert town/ Sometimes Ash town
Statistics:

Strength: ********** 10
Defence: ************* 13
Health/Endurance: ********** 10
Speed: ************ 12
Evasion: ************ 12
Accuracy: ********* 9
Magical defence: ******* 7
Magical Power: **** 4

Shielding: ********* 9

Attack Bonus:
Rapid puches: You dont want to be on the reciveing end of these puches they can easily do 10 damage
Dobble strikes: This is her normal attacks she throws 2 puches that will knock the air out of you
Wind punch: She dosent have to make contact with her hand. It still hurts
Rapid kicks: Pretty much the same as her punches.
Ground fisure: This attack makes the ground crack up. And trust me its not laughing

HP: ****************** 18

Weapons: Lighting fist gauntlets: Gives you a shocking punch
Defensive Items: Gauntlets
Rucksack: Potions and herbs and Boost shots.
Starting Items:
Mega Potion: Restores all yours and allies HP
Mega Potion: Restores all yours and allies HP
Mega Potion: Restores all yours and allies HP
Mega Potion: Restores all yours and allies HP
Mega Potion: Restores all yours and allies HP



Quote:

WEapons Master Instructor

User Image





Quote:

Hunter Instructor
User Image




~~Bowmaster NPC~~

Quote:

Bowmaster NPC (and a blast form Craban's past XD)


User Image

Name: Dara Lockewalker
Race: Human
Age: 26
Rank: master
Alliance: Good
Class: bowmaster (rouge)
Appearance: generally scruffy looking. He has long wavy brown hair, a goatee-style beard and green eyes. He keeps himself fit, but the dirtiness of the clothes he usually wears takes away form much of any appeal he has looks-wise. He usually wears a sash of material tied around his head to keep his hair out of his eyes. He takes his bow and arrows everywhere, and has a habit fo collecting random artifacts he finds on his travels.
He wears baggy English peasent clothes most of the time.

Personality: Dara’s a lively, good humoured, jokey guy who generally acts the clown when in a group. He’s genrlaly well liked and has a sensible head on his shoulders. He finds himself helping everyone out and often going out of his way to do so: Dara’s problem is that he can’t see suffering without trying to help, nor can he see a cruel or evil person without finding good in them, or trying to bring that good out of them.
As a general result of his personality Dara is almost continually in poverty, but has many friends. Sometimes though, when he’s by himself, he’s plagued by a loneliness, because he feels like while he’s got many friends, none of them are very very close. Not special. He also isn’t very self-confident when he’s by himself. And a result he tends to sleep around, looking for a ‘special’ someone, but never managing to keep them. When a few relationships failed he switched to flippant night stands to fill the hole in his heart instead.
However when he finds someone to love he’s open and caring ad likes to have fun (often he enjoys continually teasing them too.)
When it comes to actual paid work, Dara’s naturally a slacker. But when it comes to working hard in order to help someone he’s very hardworking.

Likes:
Peacocks - he's never eaten one, but is determiend one day to do so (XD). Archery - especially when he hits the target right. Tea - all kinds. Rain, snow, children, children's games, horses, collecting items from his ravels, the sea, boats, sex, guns & new technology, Music (he's good with his guitar), poetry (esp epic spoken poems), foriegn/exotic art
Dislikes:
The military (and eveyrthing to do with it), battle, enclosed spaces, blood, people taller than him, reading, foriegn/exotic (languge and wrting - he can't get a hang of it), people insulting him because he's foreign, ninjas, witches, monks/nuns ~ religious types.



Bio:

*brought up by a welathy merchant family, taught archery
*forced into war and desserted his first battle - running instead to a life as a travelling vagrant.
*Helped many people in need, even when he was scared. This combined with his incredible skills at archery, gained him a very wide reputation as a Bowmaster.
*he's happy to teach anyone all he knows.
*(also Craban's ex-long term -boyfriend)


Dara was brought up by a family of wealthy merchants who always aspired to a higher station in life. As a result they got pretty obsessed with the idea of sending Dara and his 3 brothers into the army. Dara, while the most technically talented (showing considerable skill in archery), was also the most reluctant and as a result ended up running away from home when he deserted in his first battle. Since he was most likely be hung If the local sheriff found him, he moved far away from home. However he does occasionally return, mainly to speak to his elder sister and to leave her with messages for the family. He ended up living as a general vagabond, helping people out when he noticed they were having trouble.
He was residing in a town when one day Craban wandered into his life. Generally speaking the Drow was irritable and untrusting and Dara generally annoyed him. However after some steady teasing and conversation the two struck up a friendship, which eventually blossomed into something more. Dara vowed to make Craban his ‘project’ - seeing the good in him, and has been responsible for most of Craban distinctly non-Drowish characteristics. However he has always had trouble getting Craban to trust him and other people, and as a result after about a year of living together Craban left - frightened of the commitment. Dara has never seen him again, but is still in love with him. And he’s sure Craban feels the same, even though he never said it.
He’s also one of the few people who know that Craban’s real name is Chathrosin, and -more importantly- is allowed to call him that. He calls him ‘Chath’. Which annoys Craban greatly. Craban learnt to stop complaining when Dara - to annoy him- switched from calling him ‘Chath’ to ‘Charles’, and then ‘Charlie’.
Dara learnt to stop calling Craban ‘Charlie’ when he found his hand pinned to the table by a knife. Thus a valuable lesson was learnt as to how far one can push Craban, and what happens when you cross the line (haha). Craban also learnt to tolerate Dara calling him ‘Chath’ and now quite likes the nickname.
Future: Dara wishes to find Craban again on day. And to eat a peacock. He’s never eaten peacock before (lol)



Racial Skills: none. Although Dara seems to posses an impressively sharp sense of eyesight and 'intuition' instinct.
Can find her at: coming soon. probably somewhere in the valley
Statistics:

Strength: ******(6)
Defence: ******(6)
Health/Endurance: *******(7)
Speed: ***************(15)
Evasion: ********** (10)
Accuracy: ************************** (26)
Magical defence: ****(4)
Magical Power: ***(3)

Shielding: ****(4)

Attack Bonus:
Accuracy bonus: all effects that might impair accuracy or attack hits cannot take effect.
Rapid fire: dara is able to fire a flurry of arrows almost instantaneously. - able to re-roll all dice of any weapon until the 'STAR' is shown. once star, you must stop and total up the damage.
Blind shot: even if temporarily blinded, the target still finds it's mark.
Sharp shooting: Roll star dice, if STAR - shielding fo monster doens't take effect.
Guitar song: if attacked by sirens, dara can use his guitar to ry to combat it. if STAR he's sucessful.
Guitar Wake up: Dara uses the music of his guitar to wake up fellow players. if STAR, it's successful.



HP: **********(10)

Weapons:
*English Longbow
*Hunting dagger
*his guitar (if he has it with him and he's desperate)

Defensive Items:
Rucksack:
Starting Items:
Mega Potion: Restores all yours and allies HP
Mega Potion: Restores all yours and allies HP








~Neko Leaders~
Quote:

Name: Solaris
Race: Neko
Breed: 1/2 Wolf, 1/2 Panther ((Strange, eh?))
Age: 42
Occupation: Leader of the "Wolf Clan", elite pack of Wolves dedicated to total dominece over Emania...and possibly beyond
Bio: Solaris became the youngest ever pack leader at 38, and slowly became the Alpha in many surrounding packs, until he had about 85% of all Wolf packs under his control. When that happened, he formed the "Wolf Clan". Now, 4 years later, he has set his plan into motion, allowing his sub-clans to roam free in Emania and wreak havoc!
Location: Currently Unknown....

 

dragontamer363
Captain


dragontamer363
Captain

PostPosted: Mon May 19, 2008 1:33 pm


Rank 1: Newbs~ Starting/training characters. Each rper should have at least 1 newb.






Dragontamer363

Quote:


User Image

Name: Felix Zilva [Felix i’d Zilvasota’gyu Nurranad’dyt]
Race: Moonmaw
Age: 36 [young adult - human equivalent of late teens/v early 20s]
Rank: ‘Newbie’
Alliance: Chaotic Good
Class: training to be a warrior
Appearance: [see Moonmaw race sheet] - Felix has longish bright red hair-spikes and eyebrow-spikes. His eyes, like all Moonmaw have black pupils and black ‘whites’ of the eyes - his irises are an amber-yellow. He’s somewhat slender and athletic in build. His skin is a slightly orange-tinted creamy colour (whitening towards his stomach) and he has rusty-red wavy stripes all over his body, most distinctively he had a single stripe on each side of his jaw on his face. He also has black nails. His face is quite young and fresh, and his muzzle is somewhat rounded, which some other Moonmaw have said is ‘cute’ - a little like a child.
Like many Moonmaw, he walks on his toes. He wears high heeled shoes to accompany this.
He wears a sleeves, fairly snug fitting dark/dirty red top, black short-like trousers that end just above his knees. He wears straps on his upper legs which each hold daggers and various packs. The packs are a dark brown with a silver-thread embroidered celtic-style design of a dragon on each pack. He carried around a red bo-staff and always wears it’s ‘sheath’ on a rope over his back. He also usually has a flexible/floppy leather backpack over his shoulders.
Personality: Felix is generally trying to get along in life. Living on the surface as a free creature is hard - especially when everyone regards you and species as little but beasts and/or slaves. Due to this, Felix has grown to resent most humans and other species, and especially resents rich people. He despises Drow, as they were the species that enslaved him and his family. He is fiercely independent, and rarely lets himself accept help from anyone. Somewhat of a daydreamer, he always envisions a better future, and is willing to work hard to achieve it. Currently, he believes that by helping others and becoming a renound hero he will somehow better his race’s situation - plus this appeals to his childhood dreams and games of being a great and famous hero. When you break through the shield he puts up, he is a gentle and generally sweet guy who values friendship and family very very highly. Artistic and creative his dreaming is often translated into little songs and pieces of music he makes up.
He adores rainstorms. It seems that his Moonmaw eyesight sees something unique and special that happens in them, but he keeps it a quiet and fond secret. Usually you can find him standing with his face turned up into the heavy rain and smiling.

Biography: Felix was born into a slave family. His parents were slaves to a Drow priestess who owned large shares in a building company responsible for creating new tunnelways. Felix had the usual Moommaw slave upbringing at first - his parents distant and unattached to him until they were sure he would not be sold. However, during his childhood his parents were killed when a tunnel they were digging collapsed on them. He was left ad raised by his grandparents and the other slaves in their group.
When he was a young teen, his grandparents took him aside and said that over te years they had been gradually raising money, and now had enough to pay one of the more benevolent Drow to give him safe passage to the surface- thus essentially granting him freedom. Though Felix refused at first - not wanting to leave them and insisting they go instead, they eventually convinced him to go, saying that they always dreamed of managing to free one of their children. Despite the large risk, Felix decided to go along with it. The escape attempt was successful and Felix was taken to the surface and left to make his life as his own as a free man.
Now some years later Felix has seen a lot of the worst parts of human nature in relation to racism towards him. He has been travelling for some time, and gathered up some small amounts of money and items. Now he has had enough and has decided to make something of his life - and headed to Ash Coast - drawn by the rumours of their fighting competitions. He dreams of making a name for himself as a great hero.

Racial Skills:
Quote:
Racial Skills:
Shield of 4 against magical attacks. Shield of 1 against physical attacks.
*Infra-red/heat vision& magical traces in darkness [ ie able to see in dark to a limited extent]
*Ability to see magical traces and heat in day - otherwise colour blind.
*Great strength [lifting/manual work] - but this more defensive/practical than offensive
*high magical resistance [Shield = -4 for magic attacks. -1 for melee attacks (as oppose dot the standard of -2 for all) ]
*ability to stick/climb walls and ceilings

*When faced with great danger, a moonmaw can do damage to itslef in order to use the poison in it's blood. It cuts it's own hp by 2 or 3 points and thrusts the blood into the creature's mouth or bloodstream. as a result, for teh rest of the monster's lifespan, it must roll the star dice. If star, the poison does 2 damage.

BUT: *no sense of smell


BUT: *no sense of smell

Statistics [default = 1 in each + 10]:

Strength: ** [2]
Defence: *** [3]
Health/Endurance: * [1]
Speed: ** [2]
Evasion: ** [2]
Accuracy: * [1]
Magical defence: ***** [5]
Magical Power: ** [2]

Shielding: Magic attacks: **** (4) Melee/long range * (1)


Attack Bonus (?): n/a

HP ***** {5}
[if your health reaches 0 you are forced to return to the Town hall area and rest.]

Weapons: Bowstaff - charmed so that can grow at Felix’s will.
Defensive Items: (none to begin with)
Rucksack:
Starting Items:
*potion (restores 3hp - single use)
*potion (restores 3hp - single use)
*potion (restores 3hp - single use)



Quote:



User Image Name: ‘Craban’ [Chathrosin Orbb’ssin]
Race: Drow [Craban is ½ surface elf, ½ Drow]
Age: 84 years [appears about 2 ]
Rank: Newbie
Alliance: Chaotic neutral - chaotic good
Class: n/a [training for rouge]
Appearance: Due to his surface-elf blood, Craban is taller than most Drow at 5’4’’. He has dark blue-grey skin (like most drow) and shortish(just below the ears) fluffy, thick white hair. He has amber-yellow eyes and is of a fairly graceful athletic build (like most elves) with pointed ears. He’s got white teeth and a pink tounge (lol)
Liek most Drow Craban’s a little vain about how he looks. He has a black tribal-like wide tattoo that is low on his waist and usually covered by his trousers. He usually wears a sleeveless loose and simple top with a low neck, leather, low laced-up trousers, boots and a practical green hooded cloak attached together by a brooch.
His predominant feature is his expressive, often over the top body language, which is uncommon in drows.

Personality: he tends to be more chatty and over-animated with new people. Alone he has a habit of talking to himself and is still quirky, but more subdued, often a little broody. In a way he ‘acts’ when around people – this stems from the natural Drow habit of not trusting people. He is reluctant to give anyone anything of true substance about his real feelings or history, so has a habit of dodging the truth and being overly extroverted to fool people. This means he can come across as goofy or odd, but he has a tendancy to switch from this to serious/'going to kill you' in a second. Generally people have to watch their step with him. One moment he can be acting casual and god humoured, the next he’d slit your throat without a second thought= if you offend him. His moral character is a dubious one. He seems not to view murder as something bad if he’s the one committing it for a reasopn, and he views grievous bodily harm as not wrong in any way. However it must be noted that he’s far more likely to seriously and painfully injure someone than actually kill them - as he doens’t view himself as a murderer. He also has a habit of taking ‘justice’ into his own hands.
He’s a little bit vain and can come across as reckless in a fight. He lives each day as it is. However he's resourceful, quite a skilled and quick fighter (going for throwing knives and hand-to-hand punches etc) he's quite intelligent, and when he does make friends with someone it's often for life and is a natural romantic. he's a homosexual guy, but doesn’t really show it. But he really rarely trusts women due to being brought up in a Matriarchal society where men are practically slaves. he's quietly religious in his own way too, but this is private.

Biography:
His mother was disinterested in him, and he was only really saved by the custom of the third child being sacrificed off by one of his elder brothers dying (He has two brothers much older than him). His brothers were both adults and he very young in comparison, so they were off with their ‘wives’ and he never really socialised with them. He remained with his mother and helped her, but due to males being subservient never had a particularly good time. His mother didn’t pay much attention to him most of the time and cared for him in a begrudging way that could grow quite harsh regularly. He had been an unwanted pregnancy due to her fling with an elf, so she was ashamed of him and kept it a secret. For a time he was being pursued by a young priestess for ‘marriage’ (although marriage doesn’t exist in lolth Drow societies- instead he’d be a ‘consort) and the rivalry between her and another young woman meant that for a few months he was caught in their cruel game. Eventually one woman ‘won’ and took him and he was forced to live with her for a good few months – this involved forcibly having sex with him a few times. Eventually he killed her and left. Generally his life in the underground land of the drows was a traumatic one where he never felt appreciated or fitted in - so he escaped to the surface world, travelling around. During this time he met a human man called Dara and they had a relationship for a year or so, but due to his trust issues and worrying about skrewing things up (and just general cold feet), Craban left. He’s been wandering and ended up in Ash Coast after a rumor of a great Rouge offering training.

Racial Skills:
Quote:

*Attack Bonus of +1 when using long range attacks

* Status spells (as in paralysis,posison) have limited affect. Roll the Star dice in addition to whatever dice needed. If star, it has no effect.
*Sleep spells do not work.
*Can see in the dark
*can sense vibrations etc
*good hearing


Statistics [default = 1 in each + 10]:

Strength: **[2]
Defence: *[1]
Health/Endurance: **** [4]
Speed: *****[5]
Evasion: **
Accuracy: * [1]
Magical defence: **[2]
Magical Power: * [1]

Shielding: 2


Attack Bonus (?): +1 when using long range attacks

HP ***** {5}
[if your health reaches 0 you are forced to return to the Town hall area and rest.]

Weapons: A collection of throwing daggers.
Defensive Items: (none to begin with)
Rucksack:
Starting Items:
*potion (restores 3hp - single use)
*potion (restores 3hp - single use)
*potion (restores 3hp - single use)




Quote:

Name: Thrakena
Race: Dreki ~ FIRE Element
Age: 97 years
Rank: Newbie
Alliance: Good
Class: n/a
Appearance:
for her hair/how she looks
Unnaturally bright and colourful amber eyes flecked with emerald green (when she’s angry her pupils slit like a dragon’s). She also has intricate tattoo on one eye that appears to ahve been ahnd-done (cut and added with red dye). Her hair is amber-red and curly. She’s tall and relatively muscular, but still graceful in how she walks and has long legs. She wears crimson, revealing clothes usually, decorated with gold in an Amazonian style. This si covered by a deep hooded, long cloak decorated by black tribal designs. Her clothes are quite obviously expensive.
She has long sharp nails and fanged teeth.

In her Dragon form she is a red-amber scaled dragon (her scales are the same colour as her hair) and is the height of a standard building. Her tail is very long and goes to a point, and she had a sleek athletic build similar to that of a horse. She had large wings and a pretty graceful face with amber eyes flicked with green. The membranes of her wings are green and her horns are a red-brown. Her eye tattoo is a scar in this form also. Her underbelly is gold.

Personality:
Thraneka is very intelligent and proud - she despises losing and is confident in her abilities. If challenged she can get lost in emotions, leading her to make rash unwise decisions, buts eh fights with everything. Her main character flaw is that she’s a bit of a kleptomaniac - and adores luxurious things - never settling for less. Therefore she is almost continually poor and on the lookout for how to make large sums of money quickly. She will manipulate anyone to get this. She’s seduced by beautiful things.
She has a high view of morality and wants to help people. However she does believe in killing things (or people) for food and quite enjoys the taste of humanoids. She also is not adverse to stealing, but her pride stops her form common theft. She owudl rather manipulate higher ranking humanoids to get money - thus she’s a bit fo a con woman when she wants to be. She usually throws her beauty and femininity at people to seduce them, and is a golddigger in relationships. She doesn’t allow men to dominate her, unless it is to her advantage in the long term.
She almost always speaks her mind. No matter what the consequences.
She loves reading and views it as the most valuable humanoid endeavour. Aside from her usual treasures (jewelled weapons and jewellery etc) she collects old books. She has several leaves where she stores these.
She keeps her identity as a Dreki under wraps as much as she can.

Biography:
Thrakena was born to two Fire Dragons, and for a while existed solely as a dragon. She relaised over time that she was more aware and intelligent than her parents, and has a few close encounters with humans due to her curiosity of the. However this almost got her and her mother killed by dragon slayers. They fought back and killed the slayers. She is close to her mother, and didn’t know her father much due to his natural leaving. But she respects him. She soon discovered that she could turn into a humanoid. When she did she moved out into the humanoid world to travel. She has been doing so for a year so far.


Racial Skills:

Good:
*Ability to turn into dragons. When they do their stats go through the roof and they can throw their weight around. However their skill and accuracy drops drastically and they are unable to do complicated magical attacks or anything of that sort. After transforming into a dragon their energy is greatly sapped and they are out of it for a while. Thus they do it rarely.
*Huge endurance (can last blows but Not high defence) - add 4**** stats to health endurance.
* +3 to HP
*If the Dreki is using its own element (eg fire) - RE ROLL the lowest dice. Add this new score to your existing score. ~ When she uses FIRE
*great day vision
*great sense of smell
*able to learn status attacks quickly
Bad:
*Shielding goes to 0 when attacked with the element that opposes the Dreki’s element (eg water on fire). When attacked by WATER for her.
*When using healing potions roll the ‘SPECIAL CHEST’ dice. If you roll a 6 the potion has no effect.
*cannot see well in darkness
*After a dragon transformation, Hp goes down to 2
When in Dragon form:
Shielding +3 (5)
Attack Bonus of +3 to all attacks of it’s elements
Attack bonus of +2 in melee attacks
-But-
Shielding down to 3 when attacked by long range
Dragon- form can only be maintained for 4 turns maximum. After each turn roll the SPECIAL CHEST dice. If a 6 - dragon form is lost (hp goes down to 2)

Statistics [default = 1 in each + 10]: ~ DRELKI: + Racial skill of 4 endurance!

Strength: ****[4]
Defence: ***[3]
Health/Endurance: ***** [5]
Speed: ** [2]
Evasion: ** [2]
Accuracy: ** [2]
Magical defence:***[3]
Magical Power: ***[3]

Shielding: 2 [+ see for dragon form]  0 when attacked by water


Attack Bonus (?): +3 to all fire attacks [+see for dragon form]

HP ******** {8}
[if your health reaches 0 you are forced to return to the Town hall area and rest.]

Weapons: And old and beautiful katana sword - the first she bought
Defensive Items: (none to begin with)
Rucksack:
Starting Items:
*potion (restores 3hp - single use)
*potion (restores 3hp - single use)
*potion (restores 3hp - single use)





Andy _1134
Quote:

User Image

Other pics: Renten in hero outfit

Name: Renten Armay
Race: human
Age: 16
Rank:newbie
Alliance: nutral
Class: rouge
Appearance: Renten has dark blue eyes. He has light brown spiky hair. He wears a head band that has a pair of goggles over it. He wears 2 guards on his right arm. He wear long cargo shorts with some pouches tied to his right leg.He also carries a bag with his things in it
Personality: He is usealy very casual with his aditude and is kind to people who are kind to him.
Biography: Renten comes from a desert like village He lost most his family all but his little brother and his older sister
Racial Skills sad I dont relly know what to put So I need to know more about this)
Statistics:[ Default 1=10 ]

Strength: **2
Defence:*1
Health/Endurance:**2
Speed: ***3
Evasion: ***3
Accuracy: **2
Magical defence: ****4
Magical Power: 1
Shielding: ** {2} (default)[/

Attack Bonus: +2 (sometimes comes from luck coin)

HP ***** {5}


Weapons: curved blade
Defensive Items:
Rucksack: lucky coin
Starting Items:
*potion (restores 3hp - single use)
*potion (restores 3hp - single use)
*potion (restores 3hp - single use)



Death Shikaku

Quote:

Name: Tai Hyugamaru
Race: Half human, half Xen.
Age: Appears to be 16, actually around 2,500.
Rank: Newbie (Starter)
Alliance: Neutral. (When he's angry, he'll want to kill anybody-even family members-that come across his journey.)
Class: None, yet. Hopefully Tai will become a paladin/mage.
Appearance: Tai has white hair that sticks straight up into the sky. He has blue eyes, and wears a mask that covers his mouth and nose. The mask is white, and blends in with his robe-type outfit. The robe is white with black flames at the bottom. He has white gloves, with the tips of the fingers (on the gloves) cut off. He wears black wooden sandals with white-black striped socks. He has a katana on his side, and soon hopes to get a staff.
Personality: Tai is a nice man, just don't get him angry. Tai is normally weak, up until he gets angry. Then, he unleashes all of his powers and attacks anything in the way.
Biography: Tai was born in Zealot, and raised by the poorest family there. His mother died at the age of three, so he lived with his father and older brother. His father, Kai, was a part of an army of Zealot, called the 'Zealonian Army'. Once Tai became twelve, his father died in the war of Zealot and Xentolot. Tai grew old, but his brother cast a spell on him that he'd look young until he died. Tai then moved to Xentopia and became a Xenopian. Once there, they enchanted him with the power of Xen. Xen are half elf, half mages. But Tai was born a paladin. So Tai was part paladin, part mage, part human, and part elf. Xen could live to be 10,000 years of age, but then once they become and amount of time over that, they die of heart attack. Once Tai turned 140, his brother, Kight, died. Tai, who was now 140, lived with it and became a better
warrior. Sicne he never really aged because of his brothers' spell, he could live a warrior forever. More will be learned if you watch him or communicate with him.
Racial Skills (Xen):
Xen can heal, but poorly until they grow a certain level. (Heal about one health, only once a battle. Every level Tai increases, he can heal nearly two health more than before.)
Xen can make barriers with magic, that get stronger by the experience. (Defense increases by one for each level Tai increases. At the last level, he gains one more point of defense than all before.)
Xen can make fire balls, that grow stronger with more experience. (This helps see in dark, and is a basic attack. The first leveled fireball can barely help see in dark, but the stronger the fire, the better he can see in dark.)

Bad thing Xen have: Xen are blind in darkness, so they cannot see without the fireball.
Also, Xen cannot eat meat, so they must scavenger for a certain food only grown in Xentopia. Very few of these grow outside of the country, but Tai keeps seeds with him to grow food. This process takes one day.
Statistics:

Strength: ** [2]
Defence: *** [3]
Health/Endurance: ***[3]
Speed: ** [2]
Evasion: *** [3]
Accuracy: **** [4]
Magical defence: *** [3]
Magical Power: ***** [5]
Shielding: ** [2]


Attack Bonus (?): +2 If Tai uses a coin called 'Flame Charm' The coin then discards after use. This coin is pretty easy to find, can be found after killing a fifth monster.
+3 if Tai uses a coin called 'Flare' The coin then discards after use. This coin can be found after killing a tenth monster.
+5 if Tai uses a coin called 'Lava Burst' The coin then discards after use. This coin is found after killing a fifteenth monster.
+7 if Tai uses a coin called 'Intense Heat' The coin then discards after use. This coin is found after killing a thirtieth monster.
The coins are found after the 5th, 10th, 15th, and 30th monsters being killed. This then starts over. Kill a 35th monster and get the first coin on the list, 45th monster is the second coin, etc. I will keep track of killed monsters.

HP ***** {5}
if your health reaches 0 you are forced to return to the Town hall area and rest. (If you get weak, it’s often a good idea to get friendly with your local cleric or healer-haha)

Weapons: Lava Wand (This item is a staff, that is red with black lines down the side. A large ruby lays atop of the staff, and that's where the energy is stored. This staff is strictly for fire spells and one healing spell.)
Defensive Items: None, yet.
Rucksack: Xenite Seeds.
Xenite Seeds.
Xenite Seeds.
Xenite Seeds.
(He carries four bags of seeds when he comes. These seeds are special plants which only Tai can eat, and they take one day to grow. Each pack of seeds contains only two plants. Tai keeps one of the two plants, for healing purposes, and takes the two seeds out of the other plant to make more plants. Each plant contains two seeds. Each plant heals four health. Tai will find a secret place to plant the seeds, and will keep a special poison around it in which only Xen and Xen plants can breath in. Anyone who tries to steal them, will lose one health every hour until they die.)
Starting Items:
*potion (restores 3hp - single use)
*potion (restores 3hp - single use)
*potion (restores 3hp - single use)


b10n1cl3k1n6


Quote:


Name: Vence Elserain
Race: Human
Age: 16
Rank: Newbie
Alliance: Good
Class: -----

Appearance: User Image
About 5' 8", short dark brown hair, blue-gray eyes, looks slightly older than he really is, has a strong appearance, and a strong will to match it. usually you will see him wearing all black or dark clothing, dark red armore covering most of it.

Personality: Living on the streets or outside as a nomad has hardened him to ignore pain for the most part and to not trust many people. His calm appearance has fooled both robber and warrior alike, when they get on the bad side of him. For those that are friends, they will all say it is undeniable that he is a very loyal companion, and doesn't give up easily, especially when it comes to the safety of others.

Biography: His parents were killed in a rampage by an evil Shadow elementalist and blademaster when he was only 8. He resumed to living in the house of their family's closest friends, the Beneths. They quickly realized his potential, and placed him in an advanced school. He graduated when he was 12, and was sent to testing for any talents. His potential was off the scale, and they quickly took action in training him. The Beneths were amazed, wondering how he had aquired such capabilities.
At this time he was 14, and had fallen in love with Shavel's daughter, Alysia Beneth. With her mother recently killed by a cruel gang, she was deep in grief. Shavel, Alysia's father, did not have time to help her, unfortunately. Naturally, Vence did his best to comfort her, and one night in his spare time, he hunted down the gang and placed them all in the hospital under critical condition, for punishment of their recent and past crimes; they had a VERY bad record. Weeks later they were placed in jail, and Vence was proclaimed the hero. Vence went into hiding, not liking the attention, and rarely left the Beneth's house. Alysia came to understand his feelings for her, and she stayed close to him after that for a while, until, at age 15, Vence had to leave...

Racial Skills: High adabtibility
Statistics:

Strength: *** 3
Defence: ** 2
Health/Endurance: *** 3
Speed: ** 2
Evasion: ** 2
Accuracy: *** 3
Magical defence: ** 2
Magical Power: * 1
Shielding: ** 2

Attack Bonus: Double Damage- Rarely, damage done to the opponent is doubled if dice roll is 3 or less. This happens one out of every 15 times, minimum

HP***** 5

Weapons: User ImageAncestral blade, inherited after his father's death at the hands of an evil shadow elementalist and blademaster. It seems to have some strange power, but Vence does not yet know what it is.

Defensive Items: -----

Rucksack: paper/pencil for letters, old photograph,-----,-----

Starting Items:
*potion (restores 3hp - single use)
*potion (restores 3hp - single use)
*potion (restores 3hp - single use)



Yllirion

Quote:
User Image
Name: Lucas
Race: Human
Age: 16
Rank: Newbie
Alliance: Neutral
Class: Newbie
Appearance:
Personality: He is very cold and he don't like to be with others. He is a lonewolf. But a good fighter, he speak a little but support in battles
Biography:Lucas and his twin brother are raised in a Dervish monastary and their parents live in a small town of Anglaron. Lucas is ashamed by his brother, he have always wanted to be a Dervish in the monastary but his eyes was also impressed that he have basic ice magic that he sometimes use on his brother. They leaved their home and the monastary to train themself and to travel the world and he want to become a strong dervish and the first Frozen one.
Racial Skills none
Statistics:

Strength:*****
Defence: ***
Health/Endurance: ****
Speed: ***
Evasion: *
Accuracy:
Magical defence: *
Magical Power:*
Shielding: ** {2} (default)

Attack Bonus (?):

HP ***** {5}
if your health reaches 0 you are forced to return to the Town hall area and rest. (If you get weak, it’s often a good idea to get friendly with your local cleric or healer-haha)

Weapons: Mizumyo
Defensive Items: (none to begin with)
Rucksack: (various items you find/carry around with you. At first limit of 4 non-artifact items)
Starting Items:
*potion (restores 3hp - single use)
*potion (restores 3hp - single use)
*potion (restores 3hp - single use)

Quote:

Name: Aron
Race: Human
Age: 16
Rank: Newbie
Alliance: Neutral
Class:newbie
Appearance:look up at the right side
Personality: Friendly and very sensitive. He is very romantic and daydreamer.
He is not good at battle but he can fight.
Biography:Aron and his twin brother are raised in a Dervish monastary and their parents live in a small town of Anglaron. Aron is homosexual and he have been looked at a sin and being ashamed by his brother. He controll basic fire and he want to become a dervish to prove to the other dervish thet he can be one and he also want to impresse his brother. They leaved their home and the monastary to train themself and to travel the world and he want to become a strong dervish and the first Burning one.
Racial Skills none
Statistics:

Strength:**
Defence: ***
Health/Endurance: ***
Speed: **
Evasion: **
Accuracy: **
Magical defence: **
Magical Power:**
Shielding: ** {2} (default)

Attack Bonus (?):

HP ***** {5}
if your health reaches 0 you are forced to return to the Town hall area and rest. (If you get weak, it’s often a good idea to get friendly with your local cleric or healer-haha)

Weapons:Kenna Seranyx
Defensive Items: (none to begin with)
Rucksack: (various items you find/carry around with you. At first limit of 4 non-artifact items)
Starting Items:
*potion (restores 3hp - single use)
*potion (restores 3hp - single use)
*potion (restores 3hp - single use)


Aqira


Quote:
User Image
Name: Akira Kasumi Nagase Tsenaigi
Race: Human
Age: 18
Rank: Newbie
Alliance: Neutral
Class: None
Appearance:
Personality: Happy, Friendly, Clumsy, animal lover, Stubborn.
Biography: Akira Kasumi Nagase Tsenaigi is the third daughter of the Tsenaigi family and they are seven daughters and they look the same and dress the same. She joined the Mirawa hunters and she did not become a hunter in fact she followed some acrobats and they helped her to become one and she managed it and she loved it but the problem was that she had to travel to Emania for a mission by one of the acrobat. She had been on Emania for 1 year and then she travel along with her only best friend the mink Vrin.
Statistics:

Strength:
Defence***
Health/Endurance: ******
Speed: ***
Evasion: ***
Accuracy:***
Magical defence:
Magical Power:

Shielding: ** {2} (default)

Attack Bonus (?):

HP ***** {5}
if your health reaches 0 you are forced to return to the Town hall area and rest. (If you get weak, it’s often a good idea to get friendly with your local cleric or healer-ha-ha)

Weapons:Wooden Stick
Defensive Items: None
Rucksack: Bag of gold
Starting Items:
*potion (restores 3hp - single use)
*potion (restores 3hp - single use)
*potion (restores 3hp - single use)


Izno


Quote:

Name: Sangre Magria Noctern
Race biggrin row
Age: 69
Rank:Newbie
Alliance:Evil
Appearance: User Image
Personality:Cocky, Evil, Lone wolf, Bossy, Bad temper,Rebel
Biography: Sangre comes from a very strikt family his mother was very strong at magic and his father was always like a servant for his mother. He raised up very different because his mother never had another child so she tried to make his son to become more like her and the result became that heturned very strong and evil but he is not strong like the females. Becuase his mother did not want to breake any rules.Sangre wanted to see the surface and of surprice his mother let him go up to the surface but it was becuase she wanted him dead. She told him to look after a mage so he xould train some magic.
Racial Skills:
*Attack Bonus of +1 when using long range attacks
* Status spells (as in paralysis,posison) have limited affect. Roll the Star dice in addition to whatever dice needed. If star, it has no effect.
*Sleep speels do not work.
*Can see in the dark
*can sense vibrations etc
Statistics:
Strength: **
Defence:*
Health/Endurance:*
Speed:**
Evasion:**
Accuracy:**
Magical defence:****
Magical Power: ****

Shielding: ** {2} (default)

Attack Bonus (?):

HP ***** {5}
if your health reaches 0 you are forced to return to the Town hall area and rest. (If you get weak, it’s often a good idea to get friendly with your local cleric or healer-haha)

Weapons: Book
Defensive Items: (none to begin with)
Rucksack: (various items you find/carry around with you. At first limit of 4 non-artifact items)
Starting Items:
*potion (restores 3hp - single use)
*potion (restores 3hp - single use)
*potion (restores 3hp - single use)



Wizard Kitty

Quote:

Name: Phoenix ((So named for inexplicable draw to fire as child))
Race: Gemini
Age: 17
Rank: Newbie
Alliance: Neutral ((But known to be drawn toward Chaotic/Evil at times))
Class: Currently, none.
Appearance: User Image
((Please note, Phoenix's eyes are actually emerald-green feckled with stormy-grey))
Personality: Phoenix, due to her Elven nature, tends to be kind, gentle, and even generous to her friends. She's pretty brash-and-bold, very adventurous and free-spirited, and she's got a tongue as sharp as her wit. She's extremely playful, and known to taunt enemies while in battle, and often enough to provoke them. Strangley, she doesn't adhere to the seclusion that most of her race keeps--she enjoys talking with anything that cares to. ((Probably a result of her free-spirit....))
Biography: Phoenix lived in peace with the rest of her Gemini tribe ((which served the nobles)) until a Human guest came to visit. Since his visit, Phoenix has become restless and unable to focus her Green Magic. She set-out to meet with more Humans on a journey of self-discovery; is she more Elven or Human? The latter seems more and more likely as time goes by....
Racial Skills: The Gemini get a bost when with a bow
***+3 attack, ***+3 acrucy
potions restore more health
20&#xmo;re life restored
Fast
**+ speed and evasion
Statistics:
Strength: * (1)
Defence: **** (4)
Health/Endurance: * (1)
Speed: **** (4)
Evasion: **** (4)
Accuracy: ***** (5)
Magical defence: * (1)
Magical Power: *** (3)

Shielding: ** (2)

Attack Bonus (?): *** (3)

HP ***** (5/?)

Weapons: Wooden Bow ((srry, didnt realize long bow was lvl2 til just now!))
Defensive Items: Currently, none.
Rucksack:
*potion (restores 3hp - single use)
*potion (restores 3hp - single use)
*potion (restores 3hp - single use)



Quote:

Name: Sasami (Ami for short)
Race: Neki
Breed: Wolf
Age: 17
Rank: Newbie
Alliance: Neutral
Class: None
Appearance: User Image
Personality: Ami is happy-go-lucky, with a very hard time of being serious. She's loyal, of course!, and energetic to the point of being ADHD. She's good when it comes to predatorial stuff, though, and has survival/street smarts.
Biography: Ami is one of the first Neki to make contact with the rest of Emania. She took the name Sasami because she saw it written down on a piece of paper. (Actually, she saw "Sesame", but Sasami works! sweatdrop ) Ami's decided that she wants to find her old pal, Phoenix, and perhaps train as a mage or rogue or warrior. She'll miss her old forest home and pack, but she knows this is for the good of Emania...and herself!
Racial Skills: + *** (3) strength, keen smell, good eye sight, - ** (2) shielding
Statistics:
Strength: **** (4)
Defence: * (1)
Health/Endurance: **** (4)
Speed: **** (4)
Evasion: *** (3)
Accuracy: *** (3)
Magical Defense: * (1)
Magical Power: * (1)
Shielding: None (see Racial Skills)
Attack Bonus: None
HP: ***** (5)
Weapons: Short Sword
Defensive Items: None
Rucksack:
*potion (restores 3hp - single use)
*potion (restores 3hp - single use)
*potion (restores 3hp - single use)
200 Ickli




Wizard Vamp


Quote:

b]Name: Bones
Race: Neko
Breed: Wolf
Age: 17
Rank: Newbie
Alliance: Neutral
Class: None
Appearance:User Image
Personality: Calm, careless, would rather shirk off than man-up and do his job--he just doesn't like hard work. But when (and if!) he's really needed, he won't hesitate for a second!
Biography: Bones is Ami's twin brother, but you'd never know it. He set off for Ash Coast slightly behind her and made his slow, rambling pace the easy stride of the day. He, like Ami, is among the first of the Neki to mingle with the "out-of-forest-folk", and his true aspiration is to train to become a rogue.
Racial Skills: + *** (3) strength, keen smell, good eye sight, - ** (2) shielding
Statics:
Strength: ***** (5)
Defence: ***** (5)
Health/Endurance: **** (4)
Speed: *** (3)
Evasion: * (1)
Accuracy: * (1)
Magical defence: * (1)
Magical Power: * (1)
Shielding: None ((See Racial Skills))
Attack Bonus: None
HP: *****
Weapons: Long Knife
Defensive Items: None
Rucksack:
*potion (restores 3hp - single use)
*potion (restores 3hp - single use)
*potion (restores 3hp - single use)
200 Ickli
 
PostPosted: Mon May 19, 2008 1:34 pm


Rank 2: Adventurers~ Rankup here once you've trained as a class-type

Andy
Quote:

Name: Armli( In Gemini it means "Archer of leaves")
Race:Gemini (Elf/human)
Age: 21
Rank: Adventure
Alliance: Nutral
Class: archer
Appearance: Armli is about 6'0 Ft high He is a light tan color and orgiantes from the Desert. He has golden colored eyes and light brown hair.He has pointed ears like an elf. but is built more ike a human. He wears tan colored trousers that are tied at the ankels and held by belts that cross. He wears a sleveless shirt that goes up to his neck. He also waers a cloak that has a hood. He aslo has a bandana that he can pull up over his face
Personality: Armli is well normal If he dosent like you he will tell you hes open on how he fells and will tell you what He thinks
Biography: Armli comes from a noble tribes men he is the son of a great archer and warrior. He left to find out whats the world is like. He trained as a rouge and archer so he is skilles in those areas.
Racial Skills The Gemini get a bost when with a bow
***+3 attack, ***+3 acrucy
potions restore more health
20&#xmo;re life restored
Fast
**+ speed and evasion
Statistics:

Strength: **** 4
Defence: ****4
Health/Endurance:****** 6
Speed: ****** 6 (Racial skill 6 with out 4 )
Evasion: ****** 6 (Racial skill 6 with out 4)
Accuracy: ******** 8 (Racial skill with a bow 8 with out 5)
Magical defence: **2
Magical Power: *1

Shielding: ****4 (+2 sheild)

Attack Bonus: *** +3 attack with bow

HP ******* 7

Weapons: hunters bow, saber
Defensive Items: leater sheild
Rucksack: Heling brerries, 2,000 money(To be named later), posion arrows, fire arrows
Starting Items:
*potion (restores 3hp - single use)
*potion (restores 3hp - single use)
*potion (restores 3hp - single use)
*Ether (restores 3MP-single use)
*Ether (restores 3MP-single use)
*Ether (restores 3MP-single use)


dragontamer363
Captain


dragontamer363
Captain

PostPosted: Mon May 19, 2008 1:35 pm


Rank 3: Heroes

---{u/c}---  
PostPosted: Mon May 19, 2008 1:36 pm


Rank 4: Renounds

dragontamer363
Captain


dragontamer363
Captain

PostPosted: Mon May 19, 2008 1:47 pm


Rank 5: Masters
PostPosted: Mon May 19, 2008 1:51 pm


Rank 6: Legendaries

dragontamer363
Captain


Death Shikaku
Crew

PostPosted: Wed May 21, 2008 4:00 pm


Name: Tai Hyugamaru
Race: Half human, half Xen.
Age: Appears to be 16, actually around 2,500.
Rank: Newbie (Starter)
Alliance: Neutral. (When he's angry, he'll want to kill anybody-even family members-that come across his journey.)
Class: None, yet. Hopefully Tai will become a paladin/mage.
Appearance: Tai has white hair that sticks straight up into the sky. He has blue eyes, and wears a mask that covers his mouth and nose. The mask is white, and blends in with his robe-type outfit. The robe is white with black flames at the bottom. He has white gloves, with the tips of the fingers (on the gloves) cut off. He wears black wooden sandals with white-black striped socks. He has a katana on his side, and soon hopes to get a staff.
Personality: Tai is a nice man, just don't get him angry. Tai is normally weak, up until he gets angry. Then, he unleashes all of his powers and attacks anything in the way.
Biography: Tai was born in Zealot, and raised by the poorest family there. His mother died at the age of three, so he lived with his father and older brother. His father, Kai, was a part of an army of Zealot, called the 'Zealonian Army'. Once Tai became twelve, his father died in the war of Zealot and Xentolot. Tai grew old, but his brother cast a spell on him that he'd look young until he died. Tai then moved to Xentopia and became a Xenopian. Once there, they enchanted him with the power of Xen. Xen are half elf, half mages. But Tai was born a paladin. So Tai was part paladin, part mage, part human, and part elf. Xen could live to be 10,000 years of age, but then once they become and amount of time over that, they die of heart attack. Once Tai turned 140, his brother, Kight, died. Tai, who was now 140, lived with it and became a better warrior. Sicne he never really aged because of his brothers' spell, he could live a warrior forever. More will be learned if you watch him or communicate with him.
Racial Skills (Xen):
Xen can heal, but poorly until they grow a certain level. (Heal about one health, only once a battle. Every level Tai increases, he can heal nearly two health more than before.)
Xen can make barriers with magic, that get stronger by the experience. (Defense increases by one for each level Tai increases. At the last level, he gains one more point of defense than all before.)
Xen can make fire balls, that grow stronger with more experience. (This helps see in dark, and is a basic attack. The first leveled fireball can barely help see in dark, but the stronger the fire, the better he can see in dark.)

Bad thing Xen have: Xen are blind in darkness, so they cannot see without the fireball.
Also, Xen cannot eat meat, so they must scavenger for a certain food only grown in Xentopia. Very few of these grow outside of the country, but Tai keeps seeds with him to grow food. This process takes one day.
Statistics:

Strength: ** [2]
Defence: *** [3]
Health/Endurance: ***[3]
Speed: ** [2]
Evasion: *** [3]
Accuracy: **** [4]
Magical defence: *** [3]
Magical Power: ***** [5]
Shielding: ** [2]


Attack Bonus (?): +2 If Tai uses a coin called 'Flame Charm' The coin then discards after use. This coin is pretty easy to find, can be found after killing a fifth monster.
+3 if Tai uses a coin called 'Flare' The coin then discards after use. This coin can be found after killing a tenth monster.
+5 if Tai uses a coin called 'Lava Burst' The coin then discards after use. This coin is found after killing a fifteenth monster.
+7 if Tai uses a coin called 'Intense Heat' The coin then discards after use. This coin is found after killing a thirtieth monster.
The coins are found after the 5th, 10th, 15th, and 30th monsters being killed. This then starts over. Kill a 35th monster and get the first coin on the list, 45th monster is the second coin, etc. I will keep track of killed monsters.

HP ***** {5}
if your health reaches 0 you are forced to return to the Town hall area and rest. (If you get weak, it’s often a good idea to get friendly with your local cleric or healer-haha)

Weapons: Lava Wand (This item is a staff, that is red with black lines down the side. A large ruby lays atop of the staff, and that's where the energy is stored. This staff is strictly for fire spells and one healing spell.)
Defensive Items: None, yet.
Rucksack: Xenite Seeds.
Xenite Seeds.
Xenite Seeds.
Xenite Seeds.
(He carries four bags of seeds when he comes. These seeds are special plants which only Tai can eat, and they take one day to grow. Each pack of seeds contains only two plants. Tai keeps one of the two plants, for healing purposes, and takes the two seeds out of the other plant to make more plants. Each plant contains two seeds. Each plant heals four health. Tai will find a secret place to plant the seeds, and will keep a special poison around it in which only Xen and Xen plants can breath in. Anyone who tries to steal them, will lose one health every hour until they die.)
Starting Items:
*potion (restores 3hp - single use)
*potion (restores 3hp - single use)
*potion (restores 3hp - single use)
PostPosted: Tue May 27, 2008 3:12 pm


Name: Vence Elserain
Race: Human
Age: 16
Rank: Newbie
Alliance: Good
Class: -----

Appearance: http://i265.photobucket.com/albums/ii239/b10n1cl3k1n6/VenceElserain.png
About 5' 8", short dark brown hair, blue-gray eyes, looks slightly older than he really is, has a strong appearance, and a strong will to match it. usually you will see him wearing all black or dark clothing, dark red armore covering most of it.

Personality: Living on the streets or outside as a nomad has hardened him to ignore pain for the most part and to not trust many people. His calm appearance has fooled both robber and warrior alike, when they get on the bad side of him. For those that are friends, they will all say it is undeniable that he is a very loyal companion, and doesn't give up easily, especially when it comes to the safety of others.

Biography: His parents were killed in a rampage by an evil Shadow elementalist and blademaster when he was only 8. He resumed to living in the house of their family's closest friends, the Beneths. They quickly realized his potential, and placed him in an advanced school. He graduated when he was 12, and was sent to testing for any talents. His potential was off the scale, and they quickly took action in training him. The Beneths were amazed, wondering how he had aquired such capabilities.
At this time he was 14, and had fallen in love with Shavel's daughter, Alysia Beneth. With her mother recently killed by a cruel gang, she was deep in grief. Shavel, Alysia's father, did not have time to help her, unfortunately. Naturally, Vence did his best to comfort her, and one night in his spare time, he hunted down the gang and placed them all in the hospital under critical condition, for punishment of their recent and past crimes; they had a VERY bad record. Weeks later they were placed in jail, and Vence was proclaimed the hero. Vence went into hiding, not liking the attention, and rarely left the Beneth's house. Alysia came to understand his feelings for her, and she stayed close to him after that for a while, until, at age 15, Vence had to leave...

Racial Skills: High adabtibility
Statistics:

Strength: *** 3
Defence: ** 2
Health/Endurance: *** 3
Speed: ** 2
Evasion: ** 2
Accuracy: ** 2
Magical defence: * 1
Magical Power: * 1
Shielding: ** 2

Attack Bonus: Double Damage- Rarely, damage done to the opponent is doubled if dice roll is 3 or less. This happens one out of every 15 times, minimum

HP***** 5

Weapons: User ImageAncestral blade, inherited after his father's death at the hands of an evil shadow elementalist and blademaster. It seems to have some strange power, but Vence does not yet know what it is.

Defensive Items: -----

Rucksack: paper/pencil for letters, old photograph,-----,-----

Starting Items:
*potion (restores 3hp - single use)
*potion (restores 3hp - single use)
*potion (restores 3hp - single use)

b10n1cl3k1n6
Crew

4,400 Points
  • Citizen 200
  • Member 100
  • Gaian 50

dragontamer363
Captain

PostPosted: Wed May 28, 2008 5:52 am


[character sheets put up mrgreen ]
PostPosted: Thu May 29, 2008 1:37 pm


Hold up, is there something I'm not getting? Newbs start with only 18; 8 plus 10 to put anywhere. So why am I counting extras of 15s, 16, 17s, etc. and not the 10? confused

b10n1cl3k1n6
Crew

4,400 Points
  • Citizen 200
  • Member 100
  • Gaian 50

dragontamer363
Captain

PostPosted: Thu May 29, 2008 3:12 pm


b10n1cl3k1n6
Hold up, is there something I'm not getting? Newbs start with only 18; 8 plus 10 to put anywhere. So why am I counting extras of 15s, 16, 17s, etc. and not the 10? confused


probably because drgaontame'rs an idiot who can't count-haha ><

although it does depend on the race too (in shielding at least). i'll go through them and check.
PostPosted: Thu May 29, 2008 5:59 pm


Ok. going trhough cahracters and checking their stats
(I'm a real dumbass for not doing this earlier *facepalm*)

Felix (moi) - 18 stat points - as should be


Renten (Andy's charrie) - 28 stat points - naughty naughty ><

Tai (Death shikaku's charrie) - 27 - way over again


Vence (b10n1cl3k1n6) - 20 - still too much



maybe people misundertsood me and aummed it was 18 +10 rather than 18 in total (with 10 points you can do freely with) ?

I'll edit teh descriptiona dn mail everyone asking them to change it.  

dragontamer363
Captain


b10n1cl3k1n6
Crew

4,400 Points
  • Citizen 200
  • Member 100
  • Gaian 50
PostPosted: Thu May 29, 2008 6:19 pm


00 wow, how'd I mess up? must have miscounted something............ ok, fixed it!
Reply
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