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The Decline of Video Gaming

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Tommy Wiseau

PostPosted: Mon Mar 24, 2008 12:28 am


So I was telling my friend about how Video Games are going to be dead in a matter of years, or will just be purely online or on handhelds.

It all starts out with the Final Fantasy 7 remake. Kitase had said that if they were to remake FF7, it would take 5 years of work to reproduce the same game that it was, with better graphics, audio, and etc. Which really began to shed some light on where video games were going.

You see, Final Fantasy 7 originally took 2 1/2 years to make. And even then, that involved storyboarding, character design, and all that good stuff. But for a remake, they already know all that stuff. It's done for them! However, it would still take half a decade. Nearly two times longer.

What does this mean? Games must be shorter in length. For instance? Heavenly Sword. 7 hours of pure fun, just to be thrown aside, 60 dollars well spent! That's about 9 dollars an hour, the game is worth. There are quite a bit of people who don't even make that much on their jobs. Though it may just be me, but I'd feel cheated on my money if games lasted 7 hours.

The funny thing is... it's not even necessary. There's absolutely no reason why we HAVE to have crisp, perfect, real life looking character models with detail almost that of real life. Hell, the pinnacle of graphics was probably somewhere near the Playstation 2 graphics, where you can make out detail of your character and still have room to actually enjoy the game ( hardly ).

So I asked him... In the time Playstation 2 was out, from the time Playstation 3 first came out. What games were/are out?

Playstation 3 -

Heavenly Sword ( fail )
Assassin's Creed ( multi console )
EldersScroll 4 ( port )
Devil May Cry 4 ( multi console )
Dynasty Warriors 6 ( fail )
Call of Duty 4 ( multi console )

Playstation 2 -

Final Fantasy X
Dark Cloud
Onimusha: Warlords
Unreal Tournament ( multi console )
Gran Turismo 3
Ico
Devil May Cry
Grand Theft Auto 3 ( multi consoled but way later )
etc.


But the point is, in the time Playstation 3 has been out, MANY better games were released faster for the Playstation 2. All the reason is, is because the time is takes to make games is longer, forcing games to become shorter, and unique and original games to be a lot more scarce. Companies are afraid to try new things, in fear of wasting an opportunity to try something better. And with it, comes the higher cost of games and hardware, though it is true that Super Nintendo games were the same price as PS3 games, we have to remember that the hardware is much different in these examples. Those were cartridge, we're using Dual-layer DVD's or Blu-Ray, which are reproduced in much larger quantities.


Another unavoidable thing, is a matter of ideas for stories. Since most people are put off in playing games that use a cliche or simple story, most games that are fairly popular lead with it's originality, however over time the list of ideas one can have is going to slowly grow less and less until sooner or later, we're going to start seeing similar stories.

For instance, when FFXII was first announced, people instantly said "omg, Skies of Arcadia rip off!" all because it was about Sky Pirates, which was what Skies of Arcadia was about. A small example, but over time it gets more and more coincidental.
PostPosted: Mon Mar 24, 2008 1:12 am


Well... There's the Graphic race, which I think is pointless now for video games, and.. voice acting is definitely nice but also costly to hire voice actors, especially with longer games.

There was also a list of RPG Cliches or something somewhere.. If I can find it, I'd post it here.

Ooo, I found the one that I read through. o_o

http://project-apollo.net/text/rpg.html


Locke Trufeld


CrankyCrab

Dapper Noob

PostPosted: Mon Mar 24, 2008 3:32 pm


I don't mind if a game takes 5 years to make s'long as they do it well. Heavenly Sword was very good, and I didn't mind the shortness of it. Infact, unless it's an RPG, I want games to be short, otherwise I get too bored with them and never finish.

I don't want to play a 10-20 hour action game like God of War. I don't want a 20-hour FPS unless it's episodic. If those kind of games get that long it detracts from the quality, forcing the game into repetition.

Infact, if you can make a good looking, short game, that's PERFECT. I have no problem shelling out $69.99 to play... Which, yes, would be more than I make at 7 hours.
PostPosted: Thu Jun 26, 2008 10:44 pm


CrankyCrab
I don't mind if a game takes 5 years to make s'long as they do it well. Heavenly Sword was very good, and I didn't mind the shortness of it. Infact, unless it's an RPG, I want games to be short, otherwise I get too bored with them and never finish.

I don't want to play a 10-20 hour action game like God of War. I don't want a 20-hour FPS unless it's episodic. If those kind of games get that long it detracts from the quality, forcing the game into repetition.

Infact, if you can make a good looking, short game, that's PERFECT. I have no problem shelling out $69.99 to play... Which, yes, would be more than I make at 7 hours.
Quoted for truth...except for repetition.

A lil bit of repetition can actually make a good game, as long as you know how to do it.

Ska studios take on repetition.

rebirth_angel


Dr Frank Spinelli

PostPosted: Tue Nov 11, 2008 8:22 pm


What about Expansions? Or instead of releasing full games, what about episode upgrades? PC's have done expansions for years, but now it seems more and more that expansion packs are available for consoles.

The idea of expansions is easy for those who wish to make easier games. They could come out with the original game, then after it's release, they could send expansions which use the same developed programming. The only difference is that there would be more to add. Hell, releasing it in a disk works as well. Look at the Dynasty Warriors Series (some may not like it, but it's a good example) With their Xtreme Legends sidegames, they have an option where you can load the original disk. By using this process, they could make expansions that do not hog as much memory.

Then there's my idea of Episode Upgrades. Using the expansion pack technology, one could develop several large "chapters" of a story at a time and release that at different times. Of course they would have to be large juicy pieces, but the idea could increase fan discussion.
PostPosted: Tue Nov 11, 2008 9:35 pm


For the episode upgrade idea.. That feels like it's been done already, where the games were made so that you can transfer your save file from the previous game to the next game to be able to play the game with what you have and such from the previous game.

Such examples are Golden Sun, ... does the .hack// series do that.. ? o.o' And... I'm pretty sure there's plenty more examples of such games... And these games can also be stand-alone games as well, in that they don't require the previous game to play, although you'd probably be missing out on both story and some goodies that you'd be able to transfer over from the previous game.

Locke Trufeld


Tommy Wiseau

PostPosted: Wed Nov 12, 2008 3:42 am


Funny thing you should mention .hack considering it pretty much was just a ploy by Bandai to sell one game 4 times for 50 dollars.

I mean seriously, I got Outbreak... beat it in ONE day, and then never touched it again. I felt so cheated out of my money...

There's absolutely no way that the game itself fit entirely on the disc. It doesn't have that much content, all the maps are reused over ad over, and there aren't that many sounds. Not to mention you're just revisiting each and every town all over again, so it's not like it's an entirely new game every time but in fact it's the same exact game 4 times over with just a few minor adjustments.

It's a terrible idea unless the first one would cost 40, then the rest cost 10 or 20 afterwards. I feel that online updates would suffice, granted it would really be hard to have millions of people downloading the same data over hundreds of MB at once, but it seems more efficient.
PostPosted: Wed Nov 12, 2008 11:39 am


O RLY? I never got too much into the .hack series before the fad died out, so I never tried any of the games as of yet. But... sounds like if I wanted to play it, it'd be best if I were to borrow the games from my friend or something instead. ... Oh wait.. D= Nevermind..

Me and my un-modded Japanese PS2...

Locke Trufeld


CrankyCrab

Dapper Noob

PostPosted: Wed Nov 12, 2008 2:40 pm


I really enjoyed the .hack games. I rented the first ones and I bought the G.U. series. I don't feel cheated out of my money... But then again, I'm the one who likes short games.
PostPosted: Wed Nov 12, 2008 3:57 pm


I don't understand how someone can like a short game...

Tommy Wiseau


Dr Frank Spinelli

PostPosted: Fri Nov 14, 2008 9:56 am


Ondores Lies
I don't understand how someone can like a short game...
I know that feeling. Ever play Zone of Enders? ******** awesome in my book. I loved every minute of it. All sixty of them. Sixty minutes! I was pissed at the end!
PostPosted: Fri Nov 14, 2008 8:48 pm


Making a game with excellent graphics and voice acting is not a five year project. They made Gears of War 2 in two years, and whether you like it or not it has some amazing graphics.
And that online thing you've said seems to be true. Only few offline games can hold my attention for replays, while online leaves me hours upon hours of gameplay. I think it all depends on what type of gamer you are.

Panda-nick631


Tommy Wiseau

PostPosted: Fri Nov 14, 2008 10:11 pm


Panda-nick631
Making a game with excellent graphics and voice acting is not a five year project. They made Gears of War 2 in two years, and whether you like it or not it has some amazing graphics.
And that online thing you've said seems to be true. Only few offline games can hold my attention for replays, while online leaves me hours upon hours of gameplay. I think it all depends on what type of gamer you are.


It's funny how you pointed out the most mniscule part of gaming and said it doesn't require length.

Well no s**t. Consider Gears of War was like a 6 hour game, I'd imagine the voice acting would take no more than a week to cover.
PostPosted: Sat Nov 15, 2008 1:08 am


Ondores Lies
Panda-nick631
Making a game with excellent graphics and voice acting is not a five year project. They made Gears of War 2 in two years, and whether you like it or not it has some amazing graphics.
And that online thing you've said seems to be true. Only few offline games can hold my attention for replays, while online leaves me hours upon hours of gameplay. I think it all depends on what type of gamer you are.


It's funny how you pointed out the most mniscule part of gaming and said it doesn't require length.

Well no s**t. Consider Gears of War was like a 6 hour game, I'd imagine the voice acting would take no more than a week to cover.


Most shooters tend to be six hours.

CrankyCrab

Dapper Noob

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