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A Crossover Game: A Community Project

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Carnamagos
Vice Captain

PostPosted: Wed Apr 30, 2008 5:35 pm


Some players have said in the Guild that they would like to play in a crossover game. This is not saying I would run one, but if you would participate in a crossover game, what would be the location? Where would the places of interest be? Who would be the important NPCs in the game?

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PostPosted: Thu May 01, 2008 3:44 am


In general. I'd prefer a city that is not too familiar to anyone. My reason for this is that while living in Scandinavia, I have never seen a city that is even close to those at US or England. That wont' stop me from imagining or finding out stuff about locations.

How about taking game somewhere fresh? Once we started our Mummy campaign from Australia, just to kick old and rusty methods out of our heads. Story never got further than reaching Egypt, but this thought of playing somewhere 'out there' has been haunting me ever since.

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Redford Blade
Crew

PostPosted: Thu May 01, 2008 9:31 am


Perhaps an Asian nation? I know some people have been itching to put their Kindred of the East books to good use...

I also think the Technocratic Lab-rat idea will still work, even if the characters are full supernaturals rather than ghouls and kinain and what-have-you. It would make sense that, for the purposes of some arcane experiment, the Black Hats have taken the PC's to a remote facility in, say, North Korea.

Then, once the players escape, they will have so little knowledge of the surrounding area, and perhaps even the language, that they will have little choice but to work together to get home.

I think that last bit can apply to any story idea, and it helps to cement the group, even when two creatures might utterly hate eachother.
PostPosted: Thu May 01, 2008 4:18 pm


for those of us who don't know... What is a crossover game?
it sounds like where you RP in another nation but thats all I got so far, am I close?

Hellsing666x


Abel Caldeira

PostPosted: Thu May 01, 2008 4:56 pm


Its a game which incorporates player characters from more than one game line. A vampire, a werewolf, and a mage walk into a bar...you see what I mean. The players can be more than just a group of one type of WOD creatures.
PostPosted: Mon May 19, 2008 4:50 pm


If I could get all the systems together I have a chronicle I have been wanting to do.

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K0B0LD

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Brandi West

PostPosted: Mon May 19, 2008 6:27 pm


I've always found that made up cities are interesting. Maybe a sleepy, forgotten town somewhere in the South of the US (for those who play US based things). The one that pops to mind was a made-up town in Colorado, based loosely off the GM's home-town.


Another thing I was in once, that was a real blast, though I'm sure it was murder on the GM... Everyone found themselves zapped (by one means or another) to a world created by magic. One moment you could be playing in a general City like New York, then you turn a corner or open a door, and you're in a quaint hamlet in England, with dragons (which were Mokolé, BTW)... or you're underground in some techno-rave.... If I remember correctly, some ended up there by means of a Mage oops... others were sent by an unhappy Vampire wielding Magic, and a few popped in from stumbling into a 'mirror-world' from the Umbra.

Like I said, it was a blast, because we never knew what was happening or where we were going, and we had to co-operate even if we didn't want to...


And would I play a X-Over? Heck yes...
Where would I suggest? either someplace unfamiliar, as others have said... or someplace made up.. I'd suggest moving it around, to kep things interesting. Have the team get sent somewhere for a few months... somewhere halfway around the world where none of them speak the lingo or something. Or, take a look at what characters are like, and maybe every so often, send them someplace one of them will excel... maybe South America, where the Mokolé is from, or Romania where the vampire has connections... etc.

Places of interest can be gathered from locale... either actual physical locations (the team goes to Egypt, so the pyramids are a must see.... they end up in Scotland and want to check out Loch Ness, and some castles)...or they can be pulled from some folk-stories and imagination (they end up in an area with Big-Foot sightings, or a haunted forest... or they go to Russia and run into the Babba Yagga..)

As for NPCs... honestly for me, the most memorable (maybe not important) NPCs where those completely created by the GM, and ones that our group ended up growing attached to. I was never overly fond of the ones set forth by White Wolf and used... It is hard to explain why (been trying for 10 mins to figure out the way to word it). It's like they just aren't as real as the ones the GM creates. They always seem over-done and over-important... I guess.
PostPosted: Fri May 23, 2008 12:55 am


I've never been in a crossover game that worked, but I have heard from players that have had games work requires a serious antagonist, almost of the Sam Haight variety (without the twinkery). Basically, a villain who ties it all together, whether it is the cosmic chessmaster who's pulling strings in every setting, or someone who it will take teamwork to finally topple (Big Evil has wards against living beings [Garou and Magi] entering his Sanctum of Evil, but not the undead [Vampires and Wraiths]).

I like all of the suggestions so far, especially the one about Australia. Sydney is a good connection point for various supernaturals (cities for vampires and Technocrats, lots of wilderness for Garou and mages, the "Dreamtime" for Changelings, a nearly unoccupied shadowland for Wraiths, and close enough to Asia that the Kuei-jin and the Beast Courts could reasonably show up to cause trouble).

Carnamagos
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PostPosted: Fri May 23, 2008 1:35 am


What if we go with the Australia idea?
The Garou books mention strange happenings in the local Umbra.
What if we have vengful spirits leftover from the Bunyip tribe?
With some huge plan to make Austrailia and the Dreamtime their own personal mosoluem country?
PostPosted: Fri May 23, 2008 9:49 am


I would doubtless play in a crossover game. mrgreen

...there are more than just changelings hanging out in the Dreamtime of Austrailia, if you catch my drift. wink

Aienn


Shrikesong

PostPosted: Tue May 27, 2008 8:25 am


The Australia mention and the further mention of the Bunyip got me remembering and shuffling through my books. I'll have to find the exact quotes when I can get through my dusty brain. I seem to remember that Rage across Australia mentions Bunyip kinfolk who are still alive, kicking, and very very pissed that their relatives were hunted to extinction (or chased to the dreaming). I could easily see an Aboriginal Medicine Man Bunyip Kinfolk with a special flair for the Umbra deciding to settle a few scores with ..well..anyone, the voices of his fallen people driving him quite mad.

There was also a blurb mentioned that a CoG Geneticist cloned a pack of Bunyip...or so he thinks, they came back wrong, tainted, cannibalistic, and utterly twisted. Suppose those two ideas came together? What if the genetically recreated Bunyip "tribe" ran back to their ancestral homeland with the aid of twisted Kinfolk (and possibly other supernatural entities). Perhaps they would feel vulnerable with their small numbers, or be driven to revenge against all shapechangers, which would require power...power in the form of stolen Supernaturals, twisted to do their bidding (or so they desire!)

It could end up a lovely descent into madness and morality.


Edit- The Past Lives sourcebook has a decent amount of information on the fallen tribes, this one included. If it's decided to run with the Bunyip thing, I can provide gifts for them up to level Five and a small measure of lore. ( Cernounos is the CoG who tried to resurrect the Tribe.)
PostPosted: Thu May 29, 2008 1:14 am


Bunyip is interesting, got me to leaf through Rage/Australia again and picked up some tidbits.

The Bunyip are extinct, but persist as not-quite-wraith spirits.

The BSDs are hunting Rainbow Serpent, the Bunyips' totem.

The Garou who axed the last Bunyip, Wyrmbaiter, disappeared after the hunt ended.

The Nephandi have an underground Chantry somewhere in the Outback.

Carnamagos
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