Character ailment effects
This is where you, the players, my come to see what types of ailments this game has such as poison, blind, sprain and so on.
Poison: A poisoned character will take 10% of their max HP in damage at the end of their turn for 3 turnes.
Blind: All enemies have their EVD tripled when a character that is blinded attacks them. Blind lasts for 5 turns.
Sprain: Cuts a characters beginning speed roll in half for 5 turns.
Flu: Cant use rune magic for 5 turns.
Undead: All healing is reversed and hurts the character insted of healing them for 4 turns.
Fatigued: Attack power cut by half for 3 turns.
Cursed: All healing casted on the character that is cursed is decreased by half for 5 turns.
Sleep: unable to participate in battle and any damage taken does 50% more damage. Sleep lasts 3 turns, if hit while sleeping, the character wakes up.
Dizzy: Decreases characters EVD by half for 2 turns.
This is where you, the players, my come to see what types of ailments this game has such as poison, blind, sprain and so on.
Poison: A poisoned character will take 10% of their max HP in damage at the end of their turn for 3 turnes.
Blind: All enemies have their EVD tripled when a character that is blinded attacks them. Blind lasts for 5 turns.
Sprain: Cuts a characters beginning speed roll in half for 5 turns.
Flu: Cant use rune magic for 5 turns.
Undead: All healing is reversed and hurts the character insted of healing them for 4 turns.
Fatigued: Attack power cut by half for 3 turns.
Cursed: All healing casted on the character that is cursed is decreased by half for 5 turns.
Sleep: unable to participate in battle and any damage taken does 50% more damage. Sleep lasts 3 turns, if hit while sleeping, the character wakes up.
Dizzy: Decreases characters EVD by half for 2 turns.