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Posted: Thu Feb 14, 2008 3:50 pm
The old collaboratives were sectioned by color. Those we're more Rp's though. Regardless, I will be spliting this up into color coded sections. General information, and information about allusions, refferences and setting will be Olive, Information about magic will be Brown, Research done will be Red, The general story thus far, along with a plot synopsis of each author's story or stories shall be Indigo, all things about the city will be in green, Breaks in official and or important information either suggested by you or submitted by me will be in dark blue.
I've decided to move this story into another thread, because A. the first one was originally intended to chastise us (we wuv you zahmen, no worries) and B. this one will let me outline things clearly.
So without further adu: To reiterate:
We have decided to undertake the effort of writing a collaborative. This is not an RP, and the rules are more centered around finishing the story then they are about keeping it in line.
-_-_-_-_-_-_-_-_-_-_-_-
So far, we have proposed that our story shall include a set of gauntlets which shall give power to a city secret from the rest of the world. The theme shall revolve around the use of magic within that city (for propositions about magic see my post bellow.) Galladonsfire has submitted the idea that these gauntlets should have a means of amplification; I thought this idea was neat so I countered with the idea that the gloves should be thought to amplify each other, and be separated at the time of, and perhaps should have always been separated prior to, our story.
In correlation to this it has been suggested that:
1. The city be set up in a power grid which separates it into five districts, and also that each gauntlet should only be capable of powering one district at a time. This opens up conflict for Man Vs Man as far as control of power goes, and also Man Vs Machine, and Man Vs taboo (some people may fear the source of power, and others may just be accustomed to using magic as opposed to electricity...just a thought)
2. Something must power the rest of the districts.
3. There be a catholic sect in the city, and also a strong anti catholic sentiment ( The church, after all, would prosecute those who posses magic were they capable of finding them and it is thus a position of power in which the leader of those Catholics sits, an influential one at that*)
*here we find the conflict between the haves and the have nots, and the grudge of those who cannot obtain what the haves have because of the defenses the haves possess.
4. The time period be in the late 1600's for reasons of allusions to literature at the time, and of actual events and persons who lived during this time (All of which I will post on here when I have accumulated enough...though if you want you can go do your own research to see what you can find on magic and literature during the renaissance and all times prior.)
5. This city should connect to any place that was active in literature at this time (Asia, Russia, France, Great Britain, Germany, and what ever else suites us.)
6. We can make it so that there is an enchantment placed on the city which allows its citizens to hear all things in the tongue they are accustomed to, even if they do not speak the same language as the person they are talking to
7. You should have to swear a magical pact with the city that neither you, nor your progeny, may speak of the city, nor inform a person of how to enter the city, unless it is to someone who has signed this pact.
8. The hearts of those who violate this pact shall stop the minute the pact is violated and never beat again.
9. When and if this pact is violated the doors leading to the city will lock and only those who possess one of six and a half keys may unlock them.
10. The key can always be found in the left hand pocket of the person it has been entrusted too, and should that person not have a pocket, the key may be found behind that person’s ear. Only the key holder may find the key.
11. There should be no horizon surrounding the underworld where this place is kept, those things built by humans and humans themselves will always be miles away from clouds at all times.
12. The sun is only visible through a cloudy mist much like the one that surrounds the city.
13. The doors that lead into the city may only be located where the electricity gird touches. The only exception is the half key, which may open anywhere in the city, and lead to anyplace.
14. I actually wanted to claim the half key for myself for the first bit of the story and then lose it immediately afterwards - because that is the nature of the half key, to be lost upon obtaining it. If that’s not alright then I would be glad to give the key to another.
15. According to tradition and unwritten law, only those who control a certain district may control a key. This leaves one key left, and that key is in the hands of another (that person may be claimed by anyone, though I would prefer if you told me about it first so that I can work it into the mechanics of the city as we move through the story.) This makes the gauntlets a source of economic prosperity more then anything.
16. Laws are similar in each district, but can be changed by the head of that district.
17. The usurpation of power in a district may only occur every five years. The process requires that you have two leaders of the five elect you, that you pass a test given by a magician representing a leader who did not elect you, and finally that you can guess the card the district leader is holding.
18. The magical pact which you sign has a fine print on it which is much too tiny to read, even with a magnifying. Only those elected to the position of district leader can read this print. Whenever one leader does step down, they inform their successor that “unchained eyes are best kept shut.”
And that’s about all I can think of at the moment, that was just a bunch of thoughts slapped down in text form. Sorry if it’s a bit unorganized. sweatdrop
But enough about the city. All that is well and good for conflicts later on, and also useful for structure if you want to build off of the vague points I inserted above (and they were vague on intention and not by lack of thought) but now we need a story.
Mentioning it here would make the size of this first post seem too daunting though. So...
See Third Post For Information On The Story
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Posted: Thu Feb 14, 2008 3:52 pm
The rules for magic, as requested, are as follows and set up so as to tie into a viable network of secrecy. [this may be changed per request by those collaborating with me - quite easily might I add.]
1. No person may have pure magical abilities (what I like to call spellcraft) This may be debated and upturned if required, but I would rather have it that a spellcaster requires a connection to this world along with the spell, or what have you, to do magic. This concept is central to the gauntlets being the center of power.
2. Animals may follow mythical mechanics and or magical mechanics.
3. Enchantments can do just about anything.
4.Those enchantments which cause death must require that you trick the target into initiating the enchantment (This is again in line with the Grimm set of fairy tale mechanics.)
5. Those objects which are involved in spells must be exotic or used in an inconceivable way (or else magic would be common practice at this time.)
6. In line with this, a spell must take some item used in the incantation. To help explain why magic is so scarce, this should be the exotic and difficult to find item.
7. Length of a spell is dependent upon the author. For good practice, though, every spell should be reversible. Random spells, however, may be a tad bit difficult to redo.
8. teleportation is hard to do. If no one objects, I would like to instill the ides of chaos mechanics in this idea (chaos is a mathematical principle which states that small errors will eventually lead to severely large deviations later on) and have the destination of the person based on something that's nearly random. A practical set of rules would be that the mechanics rely on where the person wants to go, which stars are in the sky that night, which directions that person is pointing their middle and right most toes, and so on into the realm of speculation.
9. Spells should be based on experimentation, speculation, prior learned knowledge and recorded spells.
10. Normal people CAN accidentally preform magic.
11. Things like ghosts and other creatures of the secretive sort should remain rare, and only found when sought hard after (or sought in the place where no one would look.) Ghosts, on this note, can be summoned.
12. We have agreed to set up a world based on the politics and conflicts within a secret city. There should be no unexplained (or rather unmotivated) evil. This would not fit well with our story. Righteousness in light of self perceived cruelty is in line with real world mechanics though, and thus permissible within this contexts. On that note, please remember context when talking about cruelty.
13. Superstition is a good attribute to keep in mind when designing a magician.
14. Love works much like death in that to make someone fall in love with someone else magically, they first have to trick that person into initiating the spell (clasically by way of potion, food, or something a long those lines. You can be creative though.)
15. There may be things found in nature that require not incantation and merely have magical properties (the best example I can think of being the four leaf clover which prevents one from being tricked.)
16. All prior rules were just guidelines. This, however is a rule.
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Posted: Fri Feb 15, 2008 5:56 pm
Hmm Well here we have a story and here we are presented with a problem, for we all have ideas about what should be in the story, and we are all interested in startingssuch a story, but we have no such story speak of. I have done my best to instigate conflict into this story, and if you look closely you will be able to find troubles and flaws within this society. That's all I have though.
~-`=`-~*~-`=`-~
To be honest I wanted the city to be a symbol for the very idea of magic itself. I wanted it to be thought that magic could only exist in the world if the realm the city was in remained in existance, but at the same time I wanted it to be thought by others that the city was extinguishing magic, either by causing demand for magical things that are normally rare, or by absorbing the magic of the world in existing.
I wanted the line between story and reality to be thin here. Uncertainty should loom over those who reside within the brick and wood that makes the place up. The tower at the center of the city should be locked at all times except to those who rule one of the five districts, or rather, except to those with a key. It is only in the tower where accounts of the city's actual history resides, everything besides that is guess work for those out of power.
I wanted it to be uncertain whether the city was resurected 150 years ago, or long before that. It would be a world without origins.
Thus would be the argument: Were the stories of magic before the city real, and if they were, could magic exist without the city? Furthermore is magic now encroaching upon the state of being only a story in light of the city's existance?
only the tower, which reaches above the clouds, keeps it's doors locked and it's windows barred and lightless, would contain the answer.
-=-'-=-'-=-
I wanted this story to be a motif for human curiosity. I first wished to do so when I pictured a statue holding two bare hands out, pointed in opposite directions. A naked marble body, listlessly staring to the ground bellow him, his face would be pensive, or perhaps sorrowful; a feeling compounded, regardless of the true mood the artist had wished to carve him in, by his pearl like eyes and thin weary frown. The hands would be peculiarly well defined for things that were never meant to be seen in the first place.
His arms are not locked in place, as they might be for any set of arms on a crusifix, but held meagerly up, under his shoulder line, just barely erect by a slight bend in each elbow. He would be standing in a cobble stone circle, a break in a long straigt road. Not too much further away from that circle would the road come to a halt at the largest entrance of the center tower. His footing would be on a brass podium no larger then the mid section of a man, and his direction would be towards this tower.
There is nothing writen, there is nothing engraved, there is only the empty unsettling look on the statue's face.
-=-'-=-'-=-
Should you all like the overall idea of this fatal question, I suggest that we bring it to a course of action, one taken in the hopes of answering this question, or rather in the hopes of preventing something terrible from happening, due to a possible answer to that questions.
I suggest that the end be the evacuation of the city and the destruction of it and all keys which may lead to that realm.
There should be something, some sort of calamity, that causes the citizens of this place to question their lives there, and the foundations their society is and was built on.
I think....one of the districts should suddenly be swallowed up by the mist I spoke of earlier (the one that blocks out the sky and that is always a mile away from humans and constructions.) A week prior all things magic will begin to malfunction and eventually cease to work. It should begin with the death of the four leaf clovers which can be that district's main export. Only when night falls would the mist recede back, just as quickly as it had came, revealing that the town was now desolate and lifeless.
Upon questioning, a serries of events should be triggered, one after the next, all leading to that thing which destroys the city. These events would act as our outline.
~-`=`-~*~-`=`-~
But wait, I still haven't a name for my city, nor for those currently in power, or for the antagonists, or the tower dwellers (who may or may not be there) and so on. What's worse I can't even name the district where this calamity will happen.
I need characters...
What do you all think?
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Posted: Sat Feb 16, 2008 6:05 pm
Are we going to decide on an ending beforehand, or have a plot outline? Or would you all just rather play it by ear? I think I used that figure of speech correctly... Anyway, my vote would be cast for having some kind of vague outline. Only because, for just about every story I have tried to write without one, it has ended up in some ridiculous, far flung direction. So... mostly for my benefit : P Of course if you guys would rather not have one I'll just have to find another way to keep myself on track.
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Posted: Fri Feb 22, 2008 9:43 am
So, uhm... What if I have an idea for the story that's not the main point of the story you're trying to make? Like, someone who waaaay into her story makes it to the city, but doesn't initially live there. It could work. As other could write up the city and conflicts there and it'd make it all the more interesting when the other character was suddenly flung into the midst of it. *shrugs* It's the only idea I have. o.o
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Posted: Sat Feb 23, 2008 9:42 am
Vixen13 So, uhm... What if I have an idea for the story that's not the main point of the story you're trying to make? Like, someone who waaaay into her story makes it to the city, but doesn't initially live there. It could work. As other could write up the city and conflicts there and it'd make it all the more interesting when the other character was suddenly flung into the midst of it. *shrugs* It's the only idea I have. o.o Go ahead and give us the idea, don't be afraid to give commentary, as once we know the idea we can tell you if it will work or not smile and plus it sounds pretty decent to me.
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Posted: Mon Feb 25, 2008 3:10 pm
Vixen13 So, uhm... What if I have an idea for the story that's not the main point of the story you're trying to make? Like, someone who waaaay into her story makes it to the city, but doesn't initially live there. It could work. As other could write up the city and conflicts there and it'd make it all the more interesting when the other character was suddenly flung into the midst of it. *shrugs* It's the only idea I have. o.o Your always welcome here Vixen, though I may ask, from time to time, if you can integrate a sub plot or two into your story line - The world outside the city will not be ignored you know. Do you think that would be alright? [At any rate I'm glad you came by ^_^]
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Posted: Mon Feb 25, 2008 3:31 pm
lidless_i Are we going to decide on an ending beforehand, or have a plot outline? Or would you all just rather play it by ear? I think I used that figure of speech correctly... Anyway, my vote would be cast for having some kind of vague outline. Only because, for just about every story I have tried to write without one, it has ended up in some ridiculous, far flung direction. So... mostly for my benefit : P Of course if you guys would rather not have one I'll just have to find another way to keep myself on track. Playing it by ear never seems to work, but I have other measures in mind that should give you just as much creative freedom as that might. I like the idea of a vauge outline, and I doubt that a story could work without one, but we also need a vague ending to reach. We have to decide what will trigger the ending, otherwise our paramaters would be too few and there would be all mannor of disagreements later on on who is to do what and so on. Where the ending and outline should be vague in most aspects, the trigger should be precise and specific. This event is the trigger, the signal of the end. Before we can make that event though, we need names, we need to know who's who. This is the part where we make up characters Should you be uncertain about where you want to fit in this story, see the post bellow, labeled in the color corresponding to research done. Please note that the section of refferences and allusions will coincide with whatever those of you who are writing agree on in the research done section. If you want to add anything to research done, be it some knowledge off the top of your head, or something you have researched in the hopes that it would help you move along in the story, and, or, contribute to the general foundation of the story, just let me know and I will be more then happy to add it under your name.
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Posted: Mon Feb 25, 2008 3:33 pm
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Posted: Tue Feb 26, 2008 11:00 am
What I've worked up so far is this:
A girl names Rebecca is the only daughter to her modest father. Her mother died young and her father does his best to take care for her. 4 years ago he got a book off a traveler and became obsessed with it. A year later he died. Rebecca blames the book, but she can't explain why she thinks that. The contents of the book, she thinks, is completely rediculous. In present day she's accused of being a witch and she manages to escape with a sack full of random items and the book. She runs to a supposedly haunted house hoping that those who are chasing her won't follow.
In this house she finds that ghosts really do exists, at least 3 of them. One's just evil looking but doesn't do much while the other two are poltergeists. They try and run her off, but she's stuck between them and the mob outside. One ghost tries to attack her directly but can't because she's wearing a quarts necklace that negates his ghostly capabilities when near her. He knows this b/c he was a magic user in life and explains that is how poltergeists get the ability to move things, b/c of the magic inherent in them. Quartz also negates that but it usually causes the crystal to fog and break and thus become useless. I chose quartz because those are actual homeopathic properties of the crystal, except in reference to energy rather than magic.
Her bag is strewn on the floor and he notices the book and offers to help her. He says he knows a safe place for her to go and wants to lead her to the secret city, even though she isn't a magic user. He promises that he can pass her off as one. The other ghost mentions that he's not supposed to go there either, since he's been exiled in life and death, but is ignored. So her new traveling buddy scares off the towns people and they set off on their long journey.
That's the beginning. I have some more worked out but I don't think it'd be any fun to expose my entire plot first thing. Still, it's gonna take a WHILE for them to get to an entrance that she can pass through. Plus, the main focus point of the story (the book) doesn't effect anything else either. Well.. in the beginning at least. It's not even supposed to exist and very few magic users know about it. Only the old ones who enjoy tall tales.
Also, I was gonna add in the fact that it's a bad idea for a magic user to know a normal person's true name so Rebecca gets a nickname. Aaaaand, my story part will have lots of random humor, because I love it so. No worries, it'll still be action packed and riveting. Because I rock. wink
Thoughts?
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Posted: Tue Feb 26, 2008 11:13 am
ZOMG your on!! (you scared me) [leme read this now]^_^
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Posted: Tue Feb 26, 2008 11:36 am
Vixen13 What I've worked up so far is this: A girl names Rebecca is the only daughter to her modest father. Her mother died young and her father does his best to take care for her. 4 years ago he got a book off a traveler and became obsessed with it. A year later he died. Rebecca blames the book, but she can't explain why she thinks that. The contents of the book, she thinks, is completely rediculous. In present day she's accused of being a witch and she manages to escape with a sack full of random items and the book. She runs to a supposedly haunted house hoping that those who are chasing her won't follow. In this house she finds that ghosts really do exists, at least 3 of them. One's just evil looking but doesn't do much while the other two are poltergeists. They try and run her off, but she's stuck between them and the mob outside. One ghost tries to attack her directly but can't because she's wearing a quarts necklace that negates his ghostly capabilities when near her. He knows this b/c he was a magic user in life and explains that is how poltergeists get the ability to move things, b/c of the magic inherent in them. Quartz also negates that but it usually causes the crystal to fog and break and thus become useless. I chose quartz because those are actual homeopathic properties of the crystal, except in reference to energy rather than magic. Her bag is strewn on the floor and he notices the book and offers to help her. He says he knows a safe place for her to go and wants to lead her to the secret city, even though she isn't a magic user. He promises that he can pass her off as one. The other ghost mentions that he's not supposed to go there either, since he's been exiled in life and death, but is ignored. So her new traveling buddy scares off the towns people and they set off on their long journey. That's the beginning. I have some more worked out but I don't think it'd be any fun to expose my entire plot first thing. Still, it's gonna take a WHILE for them to get to an entrance that she can pass through. Plus, the main focus point of the story (the book) doesn't effect anything else either. Well.. in the beginning at least. It's not even supposed to exist and very few magic users know about it. Only the old ones who enjoy tall tales. Also, I was gonna add in the fact that it's a bad idea for a magic user to know a normal person's true name so Rebecca gets a nickname. Aaaaand, my story part will have lots of random humor, because I love it so. No worries, it'll still be action packed and riveting. Because I rock. wink Thoughts? Okay, done. ^_^ So first off: I like it. Your outline grasps the basic supersitious concepts of magic that I wanted to make real in this world. You may want your character to have a stronger taboo about the book though. If Rebecca is being prosecuted she should have a strong superstition to parellel the superstition of the society she lives in. Make no mistake, I still like everything about that book and her relationship with it, I am only asking that you be sure to emphasize it. The ghost thing sounds wonderful, but you may want to describe them more apearing subtly - if that wasn't your intention, that is. Ghosts should hardly be visible except out of the corner of your eye, and even then it should be difficult to see them. Remember I want to make a world where the stuff of magic and superstition seems almost plausible, but just untangible to those who do not look very closely. ERmm and this last bit may seem curious, but I would appreciate it if you found some way to capture the ghost and put it under her servitude instead of making it amiable and kind. Upon doing so you could introduce the book after the ghost has revealed to her some secret about escaping the enchanted and or haunted house. This is more in line with myth and lore, and also lets you keep some parts of your story secret (in this instance, tricking the ghost into staying with her makes his undoubted faithfulness next to her later on seem like a sudden change in heart and nature as opposed to a ploy to lead her to some place to her own benefit.) Everything else works wonderfully, and if anything I have suggested doesn't work well with what you have in plan you may ignore it without a second thought. Regardless, thanks for joining by Vixen ^_^ [psst: by the way, anyone can use magic in this story, it is only knowledge of magic or the lack of it which permits you or stops you from performing magic, respectively. So you may want to call them magicians, but really you can call them anything seeing as most names usually just reffer to people who use black magic, and are likely to be misused by any who take the real meaning of a word for granted.]
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Posted: Wed Mar 05, 2008 10:52 pm
hmmm before i forget anymore....cause i didnt write it down >.<
My characters name is Zaldar Zanthion and he, starting out is a local mirror salesman who obtains a mysteriously powerful mirror. - (the source of his powers and good fortune for however long it may last..) He obtains the mirror from a frightened man who witnessed the mirrors horrors... Legend has it that a young girl was resting near a pond and the deity Calypso revealed herself there not realizing the girl was there as well. Startled by the girl by the pond calypso throws a curse upon the girl and misses and hits the mirror instead. The mirror absorbed the curses power being reflective as it is gained the power to whomever looks into the mirror to see their worst fears and nightmares. Calypso fearing the mirror as well being as it is cursed with the power of the Gods knows she cannot destroy it being as it is her magic that cursed it, seals it away inside a rock. How it got into the hands of the frightened old man that is yet to be found out.... As for Zaldar he gains this power and in need of securing a seat of power and control uses the mirror to his whim. The story has a ways to go and I have noticed this thread is dead atm since people haven't been replying much *COUGH* *COUGH* NOVA *COUGH* *COUGH* so I decided to post this in hopes that the thread doesn't die out... razz
more to come....
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Posted: Thu Mar 06, 2008 2:11 pm
Galladonsfire hmmm before i forget anymore....cause i didnt write it down >.< My characters name is Zaldar Zanthion and he, starting out is a local mirror salesman who obtains a mysteriously powerful mirror. - (the source of his powers and good fortune for however long it may last..) He obtains the mirror from a frightened man who witnessed the mirrors horrors... Legend has it that a young girl was resting near a pond and the deity Calypso revealed herself there not realizing the girl was there as well. Startled by the girl by the pond calypso throws a curse upon the girl and misses and hits the mirror instead. The mirror absorbed the curses power being reflective as it is gained the power to whomever looks into the mirror to see their worst fears and nightmares. Calypso fearing the mirror as well being as it is cursed with the power of the Gods knows she cannot destroy it being as it is her magic that cursed it, seals it away inside a rock. How it got into the hands of the frightened old man that is yet to be found out.... As for Zaldar he gains this power and in need of securing a seat of power and control uses the mirror to his whim. The story has a ways to go and I have noticed this thread is dead atm since people haven't been replying much *COUGH* *COUGH* NOVA *COUGH* *COUGH* so I decided to post this in hopes that the thread doesn't die out... razz more to come.... Hey hey hey, If you didn't notice, I've already put up a general story line - I'm just waiting for input. I haven't been posting too often becuase I edit the new material in, as opposed to wasting organized front page space.
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Posted: Thu Mar 06, 2008 5:25 pm
I'm thinking of having my character start out as a beggar type person that obtains a cursed... piece of whatever currency they use in the city... You know, someone who is tired of having the curse for themselves gives it to him... Seems a tad generic at the moment... overdone. Anywho, assuming I stick with that idea, and it fits with what all of you are thinking for this thing, the curse is probably going to be something along the lines of whomever holds it sees... something about other people. Something that would haunt a person, or at least disturb them greatly but is also useful enough that they wouldn't immediately ditch the object the curse is attached to. That's my idea for my beginning part, anyway. What do you all think?
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