[X]Table of Contents:
[X]The News Reports
[X]Basic Nutshell
[X]Stats
[X]Character Classes
[Y]Races
[Y]Hub Towns
[Y] Dramatic Personae ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Character Classes
Classes in THE FALLEN are all basic, but once the character is skilled enough, their class can evolve or continue on its path. When a character's class evolves, they keep their level. There is also De-Evolution, which can be used to go to a previous class, and can be used at any time. This can also be used to access a new class you did not have before once you have reached your 2nd Class Evolution (I.E. a Captain who evolved into Warlord could de-evolve into Swordsman or Swashbuckler.) For your buffs and bonuses and spells, make 'em up as you go, just don't over do it. The more power it deals out, the more of a toll it should take on you, fatigue wise. so you can't fire off fifty magic missiles, and expect no repercussions.
Note: All characters in the RP will begin with a basic class. (I.E. Max level 49) I don't want anyone being introduced as a Warlord or something in their first post. Not yet anyway. This notice will be removed when I do not give a rat's a**.
Soldier - A balanced class that focuses on gunned attacks, but has some melee skills.
HP: 7
Strength: 5
Intelligence: 4
Defense: 5
Agility: 4
Captain - A ranged-focused class with defense bonuses. Evolves from Soldier at Level 50.
HP: 8
Strength: 5
Intelligence: 5
Defense: 5
Agility: 4
Warlord - An all-around balanced class with several melee and ranged skills. Evolves from Soldier, Captain, Swashbuckler, and Swordsman at level 100.
HP: 8
Strength: 6
Intelligence: 6
Defense: 5
Agility: 2
Swordsman - A strong, melee based fighter with exceptional strength bonuses. Evolves from Swashbuckler at level 50.
HP: 6
Strength: 6
Intelligence: 5
Defense: 4
Agility: 5
Swashbuckler - A swordplay based class with some ranged attacks. This class is fairly balanced.
HP: 6
Strength: 5
Intelligence: 5
Defense: 4
Agility: 4
Spellblade - A sword and magic user, this class focuses on offense whilst keeping a good intelligence. This class focuses mainly on swordplay and blade-enhancing magic. Evolves from Swashbuckler at level 50.
HP: 5
Strength: 6
Intelligence: 6
Defense: 3
Agility: 4
Enigma - The ultimate sword and magic user, this class has tremendous offense as well as magical prowess! This class has several magical spells, healing and offense, as well as blade-enhancing Magic. Evolves from Swashbuckler, Spellblade, Mage, and Healer at level 100.
HP: 5
Strength: 7
Intelligence: 6
Defense: 3
Agility: 3
Healer - A class that focuses on healing magic and mild offensive magic. Their intelligence is high, but their strength is not. Evolves from Mage at level 50.
HP: 4
Strength: 4
Intelligence: 8
Defense: 4
Agility: 4
Mage - A magical based class that has an assortment of offensive magic spells. With high intelligence and agility, they lose in the strength department.
HP: 5
Strength: 4
Intelligence: 7
Defense: 4
Agility: 5
Demonic Sorcerer - A magical, religious class that uses extremes to practice great Magic. Their HP is high as well as their intelligence. Not too smart to worship Satan, though.
HP: 6
Strength: 4
Intelligence: 7
Defense: 3
Agility: 4
Angelic Lord - A religious figure of high importance. They have exceptional stats. Evolves from Mage, Demonic Sorcerer, Follower, and Priest at level 100.
HP: 6
Strength: 5
Intelligence: 6
Defense: 4
Agility: 4
Priest - A religious preacher with stats drawing from the power of God. Evolves from Follower at level 50.
HP: 6
Strength: 4
Intelligence: 5
Defense: 5
Agility: 4
Follower - A religious follower with stats drawing from his prayers to his/her God.
HP: 5
Strength: 4
Intelligence: 5
Defense: 4
Agility: 4
Karma Master - A warrior who uses his religious influence in his combat to focus on jinxing enemies and using their own power against them. Evolves from Follower at Level 50.
HP: 3
Strength: 2
Intelligence: 8
Defense: 5
Agility: 5
Monk - A powerful spiritual warrior who focuses on indirect attacks blended with an assault of martial arts mastery. Evolves from Follower, Karma Master, Martial Artist, and Elemental Artist at Level 100.
HP: 5
Strength: 4
Intelligence: 7
Defense: 4
Agility: 5
Elemental Artist - A master martial artist who uses his fluid movements to manipulate elements around him. Evolves from Martial Artist at Level 50.
HP: 5
Strength: 4
Intelligence: 6
Defense: 4
Agility: 4
Martial Artist - A master of the arts of karate! These martial masters know a variety of hand-to-hand combat moves as well as bludgeoning (staffs and sticks) abilities.
HP: 5
Strength: 5
Intelligence: 5
Defense: 4
Agility: 5
Staffmaster - A warrior trained well in the use of sticks and staffs! His prowess is unsurpassed by most and deadly when fought against! Evolves from Martial Artist at level 50.
HP: 5
Strength: 6
Intelligence: 5
Defense: 5
Agility: 5
Knight - A class combining the arts of archery and melee combat, this class is a force to be reckoned with! Evolves from Martial Artist, Staffmaster, Ranger, and Sniper at level 100.
HP: 5
Strength: 6
Intelligence: 6
Defense: 4
Agility: 4
Sniper - A shot never off by an inch, an archer with an eye that would kill a bird from 50 yards away- without a sniper scope. They never miss- they are Snipers. Evolves from Ranger at level 50.
HP: 4
Strength: 6
Intelligence: 7
Defense: 4
Agility: 5
Ranger - Guns, bows, arrows. Three things Rangers love! Rangers are trained to fight with nothing more than weapons with ammunition! Useless in close combat, sure, but in a battle, do you want to be the guy with the gun or the pointy stick?
HP: 4
Strength: 7
Intelligence: 5
Defense: 4
Agility: 4
Archer - Archers are Rangers whom focus on the use of Bows & Arrows. Their speed and accuracy is somewhat scary! Evolves from Ranger at Level 50.
HP: 4
Strength: 6
Intelligence: 6
Defense: 3
Agility: 6
Chief - Arrows and flute in hand, Chiefs march into battle ready for anything! Seriously. Anything. They use their powers to heal and inspire as well as crush and destroy. Evolves from Ranger, Archer, Bard, and Lyricist at Level 100.
HP: 5
Strength: 5
Intelligence: 7
Defense: 4
Agility: 5
Lyricist - Beautiful voice sending troopers to victory, Lyricists use their wonderful singing voice to heal and strengthen. Evolves from Bard at Level 50.
HP: 4
Strength: 4
Intelligence: 8
Defense: 5
Agility: 3
Bard - Playing their instrument proudly, Bards march into battle just to play a war song for their fellow troops, giving them the will to go on!
HP: 4
Strength: 4
Intelligence: 8
Defense: 3
Agility: 5