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themightyjello


Dapper Elocutionist

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PostPosted: Thu Jul 22, 2004 6:24 pm


.: WoG Character Bios :.
If you think about it, it's almost like a team roster. 3nodding



Welcome one and all to the World of Gaia - Character Bios thread.

Simply put, this is where the bios for all WoG Characters/Major NPCs will go. This is a reference thread for both the administrators and the players, a place where you can read up on other people's characters and make sure that you're not missing anything important... like the fact that you're aiming an arrow at the prince of the Western Kingdom or something like that.

Bios are what is required to start playing with a character, and they are what need to be maintained to keep playing with a character.

While this is not a requirement, the WoG staff do humbly ask that if something major happens to your character, you edit the bio appropriately so that we don't have you on file as a knight, despite the fact that after your friend was killed you swore to lay down the sword and never touch a weapon again. The little things. wink


.: WoG Bio Requirements :.


These are what you need to have in your character bios... well... these aret he categories, at least. What you really need to have in your bio is effort.

Nothing shines like a painstakingly polished jewel. 3nodding

WoG Bio Requirements
Name:
Age:
Race: (ex: Human, Elf, etc.)
Gender:
Height:
Weight:
Title: (ex: Mage of ___ , Knight, Samurai, Thief, etc. Basically, class and rank within the class.)
Alignment: (ex:____ Elemental Spirit. Light, Dark, Fire, Water, Air, Earth. Light Magi are aligned with the Light Elemental, etc. Warror Classes take less damage from spells of the elemental they are aligned with. The elemental spirits are viewed as Gods, and if your character is Aligned with the Earth spirit, you're more welcome inside the Earth Temple then a person aligned with the Air spirit.)
Weapon(s): (ex: Please be reasonable. A mage can not carry two handed weapon)
Origins: (ex: Eastern Gaia or Western Gaia. (Eastern Gaia is "Asia" west, "Europe")
Description:
Personality:
History:
Previous RP's You've Participated In: (If you can cite them with a link, please do)

Approved by: (Which WoG moderator approved your bio?)


Your first character is the one that you used in your guild application. I know that that character was approved simply by virtue of you being in the guild.

Additional characters can be made, you're certainly not limited to one, or even one per account (for those of you that make new accounts all the time)... Though every time you decide to make a new character, remember that it has to be approved by one of the WoG moderators.
PostPosted: Thu Jul 22, 2004 6:25 pm


.: The Populace of Gaia :.


Characters are listed name first, then their character class, then any random blurb about the character that kinda works. :shrug:


.: Easterners :.

Seyumi Kaikou - Priestess of Light - Princess of the East
Hikaru Kaikou - Blessed Archer - Sey's older brother
Kenji Ichibannori - Samurai - Hikaru's companion/bodyguard
Angelbell - Summoner - Kitsune
Nicholai Maxwell - Air Mage -
Silfer - Rogue - Neko
Himmley Agrobah - Warrior -
Lao Fei Zhu - Martial Artist - Sey's bodybuard
Alcyone Teshigahara - Kunoichi -
Tsukioka- Teshigahara Kouji - Chuunin Ninja -
Minako Shadow Deruksuki - War and Shadow Mage -
Calso Monsen - Dreamer Initiate -
Ookami Ogatai - Samuri -
Suupi - Initiate of Light - A ball of slime
Gensou - High Priest of Darkness -
Hoshimi - Maiden Seeress/Priestess of the Temple of Water -

.: Westerners :.

Tiel Brooks - Apprentice Carpenter -
Croix Ashton Di'Muse - Seafarer -
Evalie Madeline - Bard -
Lady Marie Eleanor Goodwin - Knight of Nyx -
Tayui - Swordswoman - Were-vamp
Oliver Squalle - Mariner -
Yuri Lasaiev - Geomancer - Half-Dryad
Vahn Stormblade - Knight in Training -
Mercedes Angelique St. Croix- d'Aubigny - Sage of Darkness -
Sibyll Delphi Aelethe (2nd bio in the post) - Spirit Warden -
Aasimar Ventrel - Court Bard -
Kadoria Silvis - Bard -
Vahn LeCroix - Shadow Lost -
Anastazi De Mournay - Vanquisher Warrior - King's appointed Diplomat -
Serefina De Mournay - Gentlewoman of Leisure -
Rigel Alpheratz - Assassin -
Clethia Apollo - Crazy Chicken Lady -
Ippi Eliston - Alchemist -
Adrian O'Keefe - Air Mage -
Alexander Von Reculia - Master Warrior - Disgraced Royal Guard -
Kyle Inoue - Fighter -
Patrick Laforte - Initiate Thief -
Adrin Mheron - Paladin - High Warrior -
Drache Mheron - Paladin - Convert -
Rymfire Crimsonstone - Fire Adept of Sibyll's Circle; Blessed Ranger of Sibyll -
Theodore Exian - Scientist and Archer -

.: Others (Wanderers and Laburnumites) :.

William Reynolds - Thief - A Laburnum Merchant -
Nyman Po - Gunsmith - The Firework Man -
Farren Lone - Fencing Instructor -
Sol Ascardel - Sage of Light -
Alain Merides - Mercenary -
Mammon - Dark Elemental Mage -
Rose Nocturia - Final Silver Arbiter -
Saruo Rivius Tremain - Steel Mage of Sibyll's Circle; Blessed Ranger of Sibyll -


themightyjello


Dapper Elocutionist

5,650 Points
  • Happy Birthday! 100
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themightyjello


Dapper Elocutionist

5,650 Points
  • Happy Birthday! 100
  • Timid 100
PostPosted: Thu Jul 22, 2004 6:27 pm


*Creates space for that third bedroom he'd intended to put in eventually...*
PostPosted: Thu Jul 22, 2004 8:26 pm


Virus Contracting Ltd.
Future home of the best Bio Writing Guide you ever read.

Joseph Brown
Vice Captain



themightyjello


Dapper Elocutionist

5,650 Points
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PostPosted: Fri Jul 23, 2004 1:42 am


See below for the two glorified NPCs...

Hikaru Kaikou
Name: Hikaru Kaikou

Age: 16

Race: Human

Gender: Male

Height: 5' 4"

Weight: 137 lbs

Title: Blessed Ranger

Hikaru spends much of his time in the plains with his friends, hunting game and racing horses... generally being irresponsible young men. He is a practiced marksman thanks to his hobbies, and handles a sword quite well as well thanks to the Koukiyo's swordmasters' lessons that he and his brother both endured.

The Kaikou family has a strong tie to the light elemental spirits, and because of this, Hikaru, just like all members of the Kaikou family, has an intrinsic talent for light magic. Not practiced or refined nearly as much as a light mage would with his talents, it, for the most part, simply gives a little added 'umph' to his other skills.

Alignment: Light Elemental Spirit

Weapon(s): When in dress, Hikaru is usually accompanied by an ornately decorated katana, entirely for show, since it never has a chance to be used from behind the guards which are always present whenever being 'dressed for the occasion' is necessary.

However, when he rides north into the plains with his friends on one of their frequent hunting trips, Hikaru takes with him a 4' longbow and a quiver of iron-tipped arrows, as well as a thick and durable hunting knife to assist where needed. In the place of a katana at his hip, Hikaru instead tends to carry with him a western-style short sword, opting for the more durable construction of this heavier weapon in the event that his bow fails him.

Origins: Eastern Gaia

Description: Hikaru has the same black hair and grey eyes as all the Kaikou family do, though his own are a shade darker than those of his siblings. As a member of the royal family, he is always well groomed, his hair cut short and his clothing clean. Even when he is dressed in woodland gear for one of his trips riding into the plains, or if he decides to dress in a suit of western style clothes, of which he has a large collection, they are always of the highest quality, both in craftsmanship and fabric.

There are a few small scars spread across his body, gained from cuts achieved through practicing with the sword, from being cut on plants and brambles one one of his frequent hunting trips, or simply from spills and tumbles. Hikaru is thin, like the rest of his family, though his energetic lifestyle keeps him active and strong.

Personality: A bit on the quiet side when not in his element, Hikaru is bright and talented, though holds back on these talents willingly. He keeps with a close group of friends and chooses his words carefully when not among them. Like any brother would, he seems to have a healthy state of sibling rivalry with his elder brother, and a kind, protective attitude towards his younger sister.

He has always had a fascination with the ways of western culture, despite being of the royal family of the east. The differences between the two worlds intrigue him, and he takes as many trips to Laburnum as his father will allow.

History: Hikaru Kaikou was born late durring the night just before the shortest day of the year, the winter solstice. The second son of Takiyagami Kaikou, emperor of the eastern lands, he was not only a boy of high standing by birthright, but he also bore, by blood, the bond that his family shared with the elemental spirits of light.

It was unfortunate for him, though, that his first breaths came in darkness, and his first sunrise was dim. The child was named Hikaru in the hopes that doing so might help to bless the boy in the rest of his days with the light he had been deprived of at birth.

As the son of an emperor, the child's upbriniging was far from normal; scholars and teachers from around the world were brought to educate him and his siblings, ceremonies were often held and the children had to learn to maintain elegance and grace in the presence of others, and nothing was kept from them.

The two oldest, both boys, recieved swordsmanship training from the finest warriors in the east in addition to their studies. As the sons of the emperor, the duty might fall upon them one day to lead an army into battle, and a commander with no ability of his own holds no respect from his men.

As the boys grew, so did their standing, both of them becoming quite acomplished in both their schooling and by helping their father with affairs of the state. They both became recognized in their own rights, and for their own talents, rather than simply birthright.



Approved by: Sey


And to complete the stooges, I
Flunkie one
Name: William Reynolds

Age: 17

Race: Human

Gender: Male

Height: 6' 1"

Weight: 172 lbs

Title: Thief

Alignment: Air Elemental Spirit

Weapon(s): A 4' longbow and quiver of arrows, as well as two long daggers at either hip in his belt. One more rests in a sheath on his back, facing downards and held in the sheath with a buckle.

Origins: Western Gaia (Laburnum)

Description: William is tall, very tall considering his group of friends, and his build is a bit on the lanky side. His eyes are green, and are often hidden behind a veil of blonde hair which falls from his forehead across his nose. He barely ever smiles broadly, and always seems to have a thin, superior smirk upon his lips.

Personality: William is much his father's son, holding true the ideals which had made his father as rich as he was. The way to succeed in life is to trade something for nothing, to take what someone else offers you in exchange for what you never owned in the first place. Smart trades and even smarter bargaining are what give a man wealth and power. Those are the principles which he learned from watching his father's business throughout the years, and those are the principles he holds as the truth.

History: Most of his life has been spent traveling back and forth with his father's caravan from the storehouse in Laburnum and the lands around the Eastern Capital. He is the son of a wealthy merchant, one of the most wealthy in the east, and spent his childhood dining with nobles and royalty alongside his father.

The only son of Burt Reynolds ((OMGWTF!? I made a funny!! Haha!)), William almost never left his father's side durring his childhood, save for when his father was negotiating with clients who would rather have kept an air of secrecy about their purchases. Because of this, he spent a lot of time with the sons of nobles and wealthy families, much like his own. He has had a long-standing friendship with Hikaru Kaikou of the Kaikou family, which also bennefits his father by solidifying the bond between their two organizations.


Flunkie two
Name: Kenji Ichibannori

Age: 16

Race: Human

Gender: Male

Height: 5' 7"

Weight: 156 lbs

Title: Samurai

Alignment: Fire Elemental Spirit

Weapon(s): A katana at his left side, and another at his right. Both reside in black laquered sheaths, wrapped in most places with purple died silken cloths, with a red ribbon entwined around the hilt of the left handed weapon and a blue around the hilt of the one intended for his right hand.

Origins: Eastern Gaia

Description: A bit thicker in build than his friends, Kenji has shoulder length black hair pulled behind his head and tied at the base of his scull. His eyes are reddish brown, and his expression seems to always be flat and cold, unless he's joking around with his friends. Kenji has a scar across the base of his left thumb from practice drawing his katana from it's sheath, and another down the length of his right forearm, where one of his instructors had punished him.

Personality: Kenji is a loyal friend to his companions, and an obedient son to his father. He trains with the sword with the hopes of being the next Daimyo, though his swordsmanship shines much more proudly than his ethics. Kenji is always being talked into tagging along with Hikaru and William when they go off to cause mischief. From them he has learned that the goal is more important than the path taken to get there.

History: Kenji is the first of five sons born from a noble family that controls a measure of land in the northeast. When he turned ten, his father sent him to the Koukiyo to train under some of the most revered Samurai in the world.

He shared a teacher with the two Kaikou boys, though as much as the instructor showered his attentions upon the royalty, Kenji tried harder and harder every time he failed, improving his technique and diciplining his body to endure the strains of the training.

His efforts yeilded great improvement in his technique and control, though his patience never seemed to grow. Kenji always seemed to want more, more training, more ptractice, more skill. He wanted to be recognized for the form that he had worked so hard and long to perfect.

Kenji challenged the younger of the Kaikous, and bested him easily. He then challenged the elder brother, and the result was the same. Confident in his ability now that he had proven himself as the top student, Kenji challenged his instructor to a match to prove his skills.

The instructor balked at him and called him an arrogant child, but Kenji pressured, insisting that the old man was simply afraid that he would be beaten. To this, the instructor quietly took his sword in hand and stepped out into the open, instructing Kenji to do the same and follow, and that if Kenji were to kill him he would give up his title to the boy.

The old man had hoped that this challenge of life or death would scare the youth off and cause his confidense to waver, though he had underestimated Kenji's arrogance. Kenji stepped out across from the instructor and unsheathed his katana, repeating the challenge...

A moment later, it was all over, Kenji's sword lying in the dirt as he, himself, was on his knees clutching at a gaping wound in his forearm. His own blood leaked through his fingers and soaked his sleeves, and as much as the cries of pain called the servants to his aid, they did nothing to lessen the pain.

The wound in his arm took seven months to heal, as the instructor had commanded that no magic be used to help him recover. Durring that time he could not do as much as hold a sword in his right hand without the knitting muscle tearing anew and causing him to utter another terrible cry of pain. His swordsmanship atrophied from his inability to practice, and he was left sitting on the side watching the other boys as they trained and became better than he had been when his arrogance had gotten the better of him.

Kenji couldn't stand being left behind like he was, and he started to train with his left hand, trying to overcome the awkwardness of swinging an off-handed strike with his dominant arm in a sling across his chest. For four months he trained like this, until his right hand was useable again, though even then it did not stop. His practice with his left hand and the atrophy of his right had evened them out... he had become ambidexterous.

With nothing stopping him anymore, Kenji renewed his training with a firey passion, intent on making up lost ground and becoming strong enough to beat the instructor as easily as he had beaten the other boys.


Approved by: Sey
PostPosted: Fri Jul 23, 2004 5:42 am


Tiel, younger and far less capable


Name: Tiel Brooks

Age: 13

Race: Human

Gender: Female

Height: 5'3"

Weight: 110lb

Blood Type: Wishes she knew. Her parents never regarded such information as important, so Tiel was never told. Upon asking them, she found out that they themselves had never kept track.

Title: Apprentice Carpenter

Alignment: Darkness (though she doesn't know it)

Weapon(s): None, yet.

Origins: Europe

Description: Tiel is an unremarkable looking girl with short dark brown hair that appears to be black. The difference in color can only be seen when the light hits it correctly or when it is compared to hair that is true black. Her hair has just enough of a curl and coarseness to it to keep it from falling in place and shining the way straight hair should. Her eyes are a deep dark brown, set in a face that has been made slightly darker than the norm by playing in the sun. Tiel normally wears simple street clothes, a short tunic and slacks, but occasionally her father can coerce her into wearing something nicer.

Personality: Tiel is quiet and withdrawn, and is often content to follow the will of others rather than her own. However, when something is important to her she cannot be shaken, though she often finds it difficult to explain to others why it is important or even why it is she is doing it. She has a thick hide for the most part, often remaining cheerful through whatever might befall her, but she goes through periods of depression when nothing can cheer her. She enjoys things that are bright and mysterious, and will occasionally grow irrationally curious about matters both large and small. She loves all animals, whether they are the cute and cuddly variety or the kind that would as soon eat you as look at you. She has an odd sense of humor, and prefers things to be in less than perfect order (if they were perfect, they'd be boring.) In Tiel's way of organizing, everything had a place, but the place did not often make very much sense for that particular thing and was of little aid in finding the thing later. She is largely uncertain of herself and of her place in the world, and is often amazed that she can, in fact, survive on her own.

History: Tiel grew up in the city of Laburnum on its west side. Her father was a well known carpenter in the city, his designs simple and elegant. He made both utilitarian furniture for those with little social status or money, as well as fancier pieces for the nobler classes. Tiel's mother, with her artistic eye, would often carve designs into the wood for him, or paint or stain it to make his furniture more beautiful. Their work became so popular that they had to expand shop several times, taking on several apprentices. Despite the influx of money they received, the couple preferred to keep things simple, buying only small luxuries to make their lives and their daughter's more comfortable.

Tiel was a small, outspoken girl as a child, and always believed she would become a carpenter as well, working under her father to create beautiful things. However, she was clumsy at her work and the other apprentices often said it was obvious that she had no talent for the trade. If she was not the owner's daughter, she would have gotten thrown out long before. This constant teasing, coupled with her mother's untimely death in a cart accident four years ago, caused Tiel to withdraw from the world and her peers. She talked rarely, and it often seemed she was more comfortable sitting in a barely lit corner jotting down stories and poems of her own design than she was among people. Her work as a carpenter's apprentice declined further, but Tiel knew of nothing else she could do. It seemed her only talent lay in her letters, but she barely dreamed of being a bard. It was not a choice she could see herself making, and leaving her home city had never occurred to her.

Approved by: Sey



This is here because I want my original bio here, and I know eventually we'll jump ahead five years. It's also useful because I can see exactly where I cut the history off...I want her running around Laburnum for a little while before she gets thrown out of her house.

Tiel, 5 years in the future

Name: Tiel Brooks

Age: 18

Race: Human

Gender: Female

Height: 5'3"

Weight: 120lb

Blood Type: Wishes she knew. Her parents never regarded such information as important, so Tiel was never told. Upon asking them, she found out that they themselves had never kept track.

Title: Sage of Darkness

Alignment: Darkness

Weapon(s): A five foot long staff of sturdy wood, made for her by her
father

Origins: Europe

Description: Tiel is an unremarkable looking girl with longish* dark brown hair that appears to be black. The difference in color can only be seen when the light hits it correctly or when it is compared to hair that is true black. Her hair has just enough of a curl and coarseness to it to keep it from falling in place and shining the way straight hair should. Her eyes are a deep dark brown that contrast with skin that has grown pale from living in Lumina for years. Tiel normally wears the robes of a mage, but finds the heavy black robes typical of a sage of darkness too oppressive for everyday wear. When not performing training or duties within the School of Darkness, her robes are typically plain and of a light color normally unassociated with the elements, such as purple.

Personality: Tiel is quiet and withdrawn, and is often content to follow the will of others rather than her own. However, when something is important to her she cannot be shaken, though she often finds it difficult to explain to others why it is important or even why it is she is doing it. She has a thick hide for the most part, often remaining cheerful through whatever might befall her, but she goes through periods of depression when nothing can cheer her. She enjoys things that are bright and mysterious, and will occasionally grow irrationally curious about matters both large and small. She loves all animals, whether they are the cute and cuddly variety or the kind that would as soon eat you as look at you. She has an odd sense of humor, and prefers things to be in less than perfect order (if they were perfect, they'd be boring.) In Tiel's way of organizing, everything had a place, but the place did not often make very much sense for that particular thing and was of little aid in finding the thing later. She is largely uncertain of herself and of her place in the world, and is often amazed that she can, in fact, survive on her own.

History: Tiel grew up in the city of Laburnum on its west side. Her father was a well known carpenter in the city, his designs simple and elegant. He made both utilitarian furniture for those with little social status or money, as well as fancier pieces for the nobler classes. Tiel's mother, with her artistic eye, would often carve designs into the wood for him, or paint or stain it to make his furniture more beautiful. Their work became so popular that they had to expand shop several times, taking on several apprentices. Despite the influx of money they received, the couple preferred to keep things simple, buying only small luxuries to make their lives and their daughter's more comfortable.

Tiel was a small, outspoken girl as a child, and always believed she would become a carpenter as well, working under her father to create beautiful things. However, she was clumsy at her work and the other apprentices often said it was obvious that she had no talent for the trade. If she was not the owner's daughter, she would have gotten thrown out long before. This constant teasing, coupled with her mother's untimely death in a cart accident, caused Tiel to withdraw from the world and her peers. She talked rarely, and it often seemed she was more comfortable sitting in a barely lit corner jotting down stories and poems of her own design than she was among people. Her work as a carpenter's apprentice declined further, but Tiel knew of nothing else she could do. It seemed her only talent lay in her letters, but she barely dreamed of being a bard. It was not a choice she could see herself making, and leaving her home city had never occurred to her.

She labored on as an apprentice, even after all her peers had been promoted by her father to journeyman status. She grew more distracted from her work than ever, despite her father's urging her to try harder. He was certain she only needed to focus; Tiel was certain she was simply no good. The girl began to investigate other careers...working to create something was no good. Her hands marred everything she touched. She often wondered if perhaps magic could be her redemption. Many times she set off on the path to the Light temple, but always she turned back. If her hands could not create, she could not be a healer; she would likely hurt anyone she tried to heal. Much as Tiel admired the students at the temple and their abilities, she felt the same awe of them she felt of her father and all skilled craftsmen. Theirs was a wondrous ability to create and restore beauty, but it was one she could never share.

Retreating more and more into the world of her writings each time she tried at something and failed, Tiel caused her father more and more worry. He tried to forcibly pull her from her dream world, including threatening to burn her collection of writings. When she continued to ignore him, he carried out the threat. Dismayed but not broken, Tiel simply began the long, slow process of writing everything again from memory. Her work as her father's apprentice declined until finally it ground to a complete stop.

One night when the sky was clear, her father roughly pulled Tiel from where she had been sitting in her corner with a candle and made her face him across the table they often took meals at. He shoved a staff into her hands. "Here - this is for you. And this." A small purse was pressed into her hands, filled near to bursting with coins. "Now go, and make something of yourself."

Tiel merely sat there and stared at him in silence, disbelieving his words. Surely he would not turn her out of his house? Then he rose and opened the door for her, and Tiel could doubt no longer. "But..."

"No daughter of mine will sit around for her whole life, striving to become nothing. Out of my house. Do not come back until you have found something of your own." He put a gentle hand on her and steered her out the door. "I love you." And with those words, he closed the door to her.

Half in a dream Tiel wandered, barely believing what her waking world had become. She had no idea how to live like this. The only life she had ever known was now barred from her. She looked to the stars for guidance, quickly locating the only two she knew, stars she had named as her guardians. She traced the invisible line that joined these two, Sirius and Rigel, then set off in the direction it seemed to go. She had already decided there was nothing for her within this city. Maybe...maybe she could find something of herself elsewhere. Then her father would let her back in.

Living off the coin her father gave her at her departure, Tiel eventually made her way to the city of Lumina. She had heard of it, and found herself fascinated with its curtain of night. The journey to the city had changed her, somewhat, for it often forced her to interact with others, drawing her out of the shell of silence she had kept herself in for so long. It also had forced her to draw on reserves of inner strength she did not know she had, for the road was long and not always hospitable to her. It had given her a quiet confidence in herself, a mere whisper of her self-worth that would not be silenced.

Upon entering Lumina, Tiel's hand was immediately seized by a boy dressed in midnight black robes. Before she could even think a protest, he was off and running, and Tiel had no choice but to stumble after him. The girl was just beginning to feel fatigued when the boy suddenly stopped and called out to the darkness. She heard a door creak open, then torch light flooded her senses. The boy bowed low and welcomed her to this place...the school of darkness.

Tiel was puzzled, to say the least. "Why did we have to run?" she asked to the boy, it being easier to deal with than 'why did you bring me here?' and 'what manner of place is this?' or even 'what do you expect me to do here?' But the boy had already run off, perhaps to drag some other visitor to the doors of the school. Maybe they were short on students, or maybe they just thought people would never find the place otherwise. Or maybe there weren't any better places to be in the city, so they instantly assumed you want to come here. Whatever the case may be, Tiel had to decide what she was going to do about being brought here.

The obvious thing would be to turn and walk away and find some reputable inn to house her for the duration of her stay in the city. But...what if the boy had brought her here for a reason? What if Tiel was meant to be here? She had always been fascinated by magic...and darkness was not something she could marr with her hands...Besides, she was already here. It could not hurt to go in and inquire about becoming a student in this place.

Approved by: Sey

Owle Isohos


Joseph Brown
Vice Captain

PostPosted: Fri Jul 23, 2004 1:25 pm


We'll start with Nyman, whos pretty much exactly the same as hw will be five years from now. Take that tradition of playing 15-25 year olds.

That first post I made is reserved for my bio guide. ^_^

Nyman, younger but in no other way diffrent
Name: Nyman Po

Age: 44

Gender: Male

Height: 5’ 4”

Weight: 140 lbs

Blood Type: A+

Class: Gunsmith

Alignment: Self confessed "Not a spiritual kind of guy," Though his heratage leans toward earth and his talents apeal to fire aligned.

Weapon: He carries a firearm of his own creation; its barrel is long and shows many scars of being worked on. It defiantly would be classed as a rifle. A leather-carrying strap is attached to the butt and barrel. Unfortunately it only has the ability to shoot a single shot at a time, and reloading takes quite a bit of time.

Origins: Mountains on the Eastern Outskirts. Though through years of his peoples isolation he only looks vaguely Eastern.

Personality: Nyman is a hard man, but not a cold one. He never quite trusts anybody totally; he’s one of those people that believes you can only trust a tool or a weapon. He feels little need for much companionship, studies and work are more important to him.
He believes strongly in staying humble and working hard. But if he sees somebody acting slothfully, he won’t try to remedy the situation beyond saying “You should do your work.”

Nyman has a soft spot for children. His colorful fireworks are his gift to them, and he tries to bring them to the entire country. He has become know as the Firework Man in many villages, and appreciates his nickname.
He believes in the balance of things, and that if you die it’s your time. Form this belief he has came to terms with the killing devices he makes.
His one obsession is with making the perfect gun. He will analyze every aspect of the world in hopes it will add to his firearm. From the proper metal to the perfect gunpowder ingredients.

History: As a young Man Nyman worked mining in the many mountains around the edges of Eastern lands. It was hard work but he knew that smiths would pay good money for the minerals hidden in the rocks. Being one of the youngest of the miners he was often the one to set the gunpowder kegs for blasting. He never objected to this task, he thought gunpowder was one of the best inventions out of Asia. Whenever he wasn’t working he was studying gunpowder or metalwork from books his father had bought for him.

It was around his thirteenth birthday that he met his family’s friend Sojin, the smith. His father had arranged an apprenticeship for Nyman; he was to become a blacksmith. Sojin knowing that his father only wanted his son to have a better life than him gladly took Nyman under his wing. He was soon moving away from his home in the mountains to a nearby town, a place totally different from his small village.

Nyman was a quick pupil; his interest in metalwork gave him a head start his teacher wasn’t ready for. He had few other interests other than working and visiting the town’s library. But his first new year festival in the little town would ignite a lifelong passion, that night he witnessed his very first fireworks display. His spare time was suddenly filled with the building of fireworks. He learned the ways of mixing gunpowder for colour and size. He briefly studied woodworking to make frames. All the time learning to make Swords and Armor.

Needless to say Sojin was impressed. He made the decision for Nyman that blacksmithing was not his calling. He would make fireworks. Nyman was conflicted though, he knew his father wanted him to be a successful blacksmith, but Sojin wanted him to make fireworks. He convinced Sojin to allow him to continue his apprenticeship, but only work half the week making swords and the other half making fireworks.

In ten short years Nyman Po’s fireworks were being sold throughout the country, and he sent most of the profits to his hometown. From this success he had learned to be a businessman, but he kept making miners tools, swords and armor. Sojin was proud of his pupil’s accomplishments, he thought a celebratory feast was in order. He sent a messenger to Nyman’s hometown, but both Nyman and Sojin disliked the reply. The village was long abandoned after the mine collapsed, Nyman’s profits we’re supporting the Ex-Elder’s son’s Spice trading business.

Nyman felt more betrayed than angry. Sojin witnessed an almost instant change in Nyman’s personality; he decided that his Pupil needed a new assignment to ease his mind. He told his pupil he was to apply his blacksmith training to the art of gunpowder, he was to lean to make firearms. There was great interest in them as of late, but nobody could produce one that could fire straight. Nyman began right away, selling the last of his fireworks to gather the necessary funds.

He worked for 20 years as a gunsmith, and although it didn’t bring him the fame his fireworks once did, it satisfied him greatly. His sales were few and far between, but his buyers knew the quality they were investing in. His rifles could fire straight at fifty paces, and his pistols from 20.
It was around Nyman’s forty-third year when Sojin died peacefully in his sleep. That gave Nyman a glimpse of his own mortality. He hadn’t traveled or fallen in love or even made many friends. He decided to close his shop and travel the countryside. He could not make the perfect gun with the stagnant knowledge of his town.

He bought a handcart to carry his tools, gunpowder and most importantly fireworks. He traveled the lands and became known as the “Firework man” to children across the lands. But he never forgot about his guns. He began to work on his perfect rifle, and began to learn how to shoot it properly. He figured that if he couldn’t shoot, he would never know when he found the perfect gun.

He lived that way for a year, which brings us to today.

Approved by: TheMightyJello (Remember this one man?)
PostPosted: Fri Jul 23, 2004 2:20 pm


If you dare edit one of my posts again I'll smote you horribly. domokun

Sey Kaikou II, Heiress of the East
Name: Seyumi Kaikou II (Also known as 'Sey')

Age: 12

Race: Human

Gender: Female

Height: 4"6'

Weight: 61 lbs.

Blood Type: O+

Title: Priestess of Light

Alignment: The Light Elemental Spirit

Weapon(s): Sey carries with her a quarter staff (6ft) of Lapis Lazuli to defend herself and as an extension of her White Mage abilities, usually infusing a small amount of holy energy into the staff to cause more damage to undead and demon monsters.

The staff looks unwieldy in her young hands, but when the young noble is pressed, Sey is quite skilled with the weapon. She uses it in the rarest of cases though, and normally uses it to increase her Light Mage abilities.

The young priestess has recently been training with twin Chakram, given to her by one of the Daimyo of her father's court. The chakram, steel rings 2 and a half feet in diameter are razor-sharp around the edges have leather grips at the bottom of the circle for safe and easy handling. A half crescent arc of metal is attached at the top of the chakram by two steel rectangles 5 inches from the edges of the arc. This gives the chakram two piercing points, along with the slashing curves of the circle. The chakram are made of stainless steel and forged in the same folding fashion of a traditional sword; the folding and tempering process of the blades giving them both flexibility and strength.

Origins: Eastern Gaia, Koukiyo – The Imperial Capital

Description: Sey is the poster girl for the term, "Light Weight" as she weighs in at 62 lbs at 4 feet 6 inches. Ankle-length obsidian hair and pale opal eyes make this 12 year old seem older and wiser then her years, but her eternally energetic aura and innocent smile give her a veil of innocence and purity.

The youngest daughter of Shogun Takiyagami Kaikou and Yukiko Noriamatsu, Sey has her family's unique grey eyes and the scrawny, lithe body of a tomboyish 12 year old girl. Adamant on beating her brothers in everything and everything, Sey is used to a rough and tumble lifestyle and is normally seen wearing a hakama and gi in the imperial colors of red and white. Her glossy black hair is usually parted and tied in two high ponytails several inches away from the crest of her head. To avoid them getting caught on anything (or for anyone to tug on them) Sey tucks the ends into the ties, creating two oval curves of hair at the back of her head.

Personality: Despite being raised under the protection of the Kaikou Shogunate Sey has seen much of Gaia and has been involved in various fights; their sizes varying from small, sibling rivalries to prefectureal warfare. Her role in these battles was to heal the injured and the young Priestess has grown accustomed to the violence of the world and has lost her childhood naivety and innocence to evil in Gaia.

Always placing her duty above all, Sey is calm and composed with her family's lineage and her noble upbringing always shining through. Considering her position in the Eastern hierarchy, Sey has had to grow up quickly and devote her life to the good of her people – though that doesn't mean that she hasn't had time to play pranks and be the tomboy that she is, showing off her energy and cheerfulness to her retainers and palace regulars. The effervescent priestess knows when and where to be herself though, keeping her stubborn self behind a political mask of calm serenity plastered on her face during public events. She harbors a great deal of love towards her family and would rather die then shame them in any way.

As a girl and 3rd child, Sey was born to be supportive towards those who were to be above her, serving as the Shogun's advisor as one of the members of the Council of Elders. She is still developing her political skills and still makes her decisions instinctively; depending on her gut and guidance of the Light Elemental to show her the correct paths.

History: Born 3rd Child and only girl to Takiyagami Kaikou and Yukiko Noriamatsu on the eve of the Summer Solstice, Seyumi Kaikou was immediately thrust into the ranks of the initiates at the Temple of Light as befitting her lineage and gender. Born into one of the 6 Blessed Bloodlines of Gaia, Sey is under the watch of the Light Spirit and can easily communicate with all forms of Light elementals and can coax them to do her will to certain extents.

Her childhood has been split between the Koukiyo and the Light Temple in Laburnum learning the ways of the Shogunate along with the beliefs and spells of the Light Magi of Gaia. She has been constantly protected and sheltered for fear of the West using her against her country and the restricting attention has recently caused a bubble of stubbornness and surreptitiousness to burst within the young potential heiress, ditching her guard detail and running off a frequently more common occurrence. She answers only to her immediate family and the council of elders during these excursions, Tokukuchi Kaikou – her eldest brother – usually putting her straight and whisking her off to be herself under his protective wing.

Though only 12 years old, Sey has seen much blood and violence for her years – the events drilled into her young mind and fueling her determination to fulfill her duties as a Light Magi and the daughter of a Shogun.

Previous RP's You’ve Participated In:
Grand Wish
Grand Hunt
Grand Battle
Liar's Lock
After Ruination
Broken City
Samurai Guild Role Play
The Warriors of Light
Various Mainstream events
Regular at the Demon Bar

(And so many others that I can’t really remember at the moment. sweatdrop )

Approved By: Myself domokun

Sey
Captain


P4lladiumShifted

PostPosted: Fri Jul 23, 2004 3:45 pm


Name: Viken Sterling Mcleod

Age: 37

Race: Human

Gender: Male

Height: 6'5”

Weight: 187

Title: Nomad and Fighter.

Alignment: Air

Weapon(s): He has two weapons. One of them is his grandfather's sword, which was passed down to him by his father. This sword has an irregular blade of a blue color, with an angel engraved on it. The guard resembles a hand with its fingers curling toward the blade's end. The pommel is a skeletal hand clutching a small, blood-red gemstone.

His second weapon he was given by a strange old man. This old man told him that the weapon took him half of his life to complete. It was a curious weapon. It shot projectiles not unlike a crossbow, except that this weapon didn't need to be loaded after each shot. It was one-handed, and was made of metal. Beginning at a wooden grip, the weapon tapered outwards towards a barrel-shaped mechanism which held six small metal cones. The mechanism was then followed by a long barrel. The old man called it a “Revolving Mini-Rifle,” named after the grooves etched into the inside of the barrel to allow the cones to travel straighter and farther.

Origins: Western Gaia

Description: Viken is tall, and well-built for a man of his height. His musculature shows that he preferred flexibility over bulk, and as such his muscles look like corded steel wires. His rough face is framed by his short black hair, and his hazel eyes peer out like two beacons over a foggy shore. His finer clothing betrays his history as a former nobleman, and his scarred arms and hands betrays a calmer side to his personality.

Personality: Viken is a somewhat neutral person, never really favoring a peaceful side or a hostile side. He never draws his sword, or raises his “revolver” to an attacker unless he knows that his life is at stake. In all other cases, he usually faces them in hand-to-hand combat. His skin has many scars because of this, though he possesses a harder skin than most people. He knows not why. He also has a very brash, and bard-ish side to him, and though he possesses none of the skills of a bard, he still tends to get up in front of crowds and sing. Usually the crowds he engages are those that sit around him when he's in a tavern, but he knows the songs to sing when he wants an entire inn to break into melody.

History: Viken was born in the city of Ended Pass. This city is the gateway through a chain of mountains that stretch across part of Eastern Avalana. He grew up the son of nobility. His father died when he was very young, and his mother was a common sight around the royal court of Avalana. He never enjoyed the easy life. Instead of ordering the various housekeepers and butlers around the house, he'd often do all of the chores himself. In fact, when his mother confronted him about it (“That is not your station, you are too good to clean your own room.”) Viken decided to leave home. Since his family couldn't bear the idea of a noble son carousing with the poorer class, he left his station. Viken, barely seventeen years old, took the only inheritence he truly desired: his grandfather's sword.

However, when he left the city, and traveled into the mountains, he learned something that shocked him. His father wasn't dead. In fact, he was alive in a cave on a bitter mountainside. When Viken stopped in that cave to stay a night, he ran into his father.

Apparently, his father left the city after faking his own death to escape the pressures of nobility. He married into it, and as such never really enjoyed the posturing or the façades people would erect in social situations. After the night had passed, Viken bid farewell to his father and continued on his trek.

Viken traveled for years, spending time in various farming villages and cities. Over this time, he sought out teachers who could assist him in learning how to properly use a sword. He even met a transplanted easterner who taught him a practical level of martial arts. He spent 3 years training with him, and then began his wanderings again.

After a week of traveling through undeveloped land, he entered an abandoned mining town. It was there that he ran into a strange old man. The old man was short, and wizened. He had a bandaged left foot that appeared to be quite swollen. In fact, if it weren't for the fact that he was pushing a cart, he could have been mistaken for the walking dead.

***********
The old man was a particularly eccentric engineer named Kel. He spent his life creating all sorts of strange and curious items. The revolver was a project that took him thirty years to perfect. The original idea for a compact weapon of such design came to him while he was trying to improve on the crossbow. He had picked up a small fragment of L-shaped metal and then turned to the crossbow. The idea hit him like a shot, and he immediately began sketching ideas for a smaller, one-handed crossbow.

While he was prepping his design, one of his smaller projects literally struck him in the side of the head. He had created a small clock which he connected to a small cannon. Inside the cannon was a hollow, metal cone approximately ½ inch in diameter. When the clock struck noon, the cannon would fire and the projectile would hit a target. The target would then swing back and strike a small bell. Unfortunately for Kel, he had pushed the target away when he began drawing. So when noon rolled around, the cone hit him in the head and changed the direction of the project for good.

Rather than a crossbow, he had the idea to create a small cannon. Taking the projectile that struck him in the head, he began to formulate a mechanism that would fire a similar cone at an incredible speed. Such a weapon would revolutionize the world of modern engineering, and so he began work on it. Due to time concerns, he created it with the purpose that it would be able to fire multiple shots before reloading. Unlike the crossbow, it also needed to be simple to reload, clean, repair, and fire. The mechanism was the easy part, making it less cumbersome so it could be practical was the challenge.

It took him ten years before he realized that the ammunition also had to be self-contained. The chamber he had designed wouldn't allow for gunpower to be added seperately. He would spend days thinking about this problem. And it just so happened that there was a festival that night. He spent the night at the festival, hoping that some random bit of inspiration would strike him. It did.

When he went to the tent to fetch himself a rocket to launch, he found himself looking at it. He noticed that inside it was everything required to make it fly. The powder and explosive charge was packed inside and could be activate by the primer in the fuse. If he could create a similar object, but with a pressure trigger he knew he could finally get it to work.

He spent the next seven years trying different ammo designs. He tried putting the powder into the cone. That only succeeded in blowing up a design prototype.

He tried different pressure triggers. They didn't work either. Either they didn't activate, or they exploded.

He then tried a very small amount of explosive powder where the pressure trigger was. It worked. So, now he had the means to launch a metal cone at a high velocity. Now he had to learn how to package it.

That was the easy part. He wrapped a small sheet of metal around the charge and cone, then placed the object against the new primer cap he had created. And he pulled the trigger.

He shot himself in the foot.

He wasn't happy about the wound, but he was happy about his success. Screwing the primer cap into the sheet of metal, he had managed to create a self-contained unit that could be fired from his new weapon.

He was so giddy with excitement that he never got the wound treated. It made him quite ill. Through the haze of the infection, he managed to polish up and create a large quantity of these units, as well as document the fabrication method. He created several smaller machines that could make the process of creating the ammunition much simpler for someone who had just run across it.

The infection spread through his bloodstream, and he knew that he was pretty much doomed. He left his house with all of his machines, clocks, mechanisms, and doodads and decided to pass on his work. He loaded his works onto a cart and began wandering through the city streets, eventually running into Viken.
***********

Kel and Viken talked for a while about the varied devices that the old man had on his cart. Viken was astounded that all these curious items could have been made by one man. In fact, it was Viken's interest that prompted Kel to hand over his greatest invention.

Kel handed him his “revolver.” Viken looked at it, but was unsure of what it was for. That was when he was told to pull the trigger.

Viken pointed the weapon at a rotted plank of wood and pulled the trigger. The weapon kicked back and the bullet ripped through the wood, into the house behind it. Viken was amazed.

Kel was happy, he found someone who could appreciate the invention. He then explained what it was and handed Viken a large bag. Inside it was extra ammunition and several small devices whose sole purpose was creating more ammunition for the weapon. Viken thanked the man profusely and Kel simply nodded.

Citing both the time and the need to go, the old man left before Viken could even pay him. Apparently, the old man was either crazy or incredibly generous. He shouted a 'thank you' to him and continued on his way.

That night, he rested in a small shed and began reading the notes and papers that were left in the bag. Viken was astonished, this was an amazing new item he had just been given. In fact, he felt a bit guilty that he didn't pay for it. But then again, if that old man wanted money he would have no doubt asked for it.

He practiced with the small machines and over the course of the night he learned how to properly use them. He even remarked to himself how useful this weapon could be if it was standard issue amongst knights. But, of course, they'd never use it. It took all of the 'honor' out of 'honorable combat.'

The next day, he continued his travels, eventually making it to Cameliard. He ran into his mother there, and the two had a heated argument over 'familial responsibility.'

She threatened to disinherit him, and Viken countered with the fact that his father was still alive. Of course she refused to believe him, and then asked him to leave. She didn't want to disown him in a fit of anger, so she made him leave her field of vision.

Viken happily obliged, leaving Cameliard to head back East.

After a week's journey, he'd arrived back in Ended Pass to find that much had changed. The simple mountain town had grown amazingly fast, and had become a hub of trade around the mountains. His father had returned, and was elected mayor again. Apparently, his mother never knew that. Viken chocked it up to distance and her perpetual need to be near the castle. Rather than returning home as he had intended, he simply left Ended Pass and started traveling again, heading towards Laburnum.

He wondered what sort of incidents would meet him once he arrived.

Previous RP's You've Participated In: Grand Battle, Flames of Fantasy.

Approved by: Alcyone Teshigahara

((This bio is designed to replace Farren, who will no longer be a WoGgy character. I need him elsewhere at the moment.))
PostPosted: Fri Jul 23, 2004 4:02 pm


I'ma gonna keep TFO's bio tucked away for a bit. I'll still have fun with him, but it won't be till the jump that he becomes a contender for antagonist.

So without any delay, here's a previously unseen bio:

Fresh Meat
Name: Croix Ashton Di’Muse

Age: 25

Gender: Male

Height: 5’7”

Weight: 184 lbs

Blood type: His parents never thought it important.

Class: Tactician/ Seafarer

Alignment: Wind Elemental Spirit.

Weapon:
Croix is skilled with the bizarre weapon created by the fishermen of his homeland. The seven-foot poll-arm leads up to a small metal ball. The ball serves as the weight behind what lies a few inches below it, two hook-shaped spearheads on each side of the blade. Normally this contraption is used to catch one of the abnormally large fish around the island by piercing the flesh and hooking in. It was the fact that Croix grew up fishing with his father using this instrument that translated into his combat abilities. Croix found that if he straitened the hooks out to be more like ice picks it’s an effective weapon of war.

One of the most interesting aspects had evolved from another aspect of the fishing tool. Normally the hooks could fold into the main staff for easy storage. When the straitened hooks are locked down, Croix can use the pole in a non-lethal fashion. The locking mechanism is not easy to undo, but has to be done by hand.

Although this changing of the blades makes the weapon look like a large cross it serves no religious symbolism. In fact, Croix has been asked that question so many times he has been tempted to give demonstrations of how the weapon works. Rather than religion Croix appreciates the irony that his name translates to “Cross” in one of the languages of his homeland.

Origins: The Isle of Prosper, a western Island colony. The small fishing villages of this isle are a melting pot of culture and languages from all over the western world. The isolation of the island has made all these cultures meld into one that is distinctly different from the mainland.

Personality:
Croix is victim of two very different factors, his upbringing and his training. He lived in a community where there was no such thing as a stranger; anybody who sailed into port was welcomed with open arms. Then there’s the tactician side, which clearly draws the line of them and us. Croix has a tendency to act like his upbringing on the outside, while constantly thinking like a tactician on the inside. Perhaps that leads him to over think a few situations, but most of the time he comes off as a warm and friendly guy.

His mother tongue is questionable, as a child Croix had four friends that spoke four different languages. Croix being the quickest of intellect learned these languages so he could serve as a translator. During his world travels he picked up little bits of plenty of languages, including some of the east. He is often plagued with an accent when (when he’s not actively suppressing it) that some can recognize that he’s “of the colonies.” Whether that makes him look inferior or gets him a free drink changes person to person.

Like many of the people of his colony he seems to have bit of a weakness for drink, especially imported from his homeland. Most of the time he ends up acting more drunk than he is, he finds people trust a drunk guy more. Thus he needed to learn how get that benefit without the cost of actually being drunk. Most of the time he hasn’t even had anything to drink

This little ruse sums up how Croix thinks, its best to have the advantages without the costs. This little quirk has caused him to develop an almost oxymoronic personality, one of being an introverted extrovert.
Perhaps only Croix knows Croix.

History:
There was one time when the west believed strongly in creating as many colonies as possible, thinking that one of them would hold some sort of riches. From this they ended up creating many fishing villages that supplied the mainland with more exotic delicacies as possible. One of the many created was named the Isle of Prosper, an island quite far away from the mainland. This island was home to the Gargantuan King Chod, a fish so large that it took many men with special tools to bring in. All the inhabitance of the west of all regions sent a few colonists to that area. Besides monthly trading visits those people were pretty much forgotten.

The Isle of Prosper then grew apart from the ways of the west, isolation forcing a community between all people. Eventually the Isle became a grab-bag of ethnicity, in a few generations most residence had the blood of most of the west in them. They had formed two tight nit communities on the small island, one village on each end, less than five hundred people in all. One community farmed while the other fished, all and all it was more like one community, with so few people everybody knew everybody. It was at least two hundred years into the colony when Croix Ashton Di’Muse was born. His parents were overjoyed with their firstborn. Perhaps Croix was lucky to be born to this particular family, his grandfather had left a collection of books, a collection that his mother encouraged him to study. His father approved of the studying, as long as he still learned to fish the King Chod of course. And that’s how it went for the first five years of his life; he learned to read as he played along the shores.

When he was five his mother birthed a second child, a girl. As his mother shifted focus to raising the baby, Croix changed his taste in books. Without his mother watchful eye guiding him towards the wholesome Croix began to read the documents of great wars. He shared this with his friends, who all loved Croix’s dramatic retellings of the stories he had read. They began to play soldiers, Croix being the one who knew the ‘rules’ was always asked to ‘make sure we’re doin’ it right.’ Croix commanded, and his friends followed.

With the onset of adolescence Croix ran out of old books to read, and had to wait until a ship that traded books came into the harbor. Luckily enough he was kept busy with other tasks. Croix’s proud father began to teach his son his two skills, boat building and how to be a great hooksman. Croix was pleased with this position, on a fishing vessel netters spent all day repairing mesh and liners watched bait. It was the hooksmen who usually manned the vessel. His father was the navigator for the small vessel, and a hooksman of course. He would command the ship until one of the liners snagged a King Chod, then the netters would entrap the fish, finally the hooksmen would take their hooked polearms and pull the fish onto the boat.

Croix appreciated his days at sea; it was there where he would learn about navigation from his father. And when the fish came along he would test his strength with the polearm. But he wouldn’t fish every day, there were times when the ships had to be repaired. Perhaps repairing the fishing vessels was boring, but the Isle of Prosper was a famous place of sanctuary. The friendly people were known to assist any ship in need, including ships that didn’t quite follow the rules. It was in the sailors of these ships that Croix found his replacement of books. He would listen to the stories of the old salts as he helped with the repairs, the stories of those sailors were interesting. But it was the pirates that he loved listening too the most. Their tales of adventure kept his imagination alive. Unlike his friends Croix never grew out of the army game. He would often sneak out to attack a sandbag viciously with his hooked polearm. Sometimes he pretended he was slaying a monster, other times it was an army of foes.

When he was fifteen he was enjoying a game of chess with a ships captain staying in his house. Croix had learned chess a year back when he was fixing a military ship, but he was alone in that pursuit and enjoyed any challenger he met. It was during that game and conversation that he was discovered as a bright mind. Captain Holiday of the exploration vessel Stoutsong was not one to let a bright mind with practical knowledge go to waste. After the game was over (Croix won) and Croix had gone to bed Holiday had a long talk with Croix’s parents. When Croix awoke he was approached with a question that he never expected, ‘How would you like to go to sea son?’ Croix’s sense of adventure couldn’t say no.

His mother and father had an unbelievable sense of pride that day. It wasn’t everyday your son was given a personal invitation to work on a ship as large as the Stoutsong. There was a party that night, perhaps one that the entire island attended. Much drink was enjoyed all and the islands songs were sung at least twice, Holiday had even had authentic Poe fireworks that he was transporting. Taking one or two couldn’t hurt the shipment that much.

The next day Croix gathered his few belongings, his clothes and his books, and left the next morning. He waved to his mother, father and sister from the back of the ship until they disappeared into the ocean fog.


Croix soon learned the Stoutsong’s true purpose, Captain Holiday was a government employed privateer. The Stoutsong’s orders were to track down the most notorious pirates and capture they’re ships. Croix thought that this was great, he was a pirate working for the good guys. Croix had few duties on the ship, to his surprise they weren’t in need of another cabin boy, he was actually chosen because of the way he was. Holiday nurtured his gift by making sure he had plenty of books to study and he personally played war games with Croix whenever he could. Croix worked his way up to a junior officer very quickly, his fake cabin boy title limiting his skills far too much. He helped navigate and set courses, but most importantly he helped plan ship raids. Croix’s tactical mind quickly put at ease even the most skeptical officers. He earned his place as an officer by 20.

Holiday was a careful man though, he knew that pirates might target the young Croix. It was from that that Holiday used his tactical mind to save the trouble of a long training period. He commanded that the blacksmith make an almost replica of the hooked polearm used in Croix’s youth. He then presented the weapon to Croix and introduced him to a man everybody knew as ‘Grim.’ Once upon a time Grim was a solider in the army, he fought fiercely with his halberd. One day Grim beat a officer to unconsciousness in a drunken brawl, Grim was given the choice to face confinement or pay his debt. Grim wasn’t an idiot and decided to work on the pirate ship. Croix’s schedule picked up from there, morning he was navigating in the afternoon he was training with Grim and in the evening he was studying. He only rested on Sunday because Holiday just happened to be a religious man. One of the qualities that he could never pass on to Croix.

When Croix was 23 Holiday’s Letter of Marque was repealed. The west’s war on piracy was over and Captain Holiday was paid a large sum of money not to return to a life of piracy knowing all the west’s secrets. Holiday divvied up the money, and with his personal stash, retired to become a rich property holder. Croix on the other hand knew his travels were not over yet. He had seen more of the world and had more money than he had ever dreamed of on the Isle of Prosper, but he still had wanderlust. Croix became a mercenary tactician, helping villages fend of brigands invading from the mountains. At least that’s what he did most of the time, perhaps the great poets’ sagas his mother had him learn had affected his sense of justice.

Not wanting to feel like a hopeless romantic, Croix made sure to take out the occasional military contract. By 25 Croix had either gained the reputation of being a admirable person or an admirable officer, those titles he didn’t care about. It was when he heard admirable tactician that made him get the shivers.

He now travels to the very center of the west. Hoping to get work amongst the very rulers of the land. Still, his years on the Isle have killed any patriotic reason, the rulers just have the most money.

Approved By: Sey.

Joseph Brown
Vice Captain


Psychotic Nature

PostPosted: Fri Jul 23, 2004 5:24 pm


Name: Ryu Asuhara (AKA Asura or Asu )
Age: 14
Race: Human
Gender: male
Height: 5'4
Weight: 130
Title: Air Initiate
Alignment: Air Elemental Spirit
Weapon(s): A silk fan with steel blades, a variety of throwing weapons that they might obtain somehow.
Origins: Eastern gaia
Description: Silver hair, brown eyes. He is of average build, and of normal complexion. He tends to wear darker clothes, robes, and cloaks rather than the colors of his following's robes. He can usually be seen with a black cloak over whatever he happens to be wearing. He also may chose to wear azure blue robes.
Personality: Energetic, curious, silly, and brave. He gets bored easily by boring things, and though he will remain focused on things he's interested in to their completion, or near completion. It is because of this that he has focused on practicing magic more than learning it, as the studying bores him, especially in contrast to the flashiness of using his powers. This is not so bad as learning by experience is good in many matters, and so he is vell versed in the things he does know, even if they aren't necessarily everything that he should know.
History: Average son of a somewhat average family. He travels around with his trader uncle when the go on trips to laburnum, and has learned the common tounge of the westerners somewhat. He strives to be an adventurer and see all of the other places that his uncle has been to. He is currently training to be a Air mage, but has takes a break to test out his current skills before moving on. Though he can use the fan to fight physically, it's more useful in his spells. He depends more on throwing weapons for damage.
Previous RP's You've Participated In: See Alana or Lady Marie

Approved by: Sey

Edits later probably.
PostPosted: Fri Jul 23, 2004 5:27 pm


Name: Alana Kobayashi
Age: 11
Race: Human
Gender: Female
Height: 4'3
Weight: 70 pounds
Title: Water Mage, initiate level
Alignment: Water
Weapon(s): Dagger, weak magical items.
Origins: Eastern Laburnum
Description: Alana has red, about shoulder length hair, blue eyes, and somewhat tan skin from being out in the sun often(It's not as tan as it was in former days as she spending more time indoors, studing texts to learn spells from.) Asides form the hair and eye colors, she resembles an Easterner more. She is a small girl, though she has some fighting ability and is not as weak as you would think her.
She tends to wear blue dresses, the most common being a rather plain looking one with a knee length skirt and short sleeves. She also has a hooded cloak that she wears sometimes, that is a deep and dark blue, with some black designs on it, and a red, hooded shawl that is more commonly worn.
Personality: Happy, nice, and energetic, Alana is an active girl. She likes to play outside and walk around the city, sometimes attempting to sell a few trinkets for some money to buy a snack with. She is curious and inquisitive. Alana is not scared of many things, besides those which she finds gross. Those are usually limited to horrible monsters and flying bugs that are not butterflies or moths. She is easily pleased by pretty looking/shiny things. She doesn't have any particular devotion to the Water spirit, but does talk with the lesser spirits and is thankful to them.
History: Originally an NPC created to assist Ryu(Asura/Asu), Zaine, and Kai in the quest for the water item, she played a key role in obtaining the item for the High Priest of Air. After the success of the quest, she was made into an actual character, gaining a proper description, a history, and more importantly, a future. Now, 5 years in the past, she is just a young girl, lucky to be in existance, barely having been made official before the reset.

Seriously, though: Alana is the daughter of a Japanese merchant and a West Laburnian woman who works as a waitress and cook. Her father deals in odd trinkets and artefacts, usually weakly magic baubles. Alana also helps out sometimes, selling the trinkets on the street for whatever deals she can get. This is usually used as her personal money. Alana is fairly gifted in Water magic, and her parents want to take advantage of her blessing by sending her to the water temple. They don't have the money to pay for her education in magic at a local mage school, and therefore want to take advantage of the temple's hospatality. They need the money to get her there, though, and as it is, they barely make enought to get by. They do come across the occasional magic book, which Alana does her best to comprehend, though is somewhat less skilled without proper teaching and foreknowlege. She alse likes to try to figure out how to replicate spells in any water imbued item she might acquire.

Alana has seen many things in her time, and while highly innocent, is not so naive. Along the way, she has come across an odd amorphous blob of a creature that she keeps for a pet. She calls it Kira, and takes advantage of it's tendacy to steal things by latting it hold shiny, supposedly magical trinkets inside it which she sells to others. Alana is also somewhat talented at using these items to assist herself. She plans to use her gifts to make powerful items that will make her family rich.

Previous RP's You've Participated In: Element Guild, WoG classic, Rebels of the Scared Heart(RotSH), GB (just a little), The Spirit Hunters(No longer on gaia, but will be reworked eventally, maybe), Spirits of Gaia(SoG) and several RPs that didn't last very long

Approved by: Alcyone Tenshigahara

Luna Almagest


Liquid Lights

PostPosted: Fri Jul 23, 2004 6:44 pm


Name: Sai Kaikou

Age: Any number of lifetimes too old for anyone to really know.

Race:
Human

Gender: Male

Height: 6'2''

Weight: 140 lbs.

Title: Fire Mage

Alignment:
Fire

Weapon(s): None

Origins: Asia

Description: Draped from neck to foot in a sagely cloak, and face shrouded by a large straw hat, Sai's body is mysterious as his origins. Beneath the folds is an old, lanky body, preserved by magic and delicate use. He has faded blue eyes and long, white hair of age.

Personality: Enigmatic, blunt, and a man of few words. Sai has no sense of humor whatsoever, and even takes killing in the utmost of serious manners. Never toying with a foe or victim, he will exit the sight of a battle or killing as he entered. Wordless. Though, when he does speak, he is anything but monotonous. He has a way with words and a way with how to say them. He rarely makes any facial expressions, unless he feels it will sway a target of his manipulation a certain way. It's not that he has a lack of emotion. He strictly limits his movements to what is totally neccesary.

History: In the times of Sey's and companies' great great grandfather, there was an anomaly in the Kaikou family. In the brother of aforementioned grandfather. Sai was, and always will be, a Kaikou lacking the gift of any holy blessing. He was deprived. Defective at birth. Unworthy. Yet, he soon found out he was blessed by a different god than the one worshipped in the Kaikou house, family, and bloodline. The god of flames. With total respect and love for his family, he left, so as not to draw the unwanted kind of attention from the public and politicians. The entire family would be scorned for ones "impurity".

He honed his abilities with the flame for some time since he left at the age of seven, soon after discovering his powers. The family ninja and other agents had searched for him, but his loss was never made public. He'd understood. Though anyone working for the Kaikous, worshippers of the holy, or any Kaikous themselves were not allowed inside the Temple of Flame's doors. And so, this is where Sai hid. He'd never told any of the other disciples or mentors his real last name. To them, he was Sai Sai.

And so since the loss of the family member was kept a secret within the family, and Sai never used his true name, Sai Kaikou became a ghost. A figment stowed away in the corners of the families' minds, inside tightly closed boxes. Sai Kaikou was no more.

Sai's total devotion to the god and spirits he worshipped granted him a longer life than his brothers and sisters. Was it because he prayed harder? No. He was certain he would be a tool of his god. Sai cooped himself up in the temple for years on end, practicing, studying, praying. Over time he grew to feel little for his family, that had abandoned him in return for abandoning him. His family was in the flames, now. His family was the candlelight comforting him deep into long nights. Not the light so much as the tear of fire.

And after decades, the spirits informed him of the birth of a child named Icarus Embersoul. Named only "Icarus" by his parents, t'was the spirits that marked the boy as "Embersoul". The boy would, though western at birth, would grow to be the most powerful weilder of flame the east had ever seen, and more. Much more, with the help of Sai. The long lost Kaikou had his mission, old, frail, and determined. He would carry it out in the name of his god, in the name of the flame.

Previous RP's You've Participated In: I don't know how to answer this... uh, I know! GRAND BATTLE!

Approved by:
Me, Myself, and I. I can do that, right? xd
PostPosted: Fri Jul 23, 2004 6:59 pm


Name: Evalie Madeline

Age: 19

Race: Human

Gender: Female

Height: 5'6"

Weight: 135

Title: Virtuoso Bard

Alignment: Air

Weapon(s): Plain wooden staff with an iron knob at one end, Gitar (hopefully not necessarry!), & a Flute which has hypnotic qualities.

Origins: Western Gaia

Description:

arrow Eyes: Blue

arrow Hair: Black, slightly shorter than shoulder-length

arrow Skin: Evalie has a peachy, even complexion that diffuses her blushes prettily. When she is cold or exerted distinct red patches appear on both her cheeks.

arrow Build: A bit slim for her height but not overly so; Evalie's arms are well-toned from playing various instruments, and her legs are built, especially her calves, from walking all over the land.
The most distinctive feature besides her eyes is her hands; she has slim-jointed, long fingers and very strong hands, though she keeps her nails short. The tips of her fingers are calloused from playing strings.

Personality: Evalie is altruistic in that she likes to make people happy, and does what she can for them without breaking her own back. She is impulsive, following her own whims and hunches, which often leads her to good material for music. She is not a serious person, and often does not know how to conduct herself in a serious situation. She has a penchant for writing overdramatic or poetically embellished songs.

History: Evalie grew up in a small town in rural (place - tbd). Her childhood was like any other until her 10th birthday, when her parents apprenticed her to the owner of a local musical instrument/repair shop. The old man showed her many things about music, first and foremost how to fix various types of instruments and once she had mastered the basics he began to teach her how to play them during the hours they kept the shop open. Evalie's limber fingers quickly felt out the patterns of the gitar chords and made themselves at home. During her time working there, her master took on another apprentice: a boy a few years younger than her. This gave her yet more time to practice during business hours, and she also got to teach the new boy when the old man was feeling sick or was busy. After 8 years of apprenticeship, she talked to her master about her future. He had his younger apprentice to run and take over the shop, and Evalie had become an accomplished musician over the time she had spent learning from the old man. He raised her up to Journeyman status and gave her his blessings and bade her take her gitar and flute with her and go where she would. Taking leave of her hometown, Evalie traveled around the country and other parts of Europe playing on street corners and in Taverns for her living and sometimes getting commissions from minor lords and ladies; the power of her flute can have a very pleasant effect, especially when it is well payed for.

Approved by: Sey

Natasha P. Cole


Dr Damona

PostPosted: Fri Jul 23, 2004 7:01 pm


Name: Alain Merides

Age: 29

Race: Human

Gender: Male

Height: 6'2"

Weight:180 lbs

Blood Type: O-

Class: Warrior/Mercenary

Weapons: proficient with: Long sword, Short sword, Dagger, Glaive, Warhammer, Mace, Staff, and Pike, thanks to his company's weaponsmaster. He is, however, an adherent to the teaching that "Anything in this room can be used as a weapon." He usually carries a Short Sword at his belt and a Long Sword strapped to his back, with a Dagger in his right boot.

Origins: Europe

Description:
arrow Eyes: dark brown, and harsh

arrow Hair: dark brown, cropped short

arrow Skin: Tanned and slightly scarred

arrow Build: Brawny; constant fighting and training during the off-season have developed his muscles, while the life of a mercenary has kept him trim and fit.

Personality: Alain is quiet, thoughtful, and thorough. He is a good mercenary, following the orders of his superiors without question. He has no qualms about what is right or wrong; right is what puts coin in his purse and food in his belly, and women and children be damned.

History: Alain is the fourth son of a minor noble. As such, his options were severely limited. He could go into the church or he could leave the family and seek his own fortune. Since he had no belief or faith in God, he struck out on his own.

At 14, with nothing going for him but a family name and a few years of schooling, the young Alain had trouble finding his niche. He was too proud to be a common workhand, but all the high positions required greater schooling or more specialized skills than he had.

Eventually he realized that he would have to learn a trade. After weighing his options, he decided to go with fighting. Sure, you had to be good at it to make a living, but the mercenary companies trained their recruits. And if he wasn't good enough to make a living -- well, he would be dead rather than cold and hungry, so that was alright.

However, needing to find a job did not rush his choice; he also knew there were good mercenary companies and bad ones. After much research (if you could call hanging around in taverns night after night and listening to gossip research), a company called the Bears, Captained by a man named Boram, seemed the best choice. He managed to get himself recruited.

After many years with the Bears, Alain became the hardened warrior he is now. He has seen many battles and kept his life, along with all his limbs. He has almost 15 years with the company and is one of the most senior fighters now, respected by the entire company. The captain heard that there was a great disturbance sweeping into the world, and has decided to take the company closer to investigate, and see if there may be any potential jobs for them available.

Alain, being opportunistic, is both scouting for a job for himself individually and a place for the company.
Reply
WoG v1.75 - Nostalgia

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