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Reply The Village of Konohagakure [CLOSED]
(Konoha Genin)-Jimi Onikiba(Incomplete)

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Weapons_Master27 generated a random number between 1 and 20 ... 19!

Weapons_Master27

PostPosted: Mon May 12, 2008 7:54 am


User Image
Name of Character
Jimi Onikiba(Onikiba Jimi?)
Age
17

Height
6'01"

Weight
108 lbs

Eye Color
golden yellow

Hair Color
red

Country
Country of fire

Clan
Nara clan currently.

Village Rank
Ninja, Genin

Other Titles
List here

Appearance Description
Physical description:
Hair style/color- black, unruly, short
Eye deph/color-yellow, narrowed
Accessories/clothes-A black shirt with red pants and a black coat with a long tailed headband and a pair of black konoha sandals, glasses complete his attire.


Personality
Pessimism- Jimi Nara is well known for his negative outlook on life, he is still trying to change this, but is having a hard time doing so.

Carefulness-Jimi is a very cautious guy, if something is amiss, he'll take action.

Eagerness- Jimi is eager for action but he's not past a good spar either, he loves to fight.

Kindness-surprising as it is, Jimi Nara is a good fellow, sure he is a little aggressive but he has kindness too.

Love- Jimi has a love for everyone, expressed in his little way, he has an icy exterior but is very warm on the inside.

Eager to make friends- It's surprising but Jimi wants to be friends with about everyone but the way he is and how he acts, which he is trying to change, makes him suspect that people stay away.

History
Age 1-Jimi was born into the Nara clan by unknown parents, when his parents went away, he lived in the Nara complex, refering to Shikamaru as his 'brother'

Age 9-Growing up to be a strong man, Jimi had entered the academy at the age of nine years.

Age 15-Failing the first genin test, Jimi had failed this one too, though he was close to passing.

Age 17- Jimi graduated the academy as a genin at the age of 17.

Age 17(Chunin exams)- Jimi attended the bi-annual Chunin exams along with two girls, named Takiko Matsuhina and Hyuuga Kairi, Hyuuga Kairi is his girlfriend



_________________________________




Attributes

Key (From Strongest to Weakest)


* Legendary
* Superb
* Great
* Good
* Fair
* Poor
* Terrible





Taijutsu
4

Ninjutsu
5

Genjutsu
4
Tool
Fair

Strength
Fair

Speed
Fair

Endurance
2

Chakra Control
fair

Handseals


Handseals Per Post: 0

Max Amount of CP that can be drawn per post: 2 CP
Chakra Pool Post Duration: 1Posts


Total Stamina (SP)
36

Total Chakra (CP)
37

SP Regeneration per Post: 0 SP
CP Regeneration per Post: 1 CP

Fatigue

Fresh (100% of Total SP)
0 SP

Great (90%)
0 SP

Good (75%)
0 SP

Fair (50%)
0 SP

Poor (25%)
0 SP

Terrible (5%)
0 SP

Wound Level

Just A Scratch
0 SP

Light Wound
0 SP

Medium Wound
0 SP

Heavy Wound
0 SP

Severe
0 SP


Primary Element
Fire

Secondary Element
Wind

Sub Element (i.e. Wood)
Lightning




_________________________________




Jutsu and Skills

Ninjutsu

Taijutsu

Genjutsu

Chakra Control

Kekkei Genkai (Clan Specialty)


_________________________________


Equipment, Items, Other

Yen
0 Yen

Weapons

Armor

Accessories

Miscellaneous
PostPosted: Mon May 12, 2008 8:09 am


Taijutsu

Genjutsu

Name: Henge
Rank/ Type: E Genjutsu
P/A: Active
Prerequisites:
Description: User creates the illusion that he looks like someone else. Must have seen the illusion's appearance before.
Damage:
Effect: Full cost per post to maintain.

Name: Bunshin no Jutsu (Clone Technique)
Rank/ Type: D Genjutsu
P/A: Active
Prerequisites:
Description: Causes several look-alike clones to appear in a puff of smoke, ready to assist the user. They have no form, however, and will disappear upon contact.
Damage:
Effect: Vanishes if struck, but has no form. Has full stats of user, but has no physical body to use them with. Can create up to five at once, full cost for each. Full cost per post to contain per clone.


Chakra Control



Kekkei Genkai (Clan Specialty)

Clan Information: The Nara clan specializes in using their shadow as their abilities. They can manipulate their shadow to do amazing things, from binding a person in place to even attacking with it. Though a shadow grows as far as its surface area, a shadow can have its range increased by the user standing in a large shadow or creating a flash of light that will naturally cause the shadow to become larger. Nara clan members tend to hold higher intellect than the normal person. This trait of the clan has led to them having the ability to catalog amazing medicines through research of their own.

The Nara clan holds much status in Konoha, even having their own private forest which no one else is allowed to enter other than a clan member, or by permission from a rightfully ranked Nara member.

Name: Kage Mane no Jutsu
Rank/ Type: C Ninjutsu
P/A: Active
Prerequisites: None
Description: The user has their shadow extend from their body in an attempt to capture one or more targets. Target(s) must have their feet or some part of their body secured to the ground. If successful, the captured target(s) copies all movements that the user makes.
Damage: None
Effect: Requires only one handseal to use. Initial range of jutsu depends on Chakra Control attribute: Terrible = 5 ft, Poor = 7 ft, Fair = 15 ft, Good = 30 ft, Great = 70 ft, Superb = 100 ft, Legendary = 500 ft. Once a person is captured, the user must pay half of the cost of the jutsu per post to keep the jutsu active. For each additional target captured, 3 CP is added to the total cost per post. If the target's Strength attribute is at least one level higher than the user's Chakra Control attribute, they get to roll 1d6. Rolling a 3 or higher allows them to escape the jutsu. Otherwise, a person can pay 10 CP to get a chance per post to escape the jutsu. They roll a 1d6. If they get a 6, they escape the jutsu.

Weapons_Master27


Weapons_Master27

PostPosted: Mon May 12, 2008 9:47 am


Equipment, Items, Other

Yen
0 Yen

Weapons
Name:Archery set summoning scroll
Rank: D
Power:
Requirements: Must be an archer
Description: A red scroll with a yellow trip and has black Konoha symbols on the trim, opening the scroll, Jimi will find some strange markings that seem to form a circle where the weapon will appear
Effect:
Weight:.2lb

Name: Kunai
Rank: E
Power: 2 SP
Requirements: None
Description: A common ninja knife used for offensive and defensive combat. Weighted to allow for an easier time to fight with. Capable of throwing.
Effect: None
Weight: 3 lb

Name:Ninja communication radio
Rank:E
Power:
Requirements:Genin
Description: A small walkie talkie that includes a small microphone with an earpiece attached to a small box that hooks onto the pants, can be used up to 30 meters of communication, best used for missions.
Effect:
Weight: .2lb

Armor
Name:Black school boy uniform top
Rank:E
Power:
Requirements:
Description: A common Japanese school boy top, with a gold trim around the neck and down the middle, very light so the user can train in it
Effect: +2 speed
Weight: .1lb

Name:Black school boy uniform pants
Rank:E
Power:
Requirements:
Description: A common Japanese school boy pants,very light so the user can train in it
Effect: +2 speed
Weight: .1lb

Name:Blue Konoha sandals
Rank:E
Power:
Requirements:
Description: Konoha ninja sandals, designed to stand all terrains
Effect: +1 speed
Weight: 1lb


Accessories
Name:Seeing glasses
Rank biggrin
Power:
Requirements:
Description:glasses made from convex lenses, so that the person can see more clearly
Effect: -1 endurance
Weight: .1 lb

Name:Konohakagure forehead protector
Rank biggrin
Power:
Requirements: Genin
Description: A headband with a metal forehead protector and a Konoha symbol engraved on it, it is the symbol that you are a ninja
Effect:
Weight: 2 lb

Miscellaneous
PostPosted: Tue May 13, 2008 7:46 pm


Jutsu/technique


Name: Kawarimi no jutsu
Rank/ Type: E/Genjutsu
P/A: Passive
Prerequisites:
Description: The user can place an object nearby to substitute the damage given to them
Damage: None
Effect: None

Name: Orioke no jutsu-Sexy technique
Rank/ Type: E/Genjutsu
P/A: passive
Prerequisites:
Description: Utilizing the Henge no jutsu(Transformation technique) the user can turn into a sexually appealing female to confuse the enemy or knock them out.
Damage: 0SP
Effect: The enemy cannot use ninjutsu for the next turn

Name: Rain of arrows
Rank/ Type: D/Taijutsu ARCHER
P/A: Active
Prerequisites:
Description: The user launches an arrow into the air, the making a Tiger and Rat hand sign, they can clone the arrows and strike down at the opponent
Damage: 10sp
Effect: Takes out 9 CP each turn

Name: Henge
Rank/ Type: E Genjutsu
P/A: Active
Prerequisites:
Description: User creates the illusion that he looks like someone else. Must have seen the illusion's appearance before.
Damage:
Effect: Full cost per post to maintain.

Name: Bunshin no Jutsu (Clone Technique)
Rank/ Type: D Genjutsu
P/A: Active
Prerequisites:
Description: Causes several look-alike clones to appear in a puff of smoke, ready to assist the user. They have no form, however, and will disappear upon contact.
Damage:
Effect: Vanishes if struck, but has no form. Has full stats of user, but has no physical body to use them with. Can create up to five at once, full cost for each. Full cost per post to contain per clone.

Name: Chakra arrow thrust
Rank/ Type biggrin rank/Taijutsu
P/A: Active
Prerequisites:
Description:The user can generate chakra into a single arrow and launch it, the chakra can slam through four inch thick wood and is even said it can burst through a mid leveled earth wall
Damage:12 SP
Effect:

Name: Fire style: Fireball Jutsu
Rank/ Type: C/Ninjutsu
P/A: Active
Prerequisites:
Description: This Ninjutsu is a very powerful technique, and most Genins are not capable of performing it due to the large amount of chakra it uses. The user must first gather a large amount of chakra in his hand and mouth; this attack is pretty similar to a flamethrower. The mouth shoots out fire and one hand is placed just out of the lips to control it into one large fireball.

Just like any other elemental technique, animal hand seals are needed to perform it. This one here uses the tiger and horse seals. The only big drawback this attack has is that it slows down the caster, since he must stay still while he "spits" fire. This means an attack opening from another attacker.
Damage: 10 SP
Effect:


Name: Fire style: Fire fan jutsu
Rank/ Type: D/Ninjutsu
P/A: Passive
Prerequisites:
Description: The user gets out two Uchiwa fans, the Uchiwa fans ignite on fire upon the commencing of the jutsu, with the fans, the user can sweep them and sent bursts of fire to confuse their opponent or hurt them.
Damage: 8 SP
Effect:

Name: Fire style: Fire arrows
Rank/ Type: D/Ninjutsu ARCHER
P/A: Active
Prerequisites:
Description: Igniting the arrows with a powerful flame, the user can shoot them to burn down trees or cause destruction to a structure, a very powerful attack, it must be used carefully.
Damage: 10 SP
Effect:

Chakra Control



Kekkei Genkai (Clan Specialty)

Clan Information: The Nara clan specializes in using their shadow as their abilities. They can manipulate their shadow to do amazing things, from binding a person in place to even attacking with it. Though a shadow grows as far as its surface area, a shadow can have its range increased by the user standing in a large shadow or creating a flash of light that will naturally cause the shadow to become larger. Nara clan members tend to hold higher intellect than the normal person. This trait of the clan has led to them having the ability to catalog amazing medicines through research of their own.

The Nara clan holds much status in Konoha, even having their own private forest which no one else is allowed to enter other than a clan member, or by permission from a rightfully ranked Nara member.

Name: Kage Mane no Jutsu
Rank/ Type: C Ninjutsu
P/A: Active
Prerequisites: None
Description: The user has their shadow extend from their body in an attempt to capture one or more targets. Target(s) must have their feet or some part of their body secured to the ground. If successful, the captured target(s) copies all movements that the user makes.
Damage: None
Effect: Requires only one handseal to use. Initial range of jutsu depends on Chakra Control attribute: Terrible = 5 ft, Poor = 7 ft, Fair = 15 ft, Good = 30 ft, Great = 70 ft, Superb = 100 ft, Legendary = 500 ft. Once a person is captured, the user must pay half of the cost of the jutsu per post to keep the jutsu active. For each additional target captured, 3 CP is added to the total cost per post. If the target's Strength attribute is at least one level higher than the user's Chakra Control attribute, they get to roll 1d6. Rolling a 3 or higher allows them to escape the jutsu. Otherwise, a person can pay 10 CP to get a chance per post to escape the jutsu. They roll a 1d6. If they get a 6, they escape the jutsu.

Weapons_Master27

Reply
The Village of Konohagakure [CLOSED]

 
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