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FIRE TYPE MOVES


126. BLAST BURN = Con. type Beauty = Sp attack formula + lvl

Blast burn is a move that gains power as your pokemon grows more powerful, but the downside is that though it can produce a lot of power it leaves the user immobile the next turn.

127. BLAZE KICK = Con. type Beauty = Attack formula + burn ((x2 if a 20 is rolled))

Blaze Kick is a powerful attack that can be quite damaging if it hits correctly as a pokemon's hooves seems to catch on fire right before the time when they would collide with the victims body.

128. EMBER =Con. type Beauty = Sp Attack formula + burn

Ember is a weak fire attack that may inflict a burn

129. ERUPTION = Con. type Beauty = Sp Attack formula + differences between user & oppoent's Hp ((only if Opponent's Hp is higher))

Eruption is an attack that if it connects will hit all opponents on the other side of the field ..as it tries to cause a massive amount of damage to those whom prove themselves to be stronger.

130. FIRE BLAST =Con. type beauty = Sp Attack formula + 4 + burn

A fiery blash that scorches all, and this includes ..steel, water, and even bone. This attack is considering one of the most powerful in the fire type moves.

131. FIRE PUNCH = Con. type beauty = Attack formula + burn

A fiery punch that may burn the foe

132. FIRE SPIN = Con. type beauty = SP attack formula/5

Fire spin traps an opponent in a blazing infereno for no less than two turns, but no more than five. This attack takes place during the attack & defensive phase of an opponent.

133. FLAME WHEEL =Con. type beauty= Attack formula + burn

flame wheel is a fiery charge attack that may burn the foe

134. FLAMETHROWER =Con. type beauty = Sp attack formula + 2 + burn

A powerful fire attack that may inflict a burn


135. HEAT WAVE = Con. type beauty = SP attack + burn

One of the fouliest of the fire type attacks ..as the user exhales a hot breath on the foe that can sometimes be so bad as to actually burn the opponent.

136. OVERHEAT = Con. type beauty = ((+ 10 Sp attack first turn)) regular Sp attack formula ((with -2 Sp attack each turn that it's used))

They say that a flames flickers most brightly before going out, and Overheat is all about that principle as it is a powerful move that whether it miss or connects continues to dwindle away with each usage.

137. SACRED FIRE = Con. type beauty = Sp attack formula + burn

A mystical fire attack that may inflicts a burn

138. SUNNY DAY = Con. typ beauty = + 5 all fire type moves for 5 term.

Boosts the power of Fire type moves for 5 terms. This move can make a big differences in a fight, but the downside ..is the fact that another pokemon can easily get rid of it by changing the weather.

139. Will-o-wisp =Con. type beauty = burn

Inflicts a burn on the foe with intense fire

140. FIRE FANG = Con. type Beauty= normal attack formula + flinching + burning

This is a fiery attack that can both ..inflict a terrible burn as well as a powerful wound that will cause flinching.

141. FLARE BLITZ =Con. type Beauty = Regular attack + 5 ((1/5 dmg = recoil))

A risky fire type move that actually puts as much stress on the opponent as the user ..as the attack will also hurt the user.

142. LAVA PLUME = Con. type Tough = Regular Sp attack + burn

Lava Plume is a merciless attack that hits any and all pokemon on the field as it doesn't even bother to discriminate between friend or foe.

143. INFERNO = Sp. attack formula +2dmg [+ burn]

The user attacks by engulfing it's foe in intense flames. It may also induce burns on them.

144. MAGMA STORM =Con. type Tough = Regula SP attack +5

An opponent can't escape after this move has been used, and must fight to the end. This includes being able to switch out

145. BLAZE JUDGEMENT = Sp. Attack Formula [+ Burn]

It attacks all around with a crimson flame. This attack will hit anyone whom rolls less than the user, this includes in a double or triple battle their allies as well as their opponents.

146. BLUE FLAME =Sp attack Formula +2 dmg [Burn]

It surrounds it's opponent in a beautiful and violent blue flame

147. CROSS FLAME = Sp. Attack formula [x2 when used during the same attack phase as Cross Thunder]

It strikes with a flame. It's power will increase when cross with a huge thunder bolt

148. FIRE DANCE =Sp. Attack formula [+1 Sp attack]

It covers it's wings in flames and flaps them. It increases the users Sp. attack automatically.

149. FIRE OATH = Sp. attack formula

It attacks with a pillar of fire. If combined with grass it's power increases as it becomes a sea of flames. If combined with Grass Oath, damages it's opponent by 1/8 the opponent's maximum Hp each turn for four turns.

150. FLAME BURST =Sp. attack formula

It hits it's opponent with a bursting flame. The burst flame will fall upon those nearby the pokemon. In a double battle, it will hit both opponents, and in a triple or more battle, it will hit the foe targeted as well as the pokemon whom rolls comes after that pokemon without fail.

151. FLAME CHARGE = [Acc. attack - Acc. defense + User Sp. - Foe's spd. = dmg. [+ 1 to speed]

It puts on flames and attacks the opponent. It stores strength and its speed rises

152. HEAT STAMP = user's weight [lbs]- opponent's weight [lbs]/5 = dmg.

It slams into it's opponent's body with a flaming body. The more heavier it is than it's opponent, the stronger the power.

153. INCINERATE =Sp. Attack formula + lost of held items

It attacks an opponent with fire. If an opponent has a berry it will destroy the berry, and make the pokemon drop any other held items.

154. PURGATORY =Sp. attack formula [+ burn]

It surrounds the opponent with a violent flames and burns the opponent.

155. V- GENERATE = attack formula + 10 dmg [-1 to the opponent's defense, sp. defense, and speed]

It creates an intensely hot flame from it's forehead and tackles its opponent with all it's might.