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Posted: Sun Mar 09, 2008 11:14 am
This Dungeon is for:
1) Clendyx (Leader) 2) Maigo of Ironshield (Second) 3) Varnis Locust 4) Alecks
Arayl (withdrew)
Okay, before we begin, post your stats. Make sure you include the stats you get from whatever equips you bring with you, and specify which equips you're bringing with you. Remember, you are limited by your equip stat for items carried into the Dungeon Thread.
On a dark an stormy night, a cry is heard in the darkness, seeking safety and solace from the shadowy forms that pursue. Answering the call for assistance, four brave adventurers strike forth, whether for renown, reward, or for revenge none can say. Finding the battered and torn body of a dwarvish warrior, the team quickly realizes that all is not well...
Party Treasure (carried): Healing Potion (Varnis)
Loot Bag: Defensive Hold
Items used: Healing Potion (Clendyx) Healing Potion (Maigo)
Character name: Clendyx [24] Attack: 0 [+4] Defense: 0 [+1] Combat Dice: 5d4 [8] Magic: 0 Life: 30 (6) Equip: 5 Abilities: Fast Actor, Special Attack [1] Items: B*****d sword(broadsword), Buckler Spells: N/A Actions: Stunning Blow, Defensive Hold, Power Up, Meteor Money: 0
Character name: Maigo of Ironshield Attack: 1 Defense: 1 Combat Dice: 1d6 (2) Magic: 6 Life: 20 (4) Equip: 0 Abilities: Fast Caster (4) Summoner (6) [An Iron Golem with stats=18, 0 Attack, 2 Defense, 0 Combat Dice, 30 Life (6 points), True Guardian (5), Regeneration (2), Resistance-Magic (1), Resistance-Attack (1), Resistance-Special (1)] Items: Elixir of Magic (x2) Spells: Fireball (3MP), Over Blast (3MP) Actions: Power Up (2AP) Money: 100 Chips
Character name: Varnis Locust Attack: 4 (6) Defense: 4 (6) Combat Dice: 1d12 (4) Magic: 0 Life: 30 (6) Equip: 4 Abilities: Regeneration (2) Items: Short Sword (200), Shield (200) Spells: N/A Actions: Shield Bash (100), Taunt (100), Smash (100), Defensive Hold, (200) Money: 100
Character name: Alecks, Devoted Defender (27) Attack: 0 Defense: 8 (14) Combat Dice: 1d6 (2) Magic: 0 Life: 25(5) Equip: 8 Abilities: Defender x1 Items: Light Armor, Shield, Council Badge, Healing Potion Spells: none Actions: Taunt, Shield Bash, Spell Block, Special Block Special Locations: SOM School for girls, Mecha Heavy Industries Money: 550 CP1
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Posted: Sun Mar 09, 2008 1:51 pm
 Clendyx came running after hearing the cry, and found the dwarf lying there, injured. He immediately began issuing orders, knowing that if a dwarf was injured, this was something big. "Arayl, treat his injuries as best as you can, and get him back to the nearest shelter, out of any danger. Maigo, I need you to support me and Varnis with your spells, and conserve on any perishable supplies. We need to buy Arayl some time. Let's go!" He began leading the charge, knowing full well that they were going to have to rough this out.
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Posted: Sun Mar 09, 2008 2:20 pm
 Quote: Username: Lost Child Maigo Character name: Maigo of Ironshield Attack: 1 Defense: 1 Combat Dice: 1d6 (2) Magic: 6 Life: 20 (4) Equip: 0 Abilities: Fast Caster (4) Summoner (6) [An Iron Golem with stats=18, 0 Attack, 2 Defense, 0 Combat Dice, 30 Life (6 points), True Guardian (5), Regeneration (2), Resistance-Magic (1), Resistance-Attack (1), Resistance-Special (1)] Items: Elixir of Magic (x2) Spells: Fireball (3MP), Over Blast (3MP) Actions: Power Up (2AP) Money: 100 Chips Maigo quickly followed Clendyx's orders. Preparing to summon her guardian at the first sign of an enemy. It was so dark that she was having trouble making out what had attacked the poor dwarf, but she kept seeing shadows moving just out of range of her vision. It could be her imagination, but she wasn't so sure. "Did anyone see what attacked him?"
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Posted: Sun Mar 09, 2008 4:18 pm
Character name: Varnis Locust (Stats Edited to show proper content) MOG Attack: 4 (6) Defense: 4 (6) Combat Dice: 1d12 (4) Magic: 0 Life: 30 (6) Equip: 4 Abilities: Regeneration (2) Items: Short Sword (200), Shield (200) Spells: N/A Actions: Shield Bash (100), Taunt (100), Smash (100), Defensive Hold, (200) Money: 100
Varnis drew his sword as he listened to the orders being given. "Ok. Buying time is all I am about." He said as he looked to Maigo. "I wish I knew, but what ever did it, doesn't look like it would be friendly to use."
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Posted: Sun Mar 09, 2008 8:01 pm
Quote: User name: Arayl (Stats edited to show proper content) MOGCharacter name: Arayl [24] Attack: 3 (4)Defense: 3 (4)Combat Dice: 1d8 (3) Magic: 2 (3)Life: 25 (5) Equip: 4 Abilities: Regeneration, Tough to Handle Items: Short Sword (100), Buckler (100), Apprentice's Amulet (100), Potion of Healing x2 (100) Spells: Lesser Heal (100), Singe (100) Actions: Defensive Hold (200), Kick (200) Money: 0 chips Arayl hurries to the dwarf's side and begins to tend to his injuries. "I didn't see it either, hopefully it's either already gone or too injured to be too challenging" Arayl says.
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Master of Gladiators rolled 4 4-sided dice:
3, 3, 3, 4
Total: 13 (4-16)
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Posted: Sun Mar 09, 2008 11:05 pm
As you begin to tend to the stricken warrior, several shadowy shapes slowly circle out of the darkness. As they draw closer, you recognize their form; wicked goblins, chuckling in their evil way, seeking to finish what they started. "The Master bids us kill this one; he says not about others who see... Kill all, nobody tells what was done!" The dwarf's looks at you with an open plea in his eyes, before the orbs roll back, and he falls unconscious. The goblins howl with unbridled aggression, leaping towards you in an all-out attack.
(3) Goblin Warrior [9] Attack: 4 Defense: 1 Combat: 2 (1d6) Life: 10 Magic: 0 Equip: 0 Actions: Smash
(1) Goblin Elite [18] Attack: 5 Defense: 3 Combat: 4 (1d12) Life: 15 Magic: 0 Equip: 0 Abilities: Tough to Handle (3) Actions: Smash, Power Up
Targets:
1-Clendyx 2-Maigo 3-Arayl 4-Varnis
The three Goblin Warriors will Attack and Smash Arayl. The Goblin Elite will Attack and Smash Varnis.
You may continue when ready.
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Lost Child Maigo rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Mon Mar 10, 2008 1:11 am
((Ok, I may have a few questions as we go. First, do we go in a specific order, or can we go as soon as we'd like? I'll go now since I'm not sure, but if it's wrong let me know. Second, can my summon act the same turn it comes out. If so, I'll make a second post for it. So here it goes.))
Maigo spotted the wicked creatures coming towards their little group. They appeared to be ganging up on Arayl. "I'll not have any of that!" Maigo's hand went to her pendant and the stone glowed bright blue. As soon as the light faded, a giant Iron golem stood before the attackers. "Defend them guardian!" With that, Maigo launched herself at the nearest of the goblins attacking Arayl.
Dice: Attack Attack: One of the Goblin Warriors attacking Arayl Action: Summon Iron Golem (2MP)
Ap: 1 Mp: 0 Hp: 20/20
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Posted: Mon Mar 10, 2008 2:23 pm
((No specific order, and you should be able to summon right off, since you're able to use abilities whenever. For some people, they tend to just have their summon out already....not sure, but I think I'm right.))
"Varnis, hold that one off! I'm going for the others!" Clendyx charged at 2 of the goblin warriors, brandishing his sword and yelling like a madman. "You'll rue the day you messed with a dwarf, ya green ba****ds!"
Dice: Attack Target(s): Goblin Warrior 1 - Dice Attack Goblin Warrior 2 - Stunning Blow, Special Attack(2 damage) SA: Fast Actor, Special Attack Action: Stunning Blow AP: 1 HP: 30/30
Party Pool: MP - 1
((I'm able to add my MP to the party pool, right? Oh, and pull the attack from the 3rd Goblin with your golem's True Guardian ability.))
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veinkiller123456789 rolled 1 12-sided dice:
6
Total: 6 (1-12)
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Posted: Mon Mar 10, 2008 2:44 pm
Varnis didn't hear what he was being told, as he was already doing it. He put up his shield to block his opponents attack. "You will regret that!"
Dice: Defense Attack: Goblin Elite Action: Defensive hold, Shield bash. Ap: 1(?) Hp: 30/30
((If this is wrong, please correct me.))
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Posted: Mon Mar 10, 2008 3:37 pm
Lost Child Maigo ((Ok, I may have a few questions as we go. First, do we go in a specific order, or can we go as soon as we'd like? I'll go now since I'm not sure, but if it's wrong let me know. Second, can my summon act the same turn it comes out. If so, I'll make a second post for it. So here it goes.)) No specific order; just make your post when the opportunity presents itself. Once I have all posts, I will finish out the round with your opponent's posts. And your summon does act on the round it appears.
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Posted: Mon Mar 10, 2008 3:48 pm
The Real Clendyx Dice: Attack (you can declare your target here; Dice: Attack Goblin Warrior 1. Also, you still need to roll your Attack dice.)Target(s): Goblin Warrior 1 - Dice Attack (Making this line obsolete)Goblin Warrior 2 - Stunning Blow, Special Attack(2 damage) (This entire line can be eliminated)SA: Fast Actor, Special Attack ((You don't need to declare Fast Actor, just the Special Attack (SA). So you would show SA: 2 points to Goblin Warrior 2))Action: Stunning Blow (Declare the Action target here; Stunning Blow to Goblin Warrior 2)AP: 1 MP: 1 (You don't have to list it if you have no expectation of using it, but it does not go into the Party Pool. The Party Pool is completely separate; earning 1 AP and 1 MP per round. Anyone can use the Pool, although the Party Leader can choose to limit the use as they see fit.)HP: 30/30 Party Pool (This would be the actual status of your Party Pool. I will list it in the rounds end post, so you don't have to keep track of it if you don't want to. AP: 1 MP: 1
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Posted: Mon Mar 10, 2008 3:58 pm
veinkiller Varnis didn't hear what he was being told, as he was already doing it. He put up his shield to block his opponents attack. "You will regret that!" Dice: Defense Attack: Goblin Elite Action: Defensive hold, Shield bash. (At the beginning of each round, you earn 1 AP and 1 MP normally. Also, each round you can use either 1 Action or 1 Spell. In addition, there is a Party Pool that is available for use by any Party Member, subject to the Leader's discretion. The Party Pool gains 1 AP and 1 MP each round, just like you do. With this in mind, you currently have the option to use a single Action with a 1AP cost, or you can take the 1 AP from the current Party Pool in order to use a single Action with a 2AP cost. So you cannot use both Defensive Hold and Shield Bash. I would recommend using the Party AP for Defensive Hold, so that you don't get hit so hard this round.)Regen: 2 points (You should also list your Regeneration if you have it, just as a reminder so I don't miss it. You can also declare whether you want the Regen to take place at the beginning of the round, or the end if you so desire.)Ap: 1(?) (0. You get 1 AP at the start of the round. If you use it, you would have 0AP.)Hp: 30/30 ((If this is wrong, please correct me.))
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Theprettiestorc rolled 5 4-sided dice:
3, 3, 4, 1, 2
Total: 13 (5-20)
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Posted: Mon Mar 10, 2008 4:35 pm
((Now that I have my dice, I know the rest for future reference.))
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Posted: Mon Mar 10, 2008 4:43 pm
((Ummm... How would I use the party pool? Just say that I am using one Ap from the pool?))
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Arayl rolled 1 8-sided dice:
6
Total: 6 (1-8)
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Posted: Mon Mar 10, 2008 6:58 pm
Dice: Defense Action: Defensive Hold Regen: 1 point (end of round) AP: 0 HP: 30/30
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