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Posted: Mon Mar 10, 2008 6:27 pm
I love slivers and I have 37 different slivers and 48 slivers all together and I want to know what other people think about them
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Posted: Tue Mar 18, 2008 7:41 pm
I don't like slivers only for the fact that I can't beat them. My friend has a sliver deck that beats me everytime. No matter what I play, I seem to get trampled by a horde of them. On the other hand, I love playing them! So I like and dislike them
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Posted: Wed Mar 19, 2008 3:28 pm
Currently slivers lose to everything in standard, and don't see competitive play because they are easily overcome. I would say they are slightly too competitive for a true casual group and underwhelming in a larger tournament setting. They have always been "cool" but I have always found it hard to play them and not feel like a tard. My only sliver deck was a combo deck based more on getting tokens, turning them into slivers, then into mana and casting a giant demonfire at my opponent. If you look on page 3 or 4 you can probably find it.
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Posted: Thu Apr 24, 2008 11:55 am
I don't really like slivers (which is ironic because I really like tribal decks) because it almost seems like you can make a moderately decent deck just by throwing a bunch of slivers together with corresponding mana...and even that was thrown out the window when Gemhide Sliver came out. So I certainly don't hate slivers or anything, they're just not for me.
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Posted: Sat Apr 26, 2008 6:52 pm
bamaotaku I don't really like slivers (which is ironic because I really like tribal decks) because it almost seems like you can make a moderately decent deck just by throwing a bunch of slivers together with corresponding mana...and even that was thrown out the window when Gemhide Sliver came out. So I certainly don't hate slivers or anything, they're just not for me. you can do the same with goblins and elves...sometimes even zombies
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Posted: Sat Apr 26, 2008 9:24 pm
String_Theory bamaotaku I don't really like slivers (which is ironic because I really like tribal decks) because it almost seems like you can make a moderately decent deck just by throwing a bunch of slivers together with corresponding mana...and even that was thrown out the window when Gemhide Sliver came out. So I certainly don't hate slivers or anything, they're just not for me. you can do the same with goblins and elves...sometimes even zombies That's definitely true, though I still think slivers are on another level in that aspect. All four of those tribes share the potential for massive swarming. However, outside of the swarming, you have other "strategies" that are associated with gobs, elves, and zombies specifically. Gobs tend to swarm and burn, elves swarm and life gain, zombies swarm and regen. Slivers...just do everything. That's a BROAD generalization, of course, but tends to be the norm rather than the exception.
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Posted: Sun Apr 27, 2008 8:36 pm
bamaotaku String_Theory bamaotaku I don't really like slivers (which is ironic because I really like tribal decks) because it almost seems like you can make a moderately decent deck just by throwing a bunch of slivers together with corresponding mana...and even that was thrown out the window when Gemhide Sliver came out. So I certainly don't hate slivers or anything, they're just not for me. you can do the same with goblins and elves...sometimes even zombies That's definitely true, though I still think slivers are on another level in that aspect. All four of those tribes share the potential for massive swarming. However, outside of the swarming, you have other "strategies" that are associated with gobs, elves, and zombies specifically. Gobs tend to swarm and burn, elves swarm and life gain, zombies swarm and regen. Slivers...just do everything. That's a BROAD generalization, of course, but tends to be the norm rather than the exception. true, which is why more people tend to try and play slivers, because you aren't stuck with only a few possibilities. You could have an entire group with each player having their own sliver deck and have everyone be different. Diversity and uniqueness are the thing that makes so many people play magic and slivers embody that. When it comes to broken potential though...elves have long had a turn 2-3 combo kill. Goblins tends to turn 3 kill like a clock in legacy. Slivers tend to need near god hands to kill before turn 4 (and that is aggro specifically).
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Posted: Tue Apr 29, 2008 10:06 pm
String_Theory bamaotaku String_Theory bamaotaku I don't really like slivers (which is ironic because I really like tribal decks) because it almost seems like you can make a moderately decent deck just by throwing a bunch of slivers together with corresponding mana...and even that was thrown out the window when Gemhide Sliver came out. So I certainly don't hate slivers or anything, they're just not for me. you can do the same with goblins and elves...sometimes even zombies That's definitely true, though I still think slivers are on another level in that aspect. All four of those tribes share the potential for massive swarming. However, outside of the swarming, you have other "strategies" that are associated with gobs, elves, and zombies specifically. Gobs tend to swarm and burn, elves swarm and life gain, zombies swarm and regen. Slivers...just do everything. That's a BROAD generalization, of course, but tends to be the norm rather than the exception. true, which is why more people tend to try and play slivers, because you aren't stuck with only a few possibilities. You could have an entire group with each player having their own sliver deck and have everyone be different. Diversity and uniqueness are the thing that makes so many people play magic and slivers embody that. When it comes to broken potential though...elves have long had a turn 2-3 combo kill. Goblins tends to turn 3 kill like a clock in legacy. Slivers tend to need near god hands to kill before turn 4 (and that is aggro specifically). You definitely make valid points on the quick kill potential of those decks compared to slivers. My only real point with slivers is that the deck pretty much builds itself. I don't want to go so far as to say making a sliver deck is EASY though. Take an inexperienced player and give him a tribe to work with without any prior knowledge to what that tribe is good at or any good combos and they can make a moderately functional sliver deck because any sliver works with any other sliver. Have that same player make an elf, zombie, gob, etc deck and his sliver deck will probably win at least 6 to 7 times out of 10.
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Posted: Sun May 04, 2008 8:40 pm
Um...'Kay. I think I might be bursting a few bubbles here, but I think slivers in the current Standard format are overrated.
Granted, I'm a biased opinion- I tend to play Control, and have only recently began playing Tempo-decks. I've played against slivers about as much as I've played with other sorts of aggro decks, and I've always found that going against slivers was a -lot- easier then Elves, Faeries, Goblins, or even Merfolk.
The reasoning behind this is their vulnerability to both spot-removal and how overcosted some of their cards are. If you go against Elves, if you kill their Wren's Run Vanquisher? Yeah, it sucks for them, but their other creatures aren't going to be affected somuch. If you're aggro with some decent creatures on the board (Tarmogoyf, any of the crazy 3/4 and 4/4 creatures Shadowmoor came out with? Etc.), and doing the same to a Fury Sliver (Or dealing enough damage to kill any one vital sliver, really) after they declare attackers? It screws up their math in a brutal way, and you'll often find the non-sliver player blocking with creatures that would've died under the Double-strike onslaught beforehand. Yeah, once you get enough slivers out you'll have enough momentum to win the game- but if there's any destruction involved, destroying one sliver often hurts the other slivers in a bad way.
Some slivers are fairly cost-efficient for what they do. Sinew Sliver, Essence Sliver, Gemhide Sliver, Two-Headed sliver, etc. can have subtle effects that win the game- but they're nothing in comparison to the old slivers that made the deck truly frustrating. Examples of the latter such as Root Sliver, Quick Sliver, Toxin Sliver, Crystalline Sliver, Muscle Sliver? They made the deck a lot quicker and a lot harder to handle- especially Crystalline Sliver.
Yeah, if you include the new slivers with the old, making an old-school slivers deck competitive is very doable. But as String_Theory so eloquently put it, they're a bit slow for aggro in comparison to the other tribes. =x But that's just me talking.
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Posted: Wed Jun 25, 2008 11:15 pm
just saying .....slivers have never beat me once.......
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Posted: Thu Jun 26, 2008 12:36 pm
Type 1 and 1.5 slivers can be amazing. In standard they suck. People where I play stopped playing slivers when Ravnica rotated out.
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Posted: Wed Jul 02, 2008 5:51 pm
Young_Man_Logan Type 1 and 1.5 slivers can be amazing. In standard they suck. People where I play stopped playing slivers when Ravnica rotated out. Yeah.i played with slivers for a while till the ravinca guild packs came out.I still play the slivers once in a while,but mainly play decks with ravinca cards in them or based on them.
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