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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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Icheti VILE

PostPosted: Fri Feb 08, 2008 1:46 pm


All Konohagakure no Sato shinobi, please remember to post your profiles here. Rping without a profile, unless under special extended permission, is neither condoned nor appreciated. Highlight clan bonuses accordingly - red is for the permanent boosts and blue for the bonuses given only upon activating a kekkai genkai (e.g. a doujutsu).

Please update your profile accordingly, as your character grows and levels. If there are any questions concerning profiles, refer to the Game System subforum. If further assistance is necessary, drop a pm to ProtoXtreme.

**Please use this template.

Page One:

Yamanaka Inoka [kouri-chan_xx]
Keigoku Kurai / Keigoku Aki [Skyler942]

Page Two:

Uchiha Shiru [Epileptic Rave Party]
Ion-Senju Conan / Hatsuchi Moku [cyborg902]
Kuriyama Kimiko [ViciousKira]
Hyuuga Yokou / Hyuuga Elruda [ProtoXtreme]
Uchiha Kaisude [MrJacks17]
Areno Rin [Rin Kairiu]
Onidaku Abel [cheerios18]

Page Three:

Kuriyama Danku [Overlord9611]
Hyuuga Nyame / Inuzuka-Hyuuga Irihi / Uchiha Akeru “Aki” aka Sento Reimei / Nara Shikamori / Senju Zephyr [ProtoXtreme]
Inuzuka Jinsoku / Kyoui [onixdragon]
Matsumoto Megumi [Emily Marneth]
Aburame Yusei [Reckage]
Takani Itonami [Emily Marneth]

Page Four:

Senju Hashirama [Bel Biv Lucid]
Kazuma Yuki [Zile Eros]
Heki Hyuuga [Bel Biv Lucid]
Hoshi Inuzuka [LazyComicFanboy]
Karnage Bloodweb [Bloodweb]
Nara Rhaim [Aruil]
Zin Shadow [Zineal]
Masato Kurokawa [The True Unknown One]
Uchiha Kazumei [iDizzy Da Kidd]
Akuma Lula [Emily Marneth]
Hyuuga Syrius [PonPon-kun]
Hyuuga Kensei [onixdragon]
- Unnamed - [Emily Marneth]

Page Five:

Tomaru Anji [Tesla333]
Fujiko Tenma [Homocidal Love]
Karada Reza [Xavier Luneombre]
Ito Minoru [Armads the Doom Bringer]
Kaine Sorali [Yvalis the Dreamweaver]
Fubuki Haritenka [Ryu_Hokage]
Henka Karen [Last chance61]
Akiyama Akito [Vulcan San]
Akira [hayate-senpai]
Senju Ayame [Demonic Storm]
Inuzuka Kane [wolfbane1928]

Page Six:

Hyuuga Tairu [Tairu Khime]
Ou Nanashi “Nana” [Kakegoe]
Uchiha Ken [Kenkaru]
Azusa Nara [Epileptic Rave Party]
Kisuke Kyōraku [Black n White_07]
Takeshi Sasaki [NinjaSamurai360]
Shirayuki Kaede [Minimidget]
Chiba Hotaru [Wendy Essex]
Miharo Yarotai [Aruil]
Taiju Senju [Armads the Doom Bringer]
Akimichi Chouko [Minimidget]
Saito Yakedo [Carlthefuzzy1]

Page Seven:

Michio Kageoshi [NinjaSamurai360]
Shinji Yamanaka [Nicholas Darkri]
Aryza Inuzuka / Kuroi [dragaosagrada]
Sujin Kakuro [cheerios18]
Higen Gouksai [Kenshin5455]


Quote:
User-name:
Posting:
Time zone:

~Character Data~


Name:
Village:
Clan/Bloodline:
Element Affinity:
Age:
Gender:
Rank:

~Appearance~


Headband:
Height:
Weight:
Hair:
Eyes:
Physical Description:
Clothing:
Background:
Personality:
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV.
Experience:
Hp:
Cp:
MHp:

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<

Strength: | mod =
Dexterity: | mod =
Constitution: | mod =
Intelligence: | mod =
Wisdom: | mod =
Charisma: | mod =
Chakra: | mod =
Dodge Bonus:

Base Attack Bonus:
Attack Melee:
Attack Ranged:

Base Save Bonus:
Fort:
Rex:
Will:

Damage:
Taijutsu: 1 - 6 + Strength mod.

~Skills~


Strength Modifier: [str mod here]
Swim:
Taijutsu:

Dexterity Modifier: [dex mod here]
Balance:
Escape Artist:
Hide:
Move Silently:
Sleight of Hand:
Tumble:
Use Rope:
Perform (Puppet Play):
Shuriken:

Constitution Modifier: [con mod here]
Concentration:

Intelligence Modifier: [int mod here]
Chakra Control:
Craft:
Disable Device:
Forgery:
Knowledge:
Repair:
Research:
Search:
Genjutsu:
Fuuin Jutsu:

Wisdom Modifier: [wisdom mod here]
Alchemy:
Listen:
Read Lips:
Sense Motive:
Spot:
Survival:
Treat Injury:

Charisma Modifier: [charisma mod here]
Bluff:
Diplomacy:
Disguise:
Gather Information:
Handle Animal:
Intimidate:
Innuendo:
Perform:
Seduction:

Chakra Modifier: [chakra mod here]
Ninjutsu:

Weapons: [place under str or dex mod category depending on which weapon; if both category pertains then place here]
Kunai:
Ninja Weapon:

No Modifiers:
Sneak Attack:
Kawarimi:

~Possessions~


Money:

Ryo: x0

Equipment:

Valuables:
PostPosted: Tue Feb 12, 2008 5:38 am


User-name: kouri-chan_xx
Posting: I'll be online at least once every day or two..
Time zone: GMT +8
~Character Data~

Name: Yamanaka Inoka
Village: Konohagakure no Sato
Clan/Bloodline: Yamanaka clan
In Game Stats:
+2 Concentration per 5 levels
+2 Bluff per 10 levels
+2 Gather Information per 10 levels

Element Affinity: Earth
Age: 17
Gender: Female
Rank: Genin

~Appearance~

Headband: Anywhere that fits. Inoka is a practical girl.
Height: 5'7"
Weight: 120lbs
Hair: Straw blonde, hair brushed to her left, mostly staying where it should except for a few stray short strands that Inoka has to forcibly keep down with hairpins. Inoka has short, shoulder-length hair. She also has one short bang (like Ino) that seems to have a life of its own, doggedly holding itself up despite lack of hairspray, on her left.
Eyes: Teal blue eyes, like all Yamanaka.
Physical Description: Inoka is a very beautiful young woman. She is very slim and unfortunately that goes for her curves or lack thereof as well. Her calves and thights are tiny, as are her fingers who honestly look like they can break any minute. However appearances are deceiving as every skinny muscle is Inoka's body is rock hard, seeing that she's chosen to specialise in taijutsu... Inoka has a tattoo on her left arm as a remnant of her rebellious and sometimes not-very-well-thought-out teenage years, but she's a little embarrassed about it and doesn't reveal it or mention it unless asked.
Clothing: She wears a short lavender T-shirt that exposes her belly and a matching lavender miniskirt with a black bodysuit underneath that goes up to her shoulder (it doesn't cover her arms) and her calves. A belt goes round her waist as well. A beaded necklace lies around her neck and when fighting she had arm guards with a rattan design on them. Her feet are protected by Roman-style gladiator sandals (OOC: I so called this trend). She normally attaches sleeves (with a button) to her to conceal any weapons and to cover her embarrassing tattoo. However if the weather is hot enough she will probably take them off...
Inoka's ears are pierced. She has two ear piercings on each ear. She wears a pair of small hoop earrings on her earlobes and has a stud in the tip of her ears. Sometimes, rarely, if she really has nothing better to do, she plays with nail polish.

PICTURE:

Coming soon.

Background: Inoka grew up in a happy family and basically led your normal family life with its laughs, tears, and punctual dinners at 7pm SHARP and if you're late sucks to you. She was a tomboy in her younger years and loved to play it rough with Kai, an Inuzuka exile she made friends with, and his dog Mawagi. She was - dare I say it? - somewhat insensitive and bossy and domineering and basically every trait a healthy Yamanaka female should have during childhood. However she got through Academy alive nonetheless and made genin at 11. She was assigned to Team #5, with Hatsuchi Kasaki and Uchiha Shiru. Inoka was unimpressed with Shiru because he was kind of a douchebag, but she really liked Kasaki because he was so nice and made food for them. They did a grand total of one mission before separating, but Inoka was soon reunited with Shiru under a new teacher, Aki.

Under her new teacher, Inoka grew a lot more mature and improved a great deal. She had a few of the greatest adventures of her life doing missions with Aki, and learned a great deal from the femme fatale who was much more skilled than her despite the fact that they were the same age. She also got to know Shiru more and saw him in a new light. She started to have a little girl crush on him, but noticed sparks between him and Aki and stepped back. She likes to think that she never had feelings for him except her controllable little crush but I wonder... But before she could improve any more the Masters invaded. Her ninja life was abruptly cut as her sensei and teammates, all from prominent clans, were abducted as their enemies seized the chaos as their chance to enact revenge. Without a team Inoka couldn't do anything but train, since a genin couldn't get much in the way of missions and she had no chuunin contacts. And then one day they found her. Shiru, Aki and a new girl they'd picked up on the way. They offered Inoka the chance to escape Konoha and she took it! But it didn't work as well as they had hoped. Shiru and Inoka were separated from Aki and the girl on the way, and although Inoka and Shiru got to safety, they never saw Aki and the girl again.

Inoka and Shiru travelled together until they came upon a village located in neutral territory that was not tormented by the war and suffering that had befallen many other villages in affected countries. They posed as wanderers, knowing that being identifiable as shinobi was dangerous and would result in their expulsion or worse, operating as villagers by day and only training secretly at night. Inoka grew attached to the village and relished life there, taking a sort of glee from the double life she was leading. However when she heard that unrest had decreased and that Konoha had been liberated, she itched to return home, and so, evidently, did Shiru. They bade goodbye to the village and returned home to Konoha.

Personality: Inoka is intelligent and cares for her friends. Increased awareness and sensitivity had led her to become less outspoken, and she speaks when it's needed. She's aware of her effect on boys that are not Shiru and isn't above using it for her own benefit, although there's a line that she doesn't allow strangers to cross. She's optimistic and doesn't like to see people depressed and negative and all pessimistic.

She also loves fun. A lot. She has a not-so-secret love for alcohol, but has a low alcohol tolerance. Not that she likes binging on alcohol anyway, she only likes taking sips. She also loves gambling and is a regular at Konoha Casino. Despite her being underage. Her favourite game is Daihinmin or Big Two, followed by BlackJack.

Inoka also really loves to eat. Fortunately, her shinobi lifestyle allows her to burn enough calories and exercise enough to offset the losses her health and fitness would have suffered.

Other: Inoka used to have glasses.

Missions:

S:
A:
B:
C: 2
D: 1
E: 2

Jutsu:

Ninjutsu-

Henge no Jutsu
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Bunshin no Jutsu
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.

Kawarimi no Jutsu
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.

Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique)
Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique)
After performing a series of hand seals and raising his chakra, the ninja is buried underground using his chakra. He can then move freely inside the ground, as if he was outside, due to the chakra which "makes way" for him/her. After the ninja feels he is below his opponent, he just raises his hand and grabs his opponent's feet, then buries him underground, leaving his head on the surface. This leaves a normal Shinobi open for a powerful attack, but a powerful one can use Chakra and raise himself up to the ground, preventing the attack. An experienced shinobi can also predict the attack, by sensing the opponent's chakra, so this move is really effective on younger ninjas, such as Genins or Chuunins.
Cp cost: 6
Damage: N/A
Requirements: Genin or higher rank. Must be trained to learn the jutsu, ie. you cannot learn it yourself.
Training days: 5 days, 3 days with Earth Affinity
Special: If caught, the Escape Artist DC is 50.

Doton: Doroku Gaeshi (Earth Release: Earth Shore Return)
After striking the ground with his hands, the user creates a large wall of earth will rise into place as defense. The defense is not perfect though, since a hard or drilling impact can puncture the wall.
Cp cost: 35
Damage: N/A
Requirements: Chakra 15+, Earth Affinity, Chakra Control 12.
Training days: 7 days
Special: Creates full cover, crumbles when hit.

Medical Technique: Minor Chakra Heal
By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [No bones can be repaired by this technique.]
Cp Cost: 10 per round
Heals: 1 - 10 + Chakra Mod. For ever 10 ranks ninjutsu, +2 max heal.
Requirements: Treat Injury (10), Knowledge: Life Sciences (5), Chakra Control (12)
Training: 8 days

Shintenshin no Jutsu (Mind Body Switch)
The Shintenshin is the signature Jutsu of the Yamanaka clan. With this technique, the user sends their mind into a target’s body, be it a human or animal, supplanting the target’s mind with their own. It is normally used as a spying technique, since in battle, the Shintenshin has several drawbacks. Firstly, it is a slow technique, and would thus require the opponent being previously bound or restrained. Secondly, how long the Yamanaka performing this technique can maintain the Shintenshin is also based on how fatigued they are. The user can also be forced out if there is a strong will or if the target is in incredible pain (0 Hp, 0 MHp, or failing the Concentration DC is auto kick-out). Finally, any damage done to the opponent while the user is controlling their body is done to the Yamanaka’s original body as well – meaning if the target dies, the user dies as well.
Cp: 10 (+5 per round)
Will Save: 10 + Half of Character Level + Chakra mod. + 2 per 10 ranks in Ninjutsu
Sense Motive DC: 1d20 + Bluff + 2 per 10 ranks in Gather Information (only if research on target was done previously)
Drawback: All damage done to the opponent while the Shintenshin is active, is done to the user’s original body as well. The opponent must be restrained first for the Shintenshin to work, or was caught unawares (Sneak Attack roll). If the target reaches 50% of their original Hp/MHp, a concentration DC of 20 must be made by the user. Once the opponent reaches 10% of their original Hp/MHp, a concentration DC of 60 must be made in order to maintain the Shintenshin. Finally, the user must have enough chakra to maintain the Shintenshin.
Special: The target cannot do anything of their own free will as long as they remain under the Shintenshin.

Shinranshin no Jutsu (Mind Body Disturbance)
Once the Shintenshin is mastered, a Yamanaka is entitled to learning the Shinranshin. Rather than transferring the user’s consciousness into the target, the Shinranshin sends a spirit of confusion into the opponent, causing them to attack their comrades. Though the target is aware of what they’re doing, they cannot stop themselves. This Jutsu, unlike its predecessor, allows the user to stay within their own body, however, the handseal must be maintained.
Cp: 30 (+10 per round)
Will Save: 10 + Character Level + Chakra mod. + 2 per 10 ranks in Ninjutsu
Drawback: Handseal must be maintained (thus no using most taijutsu and certain genjutsu/ninjutsu techniques, basically hand-seal or hand requiring techniques, during the period in which the Shinranshin is activated).
Special: The performing Yamanaka can manipulate the opponent into attacking their own comrades – however, with normal taijutsu only unless the user themselves have learned any of the Jutsus their target is capable of performing (and having seen performed in the battle). To move and execute the Jutsu at the same time, you must roll a Concentration check with a DC of 40.

Genjutsu-

[unable to use until I get Genjutsu 15]
Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion.
Cp cost: 20
Damage: 10 - 25 + int mod + Genjutsu bonus
Requirements: Genjutsu 15 Ranks
Training days: 5 days.
Will Save:10 + half user's level + half int mod + half wis mod
Specials= If this jutsu remains in effect for two turns, add the effects of Fear to all rolls

Taijutsu-

Gouken (Strong Fist)
Gouken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Increases normal taijutsu damage to 5-12
Requirements: Taijutsu 20 ranks.
Training days: Must keep training all the time.

Summoning Contract-

~Stats~

LV: 9
Exp: 80/180
Hp: 135
Cp: 72
MHp: 135
Strength: 20 + 20 = 40 | mod: +15
Dexterity: 20 + 8 = 28 | mod: +9
Constitution: 18 + 2 = 20 | mod: +5
Intelligence: 16 + 4 = 20 | mod: +5
Wisdom: 16 + 4 = 20 | mod: +5
Charisma: 15 + 2 = 17 | mod: +3
Chakra: 14 + 6 = 20 | mod: +5
Dodge Bonus: 24

Base Attack Bonus: +9/+4
Attack Melee: +24/+19
Attack Ranged: +18/+13

Base Save Bonus: +4
Fortitude: +9
Reflex Save: +13
Will Save: +9

Damage:

Taijutsu: 5-12 + 15 [str mod], max damage +16 [skill] = 20~47
Aian Nakkuru (added on to taijutsu damage): 1~4 + 15 [str mod], max damage +12 [skill] = 16~31

~Skills~ (bold is clan bonuses)

Strength Mod: 15
Taijutsu: 3 + 65 (83)
Ninja Weapons (Aian Nakkuru): 7 + 40 (62)

Dexterity Mod: 9
Move Silently: 1 + 7
Hide: 3
Balance: 3
Tumble: 6

Constitution Mod: 5
Concentration: 4 +4

Intelligence Mod: 5
Chakra Control: 1 + 6
Craft (Traps): 1
Disable Device: 0 + 12
Genjutsu: 0
Knowledge (Life Sciences): 0 + 5

Wisdom Mod: 5
Spot: 2 + 6
Treat Injury: 0 + 10

Charisma Mod: 3
Bluff: 6 +0
Disguise: 0 + 6
Gather Information: 0 +0

Chakra Mod: 5
Ninjutsu: 5 + 12

Modless
Kunai: 2
Shuriken: 1

~Possessions~


Money:

¥en:
Ryo:

Equipment:



Inuzuka Kai and Mawagi
Please check Amegakure Refugees List.


kouri-chan_xx
Vice Captain

Noob


Skyler942

PostPosted: Sat Mar 15, 2008 3:55 am


Current Whereabouts are unknown


User-name: Skyler942
Posting: As much as I can
Time zone: Central
~Character Data~

Name: Keigoku Kurai
Village: Konoha
Clan/Bloodline: Keigoku/ Ijingan- Devil Eyes 夷人眼
Just as the Sharingan evolved from Byakugan so did Ijingan.
-Eyes turn red and veins around the eyes intensify-
1. The ability to see far distances and 360 degree radius.
2. The ability to see though illusions and the inner coil system.
3. The abililty to see fast movements and copy them, this includes handseals.
4. The ability to control chakra though the Tenketsu 点穴
5. The ability to use Hell's Inferno, Makai Hiradoma.


Element Affinity: Wind & Water
Age: 24
Gender: Male
Rank: Jounin

~Appearance~
User Image


Headband: On the forhead but only on formal occasions
Height: 5' 11"
Weight: 185
Hair: Black
Eyes: Green [Natural] Red [Bloodline]
Physical Description: Well toned and muscular without being bulky. His strength comes from within.
Clothing: Wears his old ANBU uniform just out of habbit and the protection it gives. He wears the standard steel backed gloves and wears his kunai holser on his right leg. He has one pouch in the center of his back at his waist line. His black Bo staff is slung over his shoulder and most of the time it's on his back. The mark of the ANBU is left on his left shoulder as well as a scar that runs through it, horizontaly. His hair is kind of shagy but with defined lines along with the emerald green eyes the seem to peer through his hair.
Background: One of the very last of his clan, only 2 other members remain, one recently revived from the grave with the aid of the Hokage, the other, his beloved little sister. A bloody past that Kurai attempts to hide from most people but it seems like where ever he goes, it follows. He lives to protect those close to him and has sworn an oath to do what is right always.

In the last 2 years, Kurai has forged his stength daily. Participating in mission after mission and leading his genin team on their own missions. Everday he thought about his little brother and the havok he had caused. The pain that he had caused to his own sister... it was unforgivable and out of line.

Kurai brought himself to a new level of existance and deicated his life even more to finding the peace inside the murderous heart of his. And after hearing about the passing of his past student Nakiya, something in him died... some part of the young jounin died that moment and scared his soft and gentel heart.

Now, more determined than ever, he strives to make his students perfect in every way... shape... and form, preparing them for what lies in the next battle to come.

Time Skip: Kurai's current location is unknown. He tracks two rogue shinobi that abandoned the village. All ways of communications with him are cut off.

Personality: He is very protective of her. Though only 22 he is extremely wise, and matches wit with those 4 times his age. His perception of life and off all things is greater than most people, and with this wisdom he intends to pass it own to try and raise good soldiers... with good morals. Some times he can appear cold, but in reallity, he is more likely trying to teach a lesson. He is mild manner and is known to laugh from time to time but like everything "time and place" and Kurai will always recite that.

Other: A strong and noble soldier of Konoha, a trusted friend to the Hokage. However he is shunned by the Hyuuga clan as well as the reminence of the Uchiha.

Missions:

S: 15
A: 32
B: 61
C: 52
D: 48

Jutsu:

Ninjutsu- 忍術
Henge no Jutsu (Transformation Technique) 変形の術
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is mantained"
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Accademy time. Chakra control check DC: 10

Kaze no Yaiba (Blade of Wind)
This Jutsu creates a blade out of wind which, being wind, makes it impossible to block. However, unlike the Kamaitachi no Jutsu, this Jutsu requires no tool.
Cp cost: 50
Damage: 100 - 200
Requeriments: Wind Afinity.
Training days: 30 days.

Kaze no Kotetsu no jutsu (Wind Armor)
By releasing the manipulated wind chakra through his tenketsus and condensing them to a single point, the user is able to set a kind of wind shield around themselves protecting them from most projectiles.
Cp Cost: 25
Damage: N/A
Requirements: Wind Afinity
Training Days: 20 Days

*Katon, Kokuryuu no Jutsu- Fire Element, Black Dragon
Concentrating charka around his arm he sets the flame so that the fire swirls around his arm. The intensity of the fire is so hot that it appears black. The fire then spirls away from him towards his enemy in the shape of the black dragon, Akumuryuu.
Chakra cost: 150
Affinity: None
Damage: 120-220
Req: Akumu Summoning Contract

Kawarimi no jutsu 替観の術
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requeriments: Must have something to replace with.
Training days: Academy time.

Kiri Gakure no Jutsu (Hiding Mist Technique)
This jutsu envelops the surrounding area in a dense mist, causing anyone within it to lose the advantage of sight.
Cp cost: 10 + 1 per minute the jutsu is mantained.
Damage: N/A
Requeriments: Chuunin or highter rank, affinity to water.
Training days: 10 days.

*Ryuu Koutetsu no Jutsu: The scales of a dragon are thick and harder then steal. This jutsu covers his body in the scales of Akumu Ryu to protect him. He gains that power but the scales are slightly heavy so dampen his ability to move. 龍装甲 の術
Chakra cost: 20
Req: Akumu Summoning contract
Effects: 1/2 damage recieved but Dodge Bonus go to 10 as long as jutsu is active

Shunshin no Jutsu- Body Flicker

Suiton: Suigadan (Water Release: Water Fang Bullet)
This jutsu creates a circle of crushing water spikes around the opponent, making it very difficult to evade or block.
Cp cost: 20
Damage: 30 - 45 + chakra mod.
Requeriments: Water Affinity.
Training days: 5 days.
Not learned


Suiton: Suijinheki (Water Release: Water Encampment Wall)
This jutsu creates a water barrier to protect the user from any offensive attacks. The water rises from the ground or is created by the jutsu user.
Cp cost: 50 "With body of water nearby" 120 Without it.
Damage: N/A
Requeriments: Water Afinity, Level 40 +
Training days: 10 days.

Suiton: Suikodan no Jutsu (Water Release: Water Shark Bullet Technique)
This jutsu utilizes water to attack the enemy with a powerful water burst.
Cp cost: 23
Damage: 40 - 75 + chakra mod.
Requeriments: Water Affinity.
Training days: 4 days.

Suiton: Suiryudan no Jutsu (Water Release: Water Dragon Bullet Technique)
A powerful attack that creates a huge current of water, usually in the form of a dragon, sent towards the target.
Cp cost: 70
Damage: 200 - 450 + chakra mod. "Reflex Halfs"
Requeriments: Water Affinity. chakra 40+
Training days: 20 Days.

Suiton: Bakusui Shoha (Water Release: Exploding Water Shockwave)
One can literally create water out of nothing. Kisame was able to cover a significant portion of desert while engaging Gai and his subordinates.
Cp cost: 50
Damage: N/A
Requeriments: Water affinity. Chakra 80+
Training days: 20 days.

Suiton: Daibaku no Jutsu (Water Release: Great Explosion Technique)
A technique that creates a massive tidal wave of water in all directions.
Cp cost: 30
Damage: 40 - 90 + chakra mod.
Requeriments: Chakra 30 +Water Affinity.
Training days: 10 days.


Suiton: Daibakufu no Jutsu (Water Release: Great Waterfall Technique)
This technique is used to create a massive blast of water.
Cp cost: 60
Damage: 90 - 180 + chakra mod.
Requeriments: Water Affinity.
Training days: 40 days.
Not learned


Suiton: Daibakure no Jutsu (Water Release: Huge Explosion Technique)
The user creates an enormous, inescapable maelstrom to trap and drown the target.
Cp cost: 35
Damage: 40 - 70 + chakra mod.
Requeriments: Needs a body of water. Water Affinity.
Training days: 10 days.


Suiton: Kaihodan (Water Release: Pressure Cannon)
A strong jet stream of water is blasted out of the user's mouth.
Cp cost: 20
Damage: 20 - 50 + chakra mod.
Requeriments: Water affinity.
Training days: 2 days
Not learned

Suiton: Suishoha (Water Release: Water Shockwave)
A large capacity of water is basically created out of nowhere. This water can then be directed at the targeted area.
Cp cost: 60
Damage: 90 - 180 +chakra mod.
Requeriments:
Training days:
Not learned


Genjutsu- 現術
Bunshin no jutsu 分枝の術
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A
Requeriments: Accademy students learn it on the accademy as a basic jutsu.
Training days: Accademy. Chakra control check DC: 5 per bushin.

Kishibari no Jutsu 来不良部分の術

Taijutsu- 体術
Jyuuken 中研
Hakke Kuushou 発見空省
Using the bloodline in colaboration with the Jyuken, the user is able to quickly extend an open palm towards their opponent. Pushing chakra precisely out of their palm toward the victim they are able to slam the chakra into their body as effectively as if they were actually hitting them. This blow is also powerful enough to knock them off their feet.

Harichakara 鍼気

Hakken Shou Kaiten 発見省廻転
Chakra Points cost: 10 Chakra points. +2cp per feet extended.
Special: You can use Kaiten to stop enemie attacks unless the enemy rolls a 20 or you are un able to counter with juuken in time. Enemies close to the Kaiten recive damage equal to half your chakra mod.

Hakke Rokujuu Yonshou 発見六十四省
Chakra Points cost: 32 Chakra points.
Damage: 64 Hp damage
Special: You must roll an attack roll to see if your attack hits unless you are 5 levels higher than your opponent.
If hit the opponent cannot use any chakra for the next 10 minutes. [100 rounds.]
You can decide whenever you are doing lethal or subdual damage when using this technique.

Kage Konoha Buyou 影木の葉舞踊
Hachikekuushou 八研空省

Kinjutsu- 禁術
Kage Bunshin no Jutsu 影分枝の術
Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques.
Cp cost: 10 per bushin.
Damage: Each bushin deals the same damage as you.
Requeriments: Chakra 50+
Training days: Varies.

Hijutsu- 秘術
**Makai Hiradoma- Hell's Inferno: This jutsu is a bloodline jutsu that allows Kurai to convert the surroundings that he is presently in, into a hell like enviorment. The ground turns to lava and brimstone and the tempature rises over 1000 degrees. While at the same time, draining chakra from the opponent making it impossible for anyone to move. Kurai is not effected by this jutsu because his eyes allow him to see though it, but everyone else around him feels their own flesh comming off. While it's only an illusion, just because you know it's an illusion doesn't stop if from taking effect on your mind. What your mind belives to be real your body makes it real. 魔界 開土間

Summoning Contract-
Kuchiyose no Jutsu: Summons the long forgotten Akumu Ryu, the Nightmare Dragon. 口寄せの術

~Stats~

LV. 40
Hp: 920
Cp: 1539
Strength: 40
Modifier: 15
Misc:
Dexterity: 80
Modifier: 35
Misc: Ijingan adds +6
Constitution: 36
Modifier: 13
Misc:
Intelligence: 50
Modifier: 20
Misc:
Wisdom: 40
Modifier: 15
Misc: Ijingan adds +6
Charisma: 20
Modifier: 5
Misc:
Chaka: 72
Modifier: 31
Misc:
Dodge Bonus: 60

Base Attack Bonus: 40/35/30/25/20/15/10/5/1
Meelee Attack: 75/70/65/60/55/50/45/40/36
Ranged Attack: 75/70/65/60/55/50/45/40/36

Base Save: 20
Fortitude Save: 33
Reflex Save: 55
Will Save: 35

Damage: (taijutsu and every wepon you use)

Bo: A Bo is basically a staff. The Bo is normally at least 6 inches longer than the person height for purposes of attacking and maneuverability.
Damage: 1 - 12 + Str Mod
Range: Melee + 5 fts forward.
Special: Can be used as a defensive weapon, spinning the Bo in front of you gives you + 4 in dodge bonus.

Jyuuken 35-53

~Skills~
Social:
Sense Motive: (Wis) 31

Physical:
Balance: (Dex) 35
Disable Device: (Int) 20
Listen: (Wis) 37
Survival: (Wis) 20
Tumble: (Dex) 38

Mental:
Concentration: (Con) 41
Forgery: (Int) 13
Knowledge: (Int)
~Behavioral Science: 32
~Ninja Lore: 20
~Tactics: 45
~Theology and Philosophy: 30
Search: (Int) 35
Spot: (Wis) 45

Ninja:
Chakra Control: (Int) 39
Ninjutsu: (Chk) 42
Genjutsu: (Int) 31
Taijutsu: (Str) 44
Fuuin Jutsu: (Int) 15
Kawarimi: 40
Kunai: 20
Ninja Weapons sad Bo) 30

~Possessions~

Money:

¥en:
Ryo:

Equipment:
Bo
Fuuma Shuriken x2
Kunai x15
Explosive Tags x5
Flash Tags x5
Soldier Pills x6
PostPosted: Sat Mar 15, 2008 3:56 am


User-name: Skyler942
Posting: As much as I can
Time zone: Central
~Character Data~

Name: Keigoku Aki
Village: Konoha
Clan/Bloodline: Keigoku/ Ijingan- Devil Eyes 夷人眼

Element Affinity: Fire & Lightning
Age: 18
Gender: Female
Rank: Jounin

~Appearance~

Headband: Around the arm
Height: 5' 5"
Weight: 120lb
Hair: Black hair that is semi long. Usually half pulled back and she lets her bangs drap over her eyes.

Eyes: Her eyes are an emerald green when her bloodline is not active, but once activated the green in her eyes turns crimson red

Physical Description: Aki is absolutely beautiful, her beauty alone has one battles. She takes full advantage of her appearance and uses it to manipulate men. She has a fair complexion and soft rosy cheeks. She acts coy and loves to flirt and knows what it does to the men.

Clothing: he wears a see through fishnet top that's covers her entire body and arms and wears a low cut V-shape silk top that clings to her body, only to hide her chest area from direct view.


Time Skip:
User Image


Background: She is one of three of her remaining clan. When she was younger, she was constantly shielded from other world by her older brother but now that she is a Genin he is no longer their to protect her. She has managed to find mischief in almost ever corner and loves to do it. She has only become as beautiful as she is in the past year or so, but already uses it to cause hell among the male race. Her brother rarely approves of what she wears but lets her do as she pleases. Unfortunately, while she may have inherited the same bloodline as her older brother, she is not quite as gifted in using it as he was.

She was recently promoted to Jounin and achieved the same rank as her brother, Kurai, however a huge power gap still lies between them. She constantly pushes herself to close the gap but is always met with no progress. The more she grows the more her brother grows as well.

Time Skip: Aki was captured and brutally tortured for over six months. Because of this treatment her wavering temper has gotten worse and no longer likes to be touched. She holds a deep hatred for this fire lord and does nothing but plot against him. She and her teams are some of the few that were unable to escape konoha... So now... even without the aid of her brother, she will fight.

It's been 8 months since her search for her brother began, traveling from one place to the next. Her travels have taken her from Ame to Iwa and now to Suna where the latest sighting for a man with a dark beats summon was sighted... with full hopes of finding her brother she races to find prof of his life. With Shiru by her side as well as the three dragon guardians of her order she races against time and fate searching for him.

Personality: She absolutely refuses to give up, and is one of the most stubborn Genin in all of Konoha. She has an air of arrogance but only because she knows that her brother is always keeping his ever watchful eye on her. She is usually pretty happy girl, she rarely takes anything serious, and however, a woman's wrath is something that no one ever wants to get in front of, most of all, hers. When upset, Aki tends to get very violent, something she's only just realized about herself.

She too is wise like her brother, but rarely lets people see that side of her, she would much rather make jokes and ignore the dumb people and just accept that they are dumb and leave it at that.

She has found love, but it's a secret and quite... She has developed feelings for another and shares them only with him.

Missions:

S: 32
A: 33
B: 54
C: 76
D: 112

Jutsu:

Ninjutsu-

Katon: Gokakyu no Jutsu (Fire Release: Grand Fireball Technique)
Utilizing a high amount of chakra, a large ball of flame is exhaled from the user's mouth.
Cp cost: 15
Damage: 20 - 40 + chakra modifier.
Reflex DC: 10 + Character level + chakra mod for half damage. Neutral 20 or surpassing the save by 10 means no damage.
Requirements: Fire Affinity, Chakra 20+
Training days: 10 days.
Special: Uchihas learn this at young age.

Katon: Karyudan (Fire Release: Fire Dragon Missile)
A huge blaze is blown to ignite the mud balls launched from Doton: Doryūdan (Earth Release: Earth Dragon Bullet), making it more devastating.
Cp cost: 60
Damage: 20 - 50 + chakra mod per ball that hits
Requeriments: Doton Doryuudan. Fire and Earth affinity.
Training days: 20 days.

Katon: Karyu Endan (Fire Release: Fire Dragon Flame Bullet)
Shoots an enormous ball of flame in the shape of a dragon from the user's mouth.
Cp cost: 80
Damage: 120 - 250 + chakra mod.
Requeriments: Fire affinity. Chakra 50+
Training days: 20 days.

Katon: Ryuka no Jutsu (Fire Release - Dragon Fire Technique)
After binding the opponent, the user blows a large torrential burst of fire usually along a length of cord, guide wire, or any other long thin object.
Kawara Shuriken (Roof Tile Shuriken)
Cp cost: 70
Damage: 100 - 200
Requeriments: Fire Affinity, Chakra 50 +
Training days: 16 days.

Kawarimi no jutsu

Chidori (One Thousand Birds)
A very powerful technique that requires a huge amount of chakra, which becomes visible around the user's hand. Once the hand has been charged, it is then thrust straight through the target. Due to the direct and obvious path the user of the technique must take to achieve an effective strike, a user of Chidori is left highly vulnerable to counterattacks and dodges. The technique can only be safely attempted by a ninja with the Sharingan or a similar countermeasure to defenses and attacks. Although it produces a distinctive sound and is by no means stealthy, Chidori has been classified as an assassination technique due to the incredible speed it requires and the devastating effect of a successful execution. Chidori is also usable more than once. The name Chidori comes from the sound the technique makes, which is said to remind the listener of the chirping produced by a thousand birds. Due to the high amount of chakra it requires, a ninja can only use Chidori a limited number of times per day. Attempting to use the technique more times than one's chakra allows will result in Chidori failing. Depending on how much chakra they draw on past their limits, it may paralyze, or kill the user (due to lack of chakra). The Chidori is also referred to as The Lightning Blade, Raikiri (雷切).
Cp cost: 80.
Damage: 200 - 400 +chakra mod.
Requeriments: Lightning Affinity. Ninjutsu 80 Ranks.
Training days: 30 days.

Lightning Paralysis[Raikou Mahi]- (Learned from Kyo) Jutsu performed by creating the handseals Tiger, Dragon, Tiger, Horse, Tiger, Dog. Focusing chakra into your hand it wraps around your hand in a tight knit position and is used to send a surge of lightning through the targets point. The Jutsu if used on an opponents brain will temporarily short circuit their brain having them pass out.
Opponent Knocked out for 1 round per every 5 levels.

Kage Bunshin no Jutsu (Shadow Doppelganger Technique)
Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques.
Cp cost: 10 per bushin.
Damage: Each bushin deals the same damage as you.
Requeriments: Chakra 50+
Training days: Varies.

Genjutsu-
Kanashibari no Jutsu (Temporary Paralysis Technique)
A Ninjutsu technique where the ninja stares down their opponent, causing them to become completely frozen in their tracks. Perfect for escaping a dire situation, or for stalling a target in an assassination, or for creating an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp cost: 30
Damage: N/A
Requirements: Chakra 20+ Level 15+
Will Save DC: 10 + 1/2 Character level + 1/2 Chakra modifier + 1 per 10 ranks in Intimidation.
Training days: 10 days
Special: This jutsu is broken upon impact

Magen: Jubaku Satsu (Demonic Illusion: Tree Bind Death)
With this jutsu, the user can make themselves disappear so that they can approach their opponent unnoticed. Once near the desired target, a tree will grow at the target's feet and branches from an illusory tree will bind them from behind so that they are unable to even move or use hand seals. Once the opponent believes that they are captured, the user can then reappear from above the tree and quickly kill the opponent, preferably with a kunai.
Cp cost: 30
Requeriments: Genjutsu 50 Ranks
Training days: 5 days.
Will save: 15 + character level + charisma mod.

Taijutsu-
Jyuuken Kenpo: Zampakkuto (Jyuuken Style: Soul Slayer)
~Shikai: Shoukai is the basic form of the Zanpakkuto Kenpo. It increases the attack power of the Jyuuken by releasing the chakra from the heart, a more pure and powerful chakra.
Damage: 4-18
~Bankai: The ultimate fighting form of the Zanpakkuto.
Cp cost: 30 to release +6/ Increase to max & min damage
Damage: +1 to max & min damage/ 6 Cp

Hakkeshou Kaiten (Eight Divination Palms of the Hand: Heavenly Spin)
Description: Hakkeshou Kaiten is a Taijutsu technique unique to the Hyuuga bloodline using the Jyuuken. Kaiten is a special technique passed down through the main family line. Kaiten takes advantage of several of the unique abilities of the Byakugan eye. Byakugan gives the clan member an almost complete 360 degree view of their surroundings. This technique allows the member to see all angles of attack.

If an attack is near, the clan member will release a large of amount of chakra from their tenketsu. The member then begins to spin like a top, creating a whirling vortex that can nullify almost any attack.
Rank: B
Cp Cost (Offensive): 60 Cp per use + 2 per extended feet
Cp Cost (Defensive): 30 Cp per use + 2 per extended feet
Damage (Offensive): 30 - 60 + Chakra mod. + 1/2 Chakra used (to all surrounding enemies within range) + 2 per 10 Taijutsu ranks
Damage (Defensive): Chakra mod. + 1/2 Chakra used (to all surrounding enemies within range)
Requirements: Hyuuga Clan, Juuken Kempo Ryuu
Training: 12 days
Special: Double damage is dealt to all those in close range to the user. Provides full cover as long as Kaiten is maintained (whether in offensive or defensive combat against taijutsu and ninjutsu techniques), unless the opponent rolled a 20, thus being unable to counter with Juuken in time. Those in range to the Kaiten user are pushed/blown back considerably and are stunned for their following turn.

Hakke Kuushou (Eight Divination Signs: Air Palm)
Description: A long-ranged Juuken technique which relies on both internal and external movement. The user basically extends chakra from his/her body and thrust their palm at the target (rendering the space between the user and the opponent as if it was nothing, allowing the user to strike the opponent as if they’re directly in front), by the bending and straightening of their arm. This will send a wave of chakra (which usually takes the appearance of a cyclone) forcible enough to shatter large rocks. It is unknown whether this technique can collapse tenketsu nodes but probably not, due to Hakke Kuushou not being as precise as the other Hakke techniques.
Rank: B
Cp Cost: 60 Cp per strike
Damage: 30 - 60 + Chakra mod.
Drawback: Takes up two attack turns rather than the usual one. An unfortunately slow technique (unlike the other Hakke techniques) due to how it is performed.
Requirements: Hyuuga Clan, Juuken Kempo Ryuu, Chakra Control 50+, Taijutsu 30+
Training: 15 days
Special: Each hit is treated as Taijutsu. If the opponent is hit by Hakke Kuushou, he/she is sent flying back and is temporarily stunned for their following turn.

Hakke Rokujuuyonshou (Eight Divination Signs: Sixty-Four Palms of the Hand)
Description: Hakke Rokujuuyonshou is a Taijutsu technique unique to the Hyuuga bloodline. Hakke Rokujuuyonshou is a special technique passed down through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to see the inner chakra coils system. Using the Jyuuken style, they can force their chakra through their hands into the 126 tenketsu of the opponent's body. First the clan member will strike 2 times, then 4, 8, 16, 32 and finally 64. This damage forcibly closes the tenketsu, stopping the chakra flow of the opponent. This then limits their opponents’ ability to use jutsu.
Rank: A
Cp Cost: 64
Damage: 128 + Chakra mod.
Fort DC: 10 + Half of Character Level + Chakra mod. + 1 per 10 Taijutsu ranks
Requirements: Hyuuga Clan, Juuken Kempo Ryuu
Training: 25 days
Special: You must roll an attack roll to see if your attack hits unless you are 5 levels higher than your opponent. Opponent is unable to access chakra for the rest of the battle and suffers internal bleeding (-1 Hp) every turn, no matter what their Hp is. A Fort DC must be made by the opponent every turn to successfully move due to internal injuries. Must have medical attention immediately afterwards.

Hakke Hyakunijuuhachishou (Eight Divination Signs: One-Hundred and Twenty-Eight Palms of the Hand)
Description: Hakke Hyakunijuuhachishou is a Taijutsu technique unique to the Hyuuga bloodline. Hakke Hyakunijuuhachishou is a variation of Hakke Rokujuuyonshou, a technique passed down through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to make nearly double the normal 126 strikes, striking 254 times against their individual foe or opponents. First the clan member will strike 2 times, then 4, 8, 16, 32, 64 and finally 128 times.
Rank: S
Cp Cost: 128 (+1000 when inflicting lethal damage)
Damage: 256 + Chakra mod. (if intending to kill, this technique aims to destroy internal organs: add to the damage) 2000 - 4000 + Chakra mod.
Fort DC: 10 + Character Level + Chakra mod. (use double Chakra mod. for lethal damage) + 2 per 10 Taijutsu ranks
Requirements: Hyuuga Clan, Juuken Kempo Ryuu, Hakke Rokujuuyonshou
Training: 50 days
Special: You must roll an attack roll to see if your attack hits unless you are 10 levels higher than your opponent. Opponent is unable to access chakra for 3 rp days and suffers heavy internal bleeding (-1 Hp) every turn, no matter what their Hp is. A Fort DC must be made by the opponent every turn to successfully move due to heavy internal injuries. If lethal damage is inflicted, the opponent cannot continue the battle, no matter what their Hp is. Must have medical attention immediately afterwards.

Hijutsu-
**Makai Hiradoma- Hell's Inferno: This jutsu is a bloodline jutsu that allows Keigokus' to convert the surroundings that he is presently in, into a hell like environment. The ground turns to lava and brimstone and the temperature rises over 1000 degrees. While at the same time, draining chakra from the opponent making it impossible for anyone to move. Keigokus' aer not affected by this jutsu because his eyes allow him to see though it, but everyone else around him feels their own flesh coming off. While it's only an illusion, just because you know it's an illusion doesn't stop if from taking effect on your mind. What your mind believes to be real your body makes it real.

Summoning Contract-
Akumu Ryuu The Nightmare Dragon. Learned from her older brother.

~Stats~

LV. 23
Exp: 0
Hp: 506
Cp: 644
Strength: 24
Modifier: 7
Misc:
Dexterity: 66
Modifier: 28
Misc: Ijingan adds +6
Constitution: 35
Modifier: 12
Misc:
Intelligence: 26
Modifier: 8
Misc:
Wisdom: 42
Modifier: 16
Misc: Ijingan adds +6
Charisma: 20
Modifier: 5
Misc:
Chakra: 60
Modifier: 25
Misc:
Dodge Bonus: 82
Dodge Bonus W/ BL: 107

Base Attack Bonus: 22/17/12/7/2
Attack Melee: 84/79/74/69/64
Attack Ranged: 84/79/74/69/64
Attack Bonus w/ BL: 109/104/99/94/89


Base Save Bonus: 11
Fort: 23
Rex: 56
Will: 46

Damage: (taijutsu and every wepon you use)

Jyuuken 29-82

Bo: A Bo is basically a staff. The Bo is normally at least 6 inches longer than the person height for purposes of attacking and maneuverability.
Damage: 1 - 6 + Str Mod.
Range: Melee + 5 fts forward.
Special: Can be used as a defensive weapon, spinning the Bo in front of you gives you + 4 in dodge bonus.

Tanto:
Damage: 1 - 4 + str
Range: The tanto is the smallest of the Japanese sword family, the tanto was a weapon favored by all ninjas thanks to its size and ability to be hidden.

~Skills~
Social:
Sense Motive: (Wis) 56
Seduction: (Cha) 81
Intimidate: (Cha) 50
Read Lips: (Wis) 25

Physical:
Balance: (Dex) 24
Disable Device: (Int) 19
Hide: (Dex) 59
Listen: (Wis) 46
Swim: (Str) 23
Tumble: (Dex) 32

Metal:
Concentration: (Con) 33
Forgery: (Int) 19
Spot: (Wis) 82


Ninja:
Chakra Control: (Int) 96 +5(BL)
Ninjutsu: (Chk) 93
Genjutsu: (Int) 91
Taijutsu: (Str) 136
Kawarimi: 10
Ninja Weapons: (Bo) 12
Ninja Weapons: (Tanto) 9

~Possessions~


Money:

¥en:
Ryo:

Equipment:
Kunai x15
Senbon x50
Bo x1
Tanto x1
Fuuma Shuriken x2
Shuriken x10

Skyler942

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