Notes on Werewolf types:
All werewolf types but Half-Breeds can be aquired via in-game werewolf bites
Mutants are trapped in their form permanently and are outcasts in both human and wolf society.
Werewolves change to something of a half-wolf, half-man when transformed unless otherwise indicated.
Tattoos, jewelry, scars, etc that are on the human form remain on the wolf form of a person unless they take them off prior to transformation (piercings, scars and tattoos will remain nonetheless)
Werewolves do not mate in wolf form, so you have to get married in human form to have a werewolf offspring.
ATK=Attack, DEF=Defense, AGI=Agility, INT=Intelligence, PER=Perception, GG=GaiaGold
-Werewolf Types-
1. Werewolf (5,000 GG)
Stats: 5 ATK, 5 DEF, 5 AGI, 3 INT, 5 PER
Bitten: On any night
Born: Of two Werewolves
Transforms: On any night when a wolf howl is heard.
Size: Medium
Appetite: Medium
Characteristics: Tends to move and attack in packs
Special: Jump Attack (+50% DMG to attack, can be used twice per battle)

2. MoonWolf (5,000 GG)
Stats: 7 ATK, 7 DEF, 7 AGI, 5 INT, 7 PER
Bitten: On a night of a full moon
Born: Of two MoonWolves
Transforms: On a night of a full moon
Size: Medium-Large
Appetite: Small
Characteristics: Tendancy towards grey-white hair. Usually hunts alone.
Special: Moon Trance (Opponent cannot block or dodge next move, can be used once per battle)

3. Shadow Wolf (5,000 GG)
Stats: 6 ATK, 3 DEF, 9 AGI, 5 INT, 9 PER
Bitten: On a night of a new moon
Born: Of two Shadow Wolves
Transforms: On a night of the new moon
Size: Medium
Appetite: Small
Characteristics: Tendancy towards jet-black hair. Is quieter and stealthier than other wolves.
Special: Shadow Strike (Opponent can't dodge or block, special ability is added to a normal attack, can only be used once per battle)

4. Crescent Wolf (5,000 GG)
Stats: 5 ATK, 5 DEF, 5 AGI, 3 INT, 5 PER
Bitten: On a night of a crescent moon
Born: Of two Crescent Wolves
Transforms: On a night of a crescent moon
Size: Medium
Appetite: Medium
Characteristics: Tends to hunt alone
Special: Crescent Charge (+50% DMG and opponent cannot block, but can only dodge, can be used once per battle)

5. BloodWolf (5,000 GG)
Stats: 9 ATK, 9 DEF, 9 AGI, 1 INT, 2 PER
Bitten: On any night where the werewolf's blood falls onto the victim's bite-wound
Born: Of two BloodWolves
Transforms: When the human form smells or tastes blood or is made angry except in direct sunlight
Size: Large
Appetite: Extra-Large
Characteristics: Tends towards red hair, will drag its prey away to eat it completely. Hunts alone.
Special: Blood Rage (+100% DMG to next 5 attacks, -50% to attack rolls, can be used once per battle)

6. Mutant Wolf (7,500 GG)
Stats: 7 ATK, 7 DEF, 7 AGI, 2 INT, 7 PER
Bitten: On any night, must be exposed to direct sunlight between 5 1/2 minutes and 9 1/2 minutes into 10-minute transformation.
Born: Of two mutant wolves
Transforms: N/A
Size: Medium
Appetite: Medium
Characteristics: Trapped in a in-between form, the Mutant Wolf is stronger and faster than the average human while retaining minor human impulses and intelligence. (more wolf-like than man-like)
Special: Wolven Fury (Attack twice in a row, can only be used once per battle)

7. Mutant-Human (7,500 GG)
Stats: 4 ATK, 4 DEF, 4 AGI, 7 INT, 6 PER
Bitten: On any night, must be exposed to direct sunlight between 1/2 and 4 1/2 minutes into 10-minute transformation
Born: Of two Mutant-Humans
Transforms: N/A
Size: Medium-Small
Appetite: Small
Characteristics: Trapped between wolf and man, the mutant-human has almost human with obvious wolf-like features and heightened reflexes and senses. Nearly hairless when compared to most wolves.
Special: Take-Down (+100% to DMG but you recieve half the DMG you inflict, can be used as long as you have the strength to continue fighting)

8. Mutant (10,000 GG)
Stats: 5 ATK, 5 DEF, 5 AGI, 8 INT, 5 PER
Bitten: On any night, must be exposed to direct sunlight exactly 5 minutes into 10-minute transformation
Born: Of two Mutants
Transforms: N/A
Size: Medium
Appetite: Medium
Characteristics: Exactly halfway between wolf and man, the mutant finds itself unable to reproduce unless it can make itself a mate. For this reason, a mutant will hunt down humans of the opposite gender as dawn approaches and attempt to transform them into mutants. Most become mutant-wolves or mutant-humans and these often allign themselves with the mutant and serve him/her in creating its mate.
Special: Animal Speed (When you hit an opponent, you may choose to use this ability. If you do so, the previous attack does no damage and you may attack twice instead. You may only use this ability 3 times in a row, but there is no limit to the times it may be used in battle)

9. Half-Breed (10,000 GG)
Stats: 4 ATK, 4 DEF, 4 AGI, 5 INT, 5 PER
Bitten: N/A
Born: Of a wolf and a human
Transforms: Like its wolf-parent
Size: (according to wolf-parent)
Appetite: (according to wolf-parent)
Special: Animal Speed (When you hit an opponent, you may choose to use this ability. If you do so, the previous attack does no damage and you may attack twice instead. You may only use this ability 3 times in a row, but there is no limit to the times it may be used in battle)
Characteristics: The Half-Breed has better control of its wolf instincts when transformed and enjoys heightened reflexes and senses in human form.
