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Posted: Fri Mar 28, 2008 3:14 pm
this is my red/white giant deck was wondering what i need 2 add or take out
*the purpose is to lock down the other opponent with white enchantments and produce a lot of damage*
Land/Artifacts 8x Mountains 7x Plains 1xEiganjo Castle 3x Boros Garrison 1x Ancient Amphitheater 3x Boros Signet
Enchantments/ Sorcery/Instants 3x Oblivion Rings 1x Revenge of the Titans 4x Pacifisms 1x Arrest 1x Feudkiller's Verdict 1x Ghostly Prison 2x Giant's Ire
White Creatures 2x Wandering Graybeard 3x Oathsworn Giant 1x Windborn Muse 1x Brian Stoutarm
Red Creatures 2x Giant Harbinger 3x Thundercloud Shaman 2x Borderland Behemoth 1x Desolation Giant 2x Hamletback Goliath 4x Stinkdrinker Daredevil 2x Sunrise Sovereign 1x Furystoke Gaint 1x Deep-Slumber 1x Bloodmark Mentor
so help wanted !!!! wahmbulance ninja domokun stressed domokun ninja wahmbulance exclaim
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Posted: Fri Mar 28, 2008 3:17 pm
There is a separate sub-forum for deck posting.
*Topic Moved.
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Posted: Fri May 02, 2008 5:55 am
need help with me giant deck
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Posted: Fri May 02, 2008 7:43 pm
Lemme look at the cards in it, I'll give ya advice soon. wink
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Posted: Fri May 02, 2008 7:59 pm
Well, lets look at this. There is a card called Rule of Law, a 2W costing-white-enchantment, which forces players only to play 1 spell/turn. You can use this to your advantage. You could toss down some cheaper giants (or stinkdrinker daredevil) to get a base, then drop Rule Of Law. The reason for doing so is that you can have a solid base of 2 guys, stinkdrinker (for cheaper guys) and if you're lucky, Brion, the amazingest giant ever (IMO). after that, you can drop a fatty per turn, because lets face the facts, GIANTS ARE FAT!!!!11!!1one.
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Posted: Mon May 05, 2008 4:56 pm
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Posted: Thu Jun 05, 2008 2:03 am
the only thing i have to say is that this deck is extended "EXTENDED!!!!!!!!!!!" it wont last a second at all against TEPS, gobo's, drege,or any other decks such as stick control, my advice is make it type 2 and ur good.
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