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leon_gunblade

PostPosted: Tue Apr 29, 2008 3:59 pm


It seems to work but any advice is welcome.

Monsters:
Buster blader
Destiny hero dasher
Dragon Ice
Flame ruler
Guardian angel joan
Kaiser sea horse 2x
Neko mane king
Majestic mech goryu
Ryu Kokki
Sangan
Skilled white magician
Spear cretin
The creator
The unhappy maiden
Twin-headed behemoth
Tyrant dragon
Wall of illusion

Spell:
Brain control
Fissure
Foolish burial
Heavy storm
Lightning vortex
Mausoleum of the emperor
Monster reborn
Offerings to the doomed
Premature burial
Polymerization
Soul exchange
Swords of revealing light
Terraforming
The shallow grave
Tribute to the doomed

Trap:
Blast held by a tribute
Draining shield
Magic jammer
Sakuretus armor
Seven tools of the bandit
Shift
Waboku

Fusion:
Dark Paladin
PostPosted: Sat Jun 28, 2008 2:44 pm


lol...i love this deck....i started this kind of deck awhile back......its a standard tribute beatdown...use treeborn frog, foolish burials, monster gate, reaonings, dashers......


heres what i say.....from monsters, drop


neko mane king
ryu koki
spear cretin
creator
unhappy maiden
wall of illusion

from magics lose:

lightning vortex
offerings to the doomed
polymerization
terraforming
shallow grave
tribute to the doomed

traps ditch:
draining shield
magic jammer
sakuretsu
seven tools
shift
(use things like threatening roar..if the deck works right you should get a bigger mosnter the next turn anyway)


look at my deck:

Dark magician of chaos
dark magicianx2
diamond dude(can use partial turbo)
treeborn frog
tyrant dragon
skilled dark magicianx2
spirit reaper
exiled force x2
evil hero malicious edge
majestic mech-goryu
dasherx3
darknight parshath(draw extra)
jinzo
swift gaia the fierce knight
mobius the frost monarch
morphing jar
dark nempthys
twin headed behemoth
chaos command magician(monarchs cant beat him :])
felgrand dragon
dark magician girl

A variety of mosnters with useful effects and all powerful as well. try to have the levels heavily vary so that reasoning can work out better and your opponent wil have to rely heavily on luck

magics:
foolish burial x2
smashing ground
fires of doosmdayx2
monster gate x3
soul exchange x2
premature burial
reasoning x2(3 if you want)
mausoleum of the emperor
heavy storm
mosnter reborn
mystical space typhoon

you dont have to worry about using magics to eliminate opponents monters...just get your heavy hitters out faster and before you know it theyll have to back down with nothing to do...people dont use level 8 monster, but wit reasoning and monster gate you dont have to pay for them and theyre pretty much unstoppable.

traps:
mirror force

you dont need traps because your opponents shouldnt even be able to get by your mosnters to try and attack......just be smart about your moves and dont push your limits...torrential tributes really ruin the deck strategy so eb conservative if your opponent has facedowns.....1/40 chance they have torrential...and after its gone your safe

Helix53 luffs [.H.O.P.E.]


Jazz Turnabout

PostPosted: Mon Jun 30, 2008 6:08 pm


You apparently didn't understand the build he was going for. Look at his fusion deck and then rethink a lot about it. Your build is as unstable as his is.

Lemme try a new approach to Dark Paladin...

Monsters: 20
2x Dark Magician
2x Buster Blader
2x Cyber Dragon
2x Destiny Hero Dasher
1x Elemental Hero Stratos
2x Elemental Hero Prisma
1x Destiny Hero Disk Commander
2x Destiny Hero Plasma
2x Destiny Hero Dogma
3x King of the Swamp
1x Treeborn Frog

Spells: 17
3x Destiny Draw
2x Trade-In
2x Reinforcement of the Army
2x Foolish Burial
3x Polymerization
1x Monster Reborn
1x Premature Burial
1x Heavy Storm
1x Mystical Space Typhoon
1x Lightning Vortex

Traps: 5
1x Mirror Force
1x Torrential Tribute
3x Solemn Judgment

Fusions: 4
2x Dark Paladin
2x Destiny End Dragoon
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